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Warframe Build Guide — Baruuk: Master of Peace, War, and More War

This guide will cover everything about the Warframe Baruuk, including where to get him, how to play him, and how to optimize him. Baruuk is an interesting Warframe, as all of his abilities revolve around unlocking use of his Serene Storm. However, utilizing some creative mods, it's possible to make him viable for Steel Path and beyond.

Warframe Build Guide — Baruuk: Master of Peace, War, and More War

Built correctly, Baruuk can allow any player to flow like water, as Bruce Lee taught. As the 38th Warframe released, he’s not exactly new anymore. However, his use-case is all too relevant despite his age. Baruuk is fantastic for activities such as Steel Path and Archon Hunts. Inspired by the turmoil and temptation of anger martial arts monks must overcome and control, how can Baruuk be built to master the storm within? Here is a guide on how to get Baruuk in Warframe, what his abilities are, and how to build him.

Be Warned: Spoilers for Vox Solaris and The War Within ahead. If you have not completed those quests, do so before reading this guide.

How to Get Baruuk

Baruuk is available from Little Duck in the Backroom in Fortuna, Venus. If you can’t access that room, follow these steps:

  • Complete the Vox Solaris quest.
  • Complete bounties to earn standing with Solaris United.
  • Reach max rank with Vox Solaris (Old Mate).
  • The door behind Eudico will unlock, allowing you to access the Backroom.
You can get Baruuk from Little Duck in Fortuna, but she'll only speak to you in your Operator form.

You can get Baruuk from Little Duck in Fortuna, but she’ll only speak to you in your Operator form.

Little Duck will only interact with your Operator, not your Warframe. This is why you will need to complete The War Within quest before you can acquire Baruuk. After this, you will need to increase your rank with Little Duck. This is done by turning in Toroids dropped by enemies killed in the Spaceport, Enrichment Labs, and Temple of Profit in the Orb Vallis. Baruuk’s blueprint is available for 5,000 standing at Rank 2 (Agent). At Rank 3 (Hand), you can purchase the blueprints for Baruuk’s Warframe systems, neuroptics, and chassis.

Baruuk’s Abilities

Baruuk’s first three abilities in all have the sub-effect of reducing his Restraint meter. This meter controls when and for how long he can use his fourth ability. They revolve around survivability and crowd control for their effects, while the fourth is for high damage.

Note that all of these statistics are pulled from an unmodified, level 30 Baruuk. As normal, all abilities scale with Efficiency, with the notable exception of Serene Storm.

Stats

Armor: 175

Energy: 300

Health: 225

Shields: 300

Sprint Speed: 1.20

In terms of these stats, nothing of note really stands out. In fact, Baruuk seems kind of frail on the surface. This is where his abilities come in.

Warframe Profile - Baruuk

Passive

Each projectile dodged and each enemy lulled or disarmed erodes Baruuk’s Restraint and fuels the storm within. As Baruuk’s Restraint is diminished he becomes up to 50% more resistant to damage.

This is just the first dip into survivability Baruuk has. He reaches 50% damage resistance upon completely depleting the Restraint meter. His main abilities will be how you deplete this meter.

Ability 1: Elude

Energy Cost: 25

Energy Drain/Second: 2.5

Angle: 180 degrees

Restraint Drained: 1.2% per attack dodged

Description: Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.

Scales with: Duration, Range.

While Elude is active, Baruuk will take no damage from incoming fire at a certain angle. Baruuk only avoids the damage if he is not attacking.

While Elude is active, Baruuk will take no damage from incoming fire at a certain angle. Baruuk only avoids the damage if he is not attacking.

Elude is a channeled ability that lasts as long as you have energy. The Warframe becomes immune to projectiles and melee attacks, but is still harmed by splash damage. Baruuk also only dodges projectiles in the angle in front of him. The more Range you build into Baruuk, the greater the angle of immunity, until the immunity completely surrounds him.

While this ability can be the quickest way to decay his Restraint, there are some key flaws with this ability. The caveat of only dodging while not attacking is hugely detrimental, especially in a game where killing the enemies is the primary goal. Moreover, if you’re in a team and not killing the enemies, then your teammates probably are. If there aren’t any enemies around for you to Elude and reduce your Restraint, this ability becomes less useful.

It’s a cool ability, what with allowing projectiles to pass through your now incorporeal body. However, its mechanics are a bit too restrictive to be used effectively.

Ability 2: Lull

Energy Cost: 50

Radius: 25m

Duration: 5s

Sleep Duration: 20s

Restraint Drained: 0.8% per enemy affected

Lull creates a lingering area-of-effect around Baruuk in which enemies are slowed and eventually put to sleep.

Lull creates a lingering area-of-effect around Baruuk in which enemies are slowed and eventually put to sleep.

Description: A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short term amnesia means all waking enemies will forget anything that happened before the lull.

Scales with: Duration, Range

Lull is actually a very strong crowd control ability for Baruuk in Warframe for the sole reason that it lingers. Casting the ability creates an area centered on Baruuk that slows enemies who enter it, even after it’s been cast. This lingering effect helps counter the fact that it requires line of sight to affect an enemy. Slowed enemies eventually fall asleep, providing many opportunities to perform finishers on them or escape.

This is not only Baruuk’s primary crowd control ability, but also his most reliable way to deplete his Restraint meter. This is more true in missions with high enemy density, such as Steel Path Survival.

Ability 3: Desolate Hands

Energy Cost: 75

Radius: 6m

Number of Charges: 8

Explosion Range: 3m

Explosion Damage: 250 Blast damage

Damage Reduction: 80%

Restraint Drained: 1.6% per enemy disarmed.

Description: Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.

Scales with: Range, Strength

The more ability Strength in your Baruuk build, the more daggers he spawns with Desolate Hands.

The more ability Strength in your Baruuk build, the more daggers he spawns with Desolate Hands.

Baruuk’s Desolate Hands is his primary survivability ability. Upon casting numerous daggers will start floating around you. You gain +10% damage resistance per dagger that orbits around you, up to +90%. However, depending on your Strength, you can have much more than 9 daggers circling you at once. Over time, they’ll fly out one at a time to disarm enemies, so it will eventually need to be recast to keep up the damage resistance. This ability is also another passive way to continually chunk down the Restraint meter.

Another great thing about Desolate Hands is that Baruuk can share its effects with allies at no cost to himself. While still keeping the same number of daggers on you, Desolate Hands will give up to half the number of total daggers to nearby allies, including companions, other Warframes, and even defense objectives.

Ability 4: Serene Storm

Energy Cost: 0

Damage: 250 Impact

Damage Reduction: 25%

Restraint Recovered: 4% on activation, 0.8% per second while active

Description: With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

Scales with: Strength (Note: does not scale with Efficiency).

Serene Storm allows Baruuk to unleash his rage upon his enemies using his Exalted Weapon, the Desert Wind.

Serene Storm allows Baruuk to unleash his rage upon his enemies using his Exalted Weapon, the Desert Wind.

Serene Storm calls upon Desert Wind, Baruuk’s Exalted Weapon. While active, Baruuk gains another bonus in damage resistance, but the Restraint meter will slowly start to refill. If filled all the way back up, the ability will automatically end. Thankfully, the sources that drain the Restraint meter still work while this ability is active, prolonging its use.

Desert Wind will send out wide, powerful waves for 20m with each melee attack. Enemies also have a chance to be disarmed by either a direct melee hit or the waves. The important thing to note is that there are some mods that don’t affect the waves as they would for the normal weapon. This will be detailed in the build shown for Desert Wind.

The damage is actually fairly weak compared to other Exalted Weapons on other Warframes. However, there is a specific way to build Baruuk to turn it into one of the most powerful Exalted Weapons of any Warframe. Desert Wind also has its own quirks to learn about below, as it can be modded just like other Exalted Weapons.

Baruuk Build Sample

Unlike other Warframes, to get the most out of Baruuk, there are three separate components that need to be custom built. Those parts are the Warframe itself, the Desert Wind Exalted Weapon, and a so-called “stat-stick” melee weapon.

Baruuk Build

Baruuk needs to be built with more Ability Strength than most other Warframes. This is for massive Serene Storm damage and Desolate Hands damage resistance. We want lower Duration so we can spam Lull to lower the Restraint meter as fast as we can. However, we still want to have some Duration to keep its crowd-control potential. This also means we want to keep Efficiency at a normal level, as well as generate energy in some way. Finally, like other Warframes, Baruuk needs to be built to take a few hits as well.

This Baruuk build tanks Duration to our benefit, as well as maintaining Efficiency and Range. The main stat focused here is Strength.

This Baruuk build tanks Duration to our benefit, as well as maintaining Efficiency and Range. The main stat focused here is Strength.

Mods/Arcanes and their purpose:

Blind Rage, Umbral Intensify – Drastically increase Strength

Reactive Storm – Add massive elemental damage and status to Serene Storm (It cannot be stressed enough how vital this augment is)

Fleeting Expertise – Offset Blind Rage’s Efficiency penalty, reduce Duration

Umbral Vitality, Adaptation – Increase survivability

Hunter Adrenaline, Rage – Gain energy when health is damage, help offset energy-hungry abilities.

Melee Guidance – Prevents Serene Storm from gaining combo count, necessary for special interaction with stat-stick.

Exilus Mod Slot – Free space, use what you’d like. 

Arcane Strike – Increase the speed of Desert Wind’s attacks

Molt Augmented – Increase ability Strength further as a mission plays out.

Desert Wind Build

With Melee Guidance, it will be impossible for Desert Wind to gain any combo count. Combined with the build on the stat stick, you’ll be able to deal red critical hits. As for the mods on the weapon, build for as much damage as possible. Note that certain mods, such as Reach and Condition Overload, only affect the direct melee hits and not the damaging waves.

Baruuk's Desert Wind needs to be build for damage and attack speed.

Baruuk’s Desert Wind needs to be built for damage and attack speed.

All of these mods are used to increase damage and attack speed. Seismic wave is useful for the powerful slam attacks Desert Wind has, but can be swapped out for your preferred faction-damage mod (Smite Grineer, etc.)

Stat Stick Build

The melee weapon you use seldom matters. Use something that builds combo quickly: a lot of range, fast attack speed, good follow through, etc. This is just a random Zaw I built a while ago.

The stat stick can be whatever melee you want it to be; it just needs to have increased combo duration, combo count chance, and the Gladiator set mods.

The stat stick can be whatever melee you want it to be; it just needs to have increased combo duration, combo count chance, and the Gladiator set mods.

The non-Gladiator mods are there to increase combo count chance and combo duration. The Gladiator set bonus will increase critical chance with every combo multiplier. These three give 30% per multiplier, giving a total of 330% critical chance.

Operator Focus School

It’s important that we’re on the Naramon Focus School for our Operator. The first node, Power Spike, will make our Combo count slowly decay over time while out of combat, instead of disappearing all at once. With this Baruuk build, it’s necessary to prolong the interaction between the stat stick and the Warframe’s 4th ability.

Stat Stick/Desert Wind Interaction for Baruuk

The whole reason we have the aura mod, stat stick, and Desert Wind built as we do is to get Desert Wind to dish out red crits. Desert wind only increases combo count on direct hits, which can happen, but we’re mostly killing things with the waves. Building or preventing combo on Desert Wind is inconsistent. Melee Guidance puts Serene Storm’s combo duration at -1 second, preventing it from building combo at all. 

The way Exalted Melee Weapons work is that, if they can’t use their own combo counter, they’ll use your melee weapon’s combo counter. Exalted Weapons also don’t benefit from Gladiator set mods on them, but do so when it’s on another melee weapon.

Build up your combo count using the stat-stick in order to deal more damage with Serene Storm.

Build up your combo count using the stat-stick in order to deal more damage with Serene Storm.

To put it simply, with the exact builds shown, Desert Wind’s crit chance scales with our melee weapon’s combo counter. This results in tremendous damage.

How to Use This Baruuk Build

This Baruuk build thrives in difficult, high-level, endless missions, such as Steel Path Survival. The more enemies there are, the better.

At the beginning of a mission, you’ll want to immediately cast Desolate Hands. When you encounter a big group of enemies, cast Lull. Start attacking them with your stat stick to build up combo count. Recast Lull every few seconds. At 12x combo count, and with a majority of your Restraint gone, activate Serene Storm. Proceed to annihilate everything in your way.

Whenever you start seeing orange crit numbers with Desert Wind, deactivate Serene Storm and build up your combo count again. Remember to cast Lull and Desolate hands at regular intervals to keep your Restraint low and damage resistance high.

Alternative Baruuk Builds in Warframe

If you want to rely more on energy orbs and energy restoring items to restore Baruuk’s energy, consider replacing either, Hunter Adrenaline, Rage, or both with more Strength mods, such as Transient Fortitude. This will also tank your duration further, allowing you to spam Lull quicker. This is more useful for quicker, less enemy-dense missions. The energy consumption can also be solved with Amber Archon Shards boosting the efficiency of energy orbs.

Amber Archon Shards can help mitigate the energy cost of this Baruuk build.

Amber Archon Shards can help mitigate the energy cost of this Baruuk build.

Furthermore, since Elude is not necessary for this Baruuk build, feel free to replace it with a subsumed Warframe ability using the Helminth in your Orbiter. Roar is always a good option for extra damage, or Warcry for extra attack speed.

If you feel you have enough Strength, you can replace Molt Augmented with Arcane Energize. If you don’t mind the slower attack speed on Desert Wind, replace Arcane Strike with Arcane Fury for even more damage.

Conclusion

Baruuk is a Warframe that requires care and investment. With this high cost comes a great reward: a Warframe that gets better the harder the content. If you find other ways to build Baruuk for your uses by all means; adapt what is useful, reject what is useless, and add what is specifically your own.

Related: Warframe: A Styanax Build Guide to Fight in the Shade