Built correctly, Baruuk can allow any player to flow like water, as Bruce Lee taught. As the 38th Warframe released, he’s not exactly new anymore. However, his use-case is all too relevant despite his age. Baruuk is fantastic for activities such as Steel Path and Archon Hunts. Inspired by the turmoil and temptation of anger martial arts monks must overcome and control, how can Baruuk be built to master the storm within? Here is a guide on how to get Baruuk in Warframe, what his abilities are, and how to build him.
Be Warned: Spoilers for Vox Solaris and The War Within ahead. If you have not completed those quests, do so before reading this guide.
How to Get Baruuk
Baruuk is available from Little Duck in the Backroom in Fortuna, Venus. If you can’t access that room, follow these steps:
- Complete the Vox Solaris quest.
- Complete bounties to earn standing with Solaris United.
- Reach max rank with Vox Solaris (Old Mate).
- The door behind Eudico will unlock, allowing you to access the Backroom.
Little Duck will only interact with your Operator, not your Warframe. This is why you will need to complete The War Within quest before you can acquire Baruuk. After this, you will need to increase your rank with Little Duck. This is done by turning in Toroids dropped by enemies killed in the Spaceport, Enrichment Labs, and Temple of Profit in the Orb Vallis. Baruuk’s blueprint is available for 5,000 standing at Rank 2 (Agent). At Rank 3 (Hand), you can purchase the blueprints for Baruuk’s Warframe systems, neuroptics, and chassis.
Baruuk’s first three abilities in all have the sub-effect of reducing his Restraint meter. This meter controls when and for how long he can use his fourth ability. They revolve around survivability and crowd control for their effects, while the fourth is for high damage.
Note that all of these statistics are pulled from an unmodified, level 30 Baruuk. As normal, all abilities scale with Efficiency, with the notable exception of Serene Storm.
Sprint Speed: 1.20
In terms of these stats, nothing of note really stands out. In fact, Baruuk seems kind of frail on the surface. This is where his abilities come in.
Each projectile dodged and each enemy lulled or disarmed erodes Baruuk’s Restraint and fuels the storm within. As Baruuk’s Restraint is diminished he becomes up to 50% more resistant to damage.
This is just the first dip into survivability Baruuk has. He reaches 50% damage resistance upon completely depleting the Restraint meter. His main abilities will be how you deplete this meter.
Ability 1: Elude
Energy Cost: 25
Energy Drain/Second: 2.5
Angle: 180 degrees
Restraint Drained: 1.2% per attack dodged
Description: Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.
Scales with: Duration, Range.
Elude is a channeled ability that lasts as long as you have energy. The Warframe becomes immune to projectiles and melee attacks, but is still harmed by splash damage. Baruuk also only dodges projectiles in the angle in front of him. The more Range you build into Baruuk, the greater the angle of immunity, until the immunity completely surrounds him.
While this ability can be the quickest way to decay his Restraint, there are some key flaws with this ability. The caveat of only dodging while not attacking is hugely detrimental, especially in a game where killing the enemies is the primary goal. Moreover, if you’re in a team and not killing the enemies, then your teammates probably are. If there aren’t any enemies around for you to Elude and reduce your Restraint, this ability becomes less useful.
It’s a cool ability, what with allowing projectiles to pass through your now incorporeal body. However, its mechanics are a bit too restrictive to be used effectively.
Ability 2: Lull
Energy Cost: 50
Sleep Duration: 20s
Restraint Drained: 0.8% per enemy affected
Description: A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short term amnesia means all waking enemies will forget anything that happened before the lull.
Scales with: Duration, Range
Lull is actually a very strong crowd control ability for Baruuk in Warframe for the sole reason that it lingers. Casting the ability creates an area centered on Baruuk that slows enemies who enter it, even after it’s been cast. This lingering effect helps counter the fact that it requires line of sight to affect an enemy. Slowed enemies eventually fall asleep, providing many opportunities to perform finishers on them or escape.
This is not only Baruuk’s primary crowd control ability, but also his most reliable way to deplete his Restraint meter. This is more true in missions with high enemy density, such as Steel Path Survival.
Ability 3: Desolate Hands
Energy Cost: 75
Number of Charges: 8
Explosion Range: 3m
Explosion Damage: 250 Blast damage
Damage Reduction: 80%
Restraint Drained: 1.6% per enemy disarmed.
Description: Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
Scales with: Range, Strength
Baruuk’s Desolate Hands is his primary survivability ability. Upon casting numerous daggers will start floating around you. You gain +10% damage resistance per dagger that orbits around you, up to +90%. However, depending on your Strength, you can have much more than 9 daggers circling you at once. Over time, they’ll fly out one at a time to disarm enemies, so it will eventually need to be recast to keep up the damage resistance. This ability is also another passive way to continually chunk down the Restraint meter.
Another great thing about Desolate Hands is that Baruuk can share its effects with allies at no cost to himself. While still keeping the same number of daggers on you, Desolate Hands will give up to half the number of total daggers to nearby allies, including companions, other Warframes, and even defense objectives.
Ability 4: Serene Storm
Energy Cost: 0
Damage: 250 Impact
Damage Reduction: 25%
Restraint Recovered: 4% on activation, 0.8% per second while active
Description: With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.
Scales with: Strength (Note: does not scale with Efficiency).
Serene Storm calls upon Desert Wind, Baruuk’s Exalted Weapon. While active, Baruuk gains another bonus in damage resistance, but the Restraint meter will slowly start to refill. If filled all the way back up, the ability will automatically end. Thankfully, the sources that drain the Restraint meter still work while this ability is active, prolonging its use.
Desert Wind will send out wide, powerful waves for 20m with each melee attack. Enemies also have a chance to be disarmed by either a direct melee hit or the waves. The important thing to note is that there are some mods that don’t affect the waves as they would for the normal weapon. This will be detailed in the build shown for Desert Wind.
The damage is actually fairly weak compared to other Exalted Weapons on other Warframes. However, there is a specific way to build Baruuk to turn it into one of the most powerful Exalted Weapons of any Warframe. Desert Wind also has its own quirks to learn about below, as it can be modded just like other Exalted Weapons.
Baruuk Build Sample
Unlike other Warframes, to get the most out of Baruuk, there are three separate components that need to be custom built. Those parts are the Warframe itself, the Desert Wind Exalted Weapon, and a so-called “stat-stick” melee weapon.
Baruuk needs to be built with more Ability Strength than most other Warframes. This is for massive Serene Storm damage and Desolate Hands damage resistance. We want lower Duration so we can spam Lull to lower the Restraint meter as fast as we can. However, we still want to have some Duration to keep its crowd-control potential. This also means we want to keep Efficiency at a normal level, as well as generate energy in some way. Finally, like other Warframes, Baruuk needs to be built to take a few hits as well.
Mods/Arcanes and their purpose:
Blind Rage, Umbral Intensify – Drastically increase Strength
Reactive Storm – Add massive elemental damage and status to Serene Storm (It cannot be stressed enough how vital this augment is)
Fleeting Expertise – Offset Blind Rage’s Efficiency penalty, reduce Duration
Umbral Vitality, Adaptation – Increase survivability
Hunter Adrenaline, Rage – Gain energy when health is damage, help offset energy-hungry abilities.
Melee Guidance – Prevents Serene Storm from gaining combo count, necessary for special interaction with stat-stick.
Exilus Mod Slot – Free space, use what you’d like.
Arcane Strike – Increase the speed of Desert Wind’s attacks
Molt Augmented – Increase ability Strength further as a mission plays out.
Desert Wind Build
With Melee Guidance, it will be impossible for Desert Wind to gain any combo count. Combined with the build on the stat stick, you’ll be able to deal red critical hits. As for the mods on the weapon, build for as much damage as possible. Note that certain mods, such as Reach and Condition Overload, only affect the direct melee hits and not the damaging waves.
All of these mods are used to increase damage and attack speed. Seismic wave is useful for the powerful slam attacks Desert Wind has, but can be swapped out for your preferred faction-damage mod (Smite Grineer, etc.)
Stat Stick Build
The melee weapon you use seldom matters. Use something that builds combo quickly: a lot of range, fast attack speed, good follow through, etc. This is just a random Zaw I built a while ago.
The non-Gladiator mods are there to increase combo count chance and combo duration. The Gladiator set bonus will increase critical chance with every combo multiplier. These three give 30% per multiplier, giving a total of 330% critical chance.
Operator Focus School
It’s important that we’re on the Naramon Focus School for our Operator. The first node, Power Spike, will make our Combo count slowly decay over time while out of combat, instead of disappearing all at once. With this Baruuk build, it’s necessary to prolong the interaction between the stat stick and the Warframe’s 4th ability.
Stat Stick/Desert Wind Interaction for Baruuk
The whole reason we have the aura mod, stat stick, and Desert Wind built as we do is to get Desert Wind to dish out red crits. Desert wind only increases combo count on direct hits, which can happen, but we’re mostly killing things with the waves. Building or preventing combo on Desert Wind is inconsistent. Melee Guidance puts Serene Storm’s combo duration at -1 second, preventing it from building combo at all.
The way Exalted Melee Weapons work is that, if they can’t use their own combo counter, they’ll use your melee weapon’s combo counter. Exalted Weapons also don’t benefit from Gladiator set mods on them, but do so when it’s on another melee weapon.
To put it simply, with the exact builds shown, Desert Wind’s crit chance scales with our melee weapon’s combo counter. This results in tremendous damage.
How to Use This Baruuk Build
This Baruuk build thrives in difficult, high-level, endless missions, such as Steel Path Survival. The more enemies there are, the better.
At the beginning of a mission, you’ll want to immediately cast Desolate Hands. When you encounter a big group of enemies, cast Lull. Start attacking them with your stat stick to build up combo count. Recast Lull every few seconds. At 12x combo count, and with a majority of your Restraint gone, activate Serene Storm. Proceed to annihilate everything in your way.
Whenever you start seeing orange crit numbers with Desert Wind, deactivate Serene Storm and build up your combo count again. Remember to cast Lull and Desolate hands at regular intervals to keep your Restraint low and damage resistance high.
Alternative Baruuk Builds in Warframe
If you want to rely more on energy orbs and energy restoring items to restore Baruuk’s energy, consider replacing either, Hunter Adrenaline, Rage, or both with more Strength mods, such as Transient Fortitude. This will also tank your duration further, allowing you to spam Lull quicker. This is more useful for quicker, less enemy-dense missions. The energy consumption can also be solved with Amber Archon Shards boosting the efficiency of energy orbs.
Furthermore, since Elude is not necessary for this Baruuk build, feel free to replace it with a subsumed Warframe ability using the Helminth in your Orbiter. Roar is always a good option for extra damage, or Warcry for extra attack speed.
If you feel you have enough Strength, you can replace Molt Augmented with Arcane Energize. If you don’t mind the slower attack speed on Desert Wind, replace Arcane Strike with Arcane Fury for even more damage.
Baruuk is a Warframe that requires care and investment. With this high cost comes a great reward: a Warframe that gets better the harder the content. If you find other ways to build Baruuk for your uses by all means; adapt what is useful, reject what is useless, and add what is specifically your own.