Home » League of Legends » News » League of Legends Patch Notes Include Gameplay System Changes and Recalibration

League of Legends Patch Notes Include Gameplay System Changes and Recalibration

The League of Legends Patch for February includes ARAM changes, a hefty Gameplay Systems Change and buffs, nerfs and items being recalibrated to increase niche powerbuilds. This patch indexes on Riot’s philosophy of Champion identity and empowerment.

League of Legends Patch Notes include Gameplay System Changes and Recalibration

League of Legends introduces a breadth of Patch Item and Champion Adjustments that aim to neutralise and recalibrate a lot of positive changes in the meta, while also changing Gameplay Systems of snowballing and Gold from individual and team wide perspectives.

This Patch overall makes creative and niche play patterns less powerful and forces players to conform to the teamfight at every neutral post 15 and ARAM on mid the most optimal way to play the game. The Patch also includes Item and Gameplay Systems which point to identity becoming more and more defined with Champions and Purchase choices.

26.3 Gameplay Systems Changes

Gold will be different, with Turret Plating’s being stronger against solo splitpush, white being weaker to team wide rundowns for more snowball capacity and less sidelane play effectiveness. Gold in lane for kills will also be rewarded more making individual leads more meaningful. 

Supports get their role inventory for Control Wards from the start while faelight vision scope is smaller to make scuttle vision valuable again. 

Disruptive Ping Behaviour will be detected and punished, with spam pinging teammates cited as toxic behaviour that is disruptive to healthy gameplay patterns. While a valid concern, with voice chat coming to the platform, Riot is going to have much more pressing issues in the near future if they decide to implement that system, especially with how toxic the player base of this game traditionally has been.

Patch Note Changes for 26.3 and 26.4

The Patch is a roster shuffle for a lot of Junglers, and multi-position Champions dropping in and out of the meta, and speaks to the Pandora’s box Riot have opened up with solo laners becoming good Junglers with Monster Damage Multipliers.

The flipside includes the rescaling of some Champions that were in and out of meta due to frustration play with or against, and largely small wins or losses which will propel Champions up or down one tier but not make them jump drastically up or down the meta board.

Champion Buffs (26.3/26.4)

The buffed Champions include:

  • Ahri
  • Annie
  • Bel’veth
  • Brand
  • Briar
  • Camille
  • Darius
  • Draven
  • Ezreal
  • Fizz
  • Graves
  • Hecarim
  • Heimerdinger
  • Hwei
  • Illaoi
  • Kayn
  • Lux
  • Maokai
  • Naafiri
  • Nunu
  • Samira
  • Teemo
  • Trundle
  • Tryndamere
  • Udyr
  • Vi
  • Xayah
  • Xin Zhao
  • Yone
  • Zaahen

The buffs in 26.3 include buffing the more frustrating and recently nerfed Champions such as Nunu and Heimerdinger to bring them back to a more statistically balanced power level, or to make sure the Jungle versions of the characters such as Naafiri aren’t too weak relative to their lane versions with Monster multiplier adjustments.

The same goes for 26.4 with Champions such as Brand and Fizz getting increased Monster multipliers, although turning solo laners into Junglers are always slippery slopes because they’re such oppressive stat sticks compared to Champions designed specifically as primary Junglers.

The real winners for the patch are Briar and Xin Zhao as a lot of their stats got buffed in ways that help them become more self sufficient while they aren’t completely pro jailed like someone like Vi is, for example.

For 26.4, the winners would be Graves, Lux, Udyr and Xayah as the former two become more oppressive in their frustrating gameplay patterns with Lux gaining CDR and Graves becoming more inherently tanky, while Udyr and Xayah get balanced buffs to grant them more agency and options in their matchups, along with the nice power boost.

Items and Numbers changes dominate 26.3

Items and Numbers changes dominate 26.3

Champion Nerfs (26.3/26.4)

The nerfed Champions include:

  • Ambessa
  • Aphelios
  • Braum
  • Diana
  • Ekko
  • Gwen
  • Jinx
  • Kassadin
  • Kayle
  • Kennen
  • Naafiri
  • Nilah
  • Qiyana
  • Riven
  • Rengar
  • Rumble
  • Ryze
  • Swain
  • Syndra
  • Twitch
  • Varus
  • Volibear
  • Zac
  • Zedd

The 26.3 Nerfs are largely touchups that incrementally change how champions function rather than gut or massively revert and fix outdated or overbearing kits. This would have added stability to the game, and Monster Damage Multipliers also take a hit for the nerfed Junglers as Clear Speed is one of the easiest ways to directly push Champions in and out of meta.

The 26.4 changes were more significant, with Riot deliberately targeting highly meta picks both in solo queue and in Pro. While some changes like the ones to Rengar are probably justified due to frustrating game patterns, Kayle getting a nerf is a big headscratcher as she probably got kicked out of one of her main lanes this season, and Mage Bots also dominate the meta.

26.4 feels like a lot of the player base will be satisfied with the nerfs but dread a lot of the buffs

26.4 feels like a lot of the player base will be satisfied with the nerfs but dread a lot of the buffs

Champions Adjusted (26.3/26.4)

The adjusted Champions include:

  • Jayce
  • Mel
  • Lee Sin
  • Ryze
  • Senna

Jayce’s adjustment is interesting in hindsight as it hasn’t meaningfully erased his overwhelming Jungle presence while making him still one of the more frustrating champions to play into. Inversely, Mel’s kit has been gutted so completely with her undodgeable skillshots becoming more telegraphed and her Immunity in her W being removed making her less than a Champion, and impossible to be the oppressive lane presence she was meant to be.

Senna’s supportive build was becoming too powerful so they’ve shifted her AD ratios higher so the selfish supports are more incentivised to build a second AD Carry in the Support Role again. As if people queuing Support to deal damage and deprive their ADC of any help wasn’t picking Mages already Riot.

Item and Rune Reworks and Adjustments (26.3/26.4)

The item and rune reworks and adjustments include:

  • Actualizer
  • Armoured Advance
  • Cash Back
  • Chainlaced Crushers
  • Dusk and Dawn
  • Endless Hunger
  • Hexoptics C44
  • Phase Rush
  • Protoplasm Harness
  • Triple Tonic

Hexoptics is just a better version of The Collector, and the more niche items like Actualizer, Dusk and Dawn, Endless Hunger and Protoplasm are buffed after receiving significant downgrades in previous patches.

The boots changes are to counteract defensive boots purchases for specific oppressive matchups to nullify early damage and snowball capabilities against Champions such as Zedd and Annie who have highly punishing burst windows with no counterplay that got countered by boots.

These Champions need a nerf to their burst to compensate but the likelihood of that happening… Probably close to null considering their popularity. 

The nerfs to Cash Back, Phase Rush and Triple Tonic will mean more of the same damage centric builds and Runes will reign supreme again, and early control, especially in midlane will reign supreme, and champions that spike early and hard will be rewarded while scaling seems to be the non-optimal way to play Midlane, a shame as it reduces the carry potential of the role.

Check out more League of Legends content

YouTube preview

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

League of Legends