A little more than two months out from Ghost of Tsushima, there is plenty of information out there and plenty of missing details from its gameplay. A new issue from PlayStation Magazine UK reveals some more touchstones on what to expect when diving into Sucker Punch’s samurai adventure title.
Players with a good sense of direction will thrive in this world, while others may suffer as the studio is opting for observations of the environment over traditional waypoints. Finding where to go for a quest or other activity will require you to look around for recognizable landmarks and other distinguishable features, rather than popping open your map and setting up a path to your next objective.
Another gameplay mechanic in Ghost of Tsushima is how character relationships will be in your hands, as your actions will affect how others will interact with the protagonist, Jin. If you do something to anger your allies, they may fight you or abandon you. The gameplay of Ghost of Tsushima lets you go about combat in various ways, like samurai training from his uncle Shimura or his ninja skills developed from Mongolian enemies. Utilizing the latter will harm your relationship with your uncle.
Doing the right thing to keep someone by your side could alter the story to some degree, leading to players having different experiences altogether.
While other major upcoming PlayStation titles were postponed indefinitely due to the coronavirus like The Last of Us Part II and Iron Man VR, the release of Ghost of Tsushima is still on track. As of now, it is seemingly safe, but we will have to wait and see what Sony wants to do soon. Until then, Sucker Punch’s next AAA game will launch on June 26 exclusively for PS4.