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Prepare Yourself: Ghost of Tsushima is Going to be Hard

Prepare yourselves, Ghost of Tsushima is going to be very hard with its intense combat. Whether it is stealth, dueling one on one, or facing a group of enemies head-on, expect a challenge. You might be able to instantly kill your foes, but they can quickly take you down too.

Ghost of Tsushima hard (Credit: Sucker Punch/SIE)

Get ready for the Dark Souls comparisons as Ghost of Tsushima is going to be hard according to some interviews with Game Director Nate Fox and Creative Director and Art Director Jason Connell.

If you have seen any gameplay on Sucker Punch’s upcoming action-adventure title, then you may have noticed how the protagonist, Jin, has been able to kill enemies instantly with his sword. Well, it will be in that realm of easiness for your foes to take you down when you get your hands on this PlayStation exclusive. In an interview with IGN, Connell told them about how you can easily be outnumbered and will most likely not make it out alive.

“There can be a lot of [enemies] around you and you’ll have to start using some of those Ghost tactics to start augmenting your playstyle because otherwise, seven or eight guys around you might be too much for a samurai to handle,” Connell told IGN.

There are two ways to play, ghost or samurai. Ghost focuses on stealth while samurai gives you the experience of the ancient Japanese warrior as you fight your way through the country. While the game will let you decide on how you go about situations, it is suggested to go on the former side of things than the latter if the combat is too challenging.

Ghost of Tsushima UI (Credit: Sucker Punch/SIE)

The lack of a HUD in Ghost of Tsushima (Credit: Sucker Punch/SIE)

Ghost of Tsushima will be difficult, but it will get harder when dueling your opponents. Fox explained to IGN on what this will look like in terms of gameplay and as a challenge.

“One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman,” Fox told IGN. “This is classic samurai stuff. Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. You need to study your opponent and understand how they attack in order to win.”

While the UI is nearly nonexistent to bring out the most immersive experience, you do get a bar and some spheres that stay on your screen. The red one is your health, and the golden spheres are your resolve. Fox told Gamespot about how they tried to minimize any HUD along with the purpose of the resolve.

“We tried very hard to not have UI because it hurts immersion,” he told Gamespot. “However, there’s something where UI really is helpful and a health bar is one of them so the red bar is health. The golden spheres are Jin’s resolve. He uses these to regain a little bit of health. Also, it’s his grit to perform his most devastating attacks. These attacks drain him a little bit, [so] you have to make a tactical decision if you’d rather heal or really bring the fight.”

If Ghost of Tsushima seems too intimidating, you can change the difficulty. Connell confirmed to The Washington Post that if things get too hard or easy, you can adjust the setting at any time.

Now you have an idea for how Ghost of Tsushima will be quite hard and will surely test your skills. You can be in the shoes of Jin on July 17 only on PS4.

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