New Assassin’s Creed: Valhalla news reveals you won’t have to grind for story progression.
As Assassin’s Creed made the transition from action/adventure to RPG, implementing a satisfying level of grind has been difficult. AC: Origins introduced and managed it quite well, but AC: Odyssey left many feeling frustrated by its intense focus on farming for XP to continue the story. Many didn’t finish the main narrative at all. Thankfully, this will not be the case in AC: Valhalla, according to Ashraf Ismail. Speaking to Kotaku, Ismail talked about the game’s progression system. Valhalla will have a large verity of supplementary activities that will complement the main story and overall game world. Ashraf hopes that this will avoid players hitting the “progression spike” that would lead to such grinding activities.
Is Assassin’s Creed: Valhalla Learning From Past Franchise Mistakes?
In an article written by GameRants, the author brings up a good point. AC: Odyssey contained a curious XP boost, costing $10 for a 50% increase throughout the game. This suggested that Ubisoft was well aware that the level of grinding was excessive. It’s too early to say that Ubisoft has learned from their mistake, but it is nice to hear Ashraf speaking honestly about the issue. Amping up the grinding level to squeeze another ten bucks out of your customers is just plain wrong.
We seem to be getting new Assassin’s Creed: Valhalla news every week. We now know that the game’s map will be slightly larger than Odyssey and that the game will run at 30fps on the Xbox Series X (and presumably the PS5 also). Ismail spoke further about how diplomacy will change up the series that has often relied on violence to make a point. It wouldn’t be a Viking game without a bit of invading and pillaging, but that won’t be your only option.