Rocket League is a great game when it doesn’t crash. However, some players have reported that Rocket League crashes too much. For example, one player said this, “When I’m playing Rocket League, the game randomly crashes and closes.” Other players report that the game crashes a few minutes after starting or when entering matches. This is how you can fix regular in-game Rocket League crashing on a Windows PC.
Set PC Audio Output to Speakers
Epic has confirmed it’s aware of an audio issue causing Rocket League to crash. The recommended workaround solution for this is to change your PC’s audio output to speakers if configured differently. If you’ve paired any alternative audio output with your PC, select the Speakers output option. This is how you can set a PC’s audio output to speakers in Windows 11:
- Press the Windows key + I hotkey to activate Settings.
- Click Systems > Sound in Settings.
- Next, click Choose where to play sound to expand that setting.
- Select the Speakers radio button.
Disconnect Headphones
Some players confirm that disconnecting headphones can fix in-game Rocket League crashing on Windows PCs. That highlights that certain headphones (or perhaps their drivers) can cause crashing in Rocket League because of an audio bug. If utilizing headphones, try disconnecting them before starting the game.
Verify the Rocket League Games Files
Epic recommends players verify (repair) game files to remedy crashing issues in Rocket League. The Epic Games client has a Verify option you can select to apply this potential fix. Go through the steps on this Epic page to verify the Rocket League game files.
Clean Boot Your PC
There are probably numerous apps running in the background on your PC, and some of them might interfere with Rocket League. To ensure a third-party background app doesn’t crash Rocket League, try applying a clean boot. Clean booting disables third-party startup items from the Windows startup. This page on Microsoft’s website provides detailed guidelines for how users can set a clean boot.
Set Default Video Settings
If you’ve changed the Rocket League video settings a lot, try restoring them to default. It might be the case that an incompatible graphical settings configuration is causing Rocket League to crash. To remedy that, set the Rocket League video settings to default as instructed on this Epic help page.
Unselect the Allow Applications to Take Exclusive Control Option
Another confirmed way to fix the Rocket League crashes is to unselect the Allow applications to take exclusive control of this device option for your audio output device. Applying this potential fix will prevent other apps from taking control of your preferred audio device, enabling Rocket League to always access it. This is how you can select that option for your audio output device:
- Launch Run by right-clicking the Start menu icon and selecting it.
- Input mmsys.cpl into Run and click OK.
- Select Playback on the tab bar.
- Next, click on your audio output device for Rocket League to select it.
- Click on the Properties option for the selected sound device.
- Unselect the Allow application to take exclusive control of this device checkbox on the Advanced tab.
- Click OK to exit the properties window.
Other Possible Ways to Fix Regular In-Game Rocket League Crashing
If Rocket League still crashes too much, try applying alternative troubleshooting methods to those covered above. Here are some additional suggestions for fixing the crashing:
- Update the graphical driver for your GPU with one of the methods in this KeenGamer post.
- Turn the Steam overlay off if enabled.
- Delete the Webcache folder in the Documents > My Games > Rocket League > TAGame > Cache directory path.
- Select a Windowed Display Mode setting on the Video tab in Rocket League.
There has been more regular in-game Rocket League crashing since the Season 19 update introduced an audio bug. The troubleshooting methods covered above are among the better ways to resolve such in-game crashing. There isn’t a surefire remedy for RL crashing, but those potential fixes have worked for some players.