New update brings a lot of features which players were demanding for a while.
Highlights include the addition of new shaders as well as the ability to preview shaders. Public events will now occur 10-15 per cent more frequently. Bounty slots have increased from five to 10. And the long awaited Team Chat will be implemented.
Below are full patch notes.
Voice
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Added a new social feature that enables users to access a channel for Team Chat
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Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
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To learn more about how to toggle between chat channels, click here
Classes
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Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
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Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
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Fixed an issue in which Warlock Bonds dismantled into Titan materials
Weapons
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General
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Reduced camera shake when being hit with explosive rounds
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Perks:
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Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
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Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied
Activities
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Missions
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Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
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Strikes
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Winter's Run: Fixed an exploit zone in the Aksor boss encounter
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Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
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Heroics
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Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report
Event: Iron Banner
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Players must now be level 20 and above to lead an Iron Banner Fireteam
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Players below Level 20 can only accompany players above Level 20
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Lord Saladin now has 5 reputation ranks (increased from 3)
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New Features Added: Tempered Buff, Reforging
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For more detailed information, click here
Cinematics
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Fixed several issues with the synchronization of cinematic subtitles in various languages
Destinations
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Combatants
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Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
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Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
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Events
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Public Events will occur 10-15% more frequently in all public spaces
Vendors
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Increased the number of Bounty slots in the Inventory from 5 to 10
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Added shaders to Eva Levante's stock in the Tower
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Shader preview functionality added to vendor and inventory screens
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Emblems on vendors can now be previewed in the inventory screen
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Marks and Reputation icons and meters were adjusted to better differentiate the two
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Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
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Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
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Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
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Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP
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General
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Enabled revive scoring for Skirmish and Salvage
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Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
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Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches
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Added new functionality to match pre-formed fireteams against each other
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This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
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In 3v3 games, Fireteams of 2 or more players will match together more frequently
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In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
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Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
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Mark of the Unbroken no longer requires a minimum player count
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Sum of All Tears no longer requires a minimum player count
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Sum of All Tears should now trigger consistently
Maps
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First Light
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Implemented multiple fixes to stop players from getting into advantageous positions
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Blind Watch
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Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
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Adjusted landing and respawn points to accommodate new geometry changes
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Added protection to prevent players from getting on top of a pipe high above the intended playable space
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Firebase Delphi
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Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
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Rusted Lands
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Blocked off the monitors above Control Zone A to prevent players from hiding in them
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Shores of Time
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Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
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Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
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Exodus Blue
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Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
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Fixed an issue with visibility culling behind Control Zone A
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Twilight Gap
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Adjusted landing points to keep players from fighting too soon in Rumble matches
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Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
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Added geometry to fill in small gaps that let players see out of the world
HUD
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Improved the readability of Grenade and Melee recharge states
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Improved the visibility of objectives in the Motion Tracker
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Improved the visual look of Revive waypoint and Last Man Standing
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Added skull modifier descriptions to the Navigation Mode screen
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Fixed an issue in which the names of downed teammates did not always display on-screen
Orbit
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Destiny version number to added to the Character Login screen
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Added dialog imagery for various events
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Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
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Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
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Added countdown timers for weekly/special events
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Fixed various issues with Director animations
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Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
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Added the post-game carnage report for the previous games during Matchmaking search
Menus
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General
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Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
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Roster
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Network Connection Quality Indicators now added to the Roster
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New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
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Added support for direct fireteam joins from the roster on the Xbox One
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Inventory
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Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
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Fixed and updated several inventory icons
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Fixed and updated several talent tree icons
Audio
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Improved audio cues for sticking others and being stuck with certain Grenades
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Fixed an issue in which an audio cue would not play when completing a Bounty
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Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese
Technical
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Added the ability for the Bungie DOC to send in-game alerts and messages
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Fixed stability issues across all platforms
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Fixed an issue that would cause a rare crash during space flight into activities
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Improved patch installation process
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Implemented PS3-specific performance optimizations
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Fixed some issues causing beetle and lionfish Kicks to Orbit