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Total War: Warhammer III – Tides of Torment | Sea Lord Aislinn Faction Guide

Sea Lord Aislinn is Ulthuan’s most ruthless naval commander, starting far from home in the Eastern Isles with one goal: build a full fleet of Dragonships and stop a Druchii plot before it reaches Ulthuan. This guide breaks down Asur Domination, Dedication, Outposts and Colonies, Dragonship Supplies, Sea Lanes, Mist Landing, and Aislinn’s new units in Total War: Warhammer III so you can play his “always moving” campaign cleanly and efficiently.

Total War Warhammer III – Tides of Torment Sea Lord Aislinn Faction GuideSea Lord Aislinn in Total War: Warhammer III isn’t a “paint the map” lord in the usual sense. His campaign is about building a maritime network, turning captured ports into long-range staging points, and printing value from the sea through Dragonships and Colonies. Sea Lord Aislinn has a unique High Elf conquest loop called Asur Domination.

If you try to play him like a normal Ulthuan start, you’ll feel stretched thin fast. If you lean into the ocean economy and treat land as “targets,” Aislinn becomes one of the most efficient expand-and-support Legendary Lords in the game.

1. Sea Lord Aislinn Overview And Best Playstyle in Total War: Warhammer III

Aislinn starts far from Ulthuan, in the Eastern Isles, and your early campaign is about survival, momentum, and positioning. You’re not just conquering for territory. You’re striving to create a global support web that fuels Dragonships and makes the High Elves stronger through strategic gifts.

This creates Aislinn’s core identity: high mobility, lightning coastal strikes, and constant forward momentum. You hit a shoreline, take what you need, set up your infrastructure through Outposts and Colonies, and move on before the world can pin you down.

1.1 What You’re Really Building as Aislinn

  • Outposts to spread influence and generate key resources
  • Colonies to convert trade into Dragonship Supplies and unlock bigger plays
  • Dragonships, as mobile “floating settlements,” you can upgrade and use to reinforce wars anywhere

The Core Win Condition

You want a stable network of Outposts and Colonies that funds multiple Dragonships, so you can react to threats and project force across the map without being chained to one region.

Sea Lord Aislinn in Total War: Warhammer 3.

Sea Lord Aislinn in Total War: Warhammer 3.

2. How Asur Domination Works for Aislinn in Warhammer III

Asur Domination is the system that ties Aislinn’s conquest to High Elf politics and long-term scaling. Every time you take a settlement, you’re thinking: Do I keep this as an Outpost, convert it into a Colony, or gift it to one of the Big Six High Elf leaders?

2.1 Dedication And The Big Six Gifts

Aislinn can dedicate captured settlements to major High Elf leaders. Those gifts don’t just improve relations. They also contribute toward milestone rewards that grant items and permanent buffs once you hit specific totals (you’ll see thresholds like 3, 6, 9, and 12).

The important part is this: gifting is not “losing value.” It’s converting a settlement into long-term power, diplomacy, and campaign momentum.

When you capture a settlement, you can gift it to one of six High Elf Legendary Lords:

  • Tyrion
  • Teclis
  • Alarielle
  • Alith Anar
  • Imrik
  • Eltharion
Asur Domination is Aislinn's Unique Mechanic in Total War: Warhammer 3.

Asur Domination is Aislinn’s Unique Mechanic in Total War: Warhammer 3.

2.2 Outposts Vs Colonies

These two are the heart of Aislinn’s “take ports, don’t babysit land” approach.

Feature Outpost Colony
Purpose Spread presence and generate resources Become a high-value engine that fuels Dragonships
Main Payoff Dedication and Elven Trade growth Converts trade into Dragonship Supplies
Best Use Early expansion and safe footholds Mid-game scaling and Dragonship production
Risk Level Lower commitment Higher value, more worth attacking

3. Dragonships And Dragonship Supplies

Dragonships are what make Aislinn feel “different” from every other High Elf campaign. They function like mobile hubs you can upgrade, recruit from, and use to support campaigns far from home. You can build multiple Dragonships over time, but you’ll need to earn and manage Dragonship Supplies to do it.

3.1 How To Earn Dragonship Supplies

Dragonship Supplies are a specialized campaign currency tied to your maritime empire. In practice, you’ll earn them by doing what Aislinn does best:

  • Expanding your network of Outposts and Colonies
  • Winning battles are tied to naval control and coastal pressure
  • Scaling your economy so your “sea infrastructure” keeps paying you back
  • A developed Dragonship can “share” recruitment options with friendly vessels in its area of influence

This last point is huge. Aislinn’s best turns often happen when your fleet moves in coordination, letting a fresh Lord recruit from an established Dragonship instead of scraping together garbage-tier troops.

3.2 What To Spend Supplies On

Supplies are your upgrade fuel. They’re used for things like:

  • Building and improving Dragonships
  • Expanding the strength of your maritime network
  • Unlocking the ability to sustain and scale your floating settlements

If you’re ever supply-starved, you’re usually doing one of two things wrong:

  1. You’re capturing land without turning it into the right infrastructure
  2. You’re delaying Colonies too long, which slows your conversion engine

3.3 How Dragonships Differ From Black Arks

It’s tempting to treat Dragonships like a High Elf version of Dark Elf Black Arks. They are similar in spirit, but the differences matter:

  • Dragonships are rarer and more challenging to develop
  • Their growth is locked behind Supplies instead of pure gold
  • They can go sea-to-land with Mist Landing, bringing their infrastructure with them
  • They can relaunch when they reach the coastline again

Dragonships are mobility-first, economy-second, and conquest-third.

Dragonships is one of Sea Lord Aislinn's premier mechanic in Total War: Warhammer III.

Dragonships are one of Sea Lord Aislinn’s premier mechanics in Total War: Warhammer III.

4. Sea Lanes And Mist Landing (Why Aislinn Is Always Everywhere)

Aislinn’s campaign is built around being faster than everyone else, then turning that speed into pressure and profit.

4.1 Aislinn’s Sea Lanes

Aislinn has access to Sea Lanes that other factions don’t. These let your Dragonships reposition across the world quickly, setting up new Colonies, snatching key coastal settlements, and feeding the gifting engine without getting bogged down.

Dragonships can also be upgraded for:

  • Much higher movement range
  • Replenishing action points after using Sea Lanes
  • Replenishing action points after winning battles

If you lean into these upgrades, your fleet becomes a global reaction force that can hit, vanish, and hit again.

Aislinn can utilize special Sea Lanes.

Aislinn can utilize special Sea Lanes.

4.2 Mist Landing Stance

Mist Landing is Aislinn’s unique stance that enables sea-to-land deployment while ignoring coastal terrain restrictions. Sea cliffs and awkward shorelines stop being a problem.

Use Mist Landing for:

  • Surprise assaults on settlements that “should” be safe
  • Cutting inland to intercept armies instead of chasing them along the coast
  • Fast raiding paths that avoid predictable invasion routes
Mist Landing's handy for covert ship operations.

Mist Landing’s handy for covert ship operations.

5. Sea Lord Aislinn’s Strengths, Traits, And Rite

Aislinn isn’t just the guy driving the Dragonship. He’s a strong, all-around Legendary Lord with a kit that pushes a specific army identity.

5.1 Protector Of The Seas (Aislinn’s Base Trait)

Aislinn’s trait is a campaign and army steroid:

  • +10% movement while at sea
  • Reduced upkeep for Ship’s Company units and aquatic monsters
  • +20% missile strength for ranged units in his army
  • Iron Handed Captain, an ability that instantly rallies a routing unit

That last part is quietly massive, especially when you’re running cheaper infantry early, and you need your line to hold.

5.2 Combat Profile And Mount

Sea Lord Aislinn in Total War: Warhammer III is a capable melee combatant who can gain access to a Lothern Sky-Cutter chariot for extra mobility and impact. He’s not a fragile “sit behind the archers” Lord. He can actually fight, and he scales well with his navy-themed unit buffs.

5.3 Invocation Of Mathlann (New Rite)

Aislinn’s signature rite, Invocation of Mathlann, is both a buff package and a momentum tool.

During its five-turn duration, it can:

  • Boost Ship’s Company and sea-monster-focused armies
  • Potentially resurrect destroyed High Elf units and return them at full health

This is the kind of rite you pop before a major push, a risky chain of battles, or the moment you need to punch above your weight.

6. Lords, Heroes, And The New Support Cast for Sea Lord Aislinn

6.1 Lord: Sea Helm

Sea Helms are your fleet captains and the natural Lords to command additional Dragonships.

They can access mounts like:

  • Great Eagle
  • Skycutter Chariot

They also specialize by dedicating themselves to one of three gods, letting you tailor their buffs:

  • Mathlann: Ship’s Company and Lothern Sea Guard
  • Isha: Spearmen, Rangers, and Archers
  • Addaioth: Dragons

This is how you keep each Dragonship army distinct instead of building the same blob five times.

Sea Helm Lord for Aislinn faction.

Sea Helm Lord for the Aislinn faction.

6.2 Legendary Hero: Caradryan

Caradryan is a serious power spike, whether you embed him for buffs or let him act as an independent duelist-style threat.

Highlights:

  • Rides the Frostheart Phoenix Ashtari
  • Wields the Phoenix Blade for flaming attacks and heavy damage boosts
  • Heavily empowers Phoenix Guard through unique skills, including upgrades like Ward Saves, magical attacks, weapon strength boosts, and even Unbreakable
  • Phoenix Guard and Phoenixes in his army can gain a chance to return if destroyed
  • Reduced recovery time if he’s wounded
Legendary Hero Cardryan is ready to help your Aislinn campaign.

Legendary Hero Cardryan is ready to help your Aislinn campaign.

6.3 Hero: Mist Mage (Lore Of Mists)

Mist Mages bring the new Lore of Mists, and it’s best viewed as a support lore:

  • Buffs and debuffs focused on vigour, speed, resistances, and leadership
  • Can summon Oceanids directly into battle
  • Has a unique Cloak of Dew skill that improves resistances and grants the Wayfarer trait for extreme battlefield mobility
  • Can mount a Great Eagle or Skycutter Chariot to deliver support exactly where it matters

7. All New Units for Aislinn in Total War: Warhammer III

7.1 Ship’s Company (Melee Infantry)

Ship’s Company is a Tier-1 naval infantry with average melee stats, decent armour and shields, and the Aquatic trait. Early on, they’re “fine.” Later, they become a bargain frontline because Aislinn stacks so many buffs on them through skills, tech, Dragonships, and Asur Domination.

How to use them: treat them as your cost-effective anvil. Let your missiles and monsters do the killing.

Ship's Company is Aislinn's main infantry unit.

Ship’s Company is Aislinn’s main infantry unit.

7.2 Oceanids (Monstrous Infantry)

Oceanids are sea elementals built to mulch infantry. They hit hard, pin units in place, and never rout. They do take health damage when morale breaks, so don’t leave them stuck in unwinnable fights.

How to use them: slam them into infantry blobs, then support with missiles or a Sea Elemental’s debuffs to keep the fight one-sided.

7.3 Sea Elemental (Monster)

The Sea Elemental is a huge battlefield anchor with strong resistances and immunity to contact effects like poison.

Key abilities:

  • The Writhing Mist: buffs allied units in range against incoming ranged damage and debuffs enemy melee defense and leadership.
  • Split Up: triggers below 25% health, summoning Oceanids; when those summoned Oceanids die, they explode for splash damage.

How to use it: lead pushes into ranged-heavy armies, then collapse the enemy line once their leadership craters.

The Sea Elementals.

The Sea Elementals.

7.4 Merwyrm (Monster)

Merwyrms are regenerating, missile-resistant monsters that exist to delete big targets. They deal 700 armour-piercing damage and have Anti-Large.

How to use them: hunt monsters, cavalry, and lords. Keep them out of bad surroundings and let them focus on premium targets.

7.5 Lothern Sky Cutter (Flying Chariot)

Sky Cutters come in two variants:

  • Bowmen crew
  • Eagle Claw Bolt Thrower fitted

Both can fire while moving, and the Bolt Thrower variant is a significant upgrade for precision targeting without risking a slow ground piece.

How to use them: kite, snipe high-value units, and stay out of trouble. They shine when you play patiently.

Lothern Sky Cutter will help you rule the sky.

Lothern Sky Cutter will help you rule the sky.

8. Best Early-Game Strategy for Aislinn in Total War: Warhammer III

Aislinn’s early turns should feel like setting up a machine. Once the machine runs, you can play as aggressively as you want.

8.1 Early Priorities as Aislinn

  1. Secure a foothold near the coast so you can keep moving
  2. Start building Outposts as soon as you begin gifting settlements
  3. Establish your first Elven Colony as early as it’s practical
  4. Maximize Elven Trade, so your Colony turns it into Supplies
  5. Spend Dedication with purpose, prioritizing Dragonship progression and your next ship unlock path

8.2 Recommended Aislinn Army Direction

Aislinn naturally rewards two main approaches:

  • Missile-Heavy Navy: Ship’s Company frontline + strong ranged core, abusing Aislinn’s missile strength bonus
  • Sea Monster Strike Group: Oceanids + Sea Elemental + Merwyrm as your punch, with missiles supporting and cleaning up

Once you start fielding multiple Dragonships, give each fleet a clear identity through Sea Helm dedication choices. It keeps your roster efficient and stops you from wasting buffs.

Utilize Outposts and Colonies to smooth your Aislinn campaign.

Utilize Outposts and Colonies to smooth your Aislinn campaign.

9. Sea Lord Aislinn FAQs

9.1 How Do You Unlock More Dragonships as Aislinn?

You generate Dedication through Outposts, then spend it in the Asur Domination panel to unlock additional Dragonships and upgrades. Dragonship Supplies are also required to build and develop them.

9.2 Do You Keep Any Land Settlements as Aislinn?

Yes, but your campaign is designed around limited territorial conquest. Many captured settlements are gifted to the Big Six, while you develop your influence through Outposts and a limited number of Elven Colonies.

9.3 What Is the Fastest Way to Scale Aislinn’s Economy?

Stack Outposts for Elven Trade and Dedication, then invest in Elven Colonies that convert Trade into Dragonship Supplies. That loop funds everything else.

And that’s everything you need to know to start conquering the seas as the Sea Lord Aislinn in Total War: Warhammer III.

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