Introduction
As is true with nearly every Metroidvania game, including classics like Symphony of the Night and modern masterpieces like Hollow Knight, 100% map completion can be an arduous task. Though it seems entirely within one’s grasp at first, soon you’ll facing down 99% and have no idea what’s left to find. Hopefully, this map will shine a light into the darkness and lead you out the other side. In addition to being a complete 100% map, all secret rooms have been marked with a blue icon. It’s frustrating having to look at a 100% map and compare it to your own, struggling to find that one room you don’t have. Since secret rooms are almost always the ones people miss, I thought it best to mark those.
The map is broken up into three sections: the Galleon, the Main Castle, and the Side Area (couldn’t think of a better name for it).
If you need help with weapons, check out our 100% Weapon Guide. For other helpful tidbits, head on over to our Bloodstained FAQ. Lastly, we’ve recently released a new 100% Achievements Guide. Vote below on what 100% guide you want to see from us next!
The Galleon
The first area you’ll see when starting Bloodstained: Ritual of the Night (Bloodstained: RotN). Though there’s only one secret room, you won’t actually be able to clear out all rooms during your first visit to the ship. Several areas require stronger jumping abilities to reach, so be sure to return here once you feel more vertical.
Main Castle
As you can tell, this is where you’ll be spending most of the game. A few of the secret rooms aren’t broken into by breaking the wall, but instead the ceiling or floor. If you find yourself unable to break a wall into a room, try breaking in from above or below.
Side Area
This map includes the Evil Tunnel, Underground Sorcery Lab, Hall of Behemoths, and Glacial Tomb. The bulk of this area is endgame content, and requires you be on the path for the true ending to even reach. They also don’t contain any secret rooms.
Conclusion
Chances are you’ll be completing 85-95% of the map on your own just through basic exploration. However, hopefully this guide has filled in the rest. If you’re more interested in finding the secrets on your own, I would recommend using the Carabosse familiar (dropped by the pink fairy enemies) and the Detective’s Eye shard (dropped by Seekers). Carabosse, at level 10 and above, will float over to secret walls and point them out to you. This includes both walls that lead into secret rooms as well as walls that contain power ups. Detective’s Eye highlights breakable walls when the player is close enough.
And remember, some secret rooms aren’t accessed by walls. A few rooms you have to destroy the floor or ceiling to enter. Just keep slashing away! If you feel I’ve missed any rooms, please let me know and I’ll update the maps accordingly.
John
Got stuck at 99.50
Marking made it easier to find.
I missed the ceilings and floors.
Thanks for the map!
chris
Ive checked both your map and mine cant see any missing spot im stuck at 99.9%
Marcos Freitas
Provavelmente para vc ficou faltando a sala que abre quando vc coloca um objeto em cima do botão para a porta abrir, também fiquei dias tentando descobrir, fui seguindo esse mapa e vi que faltava somente essa porta.
Aí fechou 100%
Sam
Every place I’ve gone to has the same map as me but mine still says 99.9% and I’ve been looking with the detectives eye because I talk up to 9 as many yellow as I can because they become like the white shards, maybe mine has a problem or something
Sam
I’m playing on the switch though, through download
Marcos Freitas
Provavelmente para vc ficou faltando a sala que abre quando vc coloca um objeto em cima do botão para a porta abrir, também fiquei dias tentando descobrir, fui seguindo esse mapa e vi que faltava somente essa porta.
Aí fechou 100%
Purifier
At the two arches where the two fairies are with the piano underneath, if you jump at the fairy and let it kick you back you towards the “edge” of the arches, you get a breaking wall animation for the arch, but it’s extremely hard to get it to kick you back just at the edge enough times to break it, i’m wondering if you ever came across this?
Sean Rehbein
Hm, can’t say that I have for that specifically. I’ve been in a few instances where I got knocked into a wall by an enemy attack and it made the wall cracked, much like how it would be if it were a secret wall hit once. In fact the first time that happened, I tried for several minutes to break it myself. And then tried to replicate it by getting kicked repeatedly by the horse who did it. No luck
My guess is the wall crack effect you’re seeing is a reused asset. It’s safe to say any and all secret surfaces will break after you hit them three times.
Jimbalaya
You didn’t mark the hall of termination room below and to the right of the save room/transport room.
Sean Rehbein
Good catch! I’ll be sure to make the correction as soon as I can.
Sean Rehbein
The map is updated
bountyhinter76
There seems to be a broken well, not the blood well, on the map it shows you can go down… but I can’t figure it out, any ideas
Bombjack
duck and jump a lot
Sean Rehbein
What Bombjack said. It looks like there’s no way down, but if you hold down and press jump, it should take you through the floor.
Dustin
Thank you for the clear screenshots! I’ve reached 99.9%, and now the retracing begins. 😩
Sean Rehbein
No problem! Happy to help.
John
How do you get to the hall of behemoths and glacial tomb?
Sean Rehbein
You just asked for a lot more than you might think, haha. It really depends on where you are in your story progression. I don’t want to say too much and drop spoilers, but you’ll need to be given a special sword and use it to “attack a hidden enemy” during the Gebel fight.
Vil
How did you enter the oriental laboratory secret area ?
Sean Rehbein
The second to last boss, in the Glacial Tombs, will give you a shard called Dimensional Shift. You’ll use that to get past that red gate in the Oriental Lab.
Ren
You can get past the gate without using dimensional shift. You just have to recognize that going through gates in different directions can have you exit in different places. Going through a specific gate in a specific direction will take you to the wall where the secret room is.
Dimensional shift will allow you to completely bypass the puzzle though.
Sean Rehbein
Reflector Ray I’ve been told also works. In case you wanted another way to bypass it. 😀
Luis Felipe
I entered using the “ninja armor”, cant remember the name, that the ninjas drop. It, somehow, allow some portals to send you to different places and reach the rooms.