Introduction
Card manipulation is the most powerful skill to learn in any card game. It helps you to overcome the RNG inherit in these kind of games and can turn a bad situation in a great one. Drawing and discarding cards helps you to put everything in its rightful place. These series of puzzles test you ability to manipulate your deck and maximize card draws in order to benefit your units on the field. You'll even learn an infinite combo!
You can find the guides for all the other puzzles in Eternal here.
Bronze
- Cast Nesting Avisaur.
- Return Static Bolt from your hand to the top of your deck.
- Cast Elysian Trailblazer.
- Attack with Tundra Explorer.
- Cast both Static Bolts.
Some Echo/Fate manipulation in this first puzzle. For this solution, we are going to be playing Static Bolt, twice, for free. As you see by the starting hand, we only have 1, and it clearly costs 2 power. First we send out the Avisaur, who will move the Static Bolt from our hand and onto our deck, as well as give us a discount on its cost. That's all well and good, but how do we get that spell from the deck into the enemy's face?
Well first, we are going to play the Trailblazer to give the top spell of our deck (which we know to be Static Bolt) Echo. Echo and Fate play well together. Fate causes something to happen when you draw the card, and Echo causes the card to create a duplicate of it, effectively drawing two cards that turn. First let's draw that card by attacking with the Explorer who will send the top spell (Static Bolt) to our hand.
As you may have noticed at the beginning of the turn, when Static Bolt appeared in your hand, it went from 1 damage to 2. That's because it's giving itself 1 extra damage for each Static Bolt in your hand. When it comes back, it has a base damage of 2, but is now getting 1 extra for both the card itself and its duplicate, and this applies to both cards. So now you have 8 damage to send out for the low low cost of nothing.
Silver
- Cast Cliffside Porter.
- Cast Combust, sacrificing Cliffside Porter and killing Xenan Cupbearer.
- Cast Dark Return, returning Cliffside Porter to your hand.
- Cast two Cliffside Porters (the ones with 1 attack).
- Attack with all units.
Echo makes a return for this puzzle, and is giving us some info about its mechanic. Wording is very important, here. Echo triggers when you draw a card. Normally you draw a card from your deck, but Dark Return says "Draw a unit from the Void…" This means any card with Echo in your Void that gets drawn triggers Echo! So how do we abuse that? Well…
First things first, the Cupbearer has to go. It's in the way and it has Lifesteal, so it's a double issue. Combust can take it out no problem, but we don't want to lose our Frontier Jito because we need him to give our units Charge. So we kill two birds with one stone by playing the Porter, saccing it, and killing the Cupbearer. Now the Porter, with Echo, is in the Void.
Dark Return brings the Porter back to our hand, where it gets a duplicate. The duplicate is an exact copy of the card as is (in this case a 1/2) and not as its base stats (a 0/1). We play both, who also now have Charge, and swing for 3.
Gold
- Cast Voice of the Speaker.
- Cast Herald's Song, discarding Privilege of Rank.
- Cast a Sigil (any will do).
- Cast Seek Power (selecting any Sigil).
- Attack with Psionic Savant.
Surprise, surprise, Echo is back. This time we are going to abuse the hell out of it! But first, let's give a bunch of our cards Echo, specifically our power cards. Voice of the Speaker gives all of our power cards Echo, which means we effectively draw two power cards instead of one. Echo works great with Psionic Savant, who gets stronger with each card you draw. So let's draw tons of cards!
First comes Herald's Song, which does give us a new card to draw, and thankfully it's a power card. That power card doubles, and the Savant gets +2/+2. What's more, we're going to discard our Privilege, and in doing so we get to cast it for free. With that, we get two more power cards, which double for 4, and our Savant gets +4/+4! A 7/7 is nice, but not good enough for our purposes. So we do something crazy and actually play a power card so that we can cast Seek Power, drawing another sigil which, you guessed it, Echoes. That's another boost to the Savant, now at 9/9, which is just enough to claim victory.
Diamond
- Cast Tinkerer's Apprentice, giving Pteriax Hatchling +1/+1.
- Cast Accelerate, giving the same Pteriax Hatchling Charge.
- Cast Nesting Avisaur, putting the Pteriax Hatchling with Charge on top of your deck.
- Cast Inspire.
- Cast the two Pteriax Hatchlings with Charge.
- Attack with both Pteriax Hatchlings.
Heavy card manipulation going on here. Our star is going to be the Hatchlings, but they're not ready for the show yet. Tinkerer's Apprentice gives them +1/+1, and that stays with it no matter where it ends up. Accelerate we play on the Hatchling before we put it back onto the deck with Avisaur. The reason is we want two Hatchlings with Charge. By giving it Charge before putting it on our deck, we ensure that when we draw it, Echo gives us a duplicate with Charge, rather than without.
Inspire not only draws us the Hatchling, but gives it that extra boost it needs, too. Echo kicks in, and now we have two 4/3 Flyers with Charge. With our dinos ready and in the air, that unit on the enemy's side is a non-issue, and we can deliver the killing blow. Thanks Echo!
Master
- Cast Trail of Stories, targeting Second Sight.
- Cast Trail of Stories, targeting Second Sight.
- Cast Second Sight, putting a Sigil on top of your deck.
- Cast a Sigil.
- Cast Excavation, returning Second Sight to the top of your deck.
- Cast Elysian Pathfinder.
- Cast Levitate.
- Cast Second Sight, putting a Sigil on top of your deck.
- Cast Excavation, returning Second Sight to the top of your deck.
- Cast Second Sight, returning Second Sight to the top of your deck.
- Keep Casting Second Sighting and returning the other Second Sight until Fevered Scout has greater than 25 strength.
By far the longest list of steps of any puzzles so far. I won't get into details about every step; otherwise this would take too long. Instead I'll give a general synopsis of what the solution accomplished. By the end of the steps, you will have generated an infinite combo. Infinite combos in card games are when you can repeat an effect on a card or cards for as long as you like, gaining a billion life, playing a trillion units, or dealing a zillion damage. In this case, we are going to be drawing cards over and over and over until we're satisfied.
To get the combo going, however, requires some things to change for our main attraction, the Second Sight. Trail Stories makes it free, which is good because we'll be casting it a lot. Elysian Pathfinder will give it Echo, which is critical as well. Excavate moves things around to where they need to be. The goal is to get a 0-cost Second Sight with Echo in our hand while there's a 0-cost Second Sight with Echo on top of our deck. Once that happens, we can keep drawing Second Sight our Second Sight, returning the Echo-generated Second Sight to the top of the deck, repeating the process.
Yes, you can do this for as long as you have cards in your deck. Don't get carried away, though, because while it's fair to call this an infinite combo, it does have an end. If you keep drawing to the point where you have no cards in your deck, you will automatically lose the game. Don't worry; your Scout will be 26/26 before that happens.











Anonymous
Hi! Love the guides, very helpful. I just did the Master level puzzle for this set and wanted to clarify that you can keep drawing cards past the point where you have 0 cards in the deck. The game states that you will lose “at the end of the turn” — which you would have anyway, since it’s a puzzle. 🙂 I just tested this in game by getting my Fevered Scout to 126 / 126 (to put the enemy at -101). No cards left in my deck after a while, but it lets you draw the emptiness and continue the combo of putting Second Sight back as the only card in the deck.
quinnerrific
username: quinnerrific. Sorry, forgot to fill that box in. 🙂