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PRAGMATA – Firmware Updater and Unit Printer Complete Guide

The Firmware Updater and Unit Printer are PRAGMATA's core stations. This guide covers every stat tier for Hugh, Diana's Hacking, all weapons, abilities, and the best priority order.

PRAGMATA – Firmware Updater and Unit Printer Complete Guide

PRAGMATA‘s Shelter has two upgrade stations: the Firmware Updater (suit, primary unit, hacking) and the Unit Printer (weapons, nodes, abilities, attachments). Understanding every stat tier and the optimal upgrade priority for the early, mid, and late game ensures Hugh and Diana remain fully prepared for any upcoming boss fight.

1. How Upgrades Work in PRAGMATA

Printing Weapons

Printing Weapons

Located on opposite sides of the Shelter hub, these two terminals govern completely separate progression paths. Neither machine overlaps in scope, meaning you must give both of them consistent attention after clearing each major sector to keep Hugh and Diana properly leveled.

Feature Firmware Updater Unit Printer
Currency Upgrade Components (orange-yellow cubes) Lunafilament / Pure Lunum (late game)
Scope Hugh’s Suit, Primary Unit, Diana’s Hacking Weapons, Hacking Nodes, Abilities, Attachments
Max Levels Up to Lv. 13 (Suit), Lv. 11 (Hacking) Lv. 7 per weapon, Lv. 3 per hacking node
Shelter Gates Some upgrades require Shelter Lv. 1 / Lv. 2 Some upgrades require Shelter Lv. 3 (Heat node)

1.1. How Shelter Levels Gate Upgrades

Both upgrade stations lock certain tiers behind the Shelter Level, which advances by using Shelter License Keys earned through story milestones and boss defeats.

Missing a Shelter Level means silently missing entire upgrade tiers, so returning after every major sector milestone is critical.

  1. Shelter Level 0: Default state. Both stations are accessible with base upgrade tiers.
  2. Shelter Level 1: Earned after defeating the SectorGuard boss. Unlocks the Cabin area, Cabin Stamp Club, and robot terminal. Also opens Suit Lv. 8-10, Primary Unit Lv. 8+ and higher Unit Printer tiers.
  3. Shelter Level 2: Earned after defeating the Giant Robot mid-boss before the Comm Tower. Unlocks Suit Lv. 11-13, Hacking Lv. 11, additional Unit Printer options, a new REM Showcase, a new Cabin Stamp Club page, and the Training Simulator.
  4. Shelter Level 3: Unlocks the Heat hacking node at the Unit Printer.

2. Firmware Updater

Firmware Updater

Firmware Updater

The Firmware Updater handles three upgrade categories: Hugh’s Suit, Hugh’s Primary Unit, and Diana’s Hacking. All three are purchased using Upgrade Components, the orange-yellow cubes found in side rooms and after combat encounters across every sector.

These are finite per sector, so visiting the Firmware Updater after clearing each area ensures no upgrade window is delayed.

2.1. Hugh’s Suit Upgrades

Suit Upgrades

Suit Upgrades

Hugh’s Suit upgrades increase maximum HP and the Defense multiplier. These values scale gradually and deliver the most noticeable benefit in the late game, when incoming damage spikes sharply. Lv. 8 and above require Shelter Level 1, and Lv. 11 onward require Shelter Level 2.

Level HP Defense
Lv. 1 (base) 1,000 1.00
Lv. 2 1,050 1.01
Lv. 3 1,100 1.02
Lv. 4 1,150 1.03
Lv. 5 1,200 1.04
Lv. 6 1,250 1.05
Lv. 7 1,300 1.06
Lv. 8 (Shelter Lv.1 required) 1,350 1.07
Lv. 9 1,400 1.08
Lv. 10 1,450 1.09
Lv. 11 (Shelter Lv.2 required) 1,500 1.10
Lv. 12 1,550 1.11
Lv. 13 1,600 1.12

2.2. Primary Unit Upgrades

Primary Unit Upgrades

Primary Unit Upgrades

The Primary Unit upgrades improve Grip Gun damage, stagger rate, ammo capacity, and recoil. Critically, once the Pulse Carbine is unlocked later in the game, these upgrades retroactively apply to it as well.

Every point invested in the Primary Unit is effectively buffing both weapons simultaneously from that point forward.

Prioritize pushing the Primary Unit to Lv. 3-4 early for reliable damage and stagger improvements, then plan to hit Lv. 8 immediately after unlocking Shelter Level 1 to prep for the Pulse Carbine.

LevelGrip Gun DamageStagger RateAmmo CapacityRecoilPulse Carbine Heat Gauge
Lv. 1 (base)356060.26N/A
Lv. 2446060.26N/A
Lv. 3446960.15N/A
Lv. 4446960.15N/A
Lv. 5446970.15N/A
Lv. 6496970.15N/A
Lv. 7497870.15N/A
Lv. 8 (Shelter Lv.1 required)537870.151.44
Lv. 9537870.121.80

2.3. Diana’s Hacking Upgrades

Hacking Upgrades

Hacking Upgrades

Diana’s Hacking upgrades raise three linked values: Hacking Damage (dealt when Hugh shoots an enemy in its Open State), Open Duration (how long the enemy stays vulnerable), and Heat Gauge Buildup (how quickly Diana’s Overdrive Protocol charges).

Invest in Hacking to reach Lv. 4 early for an immediate Open Duration boost, making every weapon shot significantly more valuable from Sector 1 onward.

LevelHacking DamageOpen DurationHeat Gauge Buildup
Lv. 1 (base)1331.00N/A
Lv. 21401.02N/A
Lv. 31461.05N/A
Lv. 41531.08N/A
Lv. 51601.10N/A
Lv. 61661.1319.2 to 20
Lv. 71731.1520 to 20.8
Lv. 8 (Shelter Lv.1 required)1801.1720.8 to 21.6
Lv. 91861.2021.6 to 22.4
Lv. 101931.2322.4 to 32.2
Lv. 11 (Shelter Lv.2 required)2001.2523.2 to 24

3. Unit Printer

Unit Printer

Unit Printer

The Unit Printer uses Lunafilament to print and upgrade four categories: Weapons, Hacking Nodes, Abilities, and Attachments. Most items require discovery first; Hugh must physically pick up a weapon or node in a sector before its blueprint appears at the Unit Printer.

If you are missing any specific schematics, use our All Weapons List to track down every blueprint for your loadout.

Late-tier upgrades for certain weapons also require Pure Lunum, found in hidden white chests across all sectors.

3.1. Weapons

Every weapon upgrades through 7 levels at the Unit Printer, improving core performance with each investment. Weapons are divided into three categories: Attack Units, Tactical Units, and Defense Units.

Attack Units

Charge Piercer

Charge Piercer

Shockwave Gun (Schematic: Sector 1, Solar Power Plant)

  1. Lv. 2: Increased Damage
  2. Lv. 3: Increased Rate of Fire
  3. Lv. 4: Increased Damage Capacity
  4. Lv. 5: Increased Damage
  5. Lv. 6: Increased Rate of Fire
  6. Lv. 7: Increased Ammo Capacity

Charge Piercer (Schematic: Sector 2, Mass Production Array)

  1. Lv. 2: Increased Damage
  2. Lv. 3: Increased Damage + Charge Speed
  3. Lv. 4: Unlocks Double Charge
  4. Lv. 5: Increased Damage + Decreased Recoil
  5. Lv. 6: Increased Damage + Increased Charge Speed
  6. Lv. 7: Unlocks Triple Charge

Photon Laser (Schematic: Sector 3, Terra Dome)

  1. Lv. 2: Increased Damage
  2. Lv. 3: Increased Ammo Capacity
  3. Lv. 4: Increased Damage + Hit Interval
  4. Lv. 5: Increased Damage
  5. Lv. 6: Increased Ammo Capacity
  6. Lv. 7: Increased Damage + Hit Interval

Homing Missiles (Unlock: Cabin Stamp Club reward)

  1. Lv. 2: Increased Damage
  2. Lv. 3: Increased Charge Speed
  3. Lv. 4: Increased Lock-On Targets
  4. Lv. 5: Increased Damage + Heat Buildup
  5. Lv. 6: Increased Charge Speed
  6. Lv. 7: Increased Lock-On Targets

Tactical Units

Sticky Bombs

Sticky Bombs

Stasis Net (Schematic: Sector 1, Solar Power Plant)

  1. Lv. 2: Increased Rate of Fire
  2. Lv. 3: Increased Ammo Capacity
  3. Lv. 4: Increased Net Radius
  4. Lv. 5: Increased Rate of Fire + Max Active
  5. Lv. 6: Increased Ammo Capacity
  6. Lv. 7: Increased Net Radius + Heat Buildup

Riot Blaster (Schematic: Sector 2, Mass Production Array)

  1. Lv. 2: Increased Enemy Down Time
  2. Lv. 3: Increased Damage + Ammo Capacity
  3. Lv. 4: Increased Blast Radius
  4. Lv. 5: Increased Enemy Down Time
  5. Lv. 6: Increased Damage + Ammo Capacity
  6. Lv. 7: Increased Blast Radius

Sticky Bombs (Schematic: Sector 3, Terra Dome)

  1. Lv. 2: Increased Rapid Fire
  2. Lv. 3: Decreased Recoil
  3. Lv. 4: Increased Ammo Capacity
  4. Lv. 5: Increased Rapid Fire
  5. Lv. 6: Decreased Recoil + Increased Ammo Capacity
  6. Lv. 7: Increased Hacking Matrix Shrink Time

Code Generator (Unlock: Specialist Stamp Board Triple Bingo)

  1. Lv. 2: Increased Ammo
  2. Lv. 3: Increased Bullet Range
  3. Lv. 4: Increased Nodes
  4. Lv. 5: Increased Error Node Disable Time
  5. Lv. 6: Increased Blast Damage + Bullet Range
  6. Lv. 7: Increased Nodes + Error Node Disable Time

Defense Units

Impact Barrier

Impact Barrier

Decoy Generator (Schematic: Sector 2, Mass Production Array)

  1. Lv. 2: Increased Duration
  2. Lv. 3: Increased Duration

Impact Barrier (Schematic: Sector 4, Lunum Mines)

  1. Lv. 2: Increased Duration
  2. Lv. 3: Increased Duration + Shield Strength

Drone Hive (Unlock: Associate Stamp Board Triple Bingo)

  1. Lv. 2: Increased Drone Reserves
  2. Lv. 3: Increased Drone Reserves + Max Active Time

3.2. Hacking Nodes

Hacking Nodes

Hacking Nodes

The Hacking Nodes are special effects that Diana activates when passing through colored nodes on an enemy’s hacking grid. They are assigned to Diana’s loadout at the Tram Terminal and are limited by Node Slots, which are expanded via the Attachments tab. Each node upgrades through 3 levels.

Print your preferred utility nodes early, but save enough Lunafilament to instantly max out the Heat node to Lv. 3 as soon as Shelter Level 3 unlocks.

AvailabilityNodeEffectLv.2Lv.3
Shelter Level 0DecodeTemporarily increases damage dealt; diminishing returns on repeated use against the same enemyIncreased DamageIncreased Damage
Shelter Level 0MultihackSpreads hacking damage to multiple nearby enemiesIncreased Max TargetsIncreased Max Targets
Shelter Level 0ConfuseHacked enemy begins friendly-firing on other botsIncreased Friendly Fire DamageIncreased Friendly Fire Damage
Shelter Level 0Freeze (Trainee Stamp Board Triple Bingo)Pauses enemy movement; duration extends for each additional node passed throughIncreased DurationIncreased Duration
Shelter Level 0Expose (Associate Stamp Board First Bingo)Renders enemies Open for a significantly longer durationIncreased DurationIncreased Duration
AvailabilityNodeEffectLv.2Lv.3
Shelter Level 3HeatCauses enemies to overheat faster; all weapons build the enemy heat gauge quickerIncreased Heat Gauge BuildupIncreased Heat Gauge Buildup
Shelter Level 3Drain (Specialist Stamp Board First Bingo)Converts enemy processing power into HP recovery for HughIncreased HP RecoveryIncreased HP Recovery
Shelter Level 3Chain (Director's Stamp Board First Bingo)Chains the hacking matrix between multiple enemiesIncreased HP Recovery*Increased HP Recovery*

3.3. Abilities

Auto-Hacking

Auto-Hacking

Abilities are permanent unlocks for Hugh that take effect as soon as purchased, with no equipping required. Some abilities upgrade through multiple levels; others are single purchases. Once unlocked, every ability is always active or available for use.

Buy Object Scan immediately to reveal hidden collectibles across all sectors, which is essential if you are working through 100% Trophies & Achievements completion, followed closely by Bot Scan to easily identify boss weak points.

AbilityEffectUpgrade Levels
Auto-HackingSpends a portion of the Hacking Gauge to automatically complete a hack. Unavailable during certain boss phases and scripted sequences.Lv. 1: Unlocked; Lv. 2-4: Increased Hacking Speed
Bot ScanAllows Hugh to scan enemies in Open State to reveal their weak pointsLv. 1 only
Object ScanEnables Diana's scan to detect hidden Upgrade Components, REMs, Pure Lunum, and other collectiblesLv. 1 only
Critical ShotUnlocks purple Critical Shot nodes in the hacking grid; passing through them downs low-health enemies. Also enables point-blank finishers on downed enemiesLv. 1: Unlocked; Lv. 2-4: Increased Node Spawn Rate
Fast MovesDodging just before an enemy attack briefly slows time, increasing hacking speed and weapon fire rate within the windowLv. 1 only
EC ThrustersDodging at the right moment when knocked back negates the knockback entirely and restores footingLv. 1 only

3.4. Attachments

Attachments

Attachments

The last section in Unit Printer is Attachments, which covers scalable passive upgrades for healing output, evasion, loadout capacity, and Overdrive Protocol power.

Upgrade Thrusters to Lv. 3 and expand your Mod Slots early to survive the first two sectors. Later, max out the Overdrive Protocol and Hacking Gauge to maximize Diana’s combat effectiveness.

AttachmentLevelEffect
Repair UpLv. 1300 Repair Output
Repair UpLv. 2350 Repair Output
Repair UpLv. 3400 Repair Output
Repair UpLv. 4450 Repair Output
Repair UpLv. 5500 Repair Output
Repair UpLv. 6550 Repair Output
Repair UpLv. 7600 Repair Output
Repair UpLv. 8650 Repair Output
AttachmentLevelEffect
ThrustersLv. 12 Thruster Charges
ThrustersLv. 23 Thruster Charges
ThrustersLv. 34 Thruster Charges
ThrustersLv. 45 Thruster Charges
ThrustersLv. 56 Thruster Charges
ThrustersLv. 67 Thruster Charges
ThrustersLv. 78 Thruster Charges
AttachmentLevelEffect
Mod SlotLv. 11 slot
Mod SlotLv. 22 slots
Mod SlotLv. 33 slots
Mod SlotLv. 44 slots
Mod SlotLv. 55 slots
Mod SlotLv. 66 slots
AttachmentLevelEffect
Node SlotLv. 11 slot
Node SlotLv. 22 slots
Node SlotLv. 33 slots

4. Best Upgrade Priority Order

Knowing what to upgrade in PRAGMATA is only half the equation. Below is the optimal upgrade priority order, broken down by early, mid, and late-game phases, to ensure you are always properly leveled for the next boss fight.

Prioritize survivability and exploration utilities (Thrusters, Object Scan) in the early game, expand your Mod Slots mid-game, and max out your Suit and Overdrive Protocol to survive late-game bosses.

Game PhaseUpgradeReason
Early Game (Sectors 1-2)Primary Unit to Lv. 3-4Damage and stagger improvements are felt immediately from the first combat encounter.
Early Game (Sectors 1-2)Thrusters to Lv. 3Four thruster charges is the floor for consistent evasion across Sector 1 and Sector 2 encounters.
Early Game (Sectors 1-2)Mod Slot to Lv. 2Two slots opens the first meaningful loadout combination.
Early Game (Sectors 1-2)Diana's Hacking to Lv. 4Extends the Open Duration window by 8%, compounding the value of every weapon shot from this point forward.
Early Game (Sectors 1-2)Shockwave Gun + Stasis NetBoth Sector 1 weapons must be printed to become permanently available in the loadout.
Early Game (Sectors 1-2)Object ScanSingle purchase. Essential for locating hidden collectibles across every sector going forward.
Game PhaseUpgradeReason
Mid Game (Sectors 2-3)Mod Slot to Lv. 4Four slots opens complex multi-mod combinations that define mid-to-late game builds.
Mid Game (Sectors 2-3)Stasis Net to Lv. 3-4Ammo Capacity and Net Radius upgrades make crowd control substantially more reliable.
Mid Game (Sectors 2-3)Diana's Hacking to Lv. 7Heat Gauge Buildup is introduced at Lv. 6 and compounds upward through Lv. 10.
Mid Game (Sectors 2-3)Charge Piercer + Sticky BombsBoth sector schematic weapons should be printed as soon as their blueprints unlock.
Mid Game (Sectors 2-3)Overdrive Protocol to Lv. 3A worthwhile investment once hacking flows consistently in combat.
Game PhaseUpgradeReason
Late Game (Sectors 4-5)Suit to Lv. 10+HP scaling becomes significant in the final boss corridor and Unknown Signal encounters.
Late Game (Sectors 4-5)Mod Slot to Lv. 6Maximum loadout flexibility for any build variant.
Late Game (Sectors 4-5)Charge Piercer to Lv. 7Triple Charge is the highest single-weapon DPS ceiling in the Attack category.
Late Game (Sectors 4-5)Critical Shot + Auto-HackingBoth are essential for Lunatic difficulty and Unknown Signal Mode's complex hacking grids.
Late Game (Sectors 4-5)Hacking Gauge to Lv. 4Faster Overdrive Protocol cycling in extended, multi-phase late-game fights.

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