How to Find the Wyrmway in Baldur’s Gate 3
To reach Ansur the Wyrm, you must first access the hidden Wyrmway beneath Baldur’s Gate. This secret dungeon becomes accessible in Act 3 after you rescue Duke Ravengard from the Iron Throne. He provides you with the Legend of Ansur book, which hints at where to begin your search.
You’ll need either a Druid (like Halsin or Jaheira) or a character who can transform into a small animal. Their only purpose is to access the hidden entrance — you can swap them out later for your combat-ready companions.
Step-by-Step Wyrmway Entrance Instructions
- Travel to the Wyrm’s Crossing Waypoint — do not teleport directly to Wyrm’s Rock.
- Walk across the bridge and look over the edge to find rocky ledges below.
- Split your party. Have your Druid or shapeshifter jump down the cliffs toward the hidden beach.
- Send your other three companions into the Wyrm’s Rock Prison. The guard is asleep — pickpocket their key or lockpick the door.
- Once your solo character reaches the beach, use Perception to find a pipe hidden in the rock.
- Wildshape into a cat and crawl through the pipe. You’ll emerge inside the Wyrm’s Rock Prison.
Inside the prison, head immediately right and locate a false wall. It vanishes when someone stands on the other side. Have your shapeshifter open the path so the rest of your party can walk in.
The wall is to the left of the prison entrance, at the dead end of the hallway. Keep in mind that exiting the Wyrmway and re-entering will require repeating the entire process.
Swap out the Druid for a stronger ally before continuing. Leave them at camp, then recruit your preferred fourth party member and return through the prison to the hidden wall.
Alternate Method: Lightning Torches
If you don’t have a Druid or shapeshifter, you can still enter by using Lightning Spells or Scrolls of Lightning Bolt.
- Reach the same hidden wall inside the Wyrm’s Rock Prison.
- Cast Lightning Bolt (or use a scroll) on the two Dragon Torches next to the wall.
- When both torches glow blue, the hidden wall vanishes and opens the way forward.
Each time you exit and re-enter, you’ll need to cast the spells again. This method is faster, but uses up valuable Spell Slots needed for the fight with Ansur. For that reason, the shapeshifter method is more efficient for most parties.
How to Solve Wyrmway Puzzles and Reach Ansur in BG3
Inside the Wyrmway, you’ll meet a statue of Balduran, the legendary founder of Baldur’s Gate. Before you can reach Ansur, Balduran requires you to complete four trials that test your party’s virtues: Justice, Insight, Strategy, and Courage.
Chamber of Justice Puzzle Solution
This trial requires you to determine a fitting punishment for a red-haired thief, using Remove Curse or Greater Restoration to dispel the shadows on the three central paintings watched over by a figure called The Judge.
- Cast Remove Curse or Greater Restoration on The Judge.
- Examine the paintings and find Cell, Execution, and Freedom.
- Choose Cell as the punishment — the only just option for stealing an apple.
- Insert the Cell painting into the empty slot behind where the Judge stood.
Choosing correctly completes the trial and opens the next path.
- The Cursed Judge
- Unburdened by Shadow
Chamber of Insight Puzzle Solution
In this trial, you must identify which of three founders of Baldur’s Gate would undermine peace for personal gain. The clue lies in the flying books scattered around the room.
- Look for the book titled Suelto’s Ethic of War.
- Note the name Suelto and locate the NPC with the same name among the red illusions.
- Attack Suelto once to complete the trial.
Slow, Turn-Based Mode, or attacking the books won’t help — just use their names to solve the puzzle.
Chamber of Strategy Puzzle Solution
This test presents you with a giant Lanceboard (chessboard) where you must defeat the Black King in two moves. You only have three attempts before the puzzle resets permanently.
- Move the White Rook directly above the Black King.
- The Black Queen will automatically capture your Rook.
- Use your White Queen to capture the Black King on your second turn.
Execute these moves correctly to complete the Chamber of Strategy trial.
- Chamber of Strategy Move 1
- Chamber of Strategy Move 2
Chamber of Courage Puzzle Solution
The final trial is a combat challenge. One character must carry the Sacred Flame while surviving four rounds against summoned Elementals.
- Pick up the flame at Balduran’s feet — assign it to your tankiest party member.
- Survive four combat rounds while keeping that character alive.
- Use crowd control or pushing abilities like Arrows of Roaring Thunder or Eldritch Blast with Repelling Blast to knock enemies off the map.
Keep the torchbearer away from fresh enemy spawns, and the trial will end after 4 rounds.
How to Beat Ansur, Heart of the Gate, in Baldur’s Gate 3
After completing all four trials, you’ll enter the Dragon’s Sanctum and face Ansur, Heart of the Gate, a Level 17 Undead Dragon with 400 HP and an AC of 19. This is one of the toughest boss fights in the game.
Ansur Stats and Resistances
- HP: 400
- AC: 19
- Strength: 25 (+7)
- Constitution: 23 (+6)
Damage Immunities and Resistances:
- Immune: Lightning, Poison
- Resistant: Necrotic
Passive Buffs:
- Immutable Form: Immune to Polymorph and Banishment
- Magic Resistance: Advantage on Saving Throws vs Spells
- Turn Resistance: Advantage against Turn Undead effects
Ansur Abilities
- Slam: 6d8+7 Bludgeoning, knocks targets Prone (4m radius)
- Lightning Breath: 12d6 Lightning in a 60m line (DEX Save for half), applies Shock
- Stormheart Nova: Charges for 1 turn (Resistant to all damage), then releases 18d10 Lightning to all units
- Bout of Storms: Summons persistent Lightning zones across the arena
How to Deal With Water Myrmidons in Ansur Boss Fight
Two Water Myrmidons join the battle. They have 127 HP, AC 18, and resist most non-magical damage.
- Immune: Poison
- Resistant: Non-magical Bludgeoning, Piercing, Slashing, Acid
- Permanently Armed: Cannot be disarmed
Let Stormheart Nova weaken them — they’re not your top priority.
Best Strategy for Beating Ansur
Surviving Stormheart Nova is the key. You have two choices:
- Burst Ansur down before he charges the Nova (around turn 3)
- Use Globe of Invulnerability or exit the chamber with Misty Step and Haste
The safer option is using Scroll of Globe of Invulnerability. Find one in Sorcerous Sundries Vault.
Spread out your team to avoid AoE damage, but not too far to lose control. Use oils, potions, or Arrows of Dragon Slaying for a huge burst.
How to Get the Crash Landing Achievement in BG3
To earn the Crash Landing achievement, kill Ansur while he is airborne — specifically during his Gather Power phase.
- Weaken Ansur to low HP, but don’t kill him yet.
- Wait until he flies to charge Stormheart Nova.
- Kill him while airborne to unlock the achievement.
After the battle, loot Ansur’s body for the Legendary Balduran’s Giantslayer (boosts size and grants Advantage against large foes). Don’t forget the Legendary Helm of Balduran from the pedestal nearby.
- Balduran’s Giantslayer
- Helm of Balduran
reyhan
thanks a lot of information goodjobs