Everything is an interactive experience that allows players to inhabit and transform into any object in the universe, from animals to planets and beyond. Developed by David OReilly, the game invites exploration across a vast, interconnected cosmos without traditional goals or limitations.
Concept and Gameplay
In Everything, players can freely shift perspectives and become anything they encounter. The gameplay emphasizes discovery and transformation, encouraging users to explore inner and outer space in a seamless, procedural world. The AI-driven simulation provides a unique view of the systems of nature and existence itself.
Key Features
- Play as any object, from the smallest microbe to entire galaxies
- Explore a procedural, interconnected universe
- No enforced goals, scores, or tasks
- AI-driven simulation based on natural systems
- Dynamic transitions between inner and outer space
Atmosphere and Presentation
The experience is enhanced by narration inspired by the philosophy of Alan Watts and a score composed by Ben Lukas Boysen. The presentation encourages users to reflect on life from countless perspectives, offering endless opportunities for exploration and contemplation.
Release Information
Everything launched on April 21, 2017. The game delivers a distinct approach to interactive experiences by focusing on transformation and perspective rather than conventional gameplay objectives.
Everything remains a noteworthy example of how interactive media can provide philosophical and exploratory experiences, engaging players in new ways of seeing the universe.









