Gallu is the ghost that turns your defensive habits against you in Phasmophobia. The moment you start playing “properly” by dropping Salt, relying on a Crucifix, or Smudging to escape, Gallu can flip into an enraged state and become meaningfully more dangerous.
The trick is that Gallu isn’t always dangerous. It cycles through states, and if you read those state changes correctly, you can both identify it faster and survive more consistently. If you misread the timing, it’s the kind of ghost that will make you feel like your smudge “did nothing,” even when it worked exactly as intended.
1. How to Identify the Gallu in Phasmophobia
Gallu identification is a mix of unique evidence and a particular behavior loop: it reacts to “protective equipment” by worsening, then eventually becomes exhausted and becomes easier to control. In standard evidence settings, the evidence trio is usually enough.
On Nightmare and Insanity, your best path is to watch for state-driven speed changes and how Gallu interacts with salt once it’s enraged.
1.1. Gallu Quick Checklist
Use this as your fast confirmation list:
- Evidence: EMF Level 5 + Ultraviolet + Spirit Box
- Default State: Starts Normal
- States: Normal, Enraged, Weakened
- What Triggers Enraged: Crucifix burn, Incense timing, stepping in Salt
- Big Tell: It can become faster after you use defensive tools, then later becomes slower once it’s exhausted
- Salt Quirk: In an enraged state, it will not disturb or step into new salt piles
If your team keeps saying “it got angry when we used our tools,” or you yourself see your safety tools instead making the ghost angrier, then Gallu should be high on your list.
2. How to Find All Gallu Evidence in Phasmophobia
Gallu’s evidence set is clean, but the way you collect it matters. The biggest trap is using salt too early for Ultraviolet footprints, because salt can push Gallu into an enraged state, making the rest of the contract messier than it needs to be.
A safe, consistent order is: Spirit Box first, EMF 5 always in the background, then Ultraviolet with salt only if you need it.
2.1. How To Get Spirit Box Without Wasting Time
Spirit Box is one of those evidence types that gets ruled out incorrectly. The goal is to test it cleanly, then move on.
- Turn off the room lights in the ghost room.
- Stay in the same room and keep your distance.
- Ask short, repeatable questions while you sweep the room.
If your difficulty settings favor “alone” responses, have one person test while everyone else steps out.
2.2. How To Confirm EMF Level 5 Consistently
EMF 5 is timing-based. You don’t force it; you catch it when the ghost interacts.
- Keep an EMF Reader with you during setup.
- When you hear a touch or throw, scan the interaction point immediately.
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If you can spare a slot, leave an EMF Reader in the ghost room so it’s always close.
If you already have Spirit Box plus strong Gallu behavior signs, do not quit early. Give EMF 5 enough time to show.
2.3. How To Get Ultraviolet Without Accidentally Feeding Gallu
Ultraviolet is straightforward if the ghost gives you prints naturally. It gets risky when you rely on salt to force footprints.
- Sweep doors, switches, windows, and touched surfaces with UV.
- If you need footprints, place one salt pile as a test first.
- Confirm prints, then decide if you want more salt down.
If you carpet the room in salt and it’s Gallu, you are basically asking it to flip states at the worst possible time.
3. Gallu Hunt Mechanics in Phasmophobia
This is the part that separates “we guessed Gallu” from “we proved Gallu.” Gallu has three states in Phasmophobia, and each one changes how early it can hunt, how fast it moves, and how effective your defensive tools are.
If you only remember one thing, remember this: your protective tools can change the ghost mid-investigation, and Gallu is one of the few that makes that change obvious.
3.1. Gallu Normal Enraged Weakened Stats
| Stat | Normal State | Enraged State | Weakened State |
|---|---|---|---|
| Hunt Sanity Threshold | 50% | 60% | 40% |
| Hunt Speed | 1.7 m/s | 1.96 m/s | 1.36 m/s |
| Crucifix Range | Standard | -2 meters | +1 meter |
| Incense Blind Duration | 5 seconds | 4 seconds | 6 seconds |
This is why Gallu feels “moody.” It can go from manageable to scary fast, then swing back into an unusually weak hunt speed window.
3.2. What Triggers Gallu State Changes
Gallu starts Normal, then flips based on what happens to it:
- Crucifix burns can push it into Enraged immediately.
- Incense can trigger a swap right as the blind effect ends, which is the exact moment you usually expect to be safe.
- Stepping in Salt can also push it upward into Enraged after a short delay.
There’s also a critical reset: if a hunt ends while Gallu is Enraged, it can drop into Weakened immediately after. That’s the “breathing room” window you can exploit.
4. How to Test Gallu in Phasmophobia’s Nightmare and Insane Difficulty
On limited evidence, you want tests that are repeatable and low-risk. Gallu gives you two excellent ones: the smudge-timing tell and the enraged-salt behavior.
Set these tests up with an exit plan. Gallu is the kind of ghost in Phasmophobia that punishes “let’s just try it” gameplay.
4.1. The Smudge Timing Test
A common Gallu moment is this: you smudge to escape, and once the blind ends, the ghost feels like it “surges” and closes the distance fast.
To test this safely during your Phasmophobia playthrough:
- Start a hunt with a known corner and a line-of-sight break.
- Smudge when you have a clear path into hiding.
- Listen as the blind ends. If the ghost feels noticeably more dangerous right after the effect ends, Gallu becomes a strong suspect.
This is not a stopwatch test. You’re listening for the “bad timing spike” that happens when you expect the danger to drop.
4.2. The Salt Pile Test With A Wraith Warning
Gallu has a unique salt relationship, but you have to avoid confusing it with Wraith behavior.
- In an Enraged state, Gallu will not disturb or step into additional salt piles.
- Wraith, by contrast, will ignore salt in general, regardless of state.
The clean test is to control the context. If you know a crucifix just burned or you recently used incense during a hunt, then drop a salt pile as a check. If it suddenly stops disturbing salt after being “pushed,” Gallu fits.
4.3. The Post-Hunt Weakened Window Test
If you survive a hunt where Gallu was clearly enraged, watch what happens next.
- Gallu can drop into Weakened after that hunt.
- In Weakened, the ghost is slower and your defenses trend more effective.
If you get a “scary fast hunt,” then the next hunt feels unusually slow for a few moments; that swing supports Gallu.
5. How To Survive A Gallu Hunt
Gallu kills players because it punishes the exact tools most teams lean on. It does not mean your tools are useless. It means you need to use them with intent and at the right time.
Treat every defensive action as a choice that can change the hunt, not just a free bailout.
5.1. Do Not Use Salt And Smudge As Auto Pilots
Salt can be great for evidence and control, but for Gallu, it can also be a state trigger. Smudging is still strong, but Gallu can become nastier as the blind ends.
If you throw defensive tools around without a plan, you can accidentally make the next minute of the contract harder than it needed to be.
5.2. Smudge Then Commit To Your Route
When you smudge:
- Move with purpose to a known hiding plan.
- Break the line of sight early.
- Do not hesitate at doorways or corners.
Gallu can punish that “half-run half-peek” style because the danger spike tends to happen right as players start second-guessing their route.
5.3. Crucifix Placement That Still Works
Crucifixes still help. The key is placement discipline.
- Cover the ghost room and your expected pathing zones.
- Do not stack them on top of each other unless you’re deliberately testing.
- If you suspect Gallu is enraged, give yourself extra space. The effective range is worse in that state.
Crucifixes are a safety net, but Gallu is one of the ghosts that can turn that net into a false sense of security.












