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Windrose – All Resources and How to Get Them

Trying to keep up with crafting in Windrose? The resource guide helps you find the materials that matter most, understand what they are used for, and avoid wasting time on the wrong farming routes.

all resources WindroseResources are the backbone of Windrose. Every upgrade path eventually comes back to gathering, processing, and storing the right materials, whether you are building your first base, crafting better weapons, cooking food buffs, upgrading your ship, or preparing for later biomes.

The game does not always make it obvious which resources are raw materials, which ones are processed components, and which ones only become useful after you unlock the right crafting station. If you’re just getting started, check out our beginner tips to get a head start

This guide breaks down the main resources in Windrose, where to get them, what tool or station they need, and their uses. The tables are split by resource type, so you can quickly check what you need without digging through every crafting station manually.

1. Basic Resources You Need First

Wood

Wood

The first resources you should learn are the basic island materials. These are used constantly for tools, camp structures, crafting stations, storage, food prep, and early upgrades. Even later in the game, you still need large amounts of Wood, Stone, Plant Fiber, and Clay, so never treat them as throwaway materials. Clay deserves special attention because it is easy to miss. 

Resource How to Get It Tool / Requirement Main Uses
Wood Chop trees or pick up loose wood from the ground Axe recommended Workbench, bonfire, buildings, tools, planks, timber, crafting stations
Stone Mine rocks or collect loose stones near shorelines Pickaxe recommended Workbench, cooking fire, hewn stone, early structures, tools
Plant Fiber Harvest shrubs, bushes, shore plants, and algae Axe or harvesting tool Rope, Coarse Fabric, bags, bandages, tents, early crafting
Clay Mine muddy ground deposits, usually near coastal grass and shoreline transition areas Pickaxe Clay Bottles, Charcoal Kiln, Smelting Furnace, potion crafting
Planks Chop shipwreck debris found along beaches Axe Early building, ship-related crafting, repairs
Tree Bark Chop trees, especially hardwood trees later Axe Tannin, leather processing, alchemy-related crafting
Animal Fat Kill animals and loot their bodies Weapon Lamp fuel and light-related crafting
Healing Herbs Gather wild herb plants Hand gathering Healing items and alchemy recipes

2. Early Processed Materials

Coarse Fabric

Coarse Fabric

Processed materials are created by turning raw resources into usable crafting components. These are the items that slow down early progression if you do not keep production running at your base. Your Workbench, Spinning Wheel, Charcoal Kiln, and Smelting Furnace are the first major stations that control this part of the game.

Resource How to Get It Crafting Station Main Uses
Rope Crafted from Plant Fiber Workbench Bags, tools, buildings, ship parts, early gear recipes
Coarse Fabric Crafted from Plant Fiber Spinning Wheel Bandages, early bags, clothing, crafting components
Bandage Crafted from Coarse Fabric Workbench Early healing over time
Hewn Stone Processed from Stone Workbench Building pieces, crafting stations, structural upgrades
Wooden Plank Processed from Wood Workbench Buildings, crafting stations, ship work
Timber Crafted from multiple Wood Workbench Heavier construction and advanced building recipes
Clay Bottle Crafted from Clay Smelting Furnace Potions and alchemy recipes
Charcoal Burn Wood Charcoal Kiln Fuel, crafting, gunpowder chain
Ash Produced while burning wood in the Charcoal Kiln Charcoal Kiln Gunpowder crafting with Sulfur
Nails Crafted from metal components Workbench Buildings, ship upgrades, station construction
Ironware Crafted from Iron Ingots Workbench Mid-game gear, tools, and building recipes
Millstone Parts Found or crafted for the Millstone Workbench / exploration Required to build the Millstone

3. Ores, Ingots, and Metal Materials

Copper Ingot

Copper Ingot

Metal resources are what move your character from basic survival into real progression. You need ores for tools, weapons, armor, ship upgrades, nails, gun-related crafting, jewellery, and higher-tier stations. The important thing is to separate raw ore from ingots, because ores must be processed before most recipes can use them.

Copper is your first major metal target, while Iron becomes the key step once you move into the Foothills. Foothills resources matter because enemies and gear requirements jump up in that tier, and Iron works alongside Hardwood, Flax Fiber, and other mid-game materials.

Resource How to Get It Tool / Station Main Uses
Copper Ore Mine deposits in Copper Caves and early mining areas Pickaxe Smelt into Copper Ingots
Copper Ingot Smelt Copper Ore Smelting Furnace Early tools, weapons, armor, upgrades, crafting parts
Iron Ore Mine in the Foothills biome Pickaxe Smelt into Iron Ingots / Foothills Iron Ingots
Foothills Iron Ingot Smelt Foothills Iron Ore Smelting Furnace Mid-tier tools, weapons, armor, ship upgrades
Gold Ingot Smelt gold ore Smelting Furnace Jewellery, advanced crafting, valuable items
Silver Ingot Smelt silver ore Smelting Furnace Jewellery and higher-value crafting
Tumbaga Ingot Crafted from metal materials Smelting Furnace Advanced gear and upgrade crafting
Mire Metal Ingot Process Tier 3 swamp metal materials Large Smelting Furnace Late-game gear and advanced equipment
Sapphire Found as a rare gem resource Mining / loot Jewellery and rare crafting
Pearl Collected from scallop shells along coastlines and underwater areas Gathering Jewellery and rare crafting
Anvil Resource/component tied to crafting progression Loot / crafting source Station and gear-related crafting

4. Wood, Fiber, and Textile Resources

Plant Fiber

Plant Fiber

Textiles and wood materials control a lot of early and mid-game progression. You need them for bags, bandages, armor, ship upgrades, tools, decorations, faction crafting, and later waterproof fabrics. These resources often look simple, but they become major bottlenecks if you do not farm them in bulk.

Resource How to Get It Tool / Station Main Uses
Plant Fiber Gather shrubs, bushes, algae, and small plants Axe / harvesting Rope, Coarse Fabric, bags, bandages
Coarse Fabric Process Plant Fiber Spinning Wheel Bandages, early bags, clothing, recipes
Flax Fiber Gather purple-flowered flax plants in Foothills grasslands Gathering Linen Fabric
Linen Fabric Process Flax Fiber Spinning Wheel Mid-tier gear, decorations, ship upgrades
Hardwood Chop Divi-Divi trees in the Foothills Axe Mid-tier building, ship upgrades, tools, recipes
Tree Bark Chop trees, especially Foothills trees Axe Tannin, leatherworking
Plague Wood Harvest corrupted trees in swamp biomes Axe Late-game swamp crafting
Tarred Fabric Combine Linen Fabric with Tar Tanning Rig Waterproof and advanced textile recipes

5. Animal Drops and Hunting Resources

Rough Hide

Rough Hide

Animal resources come from killing wildlife and looting the body afterward. These materials are used for food, leatherworking, alchemy, gear crafting, light sources, and some faction or progression recipes. Early animals like crabs and boars are especially useful because they provide food and crafting resources at the same time.

Resource How to Get It Best Source Main Uses
Crab Meat Kill crabs along beaches Coastal crabs Boiled Crab and early food buffs
Meat Kill wildlife Boars, Dodos, other animals Cooked meals and food buffs
Rough Hide Kill boars and sows Boars / sows Tanned Leather and armor crafting
Boar Tusk Kill boars Boars Crafting and gear recipes
Feather Kill birds or bird-like wildlife Dodos / birds Crafting and recipes
Wolf Fang Kill wolves Foothills wolves Crafting and combat-related recipes
Mountain Goat Horn Kill mountain goats Rocky elevated regions Crafting and gear-related recipes
Animal Fat Kill animals Wildlife Lamp fuel and utility crafting

6. Food, Crops, and Cooking Resources

Cayenne Pepper

Cayenne Pepper

Food resources are important because Windrose uses food buffs as a major part of survival and combat preparation. You can have food buffs active before fights, and many meals give stat boosts or extra health value. Some ingredients are found in the wild, while others become farmable once you unlock farming systems.

Resource How to Get It Type Main Uses
Banana Gather from palm trees along beaches and coastal areas Wild food Early food buff and cooking
Sweet Potato / Batata Found in jungle areas or grow in a farm Crop / wild food Cooking recipes
Corn Grown from Corn Seeds on farm plots Crop Cornmeal and cooking
Cornmeal Grind Corn Millstone Food recipes
Beans Farmable crop Seedbed crop Soups and cooked meals
Leek Farmable crop Seedbed crop Cooking
Tomato Farmable crop Seedbed crop Cooking
Peppers Farmable crop Seedbed crop Spicy recipes
Cocoplum Farmable crop Seedbed crop Cooking and drinks
Coffee Beans Found in ship cargo holds, farming, or trade Ingredient Coffee and cooking recipes
Salt Found in cargo holds and loot sources Seasoning Cooking
Lobster Mushroom Found in the wild Ingredient Cooking
Cayenne Pepper Found in the wild Ingredient Spicy foods
Crab Meat Kill crabs Seafood Boiled Crab and seafood meals
Meat Hunt animals Meat Cooked meat dishes
Eggs Gather from nests / wildlife sources Food ingredient Egg-based meals

7. Alchemy, Leather, and Potion Materials

Healing Herbs

Healing Herbs

Alchemy and leatherworking start to matter once you move beyond basic survival. These resources feed into potions, healing, tanned leather, waterproof fabric, and late-game crafting chains. Clay remains important here because it turns into bottles, and bottles are consumed when making potions.

Resource How to Get It Tool / Station Main Uses
Clay Bottle Bake Clay into bottles Smelting Furnace Potions and alchemy
Healing Herbs Gather wild herbs Gathering Healing potions
Tannin Craft from Clay Bottle + Tree Bark Alchemy Table Tanned Leather
Tanned Leather Combine Rough Hide with Tannin Tanning Rig Armor, gear, crafting
Tar Produced through swamp resource processing Charcoal Kiln Tarred Fabric and waterproofing
Tarred Fabric Combine Linen Fabric with Tar Tanning Rig Advanced textile crafting
Firefly Gather in the wild Gathering Alchemy or special recipes
Misty Orchid Found on mid-tier islands Gathering Alchemy and advanced recipes
Lobster Mushroom Found in the wild Gathering Cooking / alchemy-related recipes

8. Gunpowder and Firearm Resources

Homemade Gunpowder

Homemade Gunpowder

Firearms need more than the weapon itself. You need Homemade Gunpowder, which requires a short production chain. This means keeping your Charcoal Kiln and Millstone active matters if you use pistols, muskets, or blunderbusses often.

Resource How to Get It Tool / Station Main Uses
Ash Burn Wood in Charcoal Kiln Charcoal Kiln Homemade Gunpowder
Sulfur Mine Sulfur Nodes with yellow cracks Iron Pickaxe or cannonfire Homemade Gunpowder
Homemade Gunpowder Combine Ash and Sulfur Millstone Firearms ammunition chain
Millstone Parts Crafted / found after unlocking Millstone progression Workbench Build Millstone

9. Foothills Resources

Divi-Divi tree for Hardwood

Divi-Divi tree for Hardwood

The Foothills biome marks the first major resource jump. Enemies get stronger, recipes become more demanding, and you need better materials for ships, gear, tools, and crafting stations. This is where Hardwood, Foothills Iron Ore, Flax Fiber, and several wildlife resources become priorities.

Resource How to Get It Location / Biome Main Uses
Foothills Iron Ore Mine ore deposits Foothills islands Iron ingots, tools, weapons, armor
Hardwood Chop Divi-Divi trees Foothills Ship upgrades, buildings, advanced crafting
Tree Bark Chop trees Foothills and other wooded areas Tannin and leatherworking
Flax Fiber Gather purple-flowered flax plants Foothills grasslands Linen Fabric
Linen Fabric Process Flax Fiber Spinning Wheel Gear, decorations, ship upgrades
Fertile Soil Mine ground at Ancient Farms Foothills islands Seedbeds and farming
Mountain Goat Horn Hunt mountain goats Rocky elevated regions Crafting
Wolf Fang Hunt wolves Foothills wildlife areas Crafting
Misty Orchid Gather wild flowers Mid-tier islands Alchemy / advanced crafting

10. Swamp and Late-Game Resources

Tar recipes

Tar recipes

Swamp and late-game resources feed advanced stations, stronger gear, special materials, and endgame crafting. These are not your first-hour priorities, but knowing what they are helps you understand why early production chains matter.

Resource How to Get It Location / Station Main Uses
Quagmire Powder Found in the Swamp biome Swamp Mire Metal and advanced crafting
Plague Wood Chop plague-infected trees Swamp biome Corrupted wood recipes
Tar Process swamp resources Charcoal Kiln Tarred Fabric and waterproof crafting
Tear of Sorrow Found in the wild Swamp biome Rare mystical crafting
Undead Essence Dropped by undead enemies Swamp / undead areas Advanced crafting
Mire Metal Ingot Process swamp metal materials Large Smelting Furnace Tier 3 gear and tools
Essence Arborum Advanced magical material Late-game crafting High-tier recipes
Ingot Arborum Crafted at Enchanting Table Enchanting Table Endgame gear crafting

11. Faction, Loot, and Special Resources

Opening Closed Scallop Shell for Pearls

Opening Closed Scallop Shell for Pearls

Some resources do not come from simple gathering. They are tied to factions, cargo holds, enemies, rare loot, or special points of interest. These materials are often easy to forget because they are not part of the basic chopping and mining loop.

Resource How to Get It Main Source Main Uses
Sewing Tools Buy from the People of Tortuga faction Faction vendor Clothing and textile crafting
Coffee Beans Cargo holds, farming, or trade Ships / trade Coffee and recipes
Salt Cargo holds and loot sources Ships / containers Cooking
Pearl Scallop shells Coastlines / underwater Jewellery
Sapphire Rare mining or loot Gem source Jewellery and high-value crafting
Undead Essence Defeat undead enemies Undead areas Advanced crafting
Firefly Gather in the wild Night / wild areas Alchemy or special recipes
Tear of Sorrow Found in the wild Swamp / rare areas Mystical recipes


12. Best Resource Farming Tips

  • Always carry a Stone Pickaxe and Stone Axe when exploring new islands.
  • Mine every Clay deposit you see early, because potion bottles consume it quickly.
  • Use your ship storage as overflow during long resource runs.
  • Build storage containers at base and separate raw materials from processed components.
  • Keep Charcoal Kilns active so you always have Charcoal and Ash.
  • Process Plant Fiber into Coarse Fabric before you need emergency bandages.
  • Farm Crab Meat and Bananas early so you can stack food buffs before fights.
  • Mark or remember Clay, Copper, and Sulfur deposits so you can revisit them after respawns.
  • Place temporary outposts or Fast Travel Bells near high-value resource areas.
  • Move into Foothills resource farming once you need Iron, Hardwood, and Linen Fabric.

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