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How To Identify Obambo in Phasmophobia: Evidence, Ghost States, Hunt Speed, Sanity

Obambo is one of Phasmophobia’s newest ghosts, and it’s dangerous because it flips between Calm and Aggressive on a set timer. This guide covers Obambo’s evidence, the exact state rotation, hunt sanity thresholds (10% vs 65%), speed changes, shorter hunts, and the safest tests to confirm it on Nightmare and Insanity.

How To Identify Obambo in Phasmophobia Evidence, Ghost States, Hunt Speed, SanityObambo is the definition of “mixed signals” in Phasmophobia. One minute it feels tame and readable, and the next it turns into an early-hunt threat that moves faster than you expect. That mood swing is not random either. It’s tied to a predictable state rotation that you can learn from, adapt to, and exploit.

If you understand when Obambo is Calm vs Aggressive, you can plan your evidence sweeps around the safe windows, avoid surprise hunts, and confirm the ghost even on limited evidence settings.

1. How to Identify the Obambo in Phasmophobia

Obambo identification is a combo of unique evidence and a behavior pattern you can actually time. On standard difficulties, the evidence trio is enough. On Nightmare and Insanity, the real giveaway is the Calm/Aggressive swap (including speed changes) and the fact that it can even switch mid-hunt.

The critical mindset shift is this: Obambo isn’t “sometimes aggressive.” It’s built to alternate, and your job is to recognize which phase you’re in before you take risks.

1.1. Obambo Quick Checklist

Use this as your fast confirmation list:

  • Evidence: Ghost Writing + Ultraviolet + D.O.T.S Projector
  • States: Calm and Aggressive
  • State Timing: Starts Calm, then flips 1 minute after the exit door is opened for the first time, then swaps every 2 minutes
  • Hunt Sanity Threshold
    • Calm: 10% Sanity
    • Aggressive: 65% Sanity
  • Base Hunt Speed
    • Calm: 1.45 m/s
    • Aggressive: 1.96 m/s
  • Shorter Hunts: Hunts that start in Aggressive are 20% shorter

If you’re getting “early hunt energy” at high Sanity, then later the ghost goes quiet and refuses to hunt until your Sanity drops below 40%, Obambo should be on your shortlist.

Obambo in Phasmophobia.

Obambo in Phasmophobia.

2. How to Find All Obambo Evidence in Phasmophobia

Obambo has a clean, exclusive evidence trio, but the gear order matters because two of the three can waste a lot of time if you set them poorly. You want fast-confirmation tools first, then lock in the slower ones while you work on mission objectives.

A consistent approach is:

  1. D.O.T.S early,
  2. Ghost Writing placed on the floor or nearby,
  3. and Ultraviolet checks whenever the ghost touches doors or steps in Salt.

2.1. How To Confirm the D.O.T.S Projector Fast

D.O.T.S is your best early “yes/no” tool because it can confirm without you standing in the room for long stretches.

  1. Place D.O.T.S covering the main walking lanes of the ghost room.
  2. If possible, angle a Video Camera at the D.O.T.S grid so you can watch safely.
  3. If D.O.T.S feels dead, adjust placement.
    • Small rooms usually want D.O.T.S centered, while larger rooms benefit from D.O.T.S aimed down a long corridor.

D.O.T.S evidence is an unmistakable visual silhouette moving through the grid. If you only stare at one corner, you can miss it.

2.2. How To Get Ghost Writing Without Misreading The Book

Ghost Writing is simple, but the “book throw” rule depends on difficulty.

  1. Place the Ghost Writing Book in the ghost room early and leave it there.
  2. On lower evidence difficulties, if the ghost throws the book, you can usually rule out Writing.
  3. On greater difficulties where evidence can be hidden, a thrown book does not safely rule out writing.

Writing takes time, so treat it like a passive check that runs while you confirm the other two.

2.3. How To Confirm Ultraviolet Reliably

Ultraviolet is easiest when you play it opportunistically instead of forcing it.

  • Check doors, light switches, windows, and other touched surfaces quickly after interactions.
  • If you need footprints, drop Salt on high-traffic paths in the ghost room, then scan the floor after each step.
  • On higher difficulties, remember that UV can be hidden, so do not hard rule it out too early.

Obambo’s evidence combination is unique. If you’ve already hit D.O.T.S and Writing, it’s worth staying longer to get the UV confirmation.

Ultraviolet is one of Obambo's three evidences.

Ultraviolet is one of Obambo’s three pieces of evidence.

3. Obambo Calm and Aggressive Hunt Threshold in Phasmophobia

This is the core mechanic. Obambo rotates between Calm and Aggressive on a timer, and those states directly change how early it can hunthow fast it moves, and even how long hunts last if they start during Aggressive.

Once you start timing the swap, Obambo becomes one of the most “solvable” new ghosts because its danger spikes are predictable.

3.1. Calm Vs Aggressive Stats

Here’s the practical stat sheet:

Stat Calm State Aggressive State
Hunt Sanity Threshold 10% 65%
Base Hunt Speed 1.45 m/s 1.96 m/s
Hunt Duration Normal 20% shorter if the hunt starts here

Two big takeaways: Aggressive is an early-hunt state, and Calm is basically a late-hunt state. If you’re seeing both extremes in the same contract, that’s the Obambo experience.

3.2. The Obambo State Timer

Obambo always starts Calm in Phasmophobia. The first flip is tied to the front door timing.

  • Starts in Calm State the moment you load into the contract area
  • Switches 1 minute after an exit door is opened for the first time
  • After that, it flips states every 2 minutes
  • It can switch states during a hunt

A simple way to play around with this is to treat the contract like rotating “push windows.” When you think it’s Aggressive, stop taking risks that would be fine against a normal 50% hunter.

3.3. Activity Can Feel Backwards

Obambo can look oddly inconsistent on the activity side, too. In some runs, you’ll see high activity when it’s Calm, then it can get quieter as it turns Aggressive even though it’s now more dangerous.

Do not use “it’s quiet, we’re safe” logic with Obambo. Use the timer and Sanity instead.

Obambo's Two States graph in Phasmophobia.

Obambo’s Two States graph in Phasmophobia.

4. How to Test Obambo in Phasmophobia’s Nightmare and Insane Difficulty

On limited evidence in Phasmophobia, Obambo is still confirmable, but you have to test what makes it unique: timed state swaps and the speed change mid-hunt. The key is to set up safe tests where you can observe without turning the run into a wipe.

If you’re playing co-op, assign one person to keep time while the others focus on evidence and objectives.

4.1. The State Timer Test

This is the cleanest confirmation method because it doesn’t require a risky chase.

  1. The moment you open the front door, start a timer (Steam overlay or other sources).
  2. Expect the first flip at +1:00.
  3. After that, expect a flip every +2:00.
  4. Watch how the ghost “feels” around those marks: early hunt pressure near Aggressive, calmer behavior near Calm.

If the timer consistently matches that rotation, Obambo becomes a strong suspect even before you finish the evidence.

4.2. The Sanity Threshold Test

This one is blunt, but effective when you’re already close to a decision.

If the ghost can hunt while average sanity is still around the mid-60s, that supports Aggressive Obambo. If the ghost refuses to hunt until sanity is nearly gone, that supports Calm Obambo.

You do not need to force this test. You’ll naturally see it across a couple of attempts if Obambo is in the pool.

4.3. The Speed Swap During A Hunt

Obambo can switch between its two base speeds mid-hunt, which is a big reason it gets confused with The Twins in Phasmophobia. The difference is that Obambo’s swap is an actual state change, not “two ghosts.”

If you can safely observe footsteps from behind cover, listen for the shift from normal-fast to very fast (or the reverse) within the same hunt.

4.4. The Short Hunt Duration Test

If a hunt starts while Obambo is Aggressive, it will be 20% shorter, even if the ghost flips back to Calm mid-hunt.

This is easiest to notice if you play the same difficulty repeatedly and you have a good sense of “normal hunt lengths” on that difficulty.

5. How To Survive An Obambo Hunt

Obambo kills teams because it invites flawed assumptions. Players see a calm minute and overcommit, then get clipped by an Aggressive hunt that starts far earlier than a standard ghost would. Your survival plan should revolve around timing, not vibes.

Treat Aggressive Obambo windows like you’re dealing with an early hunter, even if the ghost has been sleepy for the last two minutes.

5.1. Use Calm Windows For Setup And Evidence

Calm State Obambo is your safe-ish window to:

  1. Find the ghost room
  2. Place D.O.T.S and Writing
  3. Do Spirit Box style positioning if you’re also checking other ghosts
  4. Move equipment in bulk

If you waste Calm time wandering with empty hands, you’ll feel the Aggressive spike way more.

5.2. Play Aggressive Windows Like A 65% Hunter

When you suspect Aggressive is active:

  • Keep sanity higher than you usually would
  • Avoid spending a long time in the room unless you’re already set up
  • Know your hiding spots and smudge route before you start “one more check”

Obambo doesn’t care that you usually have a few more minutes at that level of sanity.

5.3. Do Not Chase The Ghost’s Mood

Because Obambo can swap during a hunt, you can’t rely on one read and commit to a risky loop. Break line of sight early, hide cleanly, and avoid “last-second corrections” that get you killed.

If it’s Obambo, the best runs look boring—timer, setup, extract.

Finding an Obambo in Phasmophobia.

Finding an Obambo in Phasmophobia.

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