The best solo rifle build in Far Far West uses the Leveredge as its main weapon because it gives you strong precision damage, reliable long-range control, and better scaling once its key Jokers are unlocked.
This build is made for players who want to clear solo runs even on Nightmare difficulty by picking off dangerous enemies before they get close, using the Revolver as a backup, and relying on Bottle Crate, Second Wind, and Soul Siphon to stay alive when the fight gets messy.
1. Best Solo Rifle Build Setup
The best solo rifle setup uses Leveredge as the primary weapon, Revolver as the secondary weapon, and Bottle Crate as the utility item. Leveredge handles long-range precision damage, Revolver gives you a fast backup weapon when enemies get too close, and Bottle Crate gives you mobile healing during solo fights.
| Slot | Best Pick | Main Purpose |
|---|---|---|
| Primary Weapon | Leveredge | Main rifle weapon for long-range precision damage |
| Secondary Weapon | Revolver | Close-range backup and emergency cleanup |
| Utility Item | Bottle Crate | Mobile healing during solo runs |
| Weapon Jokers | Stacked Lever, Ricochet, Headbang, Relentless | Reload loop, extra hits, weakspot damage, low-HP damage |
| Hero Jokers | Second Wind, Soul Siphon, Glass Cannon, Battlemage | Death save, sustain, damage boost, spell cooldown cycling |
| Spells | Thunder Strike, Fireball, Bubble | Group clear, combo damage, support/control |
| Hero Upgrades | Health, Spell Cooldown, Speed | Survival, spell uptime, movement |
2. How to Unlock the Leveredge
To unlock Leveredge, track it from the Saloon locker, collect 6 Fragments from boss kills, contract rewards, and chest loot. Pay 500 Gold to build the weapon at Weaponsmith once the blueprint is complete. You can only track one weapon at a time, keep Leveredge selected until it’s built.
After that, use the Leveredge as your main weapon during missions. Weapon XP is earned by using the weapon in combat, so do not keep it as a backup if you are trying to level it quickly.
3. Best Leveredge Upgrade Route
The Leveredge should be leveled as a damage-first ranged weapon. Do not upgrade it evenly. You want the weapon to kill quickly, then use Jokers to fix its reload and multi-target weaknesses.
If you have not unlocked it yet, use the Long Ranger as your main ranged option and keep the Revolver as your backup. The Long Ranger gives you better long-distance control while you collect Leveredge fragments, while the Revolver covers enemies that get too close.
Leveredge has base stats such as Primary category, 30 damage, 0.50s fire rate, 10 magazine, 80 total ammo, and 500-credit shop price.
| Upgrade Priority | What to Level | Effect |
|---|---|---|
| 1 | Damage | Main source of sniper damage and boss pressure |
| 2 | Draw Speed | Works with Stacked Lever and improves weapon cycling |
| 3 | Fire Rate | Makes follow-up shots smoother |
| 4 | Reload Speed | Stacked Lever handles reload flow once equipped |
4. Best Leveredge Jokers
Start with Stacked Lever to smooth out reloads, add Ricochet for group damage, then take Headbang once you are comfortable aiming for weakspots. Save Relentless for later, when your survivability tools can support low-HP play.
| Joker | Effect | Main Advantage |
|---|---|---|
| Stacked Lever | Reloads 2 bullets from reserve ammo through the Leveredge reload loop | Core Joker because it fixes the weapon’s slow reload problem |
| Ricochet | Fired shots have a 30% chance to hit a nearby enemy automatically | Gives a single-target rifle extra group value |
| Headbang | Deals 20% bonus weakspot damage | Makes precision shots and boss weakspots stronger |
| Relentless | Deals 30% bonus damage while under 30% HP | Turns low HP into a damage state for advanced solo runs |
Best Leveredge Joker Order
Do not rush Relentless if you are still dying often. It is strong, but it works best after you have Second Wind, Soul Siphon, enough Health upgrades, and a reliable Bottle Crate setup.
- Stacked Lever: Equip this first because it makes the weapon feel much smoother.
- Ricochet: Add this next so your shots help against groups instead of only one target.
- Headbang: Add this when you are comfortable aiming at weakspots.
- Relentless: Add this once your survivability setup is ready.
5. Best Secondary Weapon
The best secondary weapon is the Revolver. It is fast, simple, and reliable when enemies get too close for the Leveredge to handle comfortably. The Revolver should not replace your ranged weapon.
It covers the moments where you need quick finishing shots, close-range cleanup, or healing through Lifesteal if you build it that way.
| Revolver Upgrade | Priority | Advantage |
|---|---|---|
| Damage | High | Makes the Revolver useful instead of just a weak fallback |
| Draw Speed | High | Helps you swap and fire quickly under pressure |
| Lifesteal | High | Adds sustain during solo runs |
| Reload Speed | Low to medium | Useful after core damage and sustain upgrades |
| Element Damage | Electric or Fire | Electric works well, but Fire can also support spell combos |
Best Revolver Jokers
The Revolver is not there to carry the build. It is there to keep you alive when enemies break your ideal long-range spacing.
- Headbang: Use this if you can land weakspot shots with the sidearm.
- Ricochet: Adds extra target value when enemies are grouped.
- Mark Ace: Marks enemies for a short duration and makes them take extra damage.
6. Best Utility Item
Use Bottle Crate as your utility item. It drops three bottle crates, which lets you heal while moving instead of standing still. That matters because a solo rifle build dies when it gets pinned down or forced to hold one bad position.
Prioritize Bottle Crate in fights where you need healing without giving up movement, especially boss fights, Nightmare runs, Mysterious Train Wreck green-ring objectives, Grave cleanup runs, secret mission routes, or any encounter that forces constant repositioning.
Bottle Crate should remain the default pick for Nightmare and risky solo runs because mobile healing is hard to replace. On easier difficulties, players who are not struggling to survive can experiment with more aggressive utilities like Impulsive Grenade, but should return to Bottle Crate if they start getting pinned down or losing boss fights.
7. Best Hero Upgrades
Your Hero upgrades should make the build safer before you start taking riskier damage Jokers. Do not rush Glass Cannon or low-HP damage if your base Hero is still too fragile.
| Level Range | Upgrade Focus | What to Level |
|---|---|---|
| Level 1–10 | Survival | Put points into Health first |
| Level 10–20 | Spell uptime | Start adding Spell Cooldown |
| Level 20–30 | Movement | Add Speed so you can kite and reposition |
| Level 30–40 | Finish core stats | Push Health, Spell Cooldown, and Speed higher |
| Level 40+ | Comfort | Add leftover points into ammo or utility comfort if needed |
8. Best Hero Jokers
The best Hero Jokers are Second Wind, Soul Siphon, Glass Cannon, and Battlemage. This combination gives you safety, sustain, high weapon damage, and more spell uptime.
| Hero Joker | Effect | Advantage |
|---|---|---|
| Second Wind | Saves you from a fatal hit and restores health | Best solo safety Joker |
| Soul Siphon | Heals when you pick up souls | Gives sustain while moving through waves |
| Glass Cannon | Gives 40% weapon damage but lowers HP by 25% | Strong sniper damage once Health is upgraded |
| Battlemage | Kills reduce ongoing spell cooldowns | Helps cycle spells during dense fights |
9. Best Spells
The best spell setup for the Leveredge solo rifle build is Thunder Strike, Fireball, and Bubble. This gives you group damage, combo pressure, and a support/control option when enemies get too close.
| Spell | Role | How to Use It |
|---|---|---|
| Thunder Strike | Group clear | Cast when enemies stack up or block your route |
| Fireball | Combo damage | Use after Thunder Strike to create stronger area pressure |
| Bubble | Support/control |
Use when the screen gets crowded or you need breathing room |
Spell Rotation
Treat spells as crowd-control and reset tools, not something to cast on cooldown. Break from Leveredge shots when enemies stack up, follow with Fireball for area pressure, and save Bubble for moments when you need space.
- Cast Thunder Strike first when enemies group together or block your movement path.
- Follow with Fireball to add fire pressure and extend the area damage after Thunder Strike.
- Use Bubble only when needed to create breathing room, control a crowded area, or stop enemies from collapsing on you.
- Wait for the spell effects to do their job before casting the next spell, instead of dumping all spells at once because of cooldown.
- Restart the rotation when enemies group again: Thunder Strike for control, Fireball for damage, Bubble for safety.
10. Best Level 40 Solo Rifle Build
By Level 40, your build should have the main pieces active. This is where the solo setup starts feeling like a proper high-damage build instead of just a rifle with some upgrades.
| Build Part | Level 40 Target |
|---|---|
| Primary Weapon | Leveredge |
| Leveredge Upgrades | Maxed Damage, high Draw Speed, remaining points into Fire Rate |
| Leveredge Jokers | Stacked Lever, Ricochet, Headbang, then Relentless |
| Secondary Weapon | Revolver |
| Revolver Upgrades | Damage, Draw Speed, Lifesteal |
| Utility | Bottle Crate |
| Hero Upgrades | High Health, high Spell Cooldown, strong Speed |
| Hero Jokers | Second Wind, Soul Siphon, Battlemage, then Glass Cannon |
| Spells | Thunder Strike, Fireball, Bubble |
| Playstyle | Long-range kills, spell combos for groups, Bottle Crate for recovery |
11. How to Play the Solo Rifle Build
This build is about distance, priority targeting, and controlled risk. You are not meant to stand still. You should move constantly, kill the most dangerous enemies first, and use spells when the field gets too crowded for single-target rifle shots.
- Open with Leveredge and pick off the most dangerous enemy first, especially ranged units, flying enemies, fast melee enemies, or elites.
- Shift position after shooting so enemies keep chasing instead of surrounding you.
- Swap to Revolver when enemies get too close and use it to clear anything inside rifle range.
- Cast Fireball against bosses and large hordes. Later, use Thunder Strike → Fireball for stronger area damage.
- Drop Bottle Crate while moving if your health gets low.
- Move back to open space and return to Leveredge shots once the wave is under control.


















