Legends of Runeterra is Riot Games’ entry to the Digital Card Game genre, which is still dominated by Hearthstone. Its interactive battle system and champion cards that tie in with their popular game League of Legends sets it apart from the other card games in the market. Hearthstone‘s throne is in danger.
No Cards? Legends of Runeterra got you
Building up a card library is always a problem whenever you start playing a digital card game, but Legends of Runeterra has your back. With free cards and champions left and right whenever you level, you can build a card library quickly in this game. Not getting the cards you need? The game also gives out wildcards of different rarities which you can use to craft the cards you want, provided that the wildcard and the card are of the same rarity. No wild cards? Shards are here to help. You can only own three copies of a card and anything more than that are reduced to shards, which you can use to craft cards.
Think it’s all over? Nah, this game also has weekly chests which you can open every Tuesday. These chests level up when you play, and the higher its level, the better its rewards, which can range from shards to champion cards. I’m not kidding when I say that this game is generous.
So, how’s the battle system?
A card game’s battle system has always been the same. The player takes turns playing their own cards, attacking, casting spells, and whatever else the player wanted to do. But Legends of Runeterra puts a little twist into that formula.
Enter a round system. Legends of Runeterra has a round system that consists of players taking turns. Which means a lot of responses. It’s a call and response battle system where the opponent always has the chance to answer your spells or followers. This gives the game a fresh battle system that is much more interactive than other TCGs on the market. With a new battle system comes a new thought process needed for the game. Especially control players. Gone are the days where a player can’t do anything when their follower is hit by a removal spell. Always remember that the opponent always has the chance to answer.
Control Players, do not fear – For Spell Mana is here
If you look closely at the image, you’ll see little orbs at the right side. Those are called Spell Mana.
With such an active battle system, it might be daunting for control players to play the game as this archetype abuses the fact that the opponent can’t do much during their turn. But don’t fear, for Legends of Runeterra has a system to help you keep up. It’s called the Spell Mana system. This system works like a bank. You can choose not to use your mana during your round to save it and be able to cast your spells earlier. This “bank” can store up to three mana, which doesn’t sound much. But for a control player, it might mean life and death. Being able to cast a spell three turns in advance can tip the scales of the battle and deliver you a win.
In conclusion, Legends of Runeterra pretty good
Yeah, what the heading said. The game is pretty good. The battle system behind it is what really sets it apart from the other competitors, making it a little more interactive than others. But of course, Legends of Runeterra has its faults. It’s a gem that needs more polish, which is understandable. I mean, what did you expect? It’s only been officially out for about a month, but it already has this much potential. As for me, I’m just waiting for Riot’s next move. Will they finally put the effort to promote the game? Will they introduce new card mechanics? Who knows? All I know is that this card game has a bright future ahead of it.
By the way, just as I’m writing this piece, Legends of Runeterra’s official Twitter account has released their future plans for the game. You can check it out here:
GAUNTLETS ⚔️ LABS ⚗️ EVENTS 🎉 and more are coming to Legends of Runeterra. What are you most excited for? pic.twitter.com/aHKcaMXXWn
— Legends of Runeterra (@PlayRuneterra) May 29, 2020