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RoboCop: Rogue City – Unfinished Business Review – Locked & Loaded (PS5)

Robocop is back in action and laying down the law in this expansion to Teyons’ excellent semi-open world original. The action is set in the sprawling confines of the fortress which is OmniTower. You must save the city of Detroit from another existential threat with your trusty Auto-9 and sheer force of will. “Surrender, or there will be.... trouble."

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In making Robocop: Rogue City – Unfinished Business, Teyon have come a long way since their formative days making the ill fated Rambo tie-in. A subsequent tie-in to the Terminator series, Terminator: Resistance was met more favourably considering the small budget. This led to their newest release Robocop: Rogue City, which was genuinely excellent. I loved it, as did our very own Devon Williams

So, Alex Murphy is back in action in this standalone expansion to the original game. And lightning can strike twice. They’ve successfully managed to distil the formula into a focused game which delivers on action, exploration and story as well.

Robocop: Rogue City – Unfinished Business was released in July 2025 by Nacon for Sony PlayStation, Microsoft Xbox Series X and Steam.

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Story: Solid Fare

Robocop: Rogue City – Unfinished Business isn’t going to win any awards for its story. However, considering the straight forward nature of this game, it’s compelling enough to invest some time in.

The city of Detroit is an absolute mess after the events of Rogue City. Detroit has now been split into three districts: Old District, the New District and now “New Detroit”. There’s too much rubbish, too much violence.

Soon, there’s an attack on Robocop’s police district where he finds out that goons have acquired an “OCP Jammer”. Alex Murphy soon finds out that it located in OmniTower. If enemies learn how to use the jammer properly, they’ll be able to take control of most of the equipment everyone uses daily. Possibly even Robocop himself.

Unfinished Business plays out like a game version of films such as Dredd or The Raid. Alex arrives to see gangs have taken over the tower block which also houses lots of people who live there. So it’s more about our journey than the destination. However, I’d be remiss if I didn’t say that Teyon try their best to be creative. There are certain instances of playing other characters which was appreciated.

There is plenty of downtime, quieter areas to explore and talk to residents about their situation here. The main antagonist, Cassius Graves, has been seen before but he was decently written, with good motivations.

So while Unfinished Business’ main story sounds straight forward, it’s engaging in the right way.

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Alex Murphy comes face to face with our enemy, Cassius Graves

Gameplay: Refinement on the Formula

I really enjoyed Robocop: Rogue City. It’s blend of over-the-top gunplay action mixed with investigation work around Detroit City was refreshing, more akin to a immersive sim than just an ordinary first-person shooter.

With Unfinished Business, the game is set within the tower block. And I’m glad to say that for the most part, the game doesn’t come across as a linear journey of rooms with goons to kill – although there are plenty of these in here for cathartic effect. However, Teyon does a good job of disguising and expanding the OmniTower building as it’s own eco-system. So, let’s break it down…

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Robocop: Unfinished Business has plenty of small cutscenes and we help out the citizens of OmniTower any way you can.

Combat Encounters

Naturally you’ll be dispensing justice as Robocop using his trusty Auto-9 service weapon. And it is great fun. There’s something unique about how Teyon managed the physics for firing the bullets. How they rip through enemies. I’ll admit, it’s cathartic stuff. It feels very empowering balancing the action between preserving your defence against your attack power.

Enemies are frequently all around. While some are well placed; a lot can be standing around to get shot at. It does lead to encounters having a degree of strategy. Take care of the fodder before dealing with important people. There was again the usual set of enemies with a few new additions. There was the upgrades for using the element Ice, which turned out to be great fun. The Ice Cannon was used offensively as well as environmentally.

The story does treat this game as a sequel, so from the beginning, Robocop has all his powers which became available through story progression last time around; the shield, bullet time, flashbang and the “sprint jump”. With the use of Robo Vision, Alex can identify enemy threats as well as panels to ricochet bullets which is an excellent mechanic. Using all at your disposal makes for an exhilarating experience.

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Combat was always fun and frenetic, with a touch of strategy. You can’t go in all guns blazing

Robocop’s Arsenal

Unfinished Business doesn’t change the formula here that much either. Alex Murphy’s trusty Auto-9 is still the weapon of choice. It packs an almighty punch. We’re still collected OCP chips and parts to upgrade the weapon into the best it can be. It feels good to find the right set of connections to make it a powerful gun.

Robocop still has two main weapon slots; it is used whenever you pick one up. The usual assortment of handguns, automatic weapons, shotgun is my favourite. Then there is the Ice Cannon, which is great fun but usually has limited ammo. Railgun is super powerful to rip through enemies and is great fun. Speaking of enemies…

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The Ice Cannon is Unfinished Business’ big upgrade and it’s a doozy

Enemy Variety

Everybody is out to get Robocop. Well, not everybody but a good group of people. And to be honest most of them get dealt with a hail of bullets. There are your normal goons, there are guards with a little more armour. There are “Elite” mercenaries who are kitted out in proper armour. Then there are guards with riot shields. Those are annoying, because naturally the only way to shoot them is in the feet. Later, there are snipers involved as well as Frost Cannon enemies.

Unfinished Business did include a few new additions, such as flying enemies, annoying rolling balls that explode and cool sword wielding prototypes, they were a fun addition to deal with.

If you’ve played Robocop: Rogue City you’ll know what you’re getting here. There are plenty of “kill boxes” to get through and it is all tough but manageable.

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I enjoyed getting to see new enemy types and appreciated they were given an introduction.

Investigation Work

When you’re not putting lead through enemies, you’ll be Robocop: the Police Detective. And for me, this is another reason why this game series is good. While it is great fun blasting away enemies with the Auto-9, I appreciate seeing Robocop as Alex Murphy, the cop.

Real people also live their lives in OmniTower. There is a little commentary about society in Detroit, working with some of the population. This is where the side work is. Most of it is simple grunt work: fix machinery, find parts, find people, restore electricity etc. it’s decent work, but I appreciated the downtime between gunfights.

Robocop: Rogue City – Unfinished Business might be a more linear experience but they do their best to alleviate the standard procedure, also including other characters to play, which were fun to play.

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Robocop has plenty of investigating to do. It’s simple but effective.

Graphics: A Step Up

Robocop: Rogue City – Unfinished Business is better than its predecessor. Make no mistake, this is a AA game, maybe with a slightly bigger budget. I would say it’s a step down in art design from Rogue City – I missed going around the dilapidated city. However, the upside was this is a more polished version, with no crashes and graphical glitches at all. The cut scenes were also well made. The graphic effects were also impressive, consistently shattering debris everywhere.

What I will say is that it is well done. The OmniTower looks detailed. There is graffiti everywhere, lots of rooms to look through. Even the large spaces to fight in usually have lots of details, with panels, counters, machinery just everywhere. It creates a good aesthetic. The HUD is the same, kept minimalistic and RoboVision is cool with the green hue. I’d also say the lighting was well done. Some areas were hard to make out, with shade everywhere. It made the tower feel old and well worn.  

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The cutscenes were well acted and well shot. You MUST PET THE CAT!

Music & Audio: Enjoyable With Notable Classics

The Unfinished Business soundtrack is done well. The music fits the game ambience and I appreciate that some themes had a chill version and an exciting version. The combat music naturally is a standout and elevates the action. Gets the blood pumping. The main theme is still an absolute banger. The music changes for playing as a certain machine, it’s a classic. Most of it feels nice, the main Robocop themes are present and sound great and the combat music stands out.

Audio itself, one main thing to point out is that the game is LOUD. The music’s great, the sound effects with bullets and shrapnel smashing and pinging off walls was immersive. Voice acting was also done well, with Peter Weller back as Alex Murphy. He again put in a good performance. As well as you can for a metal man.

My main gripe, which I hadn’t noticed for a while, was that Robocops’ footsteps were so loud they were intrusive. Which Teyon must have noticed might be a thing, as there is a separate slider in the options for the feet. Fixing this meant Unfinished Business sounded great overall.

Robocop:Rogue City – Unfinished Business was played and reviewed on Playstation 5.

Summary
Teyon hit it out the park again with Unfinished Business. While the game can feel extremely linear, they alleviate this with open spaces for downtime or small asides for story perspectives. The story won’t win awards, but it’s propelled forward by a journey which has momentum through excellent combat encounters and enjoyable investigation sections. Fans of immersive sims or Robocop, this is a no-brainer.
Good
  • Excellent Adventure
  • Excellent Gameplay
  • Excellent Sound & Music Design
  • OmniTower Aesthetic
Bad
  • Sound Design Askew
  • Linearity Might Not Be For Everyone
9

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