From developer Nuclear Strawberry, comes a delightful action platformer inspired by the likes of the Mega Man franchise and Hagan the Final Conflict. Copy Kitty is a game that places players in control of Boki, who received a virtual reality headset and discover that it was a project developed by the government called FLUX. The developers worked extremely hard on this presentation, and it pays off as the game is extremely interesting and fun to play.
When I first started up Copy Kitty I thought it would be a Mega Man carbine reprint with the same aspects but with a different story line and I was right since I saw the screenshots on Steam. I wasn't blown away at how much time was put into making it since I've dappled in video game development and know a good game takes a hard working team and Nuclear Strawberry didn't disappoint.
Players who are interested in this charming title can take a trip to the Steam Store and purchase the game as of now there is no price set but it will be updated.
In Copy Kitty you play as Boki and on your birthday, your uncle sends you a virtual reality headset and once you turn it on you get to explore the simulated world called FLUX. Where you can copy enemy abilities as you jump, shoot, and kick your way through them to complete each world. The best way to describe this game is what is said on the game's Steam page: "Boki can perfectly copy the abilities of anything she fights—but not content with mere mimicry, she can also combine up to 3 abilities at once to form 175 completely unique super-weapons! She wants to be a hero one day, but doesn't think she's cut out for the job. To help hone her skills, Boki's insectoid uncle sends her into virtual reality to do battle with hordes of dastardly robots!"
The gameplay is similar to other side-scrolling action games (like any of the Mega Man games, Hagan the Final Conflict for the SNES, Rocket Power for the Game Boy Advance). However, Copy Kitty seems to be a tribute to the basics of the Mega Man series. Move your character around the stage jumping on platforms dodging enemy hits. However, there is some big difference that I like about Copy Kitty.
The first difference is that you can attack enemy attacks to either guarde against them or repel them back to nearby robots. This is very useful when you find yourself surrounded by a swarm of enemy robots and you think you will die quickly. Honestly, I think this was a clever way to make thes indie more unique.
I don't think I have ever played a side-scrolling action game where you can break apart certain parts of the floor and walls and use them to attack you enemies with. This is definitely one of my favorite aspects of the game because if you think you are trapped and can't move anywhere, all you have to do is break the something to make a path.
While playing Copy Kitty as one of the main characters Boki, the player can use the opponents’ abilities and not only that, she can combine up to 3 abilities at once to form 175 completely unique super-weapons. Now I like this because you have to use certain powers again to certain robots when there are being blocked by a wall that may need a key to pass and open that section of the stage. One of the attacks I seem to use more off ten than others is the wave – which lets you shoot at enemies that are through walls. This is definitely one of my favorites to use. However the ability that I find to be pure golden and want to find to use all the time is the plasma beam – which lets you successfully attack those robots without having you take damage. This is by far my go to ability throughout Copy Kitty.
When you complete the first world, you get to unlock the second character Savant who specializes in multitasking and precision hits.
If you would like to see Copy Kitty’s gameplay in action in the old trailer, take a look below:
The mechanics are simple since you can adjust any button you want to trigger running, kicking, shooting blasts and special abilities. However, if you choose to stick with the default it's easy to pickup up fast. You use the directional keys to move up down left or right, “V” to kick, space to dodge, “Z” to jump and Dodge, “C” for special abilities, and “Z” to shoot your blaster.
Copy Kitty looks great from the characters designs to the backgrounds. The introduction sequence when you are in Boki is something. Everything is extremely detailed in Boki's room. You can tell a lot of time was put into it to make everything just right with the lighting and shadows being spot on. From the sand bang he uses to train with in the bottom right-hand corner, to the superhero toys in his shelf to the left behind him. You can even spot a game console on the each shelf right in the dead center of the screen with part of the controller on the side.
Once you select and play the story mode and get transported in Flux, you may think that style of the virual reality world is simple at first and you will not spend time looking at it but you are wrong. Yes you will need to be on your garde but paying attention to your surrounds is key in the game.
Let's talk about the foreground platforms that you use to jump around on. They are sleek to the virtual reality world theme of the game. You can break the glass like different color sections while you can't with the solid platforms. You also have to like how the background isn't just a stock and constantly changes.
The character sprites and artwork all look amazing. Even when you unlock the gallery full of artwork. I like Tashizuna work he or she does some pretty stellar work.
Copy Kitty is fun with lots of replayability with creating your own stage site, achievements and also with Endless Mode. In Endless Mode, you can select a path in various places as you have to clear the environment in each stage. Basically, you have two huge dividers that move counter clockwise creating a section that has its own number of robots you need to defeat.
You can replay the whole game to try and beat your high score to unlock some. By playing Copy Kitty for the first time, you can unlock complete Boki's tutorial.
Copy Kitty is a great game that shows us video game teams don't have to be huge to make a decent indie game that can pull us in. While the game felt balanced and not too easy or hard at times, the music was interesting. It wasn't my taste, so I played with it off for hours when I had it on for the first few hours I played the game. Sorry gaming team.
Developers Nuclear Strawberry didn't an amazing job of only having two people on the team taking up multiple roles and look forward to seeing what other projects they are working on next.
|+ Beautiful artwork||– Can be frustrating at times|
|+ Difficult level not to easy or hard|
|+ Good music|
|+ Plenty of replay ability|
|+ Good tutorials|