Home » Neverway » Previews » Neverway Preview: A Complete Restart

Neverway Preview: A Complete Restart

Neverway begins with a relatable situation where someone just can’t see their life improving. Struggling to break the monotony, she moves to a new island for a fresh start. It’s a harrowing beginning that sets up the themes that soon follow.

Neverway Preview: A Complete RestartWhen Fiona’s life hits a sudden roadblock, she’s unable to find her motivation. She loses her job and relationship, wondering if there’s anything that can help. Upon remembering an ad discussing a new life elsewhere, she takes that opportunity. Leaving behind everything to pursue a new life, she sets herself up for a strange adventure. She will meet new people, explore an island, and pay off her debts.

The prologue doesn’t give you most of the life-sim elements but it provides an insight into Fiona’s life. It’s easy to imagine yourself in Fiona’s shoes when nothing is going right and you just don’t want to leave your bed. You get a good idea of the typical gameplay but you don’t see how Fiona landed in the situation she finds herself in. If you want to see what Neverway can potentially offer, it’s a great starting point but you won’t see the key aspects just yet.

Neverway has a prologue demo available on PC.

Fiona's life is dreary and she's clearly not handling her situation well.

Fiona’s life is dreary and she’s clearly not handling her situation well.

Story – A New Life

You play as Fiona, a young woman who has reached a difficult time in her life. She hasn’t shown up to work and they have fired her as a result. Her partner has tried to contact her but Fiona hasn’t been responding or emotionally available. Fiona hasn’t left her apartment in days because her mental wellbeing isn’t great. When she’s forced to go back outside to collect her belongings from the office, she eventually plans to move to an island destination that changes her life.

The beginning is similar to High School Dirty Secrets in that the story points are slowly explained over time. You aren’t exactly sure how or why Fiona feels the way she does but you can get some inferences from the story. It’s also relatable in some ways because it’s easy to feel like everything is too much. Most of the story hasn’t happened yet and it just sets up how Fiona starts her life on the island.

Fiona's apartment is dull and dreary, with not much vibrancy.

Fiona’s apartment is dull and dreary, with not much vibrancy.

Gameplay – Navigating the World

You don’t experience the life-sim elements or meet many characters. Instead, you get used to navigating the world, picking up items, and indulge in some combat. The stakes are low but it’s important to adapt to the controls now. After you complete the prologue, there’s an opportunity to practice more combat in a simulation setting. You can also explore more of Fiona’s computer programs to get a feel for your usage.

The game promises management similar to Seeds of Calamity and you can see the foundation once the prologue ends. Getting used to the navigation is also important and it’s easy to find your way around Fiona’s environment in the beginning. Combat is also fast-paced and the challenges you can access give you a good idea of what you will expect. You don’t get more than a quick peek but hopefully you are aware of what to expect when you play the full game.

Combat is mostly limited to a simulation outside of a train sequence.

Combat is mostly limited to a simulation outside of a train sequence.

Audio & Visual – Dark Scenery

To match Fiona’s mental state, there’s lots of dark colours in the environment. From the start of the prologue to the end, it’s a dreary environment. There’s not much sound to match Fiona’s disconnect with her environment. When Fiona takes the train home and strange occurrences appear, the audio and visual start getting more variation to reflect the situation. Once Fiona moves to her new home, brighter colours begin to appear, especially the orange interior.

Neverway was previewed on Steam with a code provided by Tinsley PR.

Summary
Neverway gives you enough gameplay to get a feel for how the game will work. There aren't many life-simulation aspects yet and you don't get much combat practice until the prologue ends. You are invested in seeing Fiona get a new lease on life in her new home and hopefully she will when the story continues.
Good
  • Great environmental design reflecting Fiona's mental state
  • In-depth combat tutorial
  • Easy to pick up the controls
Bad
  • Barely any life-simulation elements
  • Don't get to meet many new characters
  • You may need to make inferences for some parts of the story

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>