Last May, we took a look at Raiders of The Broken Planet’s horrific monetisation system. It was holding an otherwise brilliant game back. So much so that it threatened the continued existence of the plucky sci-fi co-op shooter. It would appear Spanish development studio, Mercurysteam, have heard not just our complaints on the matter, but the whole of the Raiders community. Almost a year later, Mercurysteam have eased off heavily on their monetisation schemes and announced Spacelords – a free to play title that asks far less of a player to experience the game. Our prayers have been answered.
For those loyal to Raiders so far, this announcement will come as the icing on the cake, coinciding with the fourth campaign, Council Apocalypse. This campaign will not be the end for our quirky sci-fi characters as it only rounds off the first arc of an ongoing storyline, rich with lore. A new recruitable character, Valeria, will also become available completely free, in keeping with the new ethos of player treatment in Spacelords.
While it may have been obvious to many that Mercurysteam had to change their ways for the continued life of the Raiders universe, it’s all the more satisfying to learn that the team behind it were perfectly aware of its issues. “When we launched Raiders September last year, we hoped its low price point of 9.99 per campaign would open it up to a large number of users, but it didn’t work as we planned” commented Enric Álvarez, Spacelords Director. “Our vision is to see our game enjoyed by millions of users for years to come and putting all of the game's rich content into their hands for free is the way to realize it. We’ve answered our community and hope this removal of any payment barriers will build our devoted community further.”
It’s important to remember that Spacelords is not just a simple update to an existing game. When it drops on Steam this August 23rd, it will be an entirely reconstructed game off the back of existing Raiders assets. In a recent press release from Mercurysteam, we are told “The differences in all aspects go so deep, that the best way to communicate them to players is by re-branding and inviting everyone to experience the new Spacelords themselves this 23rd of August. Newcomers will find a huge, new Sci-Fi universe to get immersed into, while Raiders’ veterans will see their calls answered.” We are assured by Mercurysteam that this rebranding will not alter any existing lore that fans have become familiar with. Rather, it will enhance it and make the universe more accessible to a new audience.
Existing Raiders players will be rewarded for their loyalty thus far, though Mercurysteam have yet to announce what these rewards will be. As of today, Mission of The Week becomes Mission of The Day, offering a faster sense of variety in what the game offers on any given day.
Most significantly, however is that our biggest original gripe with Raiders has been resolved. The in-game currency cost for accessing new missions has been significantly reduced. For any other questions from original and new players alike, there is a very handy FAQ page on the official Spacelords website that is bound to fill you in on every detail.
The only remaining question is whether Spacelords will truly fix all the game’s woes when it drops as a free to play title this August 23rd. Stick around at KeenGamer to see how it turns out and check out our impressions upon its arrival.