Home » Articles » Audio » Game Mechanics: Love Them or Hate Them | KeenGamer Podcast #146

Game Mechanics: Love Them or Hate Them | KeenGamer Podcast #146

Which game should be around more, and which should be left in the dustbin of history? Alex, David, and Devon share their takes on the greatest and worst features. That and loads more you'll hear in this episode of the KeenGamer podcast!

What makes a game great? And perhaps just as important, what makes it frustrating or annoying? The inclusion or absence of a mechanic can make or break a game. AlexDavid, and Devon share their takes on what games could really use more of, and which mechanics should we have left in the nineties or zeroes years ago. 

Before that, we discuss a jampacked news schedule ranging from the Barbie Movie depleting the world’s stock of Pink Roscoe paint to Sony’s new and confusing Project Q. Alex shares his brilliant strategic insights on Marvel Snap as Devon lays out a very specific case when it comes to hating a particular game mechanic. All the while, we all get into a discussion on the semantics of dodging. Come join us!

Timestamps:

[01:30] What We’re Playing

[04:23] What We’re Looking Forward To: Texas Chainsaw Massacre, Infinity Strash: Dragon Quest The Adventure of Dai, and the Eurotruck SImular II Balkans DLC

[11:34] – News: Knights of the Old Republic coming on the 12th of never, Redfall’s investigative report, and wild speculation around GTA VI

[46:26] – Main Topic: The Game Mechanics we love and hate

Subscribe to KeenGamer on your favorite podcast listening service and stay tuned for a brand-new episode every two weeks.

 

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>