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Pokémon Champions – How to Transfer Your Pokémon

Though the recruitable Pokémon in Pokémon Champions are usable fresh out of the ranch, they are often sub-optimal at best. Transfer Pokémon from your games using these tips to expedite the process.

pokemon-champions-transfer-coverWhile Pokémon Champions is certainly playable without transferring Pokémon, it is designed to utilize your prized Pokémon from any game made for the Nintendo Switch. Eternal Flower Floette, in particular, must be transferred from Pokémon Legends: Z-A, and can’t be acquired any other way.

1. Use Pokémon HOME

Pokémon can’t be transferred directly into Champions. To move them over, you first need to deposit them in Pokémon HOME, then transfer them from HOME into Champions.

Players can connect their games to Pokémon Champions through Pokémon HOME.

Players can connect their games to Pokémon Champions through Pokémon HOME.

HOME can connect to the following Pokémon titles:

  • Let’s Go, Pikachu & Eevee
  • Sword & Shield
  • Brilliant Diamond & Shining Pearl
  • Legends: Arceus
  • Scarlet & Violet
  • Legends: Z-A

Here’s how to transfer your Pokémon to Champions:

  1. Download HOME ver. 4.0+ on your Switch/Switch 2:
    • Select ‘Nintendo eShop’ from your console’s menu.
    • Search for ‘Pokémon HOME’ and select it.
    • Select ‘Free Download’.
      Note:
      The premium plan is not necessary.
  2. Link Champions:
    • Finish each tutorial in Champions.
    • Log in to HOME.
    • Select the ‘Pokémon Champions’ icon.
  3. Connect HOME to the desired game:
    1. Select the ‘Pokémon/Number deposited:’ icon.
    2. Select the game you want to transfer Pokémon from.
  4. Transfer Pokémon:
    • Move your desired Pokémon to the Basic/Premium Box.
  5. Send desired Pokémon:
    • From HOME’s main menu, select ‘Pokémon Champions’.
    • Select each Pokémon in the box.
      Note: Pokémon sent to Champions can’t be sent to another game, released, or marked until it’s returned to HOME.
  6. Collect your Pokémon:
    • Log on to Champions.
    • Select ‘Recruit’.
    • Select ‘Collect from Pokémon HOME’.
      Note: The icon should have a red exclamation point if you’ve followed these steps correctly.
Players can recruit or return Pokémon from the Ranch or Pokémon HOME in Pokémon Champions.

Players can recruit or return Pokémon from the Ranch or Pokémon HOME in Pokémon Champions.

Here’s how to return your Pokémon to HOME:

  1. In the Ranch, select ‘Send Back to Pokémon HOME’.
  2. Select desired Pokémon.
    Note: All changes made through Champions won’t carry over to HOME, though those Pokémon retain the changes if transferred to Champions again.

2. Save Your Victory Points For Items

Only Pokémon that are available in Champions can be sent to it. Note that each Pokémon’s Individual Values (IVs) and Power Points (PP) are set. Breeding, Bottle Caps, and PP Ups/PP Maxes are unnecessary.

Each Pokémon’s Level is set to 50, so leveling may not be necessary, depending on the species. Items can’t be transferred to Champions, so spend your VP on them.

Training a Pokémon via Pokémon Champions costs VP.

Training a Pokémon via Pokémon Champions costs VP.

How to Save VP (Victory Points) in Champions

Follow these steps in a compatible Pokémon game (except Let’s Go).

  • Maximize Effort Values (EVs): Use Vitamins to raise EVs (up to 26 per stat) toward a 510 total — saves up to 330 VP. Doesn’t apply to Legends: Arceus.
  • Use Mints: Set desired Nature with a Mint — saves 500 VP.
  • Set Ability: Use Ability Capsule/Patch — saves 500 VP. Doesn’t apply to Legends games.
  • Teach Moves: Use TMs/TRs/Move Tutor/HOME — saves ~250 VP per move.
GameVitaminsMintsAbility CapsulesAbility Patches
Pokémon Sword & ShieldWyndon Poké Mart (₽10,000)Battle Tower (50 BP)Battle Tower (50 BP)Max Lair (Dynite Ore trader from DLC)
Pokémon Brilliant Diamond & Shining PearlVeilstone Department Store (₽9,800)Battle Park (50 BP)Battle Park (50 BP)Battle Park (200 BP)
Pokémon Legends: ArceusxJubilife Village (₽10,000, Mint Harvest)xx
Pokémon Scarlet & VioletChansey Supply (₽10,000, after earning 3 Badges)Chansey Supply (₽20,000, after earning 6 Badges)Chansey Supply (after completing the main storyline)Tera Raids (6 and 7 Stars)
Pokémon Legends: Z-APokémon Center ((₽5,000, after reaching Rank C)Vert Sector 6 (₽20,000, for Speed-boosting Mints) Rouge Sector 1 ((₽20,000, for all other Mints)xx

3. Available Moves

Many moves are unavailable in Champions, so a Pokémon’s moveset may need to be changed accordingly. If a move is missing from the table below, it’s not available in Champions at this time. Note that future patches may add additional moves.

Ceruledge's four moves are Flame Charge, Fire Blast, Disable, & X-Scissor.

Ceruledge’s four moves are Flame Charge, Fire Blast, Disable, & X-Scissor.

MoveTypeCategoryPPPowerAccuracyEffect
AccelerockRockPhysical2040100
Ancient PowerRockSpecial860100Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage.
Head SmashRockPhysical815080The user takes 1/2 of the damage dealt by this move.
Meteor BeamRockSpecial1212090The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
Power GemRockSpecial2080100
Rock BlastRockPhysical122590The user attacks 2 to 5 times in a row.
Rock PolishRockStatus20----Boosts the user's Speed stat by 2 stages.
Rock SlideRockPhysical127590Has a 30% chance of making targets flinch.
Rock TombRockPhysical166095Lowers the target's Speed stat by 1 stage.
Rock WreckerRockPhysical815090The user gains the Recharging status on the turn after this move is used.
Salt CureRockPhysical1640100Gives the target the Salt Cured status.
SandstormRockStatus8----Summons a sandstorm for 5 turns.
Smack DownRockPhysical1650100If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Stealth RockRockStatus20----Gives the opponent's side the Stealth Rock status.
Stone AxeRockPhysical166590Gives the opponent's side the Stealth Rock status.
Stone EdgeRockPhysical810080This move has a 1-stage Critical-Hit Ratio Boost.
Wide GuardRockStatus12----During the turn this move is used the user protects its side from moves that target all allies.
MoveTypeCategoryPPPowerAccuracyEffect
Acid ArmorPoisonStatus20----Boosts the user's Defense stat by 2 stages.
Acid SprayPoisonSpecial2040100Lowers the target's Sp. Def stat by 2 stages.
Baneful BunkerPoisonStatus8----The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
BelchPoisonSpecial1212090This move fails unless the user has eaten a Berry during the battle.
Clear SmogPoisonSpecial1650--Removes all stat changes from the target. This move never misses.
CoilPoisonStatus20----Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.
Corrosive GasPoisonStatus20--100Causes all other Pokémon on the field to lose their held items.
Cross PoisonPoisonPhysical2070100Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Dire ClawPoisonPhysical1680100Has a 30% chance of leaving the target poisoned paralyzed or asleep.
Gastro AcidPoisonStatus12--100Gives the target the No Ability status.
Gunk ShotPoisonPhysical812080Has a 30% chance of poisoning the target.
Mortal SpinPoisonPhysical1630100Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets.
Poison FangPoisonPhysical1650100Has a 50% chance of badly poisoning the target.
Poison JabPoisonPhysical2080100Has a 30% chance of poisoning the target.
Poison PowderPoisonStatus20--75Poisons the target.
Shell Side ArmPoisonSpecial1290100Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Sludge BombPoisonSpecial1290100Has a 30% chance of poisoning the target.
Sludge WavePoisonSpecial1295100Has a 10% chance of poisoning targets.
ToxicPoisonStatus12--90Badly poisons the target. If the user is a Poison type this move will never miss.
Toxic SpikesPoisonStatus20----Gives the opponent's side the Toxic Spikes status.
Toxic ThreadPoisonStatus20--100Lowers the target's Speed stat by 2 stages and poisons it.
VenoshockPoisonSpecial1265100This move's power is doubled if the target is poisoned or badly poisoned.
MoveTypeCategoryPPPowerAccuracyEffect
AcrobaticsFlyingPhysical1655100This move's power is doubled if the user isn't holding an item.
Aerial AceFlyingPhysical2060--This move never misses.
Air CutterFlyingSpecial206095This move has a 1-stage Critical-Hit Ratio Boost.
Air SlashFlyingSpecial167595Has a 30% chance of making the target flinch.
Beak BlastFlyingPhysical8120100If the user is hit by a contact move before it uses this move the attacker will be burned.
BounceFlyingPhysical88585The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target.
Brave BirdFlyingPhysical16120100The user takes 1/3 of the damage dealt by this move.
DefogFlyingStatus16----Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Drill PeckFlyingPhysical2080100
Dual WingbeatFlyingPhysical124090The user attacks twice in a row.
Feather DanceFlyingStatus16--100Lowers the target's Attack stat by 2 stages.
FlyFlyingPhysical169095The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
HurricaneFlyingSpecial1211070Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
PluckFlyingPhysical2060100If the target is holding a Berry the user eats that Berry and gains its effect.
RoostFlyingStatus8----Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Sky AttackFlyingPhysical814090The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
TailwindFlyingStatus16----Gives the user's side the Tailwind status for 4 turns.
MoveTypeCategoryPPPowerAccuracyEffect
AcupressureNormalStatus20----Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages.
After YouNormalStatus16----Makes the target move immediately after the user.
AttractNormalStatus16--100Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baton PassNormalStatus20----The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Belly DrumNormalStatus12----The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP.
BindNormalPhysical201585Gives the target the Bound status.
BlockNormalStatus8----Gives the target the Can't Escape status.
Body SlamNormalPhysical1685100Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
BoomburstNormalSpecial12140100
CopycatNormalStatus20----The user mimics the move that was last used. This move fails if no other move has been used yet.
CovetNormalPhysical2060100If the user is not already holding an item it steals the target's held item.
Crush ClawNormalPhysical127595Has a 50% chance of lowering the target's Defense stat by 1 stage.
DisableNormalStatus20--100Gives the target the Move Disabled status for 4 turns.
Double HitNormalPhysical123590The user attacks twice in a row.
Double TeamNormalStatus16----Boosts the user's evasiveness by 1 stage.
Double-EdgeNormalPhysical16120100The user takes 1/3 of the damage dealt by this move.
EncoreNormalStatus8--100Gives the target the Encore status.
EndeavorNormalPhysical8--100Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
EndureNormalStatus12----During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
EntrainmentNormalStatus16--100Changes the target's Ability to be the same as the user's.
ExplosionNormalPhysical8250100The user faints upon using this move.
Extreme SpeedNormalPhysical880100
FacadeNormalPhysical2070100This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake OutNormalPhysical1240100Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
FeintNormalPhysical1230100This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
FlailNormalPhysical16--100The less HP the user has left the greater this move's power (ranging between 20 and 200).
Focus EnergyNormalStatus20----The user gains a 2-stage Critical-Hit Ratio Boost.
Follow MeNormalStatus20----The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Giga ImpactNormalPhysical815090The user gains the Recharging status on the turn after this move is used.
GlareNormalStatus20--100Paralyzes the target.
GuillotineNormalPhysical8--30Knocks out the target. The accuracy of this move is fixed at 30%.
Heal BellNormalStatus8----The user cures the status conditions of all the Pokémon in its party including itself as well as its allies.
Helping HandNormalStatus20----Boosts the power of an ally's move by 50% during the turn this move is used.
Horn DrillNormalPhysical8--30Knocks out the target. The accuracy of this move is fixed at 30%.
HowlNormalStatus20----Boosts the Attack stats of the user and its allies by 1 stage.
Hyper BeamNormalSpecial815090The user gains the Recharging status on the turn after this move is used.
Hyper VoiceNormalSpecial1290100
Last ResortNormalPhysical8140100This move fails unless the user has already used all the other moves it knows.
Lock-OnNormalStatus8----The user gains the Locked On status.
Mean LookNormalStatus8----Gives the target the Can't Escape status.
Mega KickNormalPhysical812075
Milk DrinkNormalStatus8----Restores 1/2 of the user's max HP.
MinimizeNormalStatus12----Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Morning SunNormalStatus8----Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Noble RoarNormalStatus20--100Lowers the target's Attack and Sp. Atk stats by 1 stage.
Pain SplitNormalStatus20----The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Perish SongNormalStatus8----Gives all Pokémon on the field the Perishing status.
Population BombNormalPhysical122090The user attacks 1 to 10 times in a row. The attack ends if the user misses.
Power ShiftNormalStatus12----The user gains the Atk/Def Swapped status.
ProtectNormalStatus8----The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych UpNormalStatus12----The user copies the target's stat changes.
Quick AttackNormalPhysical2040100
Raging BullNormalPhysical1290100Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. This move's type depends on the user's form.
Rapid SpinNormalPhysical2050100Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
RecoverNormalStatus8----Restores 1/2 of the user's max HP.
RecycleNormalStatus12----Regenerates the last held item that the user consumed. The user then holds this item once more.
Reflect TypeNormalStatus16----The user becomes the same type or types as the target.
RoarNormalStatus20----If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
RoundNormalSpecial1660100If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
SafeguardNormalStatus20----Gives the user's side the Safeguard status for 5 turns.
Scary FaceNormalStatus12--100Lowers the target's Speed stat by 2 stages.
ScreechNormalStatus20--85Lowers the target's Defense stat by 2 stages.
Self-DestructNormalPhysical8200100The user faints upon using this move.
Shed TailNormalStatus12----The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Shell SmashNormalStatus16----Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages.
Simple BeamNormalStatus16--100Changes the target's Ability to Simple.
SingNormalStatus16--55Puts the target to sleep.
Slack OffNormalStatus8----Restores 1/2 of the user's max HP.
Sleep TalkNormalStatus12----Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
SnoreNormalSpecial1650100Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Soft-BoiledNormalStatus8----Restores 1/2 of the user's max HP.
Spit UpNormalSpecial12--100The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
StockpileNormalStatus20----Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Stuff CheeksNormalStatus12----The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
SubstituteNormalStatus12----The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Super FangNormalPhysical12--90Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
SwaggerNormalStatus16--85Boosts the target's Attack stat by 2 stages and confuses it.
SwallowNormalStatus12----The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Sweet ScentNormalStatus20--100Lowers targets' evasiveness by 2 stages.
Swords DanceNormalStatus20----Boosts the user's Attack stat by 2 stages.
Tail SlapNormalPhysical122585The user attacks 2 to 5 times in a row.
Tearful LookNormalStatus20----Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
TeatimeNormalStatus12----Causes all Pokémon on the field to eat their held Berries.
Teeter DanceNormalStatus20--100Confuses all other Pokémon on the field.
Terrain PulseNormalSpecial1250100This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain.
ThrashNormalPhysical12120100The user gains the Rampaging status.
TickleNormalStatus20--100Lowers the target's Attack and Defense stats by 1 stage.
Tidy UpNormalStatus12----Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
TransformNormalStatus12----The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.
Tri AttackNormalSpecial1280100Has a 20% chance of leaving the target burned frozen or paralyzed.
UproarNormalSpecial1290100The user gains the Uproar status.
Weather BallNormalSpecial1250100When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type.
WhirlwindNormalStatus20----If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
WishNormalStatus12----Gives the user's spot the Wish status.
WrapNormalPhysical201590Gives the target the Bound status.
YawnNormalStatus12----Makes the target drowsy. This move never misses.
MoveTypeCategoryPPPowerAccuracyEffect
AgilityPsychicStatus20----Boosts the user's Speed stat by 2 stages.
Ally SwitchPsychicStatus16----The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
AmnesiaPsychicStatus20----Boosts the user's Sp. Def stat by 2 stages.
Calm MindPsychicStatus20----Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Cosmic PowerPsychicStatus20----Boosts the user's Defense and Sp. Def stats by 1 stage.
Eerie SpellPsychicSpecial880100Removes 3 PP from the move last used by the target.
Expanding ForcePsychicSpecial1280100If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents.
ExtrasensoryPsychicSpecial2080100Has a 10% chance of making the target flinch.
Future SightPsychicSpecial12120100Gives the target's spot the Future Attack status.
GravityPsychicStatus8----Gives the entire field the Gravity status for 5 turns.
Guard SplitPsychicStatus12----The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
Guard SwapPsychicStatus12----The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
Heal PulsePsychicStatus12----Restores 1/2 of the target's max HP.
Healing WishPsychicStatus12----The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
HypnosisPsychicStatus20--60Puts the target to sleep.
ImprisonPsychicStatus12----The user gains the Sealing Off status.
InstructPsychicStatus16----The user makes the target reuse the last move it used.
Light ScreenPsychicStatus20----Gives the user's side the Light Screen status for 5 turns.
Lumina CrashPsychicSpecial1280100Lowers the target's Sp. Def stat by 2 stages.
Magic PowderPsychicStatus20--100Changes the target's type to Psychic.
Magic RoomPsychicStatus12----Gives the entire field the Magic Room status for 5 turns.
Mirror CoatPsychicSpecial20--100The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
Power SplitPsychicStatus12----The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Power SwapPsychicStatus12----The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Power TrickPsychicStatus12----The user gains the Atk/Def Swapped status.
PsychicPsychicSpecial1290100Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic FangsPsychicPhysical1285100Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Psychic NoisePsychicSpecial1275100Gives the target the Healing Prevented status for 2 turns.
Psychic TerrainPsychicStatus12----Turns the entire field into Psychic Terrain for 5 turns.
Psycho CutPsychicPhysical2070100This move has a 1-stage Critical-Hit Ratio Boost.
Psyshield BashPsychicPhysical129090Boosts the user's Defense stat by 1 stage.
PsyshockPsychicSpecial1280100This is a special move but the damage it deals is calculated using the target's Defense stat.
ReflectPsychicStatus20----Gives the user's side the Reflect status for 5 turns.
RestPsychicStatus8----Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Role PlayPsychicStatus12----Changes the user's Ability to be the same as the target's.
Skill SwapPsychicStatus12----The user and the target swap their Abilities.
Speed SwapPsychicStatus12----The user and the target swap their Speed stats.
Stored PowerPsychicSpecial1220100This move's power is increased by 20 for each stage that the user's stats have been boosted.
TrickPsychicStatus12--100The user and the target swap their held items.
Trick RoomPsychicStatus8----Gives the entire field the Trick Room status for 5 turns.
Twin BeamPsychicSpecial1240100The user attacks twice in a row.
Wonder RoomPsychicStatus12----Gives the entire field the Wonder Room status for 5 turns.
Zen HeadbuttPsychicPhysical168090Has a 20% chance of making the target flinch.
MoveTypeCategoryPPPowerAccuracyEffect
Alluring VoiceFairySpecial1280100Confuses the target if its stats were boosted during the turn this move is used.
Aromatic MistFairyStatus20----Boosts an ally's Sp. Def stat by 1 stage.
Baby-Doll EyesFairyStatus20--100Lowers the target's Attack stat by 1 stage.
CharmFairyStatus20--100Lowers the target's Attack stat by 2 stages.
Dazzling GleamFairySpecial1280100
DecorateFairyStatus16----Boosts the target's Attack and Sp. Atk stats by 2 stages.
Draining KissFairySpecial1250100The user's HP is restored by 3/4 of the damage dealt by this move.
Fairy LockFairyStatus12----Gives all Pokémon on the field the Fairy Locked status.
Light of RuinFairySpecial814090The user takes 1/2 of the damage dealt by this move.
Misty ExplosionFairySpecial8100100If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty TerrainFairyStatus12----Turns the entire field into Misty Terrain for 5 turns.
MoonblastFairySpecial1695100Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
MoonlightFairyStatus8----Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Play RoughFairyPhysical129090Has a 10% chance of lowering the target's Attack stat by 1 stage.
Sweet KissFairyStatus12--75Confuses the target.
MoveTypeCategoryPPPowerAccuracyEffect
Apple AcidGrassSpecial1290100Lowers the target's Sp. Def stat by 1 stage.
Bullet SeedGrassPhysical2025100The user attacks 2 to 5 times in a row.
Cotton GuardGrassStatus12----Boosts the user's Defense stat by 3 stages.
Cotton SporeGrassStatus20--100Lowers targets' Speed stats by 2 stages.
Energy BallGrassSpecial1290100Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Flower TrickGrassPhysical1270--This move never misses and is always a critical hit.
Forest's CurseGrassStatus20--100Gives the target the Forest Cursed status.
Frenzy PlantGrassSpecial815090The user gains the Recharging status on the turn after this move is used.
Giga DrainGrassSpecial1275100The user's HP is restored by 1/2 of the damage dealt by this move.
Grass KnotGrassSpecial20--100The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy GlideGrassPhysical2055100If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grassy TerrainGrassStatus12----Turns the entire field into Grassy Terrain for 5 turns.
Grav AppleGrassPhysical1290100Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.
GrowthGrassStatus20----Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead.
Horn LeechGrassPhysical1275100The user's HP is restored by 1/2 of the damage dealt by this move.
IngrainGrassStatus20----The user gains the Ingrained status.
Leaf BladeGrassPhysical1690100This move has a 1-stage Critical-Hit Ratio Boost.
Leaf StormGrassSpecial813090Lowers the user's Sp. Atk stat by 2 stages.
Leech SeedGrassStatus12--90Gives the target the Leech Seeded status.
Matcha GotchaGrassSpecial168090Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
Petal BlizzardGrassPhysical1690100
Petal DanceGrassSpecial12120100The user gains the Rampaging status.
Power WhipGrassPhysical1212085
Seed BombGrassPhysical1680100
Sleep PowderGrassStatus16--75Puts the target to sleep.
Solar BeamGrassSpecial12120100The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Solar BladeGrassPhysical12125100The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spicy ExtractGrassStatus16----Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
Spiky ShieldGrassStatus8----The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
SporeGrassStatus16--100Puts the target to sleep.
Strength SapGrassStatus12--100Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
Stun SporeGrassStatus20--75Paralyzes the target.
SynthesisGrassStatus8----Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Syrup BombGrassSpecial126090Gives the target the Syrupy status for 3 turns.
TrailblazeGrassPhysical2050100Boosts the user's Speed stat by 1 stage.
Trop KickGrassPhysical1685100Lowers the target's Attack stat by 1 stage.
Wood HammerGrassPhysical16120100The user takes 1/3 of the damage dealt by this move.
Worry SeedGrassStatus12--100Changes the target's Ability to Insomnia.
MoveTypeCategoryPPPowerAccuracyEffect
Aqua CutterWaterPhysical2070100This move has a 1-stage Critical-Hit Ratio Boost.
Aqua JetWaterPhysical2040100
Aqua RingWaterStatus20----The user gains the Aqua Ring status.
Aqua StepWaterPhysical1280100Boosts the user's Speed stat by 1 stage.
Aqua TailWaterPhysical129090
Chilling WaterWaterSpecial2050100Lowers the target's Attack stat by 1 stage.
CrabhammerWaterPhysical1210095This move has a 1-stage Critical-Hit Ratio Boost.
DiveWaterPhysical1280100The user gains the Submerged status on the turn this move is used then attacks on the following turn.
Flip TurnWaterPhysical2060100After attacking the user switches out of battle to be replaced by another party Pokémon.
Hydro CannonWaterSpecial815090The user gains the Recharging status on the turn after this move is used.
Hydro PumpWaterSpecial811080
Jet PunchWaterPhysical1660100
Life DewWaterStatus12----Restores 1/4 of the max HP of the user and its allies.
LiquidationWaterPhysical1285100Has a 20% chance of lowering the target's Defense stat by 1 stage.
Muddy WaterWaterSpecial129085Has a 30% chance of lowering targets' accuracy by 1 stage.
Rain DanceWaterStatus8----Summons rain for 5 turns.
Razor ShellWaterPhysical127595Has a 50% chance of lowering the target's Defense stat by 1 stage.
ScaldWaterSpecial1680100Has a 30% chance of burning the target. Cures the user and target of being frozen.
SoakWaterStatus20--100Changes the target's type to Water.
Sparkling AriaWaterSpecial1290100Cures targets of their burns.
SurfWaterSpecial1690100This move's power is doubled against targets that have the Submerged status.
Water PulseWaterSpecial2060100Has a 20% chance of confusing the target.
Water ShurikenWaterSpecial2015100The user attacks 2 to 5 times in a row.
Water SpoutWaterSpecial8150100The less HP the user has left the lower this move's power (ranging between 1 and 150).
WaterfallWaterPhysical1680100Has a 20% chance of making the target flinch.
Wave CrashWaterPhysical12120100The user takes 1/3 of the damage dealt by this move.
WhirlpoolWaterSpecial163585Gives the target the Bound status. This move's power is doubled if the target has the Submerged status.
MoveTypeCategoryPPPowerAccuracyEffect
Armor CannonFireSpecial8120100Lowers the user's Defense and Sp. Def stats by 1 stage.
Bitter BladeFirePhysical1290100The user's HP is restored by 1/2 of the damage dealt by this move.
Blast BurnFireSpecial815090The user gains the Recharging status on the turn after this move is used.
Blaze KickFirePhysical128590Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
Burn UpFireSpecial8130100The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Burning JealousyFireSpecial870100Burns targets if their stats were boosted during the turn this move is used.
EruptionFireSpecial8150100The less HP the user has left the lower this move's power (ranging between 1 and 150).
Fiery DanceFireSpecial1280100Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage.
Fire BlastFireSpecial811085Has a 10% chance of burning the target.
Fire FangFirePhysical166595Has a 10% chance of burning the target and a 10% chance of making the target flinch.
Fire LashFirePhysical1690100Lowers the target's Defense stat by 1 stage.
Fire PunchFirePhysical1675100Has a 10% chance of burning the target.
Fire SpinFireSpecial163585Gives the target the Bound status.
Flame ChargeFirePhysical2050100Boosts the user's Speed stat by 1 stage.
FlamethrowerFireSpecial1690100Has a 10% chance of burning the target.
Flare BlitzFirePhysical16120100Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Heat CrashFirePhysical12--100The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Heat WaveFireSpecial129590Has a 10% chance of burning targets.
InfernoFireSpecial810050Burns the target.
Lava PlumeFireSpecial1680100Has a 30% chance of burning targets.
Mystical FireFireSpecial1275100Lowers the target's Sp. Atk stat by 1 stage.
OverheatFireSpecial813090Lowers the user's Sp. Atk stat by 2 stages.
Raging FuryFirePhysical12120100The user gains the Rampaging status.
Sunny DayFireStatus8----Summons harsh sunlight for 5 turns.
Temper FlareFirePhysical1275100This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Torch SongFireSpecial1280100Boosts the user's Sp. Atk stat by 1 stage.
Will-O-WispFireStatus16--85Burns the target.
MoveTypeCategoryPPPowerAccuracyEffect
AssuranceDarkPhysical1260100This move's power is doubled if the target has already taken damage during the turn this move is used.
Beat UpDarkPhysical12--100The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
BiteDarkPhysical2060100Has a 30% chance of making the target flinch.
Brutal SwingDarkPhysical2060100
Ceaseless EdgeDarkPhysical166590Gives the opponent's side the Spikes status.
ComeuppanceDarkPhysical12--100The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
CrunchDarkPhysical1680100Has a 20% chance of lowering the target's Defense stat by 1 stage.
Dark PulseDarkSpecial1680100Has a 20% chance of making the target flinch.
Darkest LariatDarkPhysical1285100This move ignores the target's stat changes when dealing damage.
Fake TearsDarkStatus20--100Lowers the target's Sp. Def stat by 2 stages.
FlatterDarkStatus16--100Boosts the target's Sp. Atk stat by 1 stage and confuses it.
FlingDarkPhysical12--100This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Foul PlayDarkPhysical1695100The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
Knock OffDarkPhysical2065100This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Kowtow CleaveDarkPhysical1285--This move never misses.
Lash OutDarkPhysical875100This move's power is doubled if the user's stats were lowered during the turn this move is used.
MementoDarkStatus12--100Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Nasty PlotDarkStatus20----Boosts the user's Sp. Atk stat by 2 stages.
Night DazeDarkSpecial129095Has a 40% chance of lowering the target's accuracy by 1 stage.
Night SlashDarkPhysical2070100This move has a 1-stage Critical-Hit Ratio Boost.
Parting ShotDarkStatus20--100Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
PaybackDarkPhysical1250100This move's power is doubled if the user attacks after the target.
Power TripDarkPhysical1220100This move's power is increased by 20 for each stage that the user's stats have been boosted.
QuashDarkStatus16--100Causes the target to move last in the turn.
SnarlDarkSpecial165595Lowers targets' Sp. Atk stats by 1 stage.
Sucker PunchDarkPhysical870100This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
SwitcherooDarkStatus12--100The user and the target swap their held items.
TauntDarkStatus20--100Gives the target the Taunted status.
ThiefDarkPhysical2060100If the user is not already holding an item it steals the target's held item.
Throat ChopDarkPhysical1680100Gives the target the Throat Chopped status.
TormentDarkStatus16--100Gives the target the Unable to Repeat status.
MoveTypeCategoryPPPowerAccuracyEffect
Aura SphereFightingSpecial2080--This move never misses.
Axe KickFightingPhysical1212090Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Body PressFightingPhysical1280100The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Brick BreakFightingPhysical1675100Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulk UpFightingStatus20----Boosts the user's Attack and Defense stats by 1 stage.
Circle ThrowFightingPhysical126090If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Close CombatFightingPhysical8120100Lowers the user's Defense and Sp. Def stats by 1 stage.
CoachingFightingStatus12----Boosts allies' Attack and Defense stats by 1 stage.
CounterFightingPhysical20--100The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Cross ChopFightingPhysical810080This move has a 1-stage Critical-Hit Ratio Boost.
DetectFightingStatus8----The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Drain PunchFightingPhysical1275100The user's HP is restored by 1/2 of the damage dealt by this move.
Dynamic PunchFightingPhysical810050Confuses the target.
Final GambitFightingSpecial8--100The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
Flying PressFightingPhysical1210095The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Focus BlastFightingSpecial812070Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus PunchFightingPhysical20150100This move fails if the user has already taken damage from a move in the same turn.
Hammer ArmFightingPhysical1210090Lowers the user's Speed stat by 1 stage.
High Jump KickFightingPhysical1213090If this move misses or fails the user takes damage equal to 1/2 of its max HP.
Low KickFightingPhysical20--100The heavier the target the greater this move's power (ranging between 20 and 120).
Low SweepFightingPhysical2065100Lowers the target's Speed stat by 1 stage.
Mach PunchFightingPhysical2040100
Quick GuardFightingStatus16----The user protects itself and its allies from priority moves for the turn.
ReversalFightingPhysical16--100The less HP the user has left the greater this move's power (ranging between 20 and 200).
Sacred SwordFightingPhysical1690100This move ignores the target's stat changes when dealing damage.
Seismic TossFightingPhysical20--100Deals 50 HP of damage.
Storm ThrowFightingPhysical1260100Always a critical hit.
SuperpowerFightingPhysical8120100Lowers the user's Attack and Defense stats by 1 stage.
Triple ArrowsFightingPhysical1290100Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost.
Upper HandFightingPhysical1665100Makes the target flinch. This move fails if the target isn't about to use a priority move.
Vacuum WaveFightingSpecial2040100
MoveTypeCategoryPPPowerAccuracyEffect
Aura WheelElectricPhysical12110100Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form.
ChargeElectricStatus20----Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status.
Charge BeamElectricSpecial125090Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
DischargeElectricSpecial1680100Has a 30% chance of paralyzing targets.
Eerie ImpulseElectricStatus16--100Lowers the target's Sp. Atk stat by 2 stages.
Electric TerrainElectricStatus12----Turns the entire field into Electric Terrain for 5 turns.
ElectrifyElectricStatus20----If this move hits the target before it uses a move its move becomes Electric type for that turn.
Electro BallElectricSpecial12--100The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150).
Electro ShotElectricSpecial12130100The user gains the Charging status on the turn this move is used then attacks on the following turn. In rain the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
ElectrowebElectricSpecial165595Lowers targets' Speed stats by 1 stage.
Magnet RiseElectricStatus12----The user gains the Magnet Rise status.
Magnetic FluxElectricStatus20----If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage.
NuzzleElectricPhysical2020100Paralyzes the target.
Parabolic ChargeElectricSpecial2065100The user's HP is restored by 1/2 of the damage dealt by this move.
Rising VoltageElectricSpecial2070100This move's power is doubled if the target is under the effect of Electric Terrain.
Supercell SlamElectricPhysical1610095If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
ThunderElectricSpecial1211070Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Thunder FangElectricPhysical166595Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Thunder PunchElectricPhysical1675100Has a 10% chance of paralyzing the target.
Thunder WaveElectricStatus20--90Paralyzes the target.
ThunderboltElectricSpecial1690100Has a 10% chance of paralyzing the target.
Volt SwitchElectricSpecial2070100After attacking the user switches out of battle to be replaced by another party Pokémon.
Volt TackleElectricPhysical16120100Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Wild ChargeElectricPhysical1690100The user takes 1/4 of the damage dealt by this move.
Zap CannonElectricSpecial812050Paralyzes the target.
MoveTypeCategoryPPPowerAccuracyEffect
Aurora VeilIceStatus20----Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow.
AvalancheIcePhysical1260100This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
BlizzardIceSpecial811070Has a 10% chance of freezing targets. This move never misses in snow.
Chilly ReceptionIceStatus12----Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.
Freeze-DryIceSpecial2070100This move is also super effective against Water-type Pokémon.
Frost BreathIceSpecial126090Always a critical hit.
HazeIceStatus20----Eliminates every stat change on the entire field.
Ice BeamIceSpecial1290100Has a 10% chance of freezing the target.
Ice FangIcePhysical166595Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
Ice HammerIcePhysical1210090Lowers the user's Speed stat by 1 stage.
Ice PunchIcePhysical1675100Has a 10% chance of freezing the target.
Ice ShardIcePhysical2040100
Ice SpinnerIcePhysical1680100Removes any terrain.
Icicle CrashIcePhysical128590Has a 30% chance of making the target flinch.
Icicle SpearIcePhysical2025100The user attacks 2 to 5 times in a row.
Icy WindIceSpecial165595Lowers targets' Speed stats by 1 stage.
Mountain GaleIcePhysical1212085Has a 30% chance of making the target flinch.
Sheer ColdIceSpecial8--30Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%.
SnowscapeIceStatus8----Summons snow for 5 turns.
Triple AxelIcePhysical122090The user attacks 3 times in a row—first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses.
MoveTypeCategoryPPPowerAccuracyEffect
Bitter MaliceGhostSpecial1275100Lowers the target's Attack stat by 1 stage.
Confuse RayGhostStatus12--100Confuses the target.
CurseGhostStatus12----Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Destiny BondGhostStatus8----The user gains the Destiny Bound status. This move fails if used in succession.
HexGhostSpecial1265100This move's power is doubled if the target has a status condition.
Infernal ParadeGhostSpecial1665100Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition.
Last RespectsGhostPhysical1250100This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted.
Night ShadeGhostSpecial16--100Deals 50 HP of damage.
Phantom ForceGhostPhysical1290100The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
PoltergeistGhostPhysical811090This move fails if the target isn't holding an item.
Shadow BallGhostSpecial1680100Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Shadow ClawGhostPhysical1670100This move has a 1-stage Critical-Hit Ratio Boost.
Shadow PunchGhostPhysical2060--This move never misses.
Shadow SneakGhostPhysical2040100
Spirit ShackleGhostPhysical1290100Gives the target the Can't Escape status.
SpiteGhostStatus12--100Removes 4 PP from the move last used by the target.
Trick-or-TreatGhostStatus20--100Gives the target the Trick-or-Treating status.
MoveTypeCategoryPPPowerAccuracyEffect
Bone RushGroundPhysical123090The user attacks 2 to 5 times in a row.
BulldozeGroundPhysical2060100Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
DigGroundPhysical1280100The user gains the Underground status on the turn this move is used then attacks on the following turn.
Drill RunGroundPhysical128095This move has a 1-stage Critical-Hit Ratio Boost.
Earth PowerGroundSpecial1290100Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
EarthquakeGroundPhysical12100100This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
FissureGroundPhysical8--30Knocks out the target. The accuracy of this move is fixed at 30%.
Headlong RushGroundPhysical8120100Lowers the user's Defense and Sp. Def stats by 1 stage.
High HorsepowerGroundPhysical129595
Mud ShotGroundSpecial165595Lowers the target's Speed stat by 1 stage.
Mud-SlapGroundSpecial1220100Lowers the target's accuracy by 1 stage.
Sand TombGroundPhysical163585Gives the target the Bound status.
Scorching SandsGroundSpecial1270100Has a 30% chance of burning the target. Cures the user and target of being frozen.
SpikesGroundStatus20----Gives the opponent's side the Spikes status.
Stomping TantrumGroundPhysical1275100This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
MoveTypeCategoryPPPowerAccuracyEffect
Breaking SwipeDragonPhysical1660100Lowers targets' Attack stats by 1 stage.
Clanging ScalesDragonSpecial8110100Lowers the user's Defense stat by 1 stage.
Clangorous SoulDragonStatus8----The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
Draco MeteorDragonSpecial813090Lowers the user's Sp. Atk stat by 2 stages.
Dragon CheerDragonStatus16----Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon ClawDragonPhysical1680100
Dragon DanceDragonStatus20----Boosts the user's Attack and Speed stats by 1 stage.
Dragon DartsDragonPhysical1250100The user attacks twice in a row. If there are 2 opposing Pokémon each of them is attacked once.
Dragon PulseDragonSpecial1285100
Dragon RushDragonStatus1210075Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Dragon TailDragonPhysical126090If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Fickle BeamDragonSpecial880100This move has a 30% chance of its power being doubled.
OutrageDragonPhysical12120100The user gains the Rampaging status.
Scale ShotDragonPhysical202590The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
MoveTypeCategoryPPPowerAccuracyEffect
Bug BiteBugPhysical2060100If the target is holding a Berry the user eats that Berry and gains its effect.
Bug BuzzBugSpecial1290100Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Fell StingerBugPhysical2050100Boosts the user's Attack stat by 3 stages if this move knocks out the target.
First ImpressionBugPhysical12100100This move fails unless it is the first move used by the user after it enters a battle.
InfestationBugSpecial2020100Gives the target the Bound status.
Leech LifeBugPhysical1280100The user's HP is restored by 1/2 of the damage dealt by this move.
LungeBugPhysical1680100Lowers the target's Attack stat by 1 stage.
MegahornBugPhysical1212085
Pin MissileBugPhysical202595The user attacks 2 to 5 times in a row.
Pollen PuffBugSpecial1690100When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
PounceBugPhysical2050100Lowers the target's Speed stat by 1 stage.
Quiver DanceBugStatus20----Boosts the user's Sp. Atk Sp. Def and Speed stats by 1 stage.
Rage PowderBugStatus20----The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Skitter SmackBugPhysical127090Lowers the target's Sp. Atk stat by 1 stage.
Sticky WebBugStatus20----Gives the opponent's side the Sticky Web status.
String ShotBugStatus20--95Lowers targets' Speed stats by 2 stages.
Struggle BugBugSpecial2050100Lowers targets' Sp. Atk stats by 1 stage.
U-turnBugPhysical2070100After attacking the user switches out of battle to be replaced by another party Pokémon.
X-ScissorBugPhysical1680100
MoveTypeCategoryPPPowerAccuracyEffect
Bullet PunchSteelPhysical2040100
Flash CannonSteelSpecial1280100Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Gigaton HammerSteelPhysical8160100This move can't be used twice in a row.
Gyro BallSteelPhysical8--100The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Hard PressSteelPhysical12--100The more HP the target has left the greater this move's power (ranging between 1 and 100).
Heavy SlamSteelPhysical12--100The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Iron DefenseSteelStatus16----Boosts the user's Defense stat by 2 stages.
Iron HeadSteelPhysical1680100Has a 20% chance of making the target flinch.
Iron TailSteelPhysical1610075Has a 30% chance of lowering the target's Defense stat by 1 stage.
King's ShieldSteelStatus8----The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Metal BurstSteelStatus12--100The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
Metal SoundSteelStatus20--85Lowers the target's Sp. Def stat by 2 stages.
Meteor MashSteelPhysical129090Has a 20% chance of boosting the user's Attack stat by 1 stage.
ShelterSteelStatus12----Boosts the user's Defense stat by 2 stages.
Smart StrikeSteelPhysical1270--This move never misses.
Snap TrapSteelPhysical1635100Gives the target the Bound status.
Steel BeamSteelSpecial814095After attacking the user takes damage equal to 1/2 of its max HP.
Steel RollerSteelPhysical8130100Removes any terrain. This move fails if there is no terrain on the field.
Steel WingSteelPhysical207090Has a 10% chance of boosting the user's Defense stat by 1 stage.

4. Available Items

Each Pokémon can hold a single item in battle, and no two Pokémon on the same team can hold the same item. As the most prevalent power-boosting items aren’t available in Champions at this time, Type-boosting items like Black Belt or Sharp Beak may be used in their place.

Items can be bought by spending Victory Points in Pokémon Champions.

Items can be bought by spending Victory Points in Pokémon Champions.

ItemCategoryEffectVP Cost
Black BeltHold ItemBoosts the power of the holder's Fighting-type moves by 20%.700
Black GlassesHold ItemBoosts the power of the holder's Dark-type moves by 20%.700
Bright PowderHold ItemLowers the accuracy of moves used by opponents against the holder by 10%.--
CharcoalHold ItemBoosts the power of the holder's Fire-type moves by 20%.700
Choice ScarfHold ItemBoosts the holder's Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but the one until it switches out of battle.--
Dragon FangHold ItemBoosts the power of the holder's Dragon-type moves by 20%.700
Fairy FeatherHold ItemBoosts the power of the holder's Fairy-type moves by 20%.700
Focus BandHold ItemIf the holder takes damage from a move that would knock it out, there's a 10% chance the holder will endure the hit with 1 HP.--
Focus SashHold ItemIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.--
Hard StoneHold ItemBoosts the power of the holder's Rock-type moves by 20%.700
King's RockHold ItemWhen the holder deals damage with its moves, there is a 10% chance that targets will flinch.--
LeftoversHold ItemRestores 1/16 of the holder's max HP at the end of every turn.--
Light BallHold ItemWhen held by a Pikachu, doubles the holder's Attack and Sp. Atk.1000
MagnetHold ItemAn item to be held by a Pokémon. It's a powerful magnet that boosts the power of the holder's Electric-type moves.700
Mental HerbHold ItemCures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.1000
Metal CoatHold ItemBoosts the power of the holder's Steel-type moves by 20%.700
Miracle SeedHold ItemBoosts the power of the holder's Grass-type moves by 20%.700
Mystic WaterHold ItemBoosts the power of the holder's Water-type moves by 20%.700
Never-Melt IceHold ItemBoosts the power of the holder's Ice-type moves by 20%.700
Poison BarbHold ItemBoosts the power of the holder's Poison-type moves by 20%.700
Quick ClawHold ItemGives the holder's moves a 20% chance of going first among moves of the same priority.--
Scope LensHold ItemGives the holder a 1-stage Critical-Hit Ratio Boost.1000
Sharp BeakHold ItemBoosts the power of the holder's Flying-type moves by 20%.700
Shell BellHold ItemWhen the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.700
Silk ScarfHold ItemBoosts the power of the holder's Normal-type moves by 20%.700
Silver PowderHold ItemBoosts the power of the holder's Bug-type moves by 20%.700
Soft SandHold ItemBoosts the power of the holder's Ground-type moves by 20%.700
Spell TagHold ItemBoosts the power of the holder's Ghost-type moves by 20%.700
Twisted SpoonHold ItemBoosts the power of the holder's Psychic-type moves by 20%.700
White HerbHold ItemRestores the holder's stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.--
ItemCategoryEffectVP Cost
masiteMega StoneA held item that allows Abomasnow to Mega Evolve.--
AbsoliteMega StoneA held item that allows Absol to Mega Evolve.2000
AerodactyliteMega StoneA held item that allows Aerodactyl to Mega Evolve.2000
AggroniteMega StoneA held item that allows Aggron to Mega Evolve.--
AlakaziteMega StoneA held item that allows Alakazam to Mega Evolve.2000
AltarianiteMega StoneA held item that allows Altaria to Mega Evolve.2000
AmpharositeMega StoneA held item that allows Ampharos to Mega Evolve.2000
AudiniteMega StoneA held item that allows Audino to Mega Evolve.2000
BanettiteMega StoneA held item that allows Banette to Mega Evolve.2000
BeedrilliteMega StoneA held item that allows Beedrill to Mega Evolve.--
BlastoisiniteMega StoneA held item that allows Blastoise to Mega Evolve.2000
CameruptiteMega StoneA held item that allows Camerupt to Mega Evolve.2000
ChandeluriteMega StoneA held item that allows Chandelure to Mega Evolve.2000
Charizardite XMega StoneA held item that allows Charizard to Mega Evolve into Mega Charizard X.2000
Charizardite YMega StoneA held item that allows Charizard to Mega Evolve into Mega Charizard Y.2000
ChesnaughtiteMega StoneA held item that allows Chestnaught to Mega Evolve.--
ChimechiteMega StoneA held item that allows Chimecho to Mega Evolve.2000
ClefabliteMega StoneA held item that allows Clefable to Mega Evolve.2000
CrabominiteMega StoneA held item that allows Crabominable to Mega Evolve.2000
DelphoxiteMega StoneA held item that allows Delphox to Mega Evolve.--
DragoniniteMega StoneA held item that allows Dragonite to Mega Evolve.2000
DrampaniteMega StoneA held item that allows Drampa to Mega Evolve.2000
EmboariteMega StoneA held item that allows Emboar to Mega Evolve.2000
ExcadriteMega StoneA held item that allows Excadrill to Mega Evolve.2000
FeraligiteMega StoneA held item that allows Feraligatr to Mega Evolve.2000
FloettiteMega StoneA held item that allows Floette to Mega Evolve.--
FroslassiteMega StoneA held item that allows Froslass to Mega Evolve.2000
GalladiteMega StoneA held item that allows Gallade to Mega Evolve.2000
GarchompiteMega StoneA held item that allows Garchomp to Mega Evolve.--
GardevoiriteMega StoneA held item that allows Gardevoir to Mega Evolve.2000
GengariteMega StoneA held item that allows Gengar to Mega Evolve.2000
GlalititeMega StoneA held item that allows Glalie to Mega Evolve.2000
GlimmoraniteMega StoneA held item that allows Glimmora to Mega Evolve.2000
GolurkiteMega StoneA held item that allows Golurk to Mega Evolve.2000
GreninjiteMega StoneA held item that allows Greninja to Mega Evolve.--
GyaradositeMega StoneA held item that allows Gyarados to Mega Evolve.--
HawluchaniteMega StoneA held item that allows Hawlucha to Mega Evolve.2000
HeracroniteMega StoneA held item that allows Heracross to Mega Evolve.--
HoundoominiteMega StoneA held item that allows Houndoom to Mega Evolve.2000
KangaskhaniteMega StoneA held item that allows Kangaskhan to Mega Evolve.2000
LopunniteMega StoneA held item that allows Lopunny to Mega Evolve.2000
LucarioniteMega StoneA held item that allows Lucario to Mega Evolve.2000
ManectiteMega StoneA held item that allows Manectric to Mega Evolve.--
MedichamiteMega StoneA held item that allows Medicham to Mega Evolve.2000
MeganiumiteMega StoneA held item that allows Meganium to Mega Evolve.2000
MeowsticiteMega StoneA held item that allows Meowstic to Mega Evolve.2000
PidgeotiteMega StoneA held item that allows Pidgeot to Mega Evolve.2000
PinsiriteMega StoneA held item that allows Pinsir to Mega Evolve.2000
SableniteMega StoneA held item that allows Sableye to Mega Evolve.2000
ScizoriteMega StoneA held item that allows Scizor to Mega Evolve.2000
ScovillainiteMega StoneA held item that allows Scovillain to Mega Evolve.2000
SharpedoniteMega StoneA held item that allows Sharpedo to Mega Evolve.2000
SkarmoriteMega StoneA held item that allows Skarmory to Mega Evolve.2000
SlowbroniteMega StoneA held item that allows Slowbro to Mega Evolve.2000
StarminiteMega StoneA held item that allows Starmie to Mega Evolve.2000
SteelixiteMega StoneA held item that allows Steelix to Mega Evolve.
TyranitariteMega StoneA held item that allows Tyranitar to Mega Evolve.2000
VenusauriteMega StoneA held item that allows Venusaur to Mega Evolve.2000
VictreebeliteMega StoneA held item that allows Victreebel to Mega Evolve.2000
ItemCategoryEffectVP Cost
Aspear BerryBerryCures being frozen. Disappears for the duration of the battle after a single use.400
Babiri BerryBerryHalves the damage taken when the holder is hit with a supereffective Steel-type move. Disappears for the duration of the battle after a single use.400
Charti BerryBerryHalves the damage taken when the holder is hit with a supereffective Rock-type move. Disappears for the duration of the battle after a single use.400
Cheri BerryBerryCures being paralyzed. Disappears for the duration of the battle after a single use.400
Chesto BerryBerryCures being sleep. Disappears for the duration of the battle after a single use.400
Chilan BerryBerryHalves the damage taken when the holder is hit with a Normal-type move. Disappears for the duration of the battle after a single use.400
Chople BerryBerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.400
Coba BerryBerryHalves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use.400
Colbur BerryBerryHalves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use.400
Haban BerryBerryHalves the damage taken when the holder is hit with a supereffective Dragon-type move. Disappears for the duration of the battle after a single use.400
Kasib BerryBerryHalves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use.400
Kebia BerryBerryHalves the damage taken when the holder is hit with a supereffective Poison-type move. Disappears for the duration of the battle after a single use.400
Leppa BerryBerryRestores 10 PP to a move when its PP is fully depleted. Disappears for the duration of the battle after a single use.400
Lum BerryBerryCures any status condition or confusion. Disappears for the duration of the battle after a single use.--
Occa BerryBerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.400
Oran BerryBerryRestores 10 HP to the holder when its HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.400
Passho BerryBerryHalves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use.400
Payapa BerryBerryHalves the damage taken when the holder is hit with a supereffective Psychic-type move. Disappears for the duration of the battle after a single use.400
Pecha BerryBerryCures being poisoned or badly poisoned. Disappears for the duration of the battle after a single use.400
Persim BerryBerryIf a Pokémon holds one of these Berries, it will be able to cure itself of confusion.400
Rawst BerryBerryCures being burned. Disappears for the duration of the battle after a single use.400
Rindo BerryBerryHalves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use.400
Roseli BerryBerryHalves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use.400
Shuca BerryBerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.400
Sitrus BerryBerryRestores 1/4 of the holder's max HP when the holder's HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.--
Tanga BerryBerryHalves the damage taken when the holder is hit with a supereffective Bug-type move. Disappears for the duration of the battle after a single use.400
Wacan BerryBerryHalves the damage taken when the holder is hit with a supereffective Electric-type move. Disappears for the duration of the battle after a single use.400
Yache BerryBerryHalves the damage taken when the holder is hit with a supereffective Ice-type move. Disappears for the duration of the battle after a single use.400

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Pokémon Champions