While Pokémon Champions is certainly playable without transferring Pokémon, it is designed to utilize your prized Pokémon from any game made for the Nintendo Switch. Eternal Flower Floette, in particular, must be transferred from Pokémon Legends: Z-A, and can’t be acquired any other way.
1. Use Pokémon HOME
Pokémon can’t be transferred directly into Champions. To move them over, you first need to deposit them in Pokémon HOME, then transfer them from HOME into Champions.
HOME can connect to the following Pokémon titles:
- Let’s Go, Pikachu & Eevee
- Sword & Shield
- Brilliant Diamond & Shining Pearl
- Legends: Arceus
- Scarlet & Violet
- Legends: Z-A
Here’s how to transfer your Pokémon to Champions:
- Download HOME ver. 4.0+ on your Switch/Switch 2:
- Select ‘Nintendo eShop’ from your console’s menu.
- Search for ‘Pokémon HOME’ and select it.
- Select ‘Free Download’.
Note: The premium plan is not necessary.
- Link Champions:
- Finish each tutorial in Champions.
- Log in to HOME.
- Select the ‘Pokémon Champions’ icon.
- Connect HOME to the desired game:
- Select the ‘Pokémon/Number deposited:’ icon.
- Select the game you want to transfer Pokémon from.
- Transfer Pokémon:
- Move your desired Pokémon to the Basic/Premium Box.
- Send desired Pokémon:
- From HOME’s main menu, select ‘Pokémon Champions’.
- Select each Pokémon in the box.
Note: Pokémon sent to Champions can’t be sent to another game, released, or marked until it’s returned to HOME.
- Collect your Pokémon:
- Log on to Champions.
- Select ‘Recruit’.
- Select ‘Collect from Pokémon HOME’.
Note: The icon should have a red exclamation point if you’ve followed these steps correctly.
Here’s how to return your Pokémon to HOME:
- In the Ranch, select ‘Send Back to Pokémon HOME’.
- Select desired Pokémon.
Note: All changes made through Champions won’t carry over to HOME, though those Pokémon retain the changes if transferred to Champions again.
2. Save Your Victory Points For Items
Only Pokémon that are available in Champions can be sent to it. Note that each Pokémon’s Individual Values (IVs) and Power Points (PP) are set. Breeding, Bottle Caps, and PP Ups/PP Maxes are unnecessary.
Each Pokémon’s Level is set to 50, so leveling may not be necessary, depending on the species. Items can’t be transferred to Champions, so spend your VP on them.
How to Save VP (Victory Points) in Champions
Follow these steps in a compatible Pokémon game (except Let’s Go).
- Maximize Effort Values (EVs): Use Vitamins to raise EVs (up to 26 per stat) toward a 510 total — saves up to 330 VP. Doesn’t apply to Legends: Arceus.
- Use Mints: Set desired Nature with a Mint — saves 500 VP.
- Set Ability: Use Ability Capsule/Patch — saves 500 VP. Doesn’t apply to Legends games.
- Teach Moves: Use TMs/TRs/Move Tutor/HOME — saves ~250 VP per move.
| Game | Vitamins | Mints | Ability Capsules | Ability Patches |
|---|---|---|---|---|
| Pokémon Sword & Shield | Wyndon Poké Mart (₽10,000) | Battle Tower (50 BP) | Battle Tower (50 BP) | Max Lair (Dynite Ore trader from DLC) |
| Pokémon Brilliant Diamond & Shining Pearl | Veilstone Department Store (₽9,800) | Battle Park (50 BP) | Battle Park (50 BP) | Battle Park (200 BP) |
| Pokémon Legends: Arceus | x | Jubilife Village (₽10,000, Mint Harvest) | x | x |
| Pokémon Scarlet & Violet | Chansey Supply (₽10,000, after earning 3 Badges) | Chansey Supply (₽20,000, after earning 6 Badges) | Chansey Supply (after completing the main storyline) | Tera Raids (6 and 7 Stars) |
| Pokémon Legends: Z-A | Pokémon Center ((₽5,000, after reaching Rank C) | Vert Sector 6 (₽20,000, for Speed-boosting Mints) Rouge Sector 1 ((₽20,000, for all other Mints) | x | x |
3. Available Moves
Many moves are unavailable in Champions, so a Pokémon’s moveset may need to be changed accordingly. If a move is missing from the table below, it’s not available in Champions at this time. Note that future patches may add additional moves.
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Accelerock | Rock | Physical | 20 | 40 | 100 | |
| Ancient Power | Rock | Special | 8 | 60 | 100 | Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. |
| Head Smash | Rock | Physical | 8 | 150 | 80 | The user takes 1/2 of the damage dealt by this move. |
| Meteor Beam | Rock | Special | 12 | 120 | 90 | The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
| Power Gem | Rock | Special | 20 | 80 | 100 | |
| Rock Blast | Rock | Physical | 12 | 25 | 90 | The user attacks 2 to 5 times in a row. |
| Rock Polish | Rock | Status | 20 | -- | -- | Boosts the user's Speed stat by 2 stages. |
| Rock Slide | Rock | Physical | 12 | 75 | 90 | Has a 30% chance of making targets flinch. |
| Rock Tomb | Rock | Physical | 16 | 60 | 95 | Lowers the target's Speed stat by 1 stage. |
| Rock Wrecker | Rock | Physical | 8 | 150 | 90 | The user gains the Recharging status on the turn after this move is used. |
| Salt Cure | Rock | Physical | 16 | 40 | 100 | Gives the target the Salt Cured status. |
| Sandstorm | Rock | Status | 8 | -- | -- | Summons a sandstorm for 5 turns. |
| Smack Down | Rock | Physical | 16 | 50 | 100 | If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. |
| Stealth Rock | Rock | Status | 20 | -- | -- | Gives the opponent's side the Stealth Rock status. |
| Stone Axe | Rock | Physical | 16 | 65 | 90 | Gives the opponent's side the Stealth Rock status. |
| Stone Edge | Rock | Physical | 8 | 100 | 80 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Wide Guard | Rock | Status | 12 | -- | -- | During the turn this move is used the user protects its side from moves that target all allies. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Acid Armor | Poison | Status | 20 | -- | -- | Boosts the user's Defense stat by 2 stages. |
| Acid Spray | Poison | Special | 20 | 40 | 100 | Lowers the target's Sp. Def stat by 2 stages. |
| Baneful Bunker | Poison | Status | 8 | -- | -- | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Belch | Poison | Special | 12 | 120 | 90 | This move fails unless the user has eaten a Berry during the battle. |
| Clear Smog | Poison | Special | 16 | 50 | -- | Removes all stat changes from the target. This move never misses. |
| Coil | Poison | Status | 20 | -- | -- | Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage. |
| Corrosive Gas | Poison | Status | 20 | -- | 100 | Causes all other Pokémon on the field to lose their held items. |
| Cross Poison | Poison | Physical | 20 | 70 | 100 | Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Dire Claw | Poison | Physical | 16 | 80 | 100 | Has a 30% chance of leaving the target poisoned paralyzed or asleep. |
| Gastro Acid | Poison | Status | 12 | -- | 100 | Gives the target the No Ability status. |
| Gunk Shot | Poison | Physical | 8 | 120 | 80 | Has a 30% chance of poisoning the target. |
| Mortal Spin | Poison | Physical | 16 | 30 | 100 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Poisons targets. |
| Poison Fang | Poison | Physical | 16 | 50 | 100 | Has a 50% chance of badly poisoning the target. |
| Poison Jab | Poison | Physical | 20 | 80 | 100 | Has a 30% chance of poisoning the target. |
| Poison Powder | Poison | Status | 20 | -- | 75 | Poisons the target. |
| Shell Side Arm | Poison | Special | 12 | 90 | 100 | Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage. |
| Sludge Bomb | Poison | Special | 12 | 90 | 100 | Has a 30% chance of poisoning the target. |
| Sludge Wave | Poison | Special | 12 | 95 | 100 | Has a 10% chance of poisoning targets. |
| Toxic | Poison | Status | 12 | -- | 90 | Badly poisons the target. If the user is a Poison type this move will never miss. |
| Toxic Spikes | Poison | Status | 20 | -- | -- | Gives the opponent's side the Toxic Spikes status. |
| Toxic Thread | Poison | Status | 20 | -- | 100 | Lowers the target's Speed stat by 2 stages and poisons it. |
| Venoshock | Poison | Special | 12 | 65 | 100 | This move's power is doubled if the target is poisoned or badly poisoned. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Acrobatics | Flying | Physical | 16 | 55 | 100 | This move's power is doubled if the user isn't holding an item. |
| Aerial Ace | Flying | Physical | 20 | 60 | -- | This move never misses. |
| Air Cutter | Flying | Special | 20 | 60 | 95 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Air Slash | Flying | Special | 16 | 75 | 95 | Has a 30% chance of making the target flinch. |
| Beak Blast | Flying | Physical | 8 | 120 | 100 | If the user is hit by a contact move before it uses this move the attacker will be burned. |
| Bounce | Flying | Physical | 8 | 85 | 85 | The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. |
| Brave Bird | Flying | Physical | 16 | 120 | 100 | The user takes 1/3 of the damage dealt by this move. |
| Defog | Flying | Status | 16 | -- | -- | Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. |
| Drill Peck | Flying | Physical | 20 | 80 | 100 | |
| Dual Wingbeat | Flying | Physical | 12 | 40 | 90 | The user attacks twice in a row. |
| Feather Dance | Flying | Status | 16 | -- | 100 | Lowers the target's Attack stat by 2 stages. |
| Fly | Flying | Physical | 16 | 90 | 95 | The user gains the Sky-High status on the turn this move is used then attacks on the following turn. |
| Hurricane | Flying | Special | 12 | 110 | 70 | Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Pluck | Flying | Physical | 20 | 60 | 100 | If the target is holding a Berry the user eats that Berry and gains its effect. |
| Roost | Flying | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. |
| Sky Attack | Flying | Physical | 8 | 140 | 90 | The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost. |
| Tailwind | Flying | Status | 16 | -- | -- | Gives the user's side the Tailwind status for 4 turns. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Acupressure | Normal | Status | 20 | -- | -- | Boosts the Attack Defense Sp. Atk Sp. Def Speed accuracy or evasiveness of the user or an ally by 2 stages. |
| After You | Normal | Status | 16 | -- | -- | Makes the target move immediately after the user. |
| Attract | Normal | Status | 16 | -- | 100 | Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Baton Pass | Normal | Status | 20 | -- | -- | The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Belly Drum | Normal | Status | 12 | -- | -- | The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn't have enough remaining HP. |
| Bind | Normal | Physical | 20 | 15 | 85 | Gives the target the Bound status. |
| Block | Normal | Status | 8 | -- | -- | Gives the target the Can't Escape status. |
| Body Slam | Normal | Physical | 16 | 85 | 100 | Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Boomburst | Normal | Special | 12 | 140 | 100 | |
| Copycat | Normal | Status | 20 | -- | -- | The user mimics the move that was last used. This move fails if no other move has been used yet. |
| Covet | Normal | Physical | 20 | 60 | 100 | If the user is not already holding an item it steals the target's held item. |
| Crush Claw | Normal | Physical | 12 | 75 | 95 | Has a 50% chance of lowering the target's Defense stat by 1 stage. |
| Disable | Normal | Status | 20 | -- | 100 | Gives the target the Move Disabled status for 4 turns. |
| Double Hit | Normal | Physical | 12 | 35 | 90 | The user attacks twice in a row. |
| Double Team | Normal | Status | 16 | -- | -- | Boosts the user's evasiveness by 1 stage. |
| Double-Edge | Normal | Physical | 16 | 120 | 100 | The user takes 1/3 of the damage dealt by this move. |
| Encore | Normal | Status | 8 | -- | 100 | Gives the target the Encore status. |
| Endeavor | Normal | Physical | 8 | -- | 100 | Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure | Normal | Status | 12 | -- | -- | During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Entrainment | Normal | Status | 16 | -- | 100 | Changes the target's Ability to be the same as the user's. |
| Explosion | Normal | Physical | 8 | 250 | 100 | The user faints upon using this move. |
| Extreme Speed | Normal | Physical | 8 | 80 | 100 | |
| Facade | Normal | Physical | 20 | 70 | 100 | This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Out | Normal | Physical | 12 | 40 | 100 | Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Feint | Normal | Physical | 12 | 30 | 100 | This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Flail | Normal | Physical | 16 | -- | 100 | The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Focus Energy | Normal | Status | 20 | -- | -- | The user gains a 2-stage Critical-Hit Ratio Boost. |
| Follow Me | Normal | Status | 20 | -- | -- | The user redirects opponents' moves toward itself. This effect works only on single-target moves. |
| Giga Impact | Normal | Physical | 8 | 150 | 90 | The user gains the Recharging status on the turn after this move is used. |
| Glare | Normal | Status | 20 | -- | 100 | Paralyzes the target. |
| Guillotine | Normal | Physical | 8 | -- | 30 | Knocks out the target. The accuracy of this move is fixed at 30%. |
| Heal Bell | Normal | Status | 8 | -- | -- | The user cures the status conditions of all the Pokémon in its party including itself as well as its allies. |
| Helping Hand | Normal | Status | 20 | -- | -- | Boosts the power of an ally's move by 50% during the turn this move is used. |
| Horn Drill | Normal | Physical | 8 | -- | 30 | Knocks out the target. The accuracy of this move is fixed at 30%. |
| Howl | Normal | Status | 20 | -- | -- | Boosts the Attack stats of the user and its allies by 1 stage. |
| Hyper Beam | Normal | Special | 8 | 150 | 90 | The user gains the Recharging status on the turn after this move is used. |
| Hyper Voice | Normal | Special | 12 | 90 | 100 | |
| Last Resort | Normal | Physical | 8 | 140 | 100 | This move fails unless the user has already used all the other moves it knows. |
| Lock-On | Normal | Status | 8 | -- | -- | The user gains the Locked On status. |
| Mean Look | Normal | Status | 8 | -- | -- | Gives the target the Can't Escape status. |
| Mega Kick | Normal | Physical | 8 | 120 | 75 | |
| Milk Drink | Normal | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. |
| Minimize | Normal | Status | 12 | -- | -- | Boosts the user's evasiveness by 2 stages. The user gains the Minimized status. |
| Morning Sun | Normal | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. |
| Noble Roar | Normal | Status | 20 | -- | 100 | Lowers the target's Attack and Sp. Atk stats by 1 stage. |
| Pain Split | Normal | Status | 20 | -- | -- | The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. |
| Perish Song | Normal | Status | 8 | -- | -- | Gives all Pokémon on the field the Perishing status. |
| Population Bomb | Normal | Physical | 12 | 20 | 90 | The user attacks 1 to 10 times in a row. The attack ends if the user misses. |
| Power Shift | Normal | Status | 12 | -- | -- | The user gains the Atk/Def Swapped status. |
| Protect | Normal | Status | 8 | -- | -- | The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psych Up | Normal | Status | 12 | -- | -- | The user copies the target's stat changes. |
| Quick Attack | Normal | Physical | 20 | 40 | 100 | |
| Raging Bull | Normal | Physical | 12 | 90 | 100 | Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. This move's type depends on the user's form. |
| Rapid Spin | Normal | Physical | 20 | 50 | 100 | Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage. |
| Recover | Normal | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. |
| Recycle | Normal | Status | 12 | -- | -- | Regenerates the last held item that the user consumed. The user then holds this item once more. |
| Reflect Type | Normal | Status | 16 | -- | -- | The user becomes the same type or types as the target. |
| Roar | Normal | Status | 20 | -- | -- | If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Round | Normal | Special | 16 | 60 | 100 | If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Safeguard | Normal | Status | 20 | -- | -- | Gives the user's side the Safeguard status for 5 turns. |
| Scary Face | Normal | Status | 12 | -- | 100 | Lowers the target's Speed stat by 2 stages. |
| Screech | Normal | Status | 20 | -- | 85 | Lowers the target's Defense stat by 2 stages. |
| Self-Destruct | Normal | Physical | 8 | 200 | 100 | The user faints upon using this move. |
| Shed Tail | Normal | Status | 12 | -- | -- | The user loses 1/2 of its max HP to create a substitute then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Shell Smash | Normal | Status | 16 | -- | -- | Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages. |
| Simple Beam | Normal | Status | 16 | -- | 100 | Changes the target's Ability to Simple. |
| Sing | Normal | Status | 16 | -- | 55 | Puts the target to sleep. |
| Slack Off | Normal | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. |
| Sleep Talk | Normal | Status | 12 | -- | -- | Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore | Normal | Special | 16 | 50 | 100 | Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Soft-Boiled | Normal | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. |
| Spit Up | Normal | Special | 12 | -- | 100 | The higher the user's Stockpiling level the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status. |
| Stockpile | Normal | Status | 20 | -- | -- | Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times. |
| Stuff Cheeks | Normal | Status | 12 | -- | -- | The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry. |
| Substitute | Normal | Status | 12 | -- | -- | The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Super Fang | Normal | Physical | 12 | -- | 90 | Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. |
| Swagger | Normal | Status | 16 | -- | 85 | Boosts the target's Attack stat by 2 stages and confuses it. |
| Swallow | Normal | Status | 12 | -- | -- | The higher the user's Stockpiling level the more HP the user restores. Level 1 1/4 of the user's max HP is restored. Level 2 1/2 of the user's max HP is restored. Level 3 The user's HP is fully restored. This move fails unless the user has the Stockpiling status. |
| Sweet Scent | Normal | Status | 20 | -- | 100 | Lowers targets' evasiveness by 2 stages. |
| Swords Dance | Normal | Status | 20 | -- | -- | Boosts the user's Attack stat by 2 stages. |
| Tail Slap | Normal | Physical | 12 | 25 | 85 | The user attacks 2 to 5 times in a row. |
| Tearful Look | Normal | Status | 20 | -- | -- | Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect. |
| Teatime | Normal | Status | 12 | -- | -- | Causes all Pokémon on the field to eat their held Berries. |
| Teeter Dance | Normal | Status | 20 | -- | 100 | Confuses all other Pokémon on the field. |
| Terrain Pulse | Normal | Special | 12 | 50 | 100 | This move's power is doubled if the user is under the effect of a terrain. This move's type depends on the terrain. |
| Thrash | Normal | Physical | 12 | 120 | 100 | The user gains the Rampaging status. |
| Tickle | Normal | Status | 20 | -- | 100 | Lowers the target's Attack and Defense stats by 1 stage. |
| Tidy Up | Normal | Status | 12 | -- | -- | Removes the Sticky Web Stealth Rock Substitute Spikes and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage. |
| Transform | Normal | Status | 12 | -- | -- | The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP. |
| Tri Attack | Normal | Special | 12 | 80 | 100 | Has a 20% chance of leaving the target burned frozen or paralyzed. |
| Uproar | Normal | Special | 12 | 90 | 100 | The user gains the Uproar status. |
| Weather Ball | Normal | Special | 12 | 50 | 100 | When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. |
| Whirlwind | Normal | Status | 20 | -- | -- | If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Wish | Normal | Status | 12 | -- | -- | Gives the user's spot the Wish status. |
| Wrap | Normal | Physical | 20 | 15 | 90 | Gives the target the Bound status. |
| Yawn | Normal | Status | 12 | -- | -- | Makes the target drowsy. This move never misses. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Agility | Psychic | Status | 20 | -- | -- | Boosts the user's Speed stat by 2 stages. |
| Ally Switch | Psychic | Status | 16 | -- | -- | The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Amnesia | Psychic | Status | 20 | -- | -- | Boosts the user's Sp. Def stat by 2 stages. |
| Calm Mind | Psychic | Status | 20 | -- | -- | Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Cosmic Power | Psychic | Status | 20 | -- | -- | Boosts the user's Defense and Sp. Def stats by 1 stage. |
| Eerie Spell | Psychic | Special | 8 | 80 | 100 | Removes 3 PP from the move last used by the target. |
| Expanding Force | Psychic | Special | 12 | 80 | 100 | If the user is under the effect of Psychic Terrain this move's power is boosted by 50% and its range extends to all opponents. |
| Extrasensory | Psychic | Special | 20 | 80 | 100 | Has a 10% chance of making the target flinch. |
| Future Sight | Psychic | Special | 12 | 120 | 100 | Gives the target's spot the Future Attack status. |
| Gravity | Psychic | Status | 8 | -- | -- | Gives the entire field the Gravity status for 5 turns. |
| Guard Split | Psychic | Status | 12 | -- | -- | The user adds its Defense stat to the target's Defense stat then splits the total in half for them to share. It does the same with each of their Sp. Def stats. |
| Guard Swap | Psychic | Status | 12 | -- | -- | The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats. |
| Heal Pulse | Psychic | Status | 12 | -- | -- | Restores 1/2 of the target's max HP. |
| Healing Wish | Psychic | Status | 12 | -- | -- | The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured. |
| Hypnosis | Psychic | Status | 20 | -- | 60 | Puts the target to sleep. |
| Imprison | Psychic | Status | 12 | -- | -- | The user gains the Sealing Off status. |
| Instruct | Psychic | Status | 16 | -- | -- | The user makes the target reuse the last move it used. |
| Light Screen | Psychic | Status | 20 | -- | -- | Gives the user's side the Light Screen status for 5 turns. |
| Lumina Crash | Psychic | Special | 12 | 80 | 100 | Lowers the target's Sp. Def stat by 2 stages. |
| Magic Powder | Psychic | Status | 20 | -- | 100 | Changes the target's type to Psychic. |
| Magic Room | Psychic | Status | 12 | -- | -- | Gives the entire field the Magic Room status for 5 turns. |
| Mirror Coat | Psychic | Special | 20 | -- | 100 | The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. |
| Power Split | Psychic | Status | 12 | -- | -- | The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats. |
| Power Swap | Psychic | Status | 12 | -- | -- | The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats. |
| Power Trick | Psychic | Status | 12 | -- | -- | The user gains the Atk/Def Swapped status. |
| Psychic | Psychic | Special | 12 | 90 | 100 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Psychic Fangs | Psychic | Physical | 12 | 85 | 100 | Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Psychic Noise | Psychic | Special | 12 | 75 | 100 | Gives the target the Healing Prevented status for 2 turns. |
| Psychic Terrain | Psychic | Status | 12 | -- | -- | Turns the entire field into Psychic Terrain for 5 turns. |
| Psycho Cut | Psychic | Physical | 20 | 70 | 100 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Psyshield Bash | Psychic | Physical | 12 | 90 | 90 | Boosts the user's Defense stat by 1 stage. |
| Psyshock | Psychic | Special | 12 | 80 | 100 | This is a special move but the damage it deals is calculated using the target's Defense stat. |
| Reflect | Psychic | Status | 20 | -- | -- | Gives the user's side the Reflect status for 5 turns. |
| Rest | Psychic | Status | 8 | -- | -- | Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Role Play | Psychic | Status | 12 | -- | -- | Changes the user's Ability to be the same as the target's. |
| Skill Swap | Psychic | Status | 12 | -- | -- | The user and the target swap their Abilities. |
| Speed Swap | Psychic | Status | 12 | -- | -- | The user and the target swap their Speed stats. |
| Stored Power | Psychic | Special | 12 | 20 | 100 | This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Trick | Psychic | Status | 12 | -- | 100 | The user and the target swap their held items. |
| Trick Room | Psychic | Status | 8 | -- | -- | Gives the entire field the Trick Room status for 5 turns. |
| Twin Beam | Psychic | Special | 12 | 40 | 100 | The user attacks twice in a row. |
| Wonder Room | Psychic | Status | 12 | -- | -- | Gives the entire field the Wonder Room status for 5 turns. |
| Zen Headbutt | Psychic | Physical | 16 | 80 | 90 | Has a 20% chance of making the target flinch. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Alluring Voice | Fairy | Special | 12 | 80 | 100 | Confuses the target if its stats were boosted during the turn this move is used. |
| Aromatic Mist | Fairy | Status | 20 | -- | -- | Boosts an ally's Sp. Def stat by 1 stage. |
| Baby-Doll Eyes | Fairy | Status | 20 | -- | 100 | Lowers the target's Attack stat by 1 stage. |
| Charm | Fairy | Status | 20 | -- | 100 | Lowers the target's Attack stat by 2 stages. |
| Dazzling Gleam | Fairy | Special | 12 | 80 | 100 | |
| Decorate | Fairy | Status | 16 | -- | -- | Boosts the target's Attack and Sp. Atk stats by 2 stages. |
| Draining Kiss | Fairy | Special | 12 | 50 | 100 | The user's HP is restored by 3/4 of the damage dealt by this move. |
| Fairy Lock | Fairy | Status | 12 | -- | -- | Gives all Pokémon on the field the Fairy Locked status. |
| Light of Ruin | Fairy | Special | 8 | 140 | 90 | The user takes 1/2 of the damage dealt by this move. |
| Misty Explosion | Fairy | Special | 8 | 100 | 100 | If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move. |
| Misty Terrain | Fairy | Status | 12 | -- | -- | Turns the entire field into Misty Terrain for 5 turns. |
| Moonblast | Fairy | Special | 16 | 95 | 100 | Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. |
| Moonlight | Fairy | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. |
| Play Rough | Fairy | Physical | 12 | 90 | 90 | Has a 10% chance of lowering the target's Attack stat by 1 stage. |
| Sweet Kiss | Fairy | Status | 12 | -- | 75 | Confuses the target. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Apple Acid | Grass | Special | 12 | 90 | 100 | Lowers the target's Sp. Def stat by 1 stage. |
| Bullet Seed | Grass | Physical | 20 | 25 | 100 | The user attacks 2 to 5 times in a row. |
| Cotton Guard | Grass | Status | 12 | -- | -- | Boosts the user's Defense stat by 3 stages. |
| Cotton Spore | Grass | Status | 20 | -- | 100 | Lowers targets' Speed stats by 2 stages. |
| Energy Ball | Grass | Special | 12 | 90 | 100 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Flower Trick | Grass | Physical | 12 | 70 | -- | This move never misses and is always a critical hit. |
| Forest's Curse | Grass | Status | 20 | -- | 100 | Gives the target the Forest Cursed status. |
| Frenzy Plant | Grass | Special | 8 | 150 | 90 | The user gains the Recharging status on the turn after this move is used. |
| Giga Drain | Grass | Special | 12 | 75 | 100 | The user's HP is restored by 1/2 of the damage dealt by this move. |
| Grass Knot | Grass | Special | 20 | -- | 100 | The heavier the target the greater this move's power (ranging between 20 and 120). |
| Grassy Glide | Grass | Physical | 20 | 55 | 100 | If the user is under the effect of Grassy Terrain this move's priority becomes +1. |
| Grassy Terrain | Grass | Status | 12 | -- | -- | Turns the entire field into Grassy Terrain for 5 turns. |
| Grav Apple | Grass | Physical | 12 | 90 | 100 | Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active. |
| Growth | Grass | Status | 20 | -- | -- | Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight these stats will be boosted by 2 stages instead. |
| Horn Leech | Grass | Physical | 12 | 75 | 100 | The user's HP is restored by 1/2 of the damage dealt by this move. |
| Ingrain | Grass | Status | 20 | -- | -- | The user gains the Ingrained status. |
| Leaf Blade | Grass | Physical | 16 | 90 | 100 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Leaf Storm | Grass | Special | 8 | 130 | 90 | Lowers the user's Sp. Atk stat by 2 stages. |
| Leech Seed | Grass | Status | 12 | -- | 90 | Gives the target the Leech Seeded status. |
| Matcha Gotcha | Grass | Special | 16 | 80 | 90 | Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move. |
| Petal Blizzard | Grass | Physical | 16 | 90 | 100 | |
| Petal Dance | Grass | Special | 12 | 120 | 100 | The user gains the Rampaging status. |
| Power Whip | Grass | Physical | 12 | 120 | 85 | |
| Seed Bomb | Grass | Physical | 16 | 80 | 100 | |
| Sleep Powder | Grass | Status | 16 | -- | 75 | Puts the target to sleep. |
| Solar Beam | Grass | Special | 12 | 120 | 100 | The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Solar Blade | Grass | Physical | 12 | 125 | 100 | The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Spicy Extract | Grass | Status | 16 | -- | -- | Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages. |
| Spiky Shield | Grass | Status | 8 | -- | -- | The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Spore | Grass | Status | 16 | -- | 100 | Puts the target to sleep. |
| Strength Sap | Grass | Status | 12 | -- | 100 | Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage. |
| Stun Spore | Grass | Status | 20 | -- | 75 | Paralyzes the target. |
| Synthesis | Grass | Status | 8 | -- | -- | Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. |
| Syrup Bomb | Grass | Special | 12 | 60 | 90 | Gives the target the Syrupy status for 3 turns. |
| Trailblaze | Grass | Physical | 20 | 50 | 100 | Boosts the user's Speed stat by 1 stage. |
| Trop Kick | Grass | Physical | 16 | 85 | 100 | Lowers the target's Attack stat by 1 stage. |
| Wood Hammer | Grass | Physical | 16 | 120 | 100 | The user takes 1/3 of the damage dealt by this move. |
| Worry Seed | Grass | Status | 12 | -- | 100 | Changes the target's Ability to Insomnia. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Aqua Cutter | Water | Physical | 20 | 70 | 100 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Aqua Jet | Water | Physical | 20 | 40 | 100 | |
| Aqua Ring | Water | Status | 20 | -- | -- | The user gains the Aqua Ring status. |
| Aqua Step | Water | Physical | 12 | 80 | 100 | Boosts the user's Speed stat by 1 stage. |
| Aqua Tail | Water | Physical | 12 | 90 | 90 | |
| Chilling Water | Water | Special | 20 | 50 | 100 | Lowers the target's Attack stat by 1 stage. |
| Crabhammer | Water | Physical | 12 | 100 | 95 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Dive | Water | Physical | 12 | 80 | 100 | The user gains the Submerged status on the turn this move is used then attacks on the following turn. |
| Flip Turn | Water | Physical | 20 | 60 | 100 | After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Hydro Cannon | Water | Special | 8 | 150 | 90 | The user gains the Recharging status on the turn after this move is used. |
| Hydro Pump | Water | Special | 8 | 110 | 80 | |
| Jet Punch | Water | Physical | 16 | 60 | 100 | |
| Life Dew | Water | Status | 12 | -- | -- | Restores 1/4 of the max HP of the user and its allies. |
| Liquidation | Water | Physical | 12 | 85 | 100 | Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Muddy Water | Water | Special | 12 | 90 | 85 | Has a 30% chance of lowering targets' accuracy by 1 stage. |
| Rain Dance | Water | Status | 8 | -- | -- | Summons rain for 5 turns. |
| Razor Shell | Water | Physical | 12 | 75 | 95 | Has a 50% chance of lowering the target's Defense stat by 1 stage. |
| Scald | Water | Special | 16 | 80 | 100 | Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Soak | Water | Status | 20 | -- | 100 | Changes the target's type to Water. |
| Sparkling Aria | Water | Special | 12 | 90 | 100 | Cures targets of their burns. |
| Surf | Water | Special | 16 | 90 | 100 | This move's power is doubled against targets that have the Submerged status. |
| Water Pulse | Water | Special | 20 | 60 | 100 | Has a 20% chance of confusing the target. |
| Water Shuriken | Water | Special | 20 | 15 | 100 | The user attacks 2 to 5 times in a row. |
| Water Spout | Water | Special | 8 | 150 | 100 | The less HP the user has left the lower this move's power (ranging between 1 and 150). |
| Waterfall | Water | Physical | 16 | 80 | 100 | Has a 20% chance of making the target flinch. |
| Wave Crash | Water | Physical | 12 | 120 | 100 | The user takes 1/3 of the damage dealt by this move. |
| Whirlpool | Water | Special | 16 | 35 | 85 | Gives the target the Bound status. This move's power is doubled if the target has the Submerged status. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Armor Cannon | Fire | Special | 8 | 120 | 100 | Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Bitter Blade | Fire | Physical | 12 | 90 | 100 | The user's HP is restored by 1/2 of the damage dealt by this move. |
| Blast Burn | Fire | Special | 8 | 150 | 90 | The user gains the Recharging status on the turn after this move is used. |
| Blaze Kick | Fire | Physical | 12 | 85 | 90 | Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Burn Up | Fire | Special | 8 | 130 | 100 | The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type. |
| Burning Jealousy | Fire | Special | 8 | 70 | 100 | Burns targets if their stats were boosted during the turn this move is used. |
| Eruption | Fire | Special | 8 | 150 | 100 | The less HP the user has left the lower this move's power (ranging between 1 and 150). |
| Fiery Dance | Fire | Special | 12 | 80 | 100 | Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Fire Blast | Fire | Special | 8 | 110 | 85 | Has a 10% chance of burning the target. |
| Fire Fang | Fire | Physical | 16 | 65 | 95 | Has a 10% chance of burning the target and a 10% chance of making the target flinch. |
| Fire Lash | Fire | Physical | 16 | 90 | 100 | Lowers the target's Defense stat by 1 stage. |
| Fire Punch | Fire | Physical | 16 | 75 | 100 | Has a 10% chance of burning the target. |
| Fire Spin | Fire | Special | 16 | 35 | 85 | Gives the target the Bound status. |
| Flame Charge | Fire | Physical | 20 | 50 | 100 | Boosts the user's Speed stat by 1 stage. |
| Flamethrower | Fire | Special | 16 | 90 | 100 | Has a 10% chance of burning the target. |
| Flare Blitz | Fire | Physical | 16 | 120 | 100 | Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Heat Crash | Fire | Physical | 12 | -- | 100 | The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Heat Wave | Fire | Special | 12 | 95 | 90 | Has a 10% chance of burning targets. |
| Inferno | Fire | Special | 8 | 100 | 50 | Burns the target. |
| Lava Plume | Fire | Special | 16 | 80 | 100 | Has a 30% chance of burning targets. |
| Mystical Fire | Fire | Special | 12 | 75 | 100 | Lowers the target's Sp. Atk stat by 1 stage. |
| Overheat | Fire | Special | 8 | 130 | 90 | Lowers the user's Sp. Atk stat by 2 stages. |
| Raging Fury | Fire | Physical | 12 | 120 | 100 | The user gains the Rampaging status. |
| Sunny Day | Fire | Status | 8 | -- | -- | Summons harsh sunlight for 5 turns. |
| Temper Flare | Fire | Physical | 12 | 75 | 100 | This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Torch Song | Fire | Special | 12 | 80 | 100 | Boosts the user's Sp. Atk stat by 1 stage. |
| Will-O-Wisp | Fire | Status | 16 | -- | 85 | Burns the target. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 12 | 60 | 100 | This move's power is doubled if the target has already taken damage during the turn this move is used. |
| Beat Up | Dark | Physical | 12 | -- | 100 | The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. |
| Bite | Dark | Physical | 20 | 60 | 100 | Has a 30% chance of making the target flinch. |
| Brutal Swing | Dark | Physical | 20 | 60 | 100 | |
| Ceaseless Edge | Dark | Physical | 16 | 65 | 90 | Gives the opponent's side the Spikes status. |
| Comeuppance | Dark | Physical | 12 | -- | 100 | The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
| Crunch | Dark | Physical | 16 | 80 | 100 | Has a 20% chance of lowering the target's Defense stat by 1 stage. |
| Dark Pulse | Dark | Special | 16 | 80 | 100 | Has a 20% chance of making the target flinch. |
| Darkest Lariat | Dark | Physical | 12 | 85 | 100 | This move ignores the target's stat changes when dealing damage. |
| Fake Tears | Dark | Status | 20 | -- | 100 | Lowers the target's Sp. Def stat by 2 stages. |
| Flatter | Dark | Status | 16 | -- | 100 | Boosts the target's Sp. Atk stat by 1 stage and confuses it. |
| Fling | Dark | Physical | 12 | -- | 100 | This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Foul Play | Dark | Physical | 16 | 95 | 100 | The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Knock Off | Dark | Physical | 20 | 65 | 100 | This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Kowtow Cleave | Dark | Physical | 12 | 85 | -- | This move never misses. |
| Lash Out | Dark | Physical | 8 | 75 | 100 | This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Memento | Dark | Status | 12 | -- | 100 | Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. |
| Nasty Plot | Dark | Status | 20 | -- | -- | Boosts the user's Sp. Atk stat by 2 stages. |
| Night Daze | Dark | Special | 12 | 90 | 95 | Has a 40% chance of lowering the target's accuracy by 1 stage. |
| Night Slash | Dark | Physical | 20 | 70 | 100 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Parting Shot | Dark | Status | 20 | -- | 100 | Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon. |
| Payback | Dark | Physical | 12 | 50 | 100 | This move's power is doubled if the user attacks after the target. |
| Power Trip | Dark | Physical | 12 | 20 | 100 | This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Quash | Dark | Status | 16 | -- | 100 | Causes the target to move last in the turn. |
| Snarl | Dark | Special | 16 | 55 | 95 | Lowers targets' Sp. Atk stats by 1 stage. |
| Sucker Punch | Dark | Physical | 8 | 70 | 100 | This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Switcheroo | Dark | Status | 12 | -- | 100 | The user and the target swap their held items. |
| Taunt | Dark | Status | 20 | -- | 100 | Gives the target the Taunted status. |
| Thief | Dark | Physical | 20 | 60 | 100 | If the user is not already holding an item it steals the target's held item. |
| Throat Chop | Dark | Physical | 16 | 80 | 100 | Gives the target the Throat Chopped status. |
| Torment | Dark | Status | 16 | -- | 100 | Gives the target the Unable to Repeat status. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Aura Sphere | Fighting | Special | 20 | 80 | -- | This move never misses. |
| Axe Kick | Fighting | Physical | 12 | 120 | 90 | Has a 30% chance of confusing the target. If this move misses or fails the user takes damage equal to 1/2 of its max HP. |
| Body Press | Fighting | Physical | 12 | 80 | 100 | The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. |
| Brick Break | Fighting | Physical | 16 | 75 | 100 | Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Bulk Up | Fighting | Status | 20 | -- | -- | Boosts the user's Attack and Defense stats by 1 stage. |
| Circle Throw | Fighting | Physical | 12 | 60 | 90 | If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Close Combat | Fighting | Physical | 8 | 120 | 100 | Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Coaching | Fighting | Status | 12 | -- | -- | Boosts allies' Attack and Defense stats by 1 stage. |
| Counter | Fighting | Physical | 20 | -- | 100 | The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
| Cross Chop | Fighting | Physical | 8 | 100 | 80 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Detect | Fighting | Status | 8 | -- | -- | The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Drain Punch | Fighting | Physical | 12 | 75 | 100 | The user's HP is restored by 1/2 of the damage dealt by this move. |
| Dynamic Punch | Fighting | Physical | 8 | 100 | 50 | Confuses the target. |
| Final Gambit | Fighting | Special | 8 | -- | 100 | The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used. |
| Flying Press | Fighting | Physical | 12 | 100 | 95 | The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Focus Blast | Fighting | Special | 8 | 120 | 70 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Punch | Fighting | Physical | 20 | 150 | 100 | This move fails if the user has already taken damage from a move in the same turn. |
| Hammer Arm | Fighting | Physical | 12 | 100 | 90 | Lowers the user's Speed stat by 1 stage. |
| High Jump Kick | Fighting | Physical | 12 | 130 | 90 | If this move misses or fails the user takes damage equal to 1/2 of its max HP. |
| Low Kick | Fighting | Physical | 20 | -- | 100 | The heavier the target the greater this move's power (ranging between 20 and 120). |
| Low Sweep | Fighting | Physical | 20 | 65 | 100 | Lowers the target's Speed stat by 1 stage. |
| Mach Punch | Fighting | Physical | 20 | 40 | 100 | |
| Quick Guard | Fighting | Status | 16 | -- | -- | The user protects itself and its allies from priority moves for the turn. |
| Reversal | Fighting | Physical | 16 | -- | 100 | The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Sacred Sword | Fighting | Physical | 16 | 90 | 100 | This move ignores the target's stat changes when dealing damage. |
| Seismic Toss | Fighting | Physical | 20 | -- | 100 | Deals 50 HP of damage. |
| Storm Throw | Fighting | Physical | 12 | 60 | 100 | Always a critical hit. |
| Superpower | Fighting | Physical | 8 | 120 | 100 | Lowers the user's Attack and Defense stats by 1 stage. |
| Triple Arrows | Fighting | Physical | 12 | 90 | 100 | Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a 1-stage Critical-Hit Ratio Boost. |
| Upper Hand | Fighting | Physical | 16 | 65 | 100 | Makes the target flinch. This move fails if the target isn't about to use a priority move. |
| Vacuum Wave | Fighting | Special | 20 | 40 | 100 |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Aura Wheel | Electric | Physical | 12 | 110 | 100 | Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form. |
| Charge | Electric | Status | 20 | -- | -- | Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam | Electric | Special | 12 | 50 | 90 | Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Discharge | Electric | Special | 16 | 80 | 100 | Has a 30% chance of paralyzing targets. |
| Eerie Impulse | Electric | Status | 16 | -- | 100 | Lowers the target's Sp. Atk stat by 2 stages. |
| Electric Terrain | Electric | Status | 12 | -- | -- | Turns the entire field into Electric Terrain for 5 turns. |
| Electrify | Electric | Status | 20 | -- | -- | If this move hits the target before it uses a move its move becomes Electric type for that turn. |
| Electro Ball | Electric | Special | 12 | -- | 100 | The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electro Shot | Electric | Special | 12 | 130 | 100 | The user gains the Charging status on the turn this move is used then attacks on the following turn. In rain the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. |
| Electroweb | Electric | Special | 16 | 55 | 95 | Lowers targets' Speed stats by 1 stage. |
| Magnet Rise | Electric | Status | 12 | -- | -- | The user gains the Magnet Rise status. |
| Magnetic Flux | Electric | Status | 20 | -- | -- | If the user or its allies have the Plus Ability or the Minus Ability their Defense and Sp. Def stats are boosted by 1 stage. |
| Nuzzle | Electric | Physical | 20 | 20 | 100 | Paralyzes the target. |
| Parabolic Charge | Electric | Special | 20 | 65 | 100 | The user's HP is restored by 1/2 of the damage dealt by this move. |
| Rising Voltage | Electric | Special | 20 | 70 | 100 | This move's power is doubled if the target is under the effect of Electric Terrain. |
| Supercell Slam | Electric | Physical | 16 | 100 | 95 | If this move misses or fails the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Thunder | Electric | Special | 12 | 110 | 70 | Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Fang | Electric | Physical | 16 | 65 | 95 | Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch. |
| Thunder Punch | Electric | Physical | 16 | 75 | 100 | Has a 10% chance of paralyzing the target. |
| Thunder Wave | Electric | Status | 20 | -- | 90 | Paralyzes the target. |
| Thunderbolt | Electric | Special | 16 | 90 | 100 | Has a 10% chance of paralyzing the target. |
| Volt Switch | Electric | Special | 20 | 70 | 100 | After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Volt Tackle | Electric | Physical | 16 | 120 | 100 | Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move. |
| Wild Charge | Electric | Physical | 16 | 90 | 100 | The user takes 1/4 of the damage dealt by this move. |
| Zap Cannon | Electric | Special | 8 | 120 | 50 | Paralyzes the target. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Aurora Veil | Ice | Status | 20 | -- | -- | Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow. |
| Avalanche | Ice | Physical | 12 | 60 | 100 | This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. |
| Blizzard | Ice | Special | 8 | 110 | 70 | Has a 10% chance of freezing targets. This move never misses in snow. |
| Chilly Reception | Ice | Status | 12 | -- | -- | Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon. |
| Freeze-Dry | Ice | Special | 20 | 70 | 100 | This move is also super effective against Water-type Pokémon. |
| Frost Breath | Ice | Special | 12 | 60 | 90 | Always a critical hit. |
| Haze | Ice | Status | 20 | -- | -- | Eliminates every stat change on the entire field. |
| Ice Beam | Ice | Special | 12 | 90 | 100 | Has a 10% chance of freezing the target. |
| Ice Fang | Ice | Physical | 16 | 65 | 95 | Has a 10% chance of freezing the target and a 10% chance of making the target flinch. |
| Ice Hammer | Ice | Physical | 12 | 100 | 90 | Lowers the user's Speed stat by 1 stage. |
| Ice Punch | Ice | Physical | 16 | 75 | 100 | Has a 10% chance of freezing the target. |
| Ice Shard | Ice | Physical | 20 | 40 | 100 | |
| Ice Spinner | Ice | Physical | 16 | 80 | 100 | Removes any terrain. |
| Icicle Crash | Ice | Physical | 12 | 85 | 90 | Has a 30% chance of making the target flinch. |
| Icicle Spear | Ice | Physical | 20 | 25 | 100 | The user attacks 2 to 5 times in a row. |
| Icy Wind | Ice | Special | 16 | 55 | 95 | Lowers targets' Speed stats by 1 stage. |
| Mountain Gale | Ice | Physical | 12 | 120 | 85 | Has a 30% chance of making the target flinch. |
| Sheer Cold | Ice | Special | 8 | -- | 30 | Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types the accuracy of this move is 20%. |
| Snowscape | Ice | Status | 8 | -- | -- | Summons snow for 5 turns. |
| Triple Axel | Ice | Physical | 12 | 20 | 90 | The user attacks 3 times in a rowâ€â€first with a power of 20 then with a power of 40 then with a power of 60. The attack ends if the user misses. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Bitter Malice | Ghost | Special | 12 | 75 | 100 | Lowers the target's Attack stat by 1 stage. |
| Confuse Ray | Ghost | Status | 12 | -- | 100 | Confuses the target. |
| Curse | Ghost | Status | 12 | -- | -- | Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. |
| Destiny Bond | Ghost | Status | 8 | -- | -- | The user gains the Destiny Bound status. This move fails if used in succession. |
| Hex | Ghost | Special | 12 | 65 | 100 | This move's power is doubled if the target has a status condition. |
| Infernal Parade | Ghost | Special | 16 | 65 | 100 | Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition. |
| Last Respects | Ghost | Physical | 12 | 50 | 100 | This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted. |
| Night Shade | Ghost | Special | 16 | -- | 100 | Deals 50 HP of damage. |
| Phantom Force | Ghost | Physical | 12 | 90 | 100 | The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Poltergeist | Ghost | Physical | 8 | 110 | 90 | This move fails if the target isn't holding an item. |
| Shadow Ball | Ghost | Special | 16 | 80 | 100 | Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. |
| Shadow Claw | Ghost | Physical | 16 | 70 | 100 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Shadow Punch | Ghost | Physical | 20 | 60 | -- | This move never misses. |
| Shadow Sneak | Ghost | Physical | 20 | 40 | 100 | |
| Spirit Shackle | Ghost | Physical | 12 | 90 | 100 | Gives the target the Can't Escape status. |
| Spite | Ghost | Status | 12 | -- | 100 | Removes 4 PP from the move last used by the target. |
| Trick-or-Treat | Ghost | Status | 20 | -- | 100 | Gives the target the Trick-or-Treating status. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Bone Rush | Ground | Physical | 12 | 30 | 90 | The user attacks 2 to 5 times in a row. |
| Bulldoze | Ground | Physical | 20 | 60 | 100 | Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Dig | Ground | Physical | 12 | 80 | 100 | The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Drill Run | Ground | Physical | 12 | 80 | 95 | This move has a 1-stage Critical-Hit Ratio Boost. |
| Earth Power | Ground | Special | 12 | 90 | 100 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Earthquake | Ground | Physical | 12 | 100 | 100 | This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Fissure | Ground | Physical | 8 | -- | 30 | Knocks out the target. The accuracy of this move is fixed at 30%. |
| Headlong Rush | Ground | Physical | 8 | 120 | 100 | Lowers the user's Defense and Sp. Def stats by 1 stage. |
| High Horsepower | Ground | Physical | 12 | 95 | 95 | |
| Mud Shot | Ground | Special | 16 | 55 | 95 | Lowers the target's Speed stat by 1 stage. |
| Mud-Slap | Ground | Special | 12 | 20 | 100 | Lowers the target's accuracy by 1 stage. |
| Sand Tomb | Ground | Physical | 16 | 35 | 85 | Gives the target the Bound status. |
| Scorching Sands | Ground | Special | 12 | 70 | 100 | Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Spikes | Ground | Status | 20 | -- | -- | Gives the opponent's side the Spikes status. |
| Stomping Tantrum | Ground | Physical | 12 | 75 | 100 | This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Breaking Swipe | Dragon | Physical | 16 | 60 | 100 | Lowers targets' Attack stats by 1 stage. |
| Clanging Scales | Dragon | Special | 8 | 110 | 100 | Lowers the user's Defense stat by 1 stage. |
| Clangorous Soul | Dragon | Status | 8 | -- | -- | The user loses 1/3 of its max HP to boost its Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP. |
| Draco Meteor | Dragon | Special | 8 | 130 | 90 | Lowers the user's Sp. Atk stat by 2 stages. |
| Dragon Cheer | Dragon | Status | 16 | -- | -- | Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. |
| Dragon Claw | Dragon | Physical | 16 | 80 | 100 | |
| Dragon Dance | Dragon | Status | 20 | -- | -- | Boosts the user's Attack and Speed stats by 1 stage. |
| Dragon Darts | Dragon | Physical | 12 | 50 | 100 | The user attacks twice in a row. If there are 2 opposing Pokémon each of them is attacked once. |
| Dragon Pulse | Dragon | Special | 12 | 85 | 100 | |
| Dragon Rush | Dragon | Status | 12 | 100 | 75 | Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Dragon Tail | Dragon | Physical | 12 | 60 | 90 | If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Fickle Beam | Dragon | Special | 8 | 80 | 100 | This move has a 30% chance of its power being doubled. |
| Outrage | Dragon | Physical | 12 | 120 | 100 | The user gains the Rampaging status. |
| Scale Shot | Dragon | Physical | 20 | 25 | 90 | The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage. |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Bug Bite | Bug | Physical | 20 | 60 | 100 | If the target is holding a Berry the user eats that Berry and gains its effect. |
| Bug Buzz | Bug | Special | 12 | 90 | 100 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Fell Stinger | Bug | Physical | 20 | 50 | 100 | Boosts the user's Attack stat by 3 stages if this move knocks out the target. |
| First Impression | Bug | Physical | 12 | 100 | 100 | This move fails unless it is the first move used by the user after it enters a battle. |
| Infestation | Bug | Special | 20 | 20 | 100 | Gives the target the Bound status. |
| Leech Life | Bug | Physical | 12 | 80 | 100 | The user's HP is restored by 1/2 of the damage dealt by this move. |
| Lunge | Bug | Physical | 16 | 80 | 100 | Lowers the target's Attack stat by 1 stage. |
| Megahorn | Bug | Physical | 12 | 120 | 85 | |
| Pin Missile | Bug | Physical | 20 | 25 | 95 | The user attacks 2 to 5 times in a row. |
| Pollen Puff | Bug | Special | 16 | 90 | 100 | When used on an ally this move restores 1/2 of its max HP instead of dealing damage. |
| Pounce | Bug | Physical | 20 | 50 | 100 | Lowers the target's Speed stat by 1 stage. |
| Quiver Dance | Bug | Status | 20 | -- | -- | Boosts the user's Sp. Atk Sp. Def and Speed stats by 1 stage. |
| Rage Powder | Bug | Status | 20 | -- | -- | The user redirects opponents' moves toward itself. This effect works only on single-target moves. |
| Skitter Smack | Bug | Physical | 12 | 70 | 90 | Lowers the target's Sp. Atk stat by 1 stage. |
| Sticky Web | Bug | Status | 20 | -- | -- | Gives the opponent's side the Sticky Web status. |
| String Shot | Bug | Status | 20 | -- | 95 | Lowers targets' Speed stats by 2 stages. |
| Struggle Bug | Bug | Special | 20 | 50 | 100 | Lowers targets' Sp. Atk stats by 1 stage. |
| U-turn | Bug | Physical | 20 | 70 | 100 | After attacking the user switches out of battle to be replaced by another party Pokémon. |
| X-Scissor | Bug | Physical | 16 | 80 | 100 |
| Move | Type | Category | PP | Power | Accuracy | Effect |
|---|---|---|---|---|---|---|
| Bullet Punch | Steel | Physical | 20 | 40 | 100 | |
| Flash Cannon | Steel | Special | 12 | 80 | 100 | Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Gigaton Hammer | Steel | Physical | 8 | 160 | 100 | This move can't be used twice in a row. |
| Gyro Ball | Steel | Physical | 8 | -- | 100 | The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). |
| Hard Press | Steel | Physical | 12 | -- | 100 | The more HP the target has left the greater this move's power (ranging between 1 and 100). |
| Heavy Slam | Steel | Physical | 12 | -- | 100 | The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Iron Defense | Steel | Status | 16 | -- | -- | Boosts the user's Defense stat by 2 stages. |
| Iron Head | Steel | Physical | 16 | 80 | 100 | Has a 20% chance of making the target flinch. |
| Iron Tail | Steel | Physical | 16 | 100 | 75 | Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| King's Shield | Steel | Status | 8 | -- | -- | The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Metal Burst | Steel | Status | 12 | -- | 100 | The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used. |
| Metal Sound | Steel | Status | 20 | -- | 85 | Lowers the target's Sp. Def stat by 2 stages. |
| Meteor Mash | Steel | Physical | 12 | 90 | 90 | Has a 20% chance of boosting the user's Attack stat by 1 stage. |
| Shelter | Steel | Status | 12 | -- | -- | Boosts the user's Defense stat by 2 stages. |
| Smart Strike | Steel | Physical | 12 | 70 | -- | This move never misses. |
| Snap Trap | Steel | Physical | 16 | 35 | 100 | Gives the target the Bound status. |
| Steel Beam | Steel | Special | 8 | 140 | 95 | After attacking the user takes damage equal to 1/2 of its max HP. |
| Steel Roller | Steel | Physical | 8 | 130 | 100 | Removes any terrain. This move fails if there is no terrain on the field. |
| Steel Wing | Steel | Physical | 20 | 70 | 90 | Has a 10% chance of boosting the user's Defense stat by 1 stage. |
4. Available Items
Each Pokémon can hold a single item in battle, and no two Pokémon on the same team can hold the same item. As the most prevalent power-boosting items aren’t available in Champions at this time, Type-boosting items like Black Belt or Sharp Beak may be used in their place.
| Item | Category | Effect | VP Cost |
|---|---|---|---|
| Black Belt | Hold Item | Boosts the power of the holder's Fighting-type moves by 20%. | 700 |
| Black Glasses | Hold Item | Boosts the power of the holder's Dark-type moves by 20%. | 700 |
| Bright Powder | Hold Item | Lowers the accuracy of moves used by opponents against the holder by 10%. | -- |
| Charcoal | Hold Item | Boosts the power of the holder's Fire-type moves by 20%. | 700 |
| Choice Scarf | Hold Item | Boosts the holder's Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but the one until it switches out of battle. | -- |
| Dragon Fang | Hold Item | Boosts the power of the holder's Dragon-type moves by 20%. | 700 |
| Fairy Feather | Hold Item | Boosts the power of the holder's Fairy-type moves by 20%. | 700 |
| Focus Band | Hold Item | If the holder takes damage from a move that would knock it out, there's a 10% chance the holder will endure the hit with 1 HP. | -- |
| Focus Sash | Hold Item | If the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use. | -- |
| Hard Stone | Hold Item | Boosts the power of the holder's Rock-type moves by 20%. | 700 |
| King's Rock | Hold Item | When the holder deals damage with its moves, there is a 10% chance that targets will flinch. | -- |
| Leftovers | Hold Item | Restores 1/16 of the holder's max HP at the end of every turn. | -- |
| Light Ball | Hold Item | When held by a Pikachu, doubles the holder's Attack and Sp. Atk. | 1000 |
| Magnet | Hold Item | An item to be held by a Pokémon. It's a powerful magnet that boosts the power of the holder's Electric-type moves. | 700 |
| Mental Herb | Hold Item | Cures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use. | 1000 |
| Metal Coat | Hold Item | Boosts the power of the holder's Steel-type moves by 20%. | 700 |
| Miracle Seed | Hold Item | Boosts the power of the holder's Grass-type moves by 20%. | 700 |
| Mystic Water | Hold Item | Boosts the power of the holder's Water-type moves by 20%. | 700 |
| Never-Melt Ice | Hold Item | Boosts the power of the holder's Ice-type moves by 20%. | 700 |
| Poison Barb | Hold Item | Boosts the power of the holder's Poison-type moves by 20%. | 700 |
| Quick Claw | Hold Item | Gives the holder's moves a 20% chance of going first among moves of the same priority. | -- |
| Scope Lens | Hold Item | Gives the holder a 1-stage Critical-Hit Ratio Boost. | 1000 |
| Sharp Beak | Hold Item | Boosts the power of the holder's Flying-type moves by 20%. | 700 |
| Shell Bell | Hold Item | When the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt. | 700 |
| Silk Scarf | Hold Item | Boosts the power of the holder's Normal-type moves by 20%. | 700 |
| Silver Powder | Hold Item | Boosts the power of the holder's Bug-type moves by 20%. | 700 |
| Soft Sand | Hold Item | Boosts the power of the holder's Ground-type moves by 20%. | 700 |
| Spell Tag | Hold Item | Boosts the power of the holder's Ghost-type moves by 20%. | 700 |
| Twisted Spoon | Hold Item | Boosts the power of the holder's Psychic-type moves by 20%. | 700 |
| White Herb | Hold Item | Restores the holder's stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use. | -- |
| Item | Category | Effect | VP Cost |
|---|---|---|---|
| masite | Mega Stone | A held item that allows Abomasnow to Mega Evolve. | -- |
| Absolite | Mega Stone | A held item that allows Absol to Mega Evolve. | 2000 |
| Aerodactylite | Mega Stone | A held item that allows Aerodactyl to Mega Evolve. | 2000 |
| Aggronite | Mega Stone | A held item that allows Aggron to Mega Evolve. | -- |
| Alakazite | Mega Stone | A held item that allows Alakazam to Mega Evolve. | 2000 |
| Altarianite | Mega Stone | A held item that allows Altaria to Mega Evolve. | 2000 |
| Ampharosite | Mega Stone | A held item that allows Ampharos to Mega Evolve. | 2000 |
| Audinite | Mega Stone | A held item that allows Audino to Mega Evolve. | 2000 |
| Banettite | Mega Stone | A held item that allows Banette to Mega Evolve. | 2000 |
| Beedrillite | Mega Stone | A held item that allows Beedrill to Mega Evolve. | -- |
| Blastoisinite | Mega Stone | A held item that allows Blastoise to Mega Evolve. | 2000 |
| Cameruptite | Mega Stone | A held item that allows Camerupt to Mega Evolve. | 2000 |
| Chandelurite | Mega Stone | A held item that allows Chandelure to Mega Evolve. | 2000 |
| Charizardite X | Mega Stone | A held item that allows Charizard to Mega Evolve into Mega Charizard X. | 2000 |
| Charizardite Y | Mega Stone | A held item that allows Charizard to Mega Evolve into Mega Charizard Y. | 2000 |
| Chesnaughtite | Mega Stone | A held item that allows Chestnaught to Mega Evolve. | -- |
| Chimechite | Mega Stone | A held item that allows Chimecho to Mega Evolve. | 2000 |
| Clefablite | Mega Stone | A held item that allows Clefable to Mega Evolve. | 2000 |
| Crabominite | Mega Stone | A held item that allows Crabominable to Mega Evolve. | 2000 |
| Delphoxite | Mega Stone | A held item that allows Delphox to Mega Evolve. | -- |
| Dragoninite | Mega Stone | A held item that allows Dragonite to Mega Evolve. | 2000 |
| Drampanite | Mega Stone | A held item that allows Drampa to Mega Evolve. | 2000 |
| Emboarite | Mega Stone | A held item that allows Emboar to Mega Evolve. | 2000 |
| Excadrite | Mega Stone | A held item that allows Excadrill to Mega Evolve. | 2000 |
| Feraligite | Mega Stone | A held item that allows Feraligatr to Mega Evolve. | 2000 |
| Floettite | Mega Stone | A held item that allows Floette to Mega Evolve. | -- |
| Froslassite | Mega Stone | A held item that allows Froslass to Mega Evolve. | 2000 |
| Galladite | Mega Stone | A held item that allows Gallade to Mega Evolve. | 2000 |
| Garchompite | Mega Stone | A held item that allows Garchomp to Mega Evolve. | -- |
| Gardevoirite | Mega Stone | A held item that allows Gardevoir to Mega Evolve. | 2000 |
| Gengarite | Mega Stone | A held item that allows Gengar to Mega Evolve. | 2000 |
| Glalitite | Mega Stone | A held item that allows Glalie to Mega Evolve. | 2000 |
| Glimmoranite | Mega Stone | A held item that allows Glimmora to Mega Evolve. | 2000 |
| Golurkite | Mega Stone | A held item that allows Golurk to Mega Evolve. | 2000 |
| Greninjite | Mega Stone | A held item that allows Greninja to Mega Evolve. | -- |
| Gyaradosite | Mega Stone | A held item that allows Gyarados to Mega Evolve. | -- |
| Hawluchanite | Mega Stone | A held item that allows Hawlucha to Mega Evolve. | 2000 |
| Heracronite | Mega Stone | A held item that allows Heracross to Mega Evolve. | -- |
| Houndoominite | Mega Stone | A held item that allows Houndoom to Mega Evolve. | 2000 |
| Kangaskhanite | Mega Stone | A held item that allows Kangaskhan to Mega Evolve. | 2000 |
| Lopunnite | Mega Stone | A held item that allows Lopunny to Mega Evolve. | 2000 |
| Lucarionite | Mega Stone | A held item that allows Lucario to Mega Evolve. | 2000 |
| Manectite | Mega Stone | A held item that allows Manectric to Mega Evolve. | -- |
| Medichamite | Mega Stone | A held item that allows Medicham to Mega Evolve. | 2000 |
| Meganiumite | Mega Stone | A held item that allows Meganium to Mega Evolve. | 2000 |
| Meowsticite | Mega Stone | A held item that allows Meowstic to Mega Evolve. | 2000 |
| Pidgeotite | Mega Stone | A held item that allows Pidgeot to Mega Evolve. | 2000 |
| Pinsirite | Mega Stone | A held item that allows Pinsir to Mega Evolve. | 2000 |
| Sablenite | Mega Stone | A held item that allows Sableye to Mega Evolve. | 2000 |
| Scizorite | Mega Stone | A held item that allows Scizor to Mega Evolve. | 2000 |
| Scovillainite | Mega Stone | A held item that allows Scovillain to Mega Evolve. | 2000 |
| Sharpedonite | Mega Stone | A held item that allows Sharpedo to Mega Evolve. | 2000 |
| Skarmorite | Mega Stone | A held item that allows Skarmory to Mega Evolve. | 2000 |
| Slowbronite | Mega Stone | A held item that allows Slowbro to Mega Evolve. | 2000 |
| Starminite | Mega Stone | A held item that allows Starmie to Mega Evolve. | 2000 |
| Steelixite | Mega Stone | A held item that allows Steelix to Mega Evolve. | |
| Tyranitarite | Mega Stone | A held item that allows Tyranitar to Mega Evolve. | 2000 |
| Venusaurite | Mega Stone | A held item that allows Venusaur to Mega Evolve. | 2000 |
| Victreebelite | Mega Stone | A held item that allows Victreebel to Mega Evolve. | 2000 |
| Item | Category | Effect | VP Cost |
|---|---|---|---|
| Aspear Berry | Berry | Cures being frozen. Disappears for the duration of the battle after a single use. | 400 |
| Babiri Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Steel-type move. Disappears for the duration of the battle after a single use. | 400 |
| Charti Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Rock-type move. Disappears for the duration of the battle after a single use. | 400 |
| Cheri Berry | Berry | Cures being paralyzed. Disappears for the duration of the battle after a single use. | 400 |
| Chesto Berry | Berry | Cures being sleep. Disappears for the duration of the battle after a single use. | 400 |
| Chilan Berry | Berry | Halves the damage taken when the holder is hit with a Normal-type move. Disappears for the duration of the battle after a single use. | 400 |
| Chople Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use. | 400 |
| Coba Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Flying-type move. Disappears for the duration of the battle after a single use. | 400 |
| Colbur Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Dark-type move. Disappears for the duration of the battle after a single use. | 400 |
| Haban Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Dragon-type move. Disappears for the duration of the battle after a single use. | 400 |
| Kasib Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Ghost-type move. Disappears for the duration of the battle after a single use. | 400 |
| Kebia Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Poison-type move. Disappears for the duration of the battle after a single use. | 400 |
| Leppa Berry | Berry | Restores 10 PP to a move when its PP is fully depleted. Disappears for the duration of the battle after a single use. | 400 |
| Lum Berry | Berry | Cures any status condition or confusion. Disappears for the duration of the battle after a single use. | -- |
| Occa Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use. | 400 |
| Oran Berry | Berry | Restores 10 HP to the holder when its HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use. | 400 |
| Passho Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Water-type move. Disappears for the duration of the battle after a single use. | 400 |
| Payapa Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Psychic-type move. Disappears for the duration of the battle after a single use. | 400 |
| Pecha Berry | Berry | Cures being poisoned or badly poisoned. Disappears for the duration of the battle after a single use. | 400 |
| Persim Berry | Berry | If a Pokémon holds one of these Berries, it will be able to cure itself of confusion. | 400 |
| Rawst Berry | Berry | Cures being burned. Disappears for the duration of the battle after a single use. | 400 |
| Rindo Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Grass-type move. Disappears for the duration of the battle after a single use. | 400 |
| Roseli Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Fairy-type move. Disappears for the duration of the battle after a single use. | 400 |
| Shuca Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use. | 400 |
| Sitrus Berry | Berry | Restores 1/4 of the holder's max HP when the holder's HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use. | -- |
| Tanga Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Bug-type move. Disappears for the duration of the battle after a single use. | 400 |
| Wacan Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Electric-type move. Disappears for the duration of the battle after a single use. | 400 |
| Yache Berry | Berry | Halves the damage taken when the holder is hit with a supereffective Ice-type move. Disappears for the duration of the battle after a single use. | 400 |







