We may be far from launch for both of these games, but both studios have made promises on what to expect. They seem very promising and fun, but only one can be the best: Gran Turismo 7 or Forza Motorsport. We all know quality should be prioritised over quantity and that’s what both titles are aiming for.
In terms of online experiences and progression, they have been somewhat disappointing in previous titles. For instance, GT Sport was not really a sequel to Gran Turismo 6, so it wasn’t really inspired by any previous titles. Instead, GT Sport was more online focused because of the growth of online gaming and eSports. Forza Motorsport 7, however, is a sequel to Forza Motorsport 6 and is an improved version. Too much focus on online racing wasn’t Turn 10’s problem, it was rather the lack of a proper progression system and how everything was very alike Forza Motorsport 6. That’s gonna leave us a bit worried for the next Forza.
Polyphony Digital have already shown us a glimpse of the career mode and it’s not looking too bad. It seems to finally have a proper career mode with plenty of events to complete. It’s still unknown whether Forza will improve it or focus on online racing, but I’m not expecting more than Forza Motorsport 7 could offer.
Accurate engine sounds and other sound effects have a huge impact on the racing experience. Both titles have struggled to fix accurate audio files for cars. The two latest Forza titles have had waves of complaints regarding inaccurate audio files for cars. Totally understandable considering it’s one of the essentials in a racing game. For Gran Turismo, it’s a popular thing to refer to cars as “vacuum racers” because the sound of the cars reminded people of vacuum cleaners. Even though GT Sport was a vast improvement, Forza is still preferable to most people. Considering the feedback from the community, I’m sure Turn 10 will improve engine sounds and effects. Playground Games and Turn 10 are able to share files and can therefore help each other. Lately, Playground Games have really showed their capability of making perfect sounds after they fixed audio files in an update last year.
A physics engine is eventually among the most difficult parts when building a racing game. Physics in racing games aren’t actually physics. It’s all about illusions because physics can’t be applied for something digital. And that’s what Turn 10 Studios and Polyphony Digital have been developing ever since they were founded. In the current state, players would prefer Gran Turismo‘s physics because of the realism that they have applied to their physics engine. On the other hand, Forza is built for gamepad and much more playable when it comes to steering. The negative aspect of having a “sim-cade” physics engine is for players who use wheels. It’s pointless to own a wheel for a sim-cade game because in these games, gamepad players are usually the dominant ones.
All in all, both games are promising, but personally, Gran Turismo 7 is a winner for me. It was a huge leap if we compare Gran Turismo 6 to GT Sport and I assume Gran Turismo 7 will receive the same amount of improvements. In fact, their physics engine is already perfect. It’s only a vast career mode that is missing.