Both the Horizon and Motorsport titles are vastly known for being focused on intense racing. They’re one of the most advanced racing games available today with a great history. Despite the franchise having a great history, the developers haven’t intended to add many easter eggs or secrets. Although the developers tried to add secrets into the game, players tend to find them very quick, making them not look like secrets anymore. Nonetheless, there are at least 7 secrets that really caught our attention.
1. Animated convertibles
Ever since Forza Motorsport 4, when the Autovista (now called Forzavista) feature was introduced, players have been able to discover more about the cars in detail. Forzavista was only accessible in the garage space, where players can change and upgrade cars. Not until PC-players got access to the dev-build version of Forza Horizon 3, the community discovered that you’re actually able to make your cars convertible in free roam as well. This drew lots of attention from the community since it’s been a highly requested feature. That left the community confused, too. Since you’re able to make your cars convertible in free roam through dev-build, why not add it in the final game, too?
After this feature was discovered, a wave of requests for indicators and animated convertibles appeared on social media platforms. As much as Playground Games also wanted to add this into the game, the Xbox controller doesn’t have enough buttons to use indicators, remove the roof and use wipers. All buttons are already being used for other features.
2. Manufacturer details
Maybe it’s a bit unnecessarily detailed, but it’s a funny thing to spot. You may find manufacturer information on certain cars, but they’re often hidden. The picture below displays an actual information piece about BMW’s roadside assistance (except they excluded the phone number obviously). Similar information can be found on Mercedes 280SL.
3. The legendary “NULL” car
First time seeing this may shock you, as most players tend to think the game is broken. Not at all, it’s supposed to be like that because the NULL car is a placeholder vehicle that appears when you’re racing against a vehicle that does not exist on your Xbox. It’s always a fully black Ford Falcon, but in the earlier days, it used to be a Volkswagen Bora. No one knows why it happened to be these cars specifically.
The reason for being called “NULL” is no mystery though. NULL, in the mathematics, is associated with something having the value of zero. The NULL car, however, has the essential data but is missing the skin, so it automatically gets replaced by the Ford Falcon.
4. Back to the future
In 2016, Forza players finally got trains in free roam. Even though they were completely useless and just drove the same circuit again and again, the largest train in the game was obviously the most interesting one. The train didn’t do anything special at all; however, it kept running at a speed of 88 mph. That’s the speed which the DeLorean in Back to the Future needed to reach in order to travel in time.
For some reason, the train’s velocity in Forza Horizon 4 is also 88 mph, so apparently, it has become a trend for the developers to make the train go 88 mph. Shame there’s no DeLorean in the game yet.
5. Clocks are displaying 13:37
Playground Games does not display the time anywhere within the game hence the day cycle lasts for only 100 minutes. Thus, the developers decided to set all watches and dashboards to 13:37. No specific reason whatsoever. Playground Games probably thought it was funny to add this little secret as a joke. The reason for not displaying the in-game time is unknown. Perhaps it would cost more loading time because, obviously, when entering a race, the time and weather changes. That means all clocks must be changed as well.
6. The mystery of M. Rossi
This is a personal favorite because this has been a mystery for a decade. M. Rossi is an NPC, known for being a competitive racer. It’s also known for being slightly more aggressive on the track compared to other NPC’s in the grid. Whoever raced against M. Rossi will understand the frustration of never beating that car. It’s been there in every Forza game. During all those years, we never got any information on who that driver was, which led to community theories about the driver.
Back in 2012, when Forza Horizon 1 was introduced, we could finally see all NPC’s appearance and it turned out to be a young male. However, in 2017 when Forza Motorsport 7 was released, Turn 10 Studios revealed the first name of M. Rossi. Turns out it’s now a female named Maria Rossi. It doesn’t add up but, obviously, Turn 10 changed their mind on which gender to pick for M. Rossi.
7. Unplayable cars
Probably the most failed easter egg added into Forza. Back in 2011, Turn 10 Studios actually had a partnership with 343 Industries. As mentioned above, the Forzavista feature was added into Forza Motorsport 4. The Warthog would be a reward for viewing every single car in Forzavista. The Bentley 8 Litre would also be viewable in the Forzavista once every car has been viewed. Unfortunately, it was too easy to be found, making it somewhat of a failed easter egg.
However, players started wondering why these cars were never playable. They’ve been sourced and added into the game so why not make them playable? It was later stated that the Warthog’s steering is way too complex. It’s a car from the future and Turn 10 Studios only have a physics model applied to current produced cars around the globe. On the other hand, the Bentley 8 Litre could’ve been added because it’s no different to the other cars in the game.
There are more secrets in Forza, though they’re easy to find. The developers of Forza haven’t cared enough to take this into consideration. Or, perhaps some easter eggs have been extremely difficult to discover, so we do not know about them all yet.