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Goblins of Elderstone Review: Tough Colony Construction

Goblins of Elderstone has you raise a self-sustaining colony that protects itself from various threats. You can take your colony development in a variety of directions. However, said development is difficult and you are expected to learn through trial-by-fire. Building your colony is fun but expect challenges that may discourage you.

Goblins of Elderstone Review: Tough Colony Construction

Creating a colony of goblins isn’t an easy task, especially when they must deal with the elements. Gathering food, creating a society, and expanding outwards isn’t easy. But your colony needs protection against evil forces and your goblins need direction. Learn where your goblins can harvest resources, insulate them against threats, and let them worship deities. With time, your goblins can traverse the whole map and live in a safe environment.

Goblins of Elderstone gives you the freedom to craft and expand your colony as you wish. Assign goblins different roles and coordinate your resource gathering to survive harsh seasons. Make plans to expand because the resources you need are often out of reach. Expect to fail because there’s a lot that isn’t made clear even late into the game. It’s a nice simulation game but the difficulty can be a drawback.

Goblins of Elderstone is available on PC for USD 19.99.

Building your own colony of goblins is tough but rewarding.

Building your own colony of goblins is tough but rewarding.

Story – Forming a Goblin Colony

There is no overarching story for creating your colony similar to Creo God Simulator. You are responsible for a small colony of goblins that must grow into something more. As your colony grows, you expand as far as you can. However, new threats arrive in the form of beasts or undead enemies that can destroy your colony. Once you reach a sufficient number of goblins, your priorities change towards keeping your colony stable.

The lack of a story helps keep your focus on the colony’s development. You may have objectives such as accomplishing something for a certain deity but these are optional. Even though you encounter various enemies that endanger your colony, nothing stands out as an actual story objective. All you do is grow your goblin colony as much as possible until you can’t grow anymore.

Certain events may appear but they still focus on your colony.

Certain events may appear but they still focus on your colony.

Gameplay – The Cycle of Goblin Life

You raise a small goblin colony and gather resources from your surroundings similar to Nova Antarctica. Construct new buildings with those resources and slowly expand your colony outwards. Watch out for enemies that appear every few seasons that attack your base. Even as you expand, the threats grow and demand begins to outstrip supplies. You also need special resources that require expansion for harvesting.

The game’s tutorial is detailed enough to give you a start. You understand how to harvest, what structures are necessary, and the risks you encounter early on. Once the tutorial ends and you are left to your own devices, it’s not hard to create a self-sustaining colony. The main challenges arrive when you want to grow your colony, demonstrating the game’s strengths and flaws. Protecting yourself against threats is a fun challenge that tests your goblin allocation while searching for resources is always a struggle.

The merchant is your main source of money and resources early on.

The merchant is your main source of money and resources early on.

The problem comes when you aren’t accurately made aware of how essential some resources are. For example, you need resources such as iron to create more powerful goblins for defense. But iron is rarely near your starting position, forcing you to expand further and expose yourself to powerful enemies. You end up dependent on a merchant for a large part of the game as a result.

Even creating the structures necessary to harvest iron requires expanding while taking risks. It’s not bad to have challenges but the game appears to make things deliberately hard for you. There are also several instances where manual control would be more effective than automatic orders. While you are an overseer, it’s frustrating when your goblins won’t harvest precious resources even when commanded to.

You never learn about worgs and must deal with them yourself.

You never learn about worgs and must deal with them yourself.

Audio & Visual – 3D Goblins with music

The environments are sprawling landscapes with resources ready for the taking. It’s not always easy to identify what resources look like on the map but you get tooltips that point them out. You can easily identify different goblins especially by their colour and size. Seeing the seasons change is also important because it also signals when enemies attack or a merchant arrives to trade.

There isn’t much sound in the game apart from combat noises and ambient music. You can focus on your tasks more effectively as a result but it’s not memorable. The noises are vital to help identify when goblins are under attack or when enemies appear every year. Otherwise you are free to focus on your goblin’s development, focusing more on what’s going on around you.

Goblins of Elderstone was reviewed on Steam with a code provided by Game.Press.

Summary
Goblins of Elderstone provides a colony building experience with solid fundamentals and an enjoyable experience. It's nice to see your colony expand as you deal with threats. But the tutorial doesn't cover everything and you are often left to fend for yourself. It doesn't help that many of the resources you need are out of reach, forcing you to learn the hard way. While the game can be fun, it also feels more difficult than it needs to be.
Good
  • Tutorial gives you some good fundamentals
  • Creating a small colony is easy
  • Easy to focus on colony development with few distractions
Bad
  • Feels more difficult than it needs to be
  • Tutorial doesn't cover enough information
  • Vital resources are rarely near you
7

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