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Code Vein II Reveals Time-Travel Story and New Combat

Code Vein II introduces time-manipulation, customizable builds, and partner-driven combat in a dark, atmospheric world threatened by monstrous Revenants.
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Code Vein II returns with an all-new adventure where players journey across time to halt the collapse of a world ravaged by monstrous Revenants. The sequel expands on the original’s dark aesthetic, with a focus on time-travel, intense combat, and deep customization options.

Main Characters and Setting

The story unfolds in a future where humans and Revenants coexist amidst chaos. Players assume the role of a Revenant hunter tasked with preventing disaster by traveling into the past alongside Lou, a mysterious girl possessing the power to manipulate time. The narrative centers on altering the fate of key characters and uncovering hidden truths about the world’s decline, all set against a backdrop of flames and darkness.

Gameplay and Visuals

Code Vein II delivers third-person action combat in a world threatened by Revenants transformed into Horrors. The gameplay emphasizes reading enemy movements and mastering an arsenal of weapons and skills. Players can drain blood from enemies to unleash a variety of powerful abilities, adding strategic layers to each encounter. A new build system allows for extensive customization of weapons and skills, adapting to individual playstyles.

Confirmed Features

  • Time-travel narrative involving present and past timelines
  • Combat focused on skill mastery, enemy move reading, and blood-draining abilities
  • Customizable weapons and skills with a new build system
  • Partner system featuring allies with unique abilities and connections
  • Atmospheric, dark visuals with character designs featuring skeletal masks and glowing red eyes

Release Info

The release date for Code Vein II is yet to be announced. The game is confirmed for PC.

With its time-bending premise and expanded combat mechanics, Code Vein II aims to deliver a compelling action RPG experience rooted in atmospheric storytelling and player choice.

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