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Where Winds Meet – Best Weapons Tier List

Discover the ultimate weapon tier list in Where Winds Meet. Rank every Martial Arts weapon from S-tier to C-tier, highlighting which are best for DPS, crowd control, healing, and support to dominate solo or co-op play.

Where Winds Meet Best Weapons Tier ListWeapons in Where Winds Meet are a core part of your combat and character builds. These are divided into three categories: Tank, DPS, and Heal, so choosing the best one according to your playstyle is crucial. Weapons are unlocked by progressing through story missions, side quests, or special in-game achievements.

1. Best Weapons Tier List in Where Winds Meet

This weapon tier list for Where Winds Meet covers all the best weapons, including the best Internal Arts to make them more powerful.

Tier

Weapons

S-Tier

Soulshade Umbrella, Strategic Sword, Panacea Fan, Nameless Sword

A-Tier

Thundercry Blade, Heavenquaker Spear, Infernal Twinblade, Nameless Spear

B-Tier

Vernal Umbrella, Mortal Rope Dart

C-Tier

Stormbreaker Spear, Inkwell Fan

 

2. S-Tier

2.1 Soulshade Umbrella

Soulshade Umbrella

Soulshade Umbrella

A support weapon that provides healing over time and damage buffs. Soulshade Umbrella allows you to easily swap in, activate its healing skills, and swap out to deal damage with other weapons, making it the best weapon in this weapon tier list.

Soulshade Umbrella Usage

  • Pair with DPS weapon: Works perfectly as a secondary weapon since its healing runs in the background, letting you stay aggressive with a main damage weapon while constantly restoring HP.
  • Long healing duration: Provides extended healing over time, allowing you to survive chip damage and sustain through long fights without relying on consumables.
  • Co-op ally support: Heals nearby allies automatically when their HP is low, making it effective for group content and keeping teammates stabilized without manual targeting.
  • Echoes of a Thousand Plants: Throws the umbrella upward and makes it hover, generating automatic healing for all allies inside its radius while you continue attacking with your other weapon.
  • Floating Grace: Applies a damage buff to you and nearby allies, improving team DPS while maintaining consistent healing support from the umbrella.

Internal Arts for Soulshade Umbrella

  • Restoring Blossom(Universal): When doing critical healing, increase the target’s received healing. It applies one stack of Nurturing for 3 seconds, increasing healing received by 2%, stacking up to 3 times.
  • Mending Loom: Echoing grow skill restores Dew. Use this Art to cast Soulshade Umrella’s Special Skill, Echoing Grow restores 5 Dewdrops and additionally heals 10% of your Max HP for every 100 Dewdrops consumed.

2.2 Strategic Sword

Strategic Sword

Strategic Sword

The Strategic Sword in Where Winds Meet allows you to apply stacks of damage over time. This will then explode to deal high burst damage. You can do this with the inner track slash or with the charged heavy attack. This is where you charge at an enemy, leaving slash trails behind that also deal damage and build up bleed stacks.

Strategic Sword Usage

  • Trigger burst damage: When a target reaches five bleed stacks, activate Inner Balance Strike to consume all stacks and deal a strong burst of bonus damage.
  • High mobility: Strategic Sword offers fast movement skills that let you close distance, dodge threats, or reposition while staying fully offensive.
  • Build bleed stacks: Skills like Second Track Slash and Inner Track Slash help you consistently apply and maintain bleed stacks to set up burst windows.
  • Recommended pairing: Works well with Heavenquaker Spear since both weapons focus on DPS and use Bellstrike Umbra, creating a strong damage-focused build.

Internal Arts for Strategic Sword

  • Sword Horizon: Increase the attacks of this weapon with special attacks and buffs. If the target has 5 stacks of Bleed, remove all Bleed stacks and deal high Bleed damage once.
  • Adaptive Steel: Gain a bonus when wielding a blade weapon. This skill has a 10-second cooldown, while Dual Blades’ Martial Skill has a cooldown of 25 seconds.
  • Insightful Strike: Dealing precision critical hits increases your counter and reduces damage taken. Concentration: Increases Affinity damage by 10%. Upon hit, there is a 5% chance to reduce damage taken by 40%.

2.3 Panacea Fan

Panacea Fan

Panacea Fan

Panacea Fan is a support weapon that provides superior healing compared to the Soulshade Umbrella. However, it lacks the damage buff. While its direct damage is low, you can focus on parrying and executing enemies.

Panacea Fan Usage

  • Early unlock advantage: A strong starting weapon that allows you to focus one weapon on healing while using another for damage, making early-game combat more manageable.
  • Area-of-effect healing: Creates a healing zone that restores a significant amount of HP to you and allies who remain inside, ideal for sustaining through long fights.
  • Additional healing effects: Provides extra healing beyond the main zone, making it a versatile and reliable weapon for early progression and co-op support.

Internal Arts for Panacea Fan

  • Royal Remedy: Boost the healing effect of the water clone created by Panacea Fan’s Martial Arts Skill, Cloudburst Healing, by 10%. In tier 2, it increases Min Physical Attack based on Solo Mode Level. Boundless Clouds require 50 Dewdrops to cast at tier 4.
  • Restoring Blossom(Universal): It allows you to deal Critical healing by applying one stack of Nurturing for 3 seconds, increasing healing received by 2%, stacking up to 3 times. This skill also increases Max HP based on Solo Mode Level.
  • Esoteric Revival: Enhance the healing of Panacea Fan’s Perception Skill, Resurrection, by 50% on the revived target. Golden Dawn Revival restores more HP when reviving a target.

2.4 Nameless Sword

Nameless Sword

Nameless Sword

The Nameless Sword is your starting Martial Arts weapon, offering a flexible mix of single-target damage and AoE options. Its mobility and projectile abilities make it ideal for early-game combat and learning enemy patterns.

Nameless Sword Usage

  • Charged heavy attack: Unlockable early from the talent menu, it sends out a projectile that deals strong damage to enemies.
  • Hold to empower: You can hold the charge longer to increase the projectile’s damage, allowing for more powerful single-target attacks.
  • Single-target DPS: Excels at dealing high damage to single enemies while providing free mobility and fast attack spam for continuous pressure.

Internal Arts For Nameless Sword

  • Sword Morph: When Nameless Sword’s Charged Skill, Vagrant Sword, is charged while the Qi shield is present, it unleashes multiple additional sword energy attacks at the 2nd charging stage. You can consume bonus Endurance to increase the sword energy’s damage; each Endurance increases damage by 1%, up to 20%.
  • Wildfire Spark(Universal): Refunds 3.5% of the Endurance consumed. At tier 6, you gain one stack of Spark when Endurance changes by 10 or more in a single instance. Increases Endurance Recovery by 1% for 10 seconds, stacking up to 10 times.
  • Battle Anthem(Universal): Enhance the Charged Skills’ damage against all bosses by 10%. At tier 2, increases Affinity Rate based on Solo Mode Level.

3. A-Tier

3.1 Thundercry Blade

Thundercry Blade

Thundercry Blade

The Thundercry Blade is a Martial Arts weapon that combines defense and offense, giving you a shield based on max HP and the ability to perform powerful charged attacks. Its mechanics make it effective for burst damage and crowd control.

Thundercry Blade Usage

  • Red glow combo: When the weapon glows red, unleash the full combo to deal high damage and knock enemies down.
  • Sunrush Gale: Pulls enemies toward you while dealing damage and increases the speed of your next charged heavy attack by 50%, enabling faster follow-ups.

Internal Arts for Thundercry Blade

  • Exquisite Scenery: Press Perception Skill or Heavy Attack to unleash a first-stage Charged Heavy Attack without charging. This effect can only trigger once every 10 seconds. Hitting a target with a Varied Combo restores 1 bar of Battle Will.
  • Trapped Beast(Universal): Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.
  • Art of Resistance(Universal): Boost the duration of your own HP shield and the bonus effects of its source skill by 4 seconds. At tier 4, it increases the duration of your own HP shield and the bonus effects by a further 2 seconds.

3.2 Heavenquaker Spear

Heavenquaker Spear

Heavenquaker Spear

Heavenquaker Spear in Where Winds Meet is all about AoE damage. The sober sorrow ability lets you hit multiple enemies to build up your combo meter.

Heavenquaker Spear Usage

  • Combo meter buffs: When your combo meter exceeds 10, all buffs become active, enhancing your overall damage output.
  • Sweep All skill: The strength of this skill scales with the number of active buffs, making it more powerful as you maintain higher combos.
  • Charged heavy attack: Features a thrusting charged heavy attack that deals high damage and adds fluidity to your spear combos.

Internal Arts for Heavenquaker Spear

  • Wolfchaser’s Art: Allows you to achieve Sorrow without a wine buff. Each time Sorrow Without Wine hits a boss with the Bleed effect from you, there is a 20%, 40%, 60%, 80%, or 100% chance to increase the combo count by 1 based on the number of Bleed stacks.
  • Adaptive Steel: Gain a bonus when wielding a blade weapon. This skill has a 10-second cooldown, while Dual Blades’ Martial Skill has a cooldown of 25 seconds.
  • Insightful Strike: Dealing precision critical hits increases your counter and reduces damage taken. Concentration: Increases Affinity damage by 10%. Upon hit, there is a 5% chance to reduce damage taken by 40%.

3.3 Infernal Twinblade

Infernal Twinblade

The Infernal Twinblades are a slash and bleed DPS weapon that are super fast and give you overall mobility to deal with single targets and bosses easily. Their fast, spinning attacks provide stagger and stun effects, giving strong control in duels.

Infernal TwinBlade Usage

  • Build Karmic Flame: Perform spinning abilities and regular attacks to fill the Karmic Flame gauge, preparing for a powerful activation.
  • Red Flamelash state: Activate the gauge by holding the heavy attack button to enter a state where you are immune to crowd control effects.
  • Enhanced combat effects: While in Red Flamelash, your light attack combos become stronger, HP drains from enemies, and critical hit chance and damage are increased.
  • Repeat cycle: When the Red Flamelash bar expires, rebuild the Karmic Flame gauge through attacks and abilities to maintain continuous offensive pressure.

Internal Arts for Infernal Twinblade

  • Echoes of Oblivion: Infernal Twinblades’ normal Light Attacks apply Sin to enemies, while Light Attacks under Flamelash apply Karma. When attacking targets affected by Sin and Karma with Infernal Twinblades’ Light Attacks, ignore their 10% Physical Defense and 10% Bamboocut Resistance.
  • Riptide Reflex(Universal): Hitting an Enemy with a Control Skill reduces the Cooldown of the current Martial Arts Skill by 1s. This effect can only trigger once every 10 seconds. Affected Control Skills include: Bladebound Thread, Coiled Dragon, Qiankun’s Lock, Spring Sorrow, Moon Shatter Spring, Wayfarer’s Drift, Peak’s Springless Silence.
  • Breaking Point(Universal): Hitting Exhausted enemies with a Critical Hit applies a stack of Disintegration for 3 seconds, stacking up to 3 times. Each stack grants 10 Physical Penetration and increases the critical damage bonus by 5%.

3.4 Nameless Spear

Nameless Spear

Nameless Spear

Nameless Spear lets you immobilize enemies and perform a stab attack as the other ability. However, the charged heavy attack is especially great for dealing massive damage in quick succession.

Nameless Spear Usage

  • Immobilize enemies: Use the weapon to immobilize a target, preventing them from fighting back, then follow up with a heavy charge attack.
  • Short-range limitation: The spear’s range is limited, making it less effective against multiple ranged enemies or when crowd control is required.

Internal Arts for Nameless Spear

  • Mountain’s Might: Grants Endless Gale effect, increasing the Endurance cost reduction to 20% for 5 seconds. At tier 2, it increases Bellstrike Attack based on Solo Mode Level.
  • Wildfire Spark(Universal): Refunds 3.5% of the Endurance consumed. At tier 6, you gain one stack of Spark when Endurance changes by 10 or more in a single instance. Increases Endurance Recovery by 1% for 10 seconds, stacking up to 10 times.
  • Battle Anthem(Universal): Enhance the Charged Skills’ damage against all bosses by 10%. At tier 2, increases Affinity Rate based on Solo Mode Level.

4. B-Tier

4.1 Vernal Umbrella

Vernal Umbrella

Vernal Umbrella

The Vernal Umbrella is a great range DPS weapon. The charged light attack lets you hover midair and fire projectiles that interrupt and heavily damage enemies.

Vernal Umbrella Usage

  • Charged heavy attack: Launches you into the air and lands with a sweeping strike, dealing damage to multiple enemies around the impact area.
  • Spring Sorrow ability: Immobilizes smaller enemies, hits multiple nearby targets, and allows you to throw the umbrella into the air for additional effects.
  • Versatile weapon use: Can be equipped as a primary weapon for close combat or used as a secondary projectile for ranged support.

Internal Arts for Vernal Umbrella

  • Blossom Barrage: Vernal Umbrella’s Martial Arts Skill Spring Sorrow can hold up to 2 stacks. Hitting a target applies the Combo effect: Increases Damage taken from the caster’s Ballistic Skills by 10% for 8s. Affected Ballistic Skills include: Martial Arts Skill Let Spring Go, Special Skill Everbloom.
  • Thunderous Bloom: When you move more than 15m within 3 seconds, gain Spring Thunder: The next 3 Heavy Attacks or Airborne Heavy Attacks within 12 seconds gain 15% damage bonus. This effect may trigger once per 15 seconds.
  • Star Reacher(Universal): Provide 10% Physical Attack Bonus for 8 seconds after knocking an enemy airborne.

4.2 Mortal Rope Dart

Mortal Rope Dart

Mortal Rope Dart

The Mortal Rope Dart is a hybrid Martial Arts weapon that blends ranged and melee attacks for flexible combat. It excels at crowd control, target manipulation, and high burst rotations, rewarding players who master timing and positioning. With the blade bound threat, you can pull an enemy towards you, use the skill again to slam them down, and follow up with a kick combo.

Mortal Rope Dart Usage

  • Marked target bonus: When an enemy is marked, your rat damage is increased by 50%, boosting overall DPS against that target.
  • Rat attack synergy: Dropping rats with the secondary ability causes them to attack your current target whenever you use light attacks, greatly increasing damage output.
  • High DPS potential: Once mastered, the weapon can melt enemies quickly by combining rat attacks with your own abilities.
  • Charged heavy attack: Spins the weapon while charging, granting additional damage buffs as the charge builds for more powerful follow-ups.

Internal Arts for Mortal Rope Dart

  • Vendetta: Vendetta Token lasts 5 seconds longer and restores 20 Tokens of Gratitudes. Use Vendetta to enhance the damage dealt by the rats you can summon with Mighty Rats.
  • Riptide Reflex(Universal): Hitting an Enemy with a Control Skill reduces the Cooldown of the current Martial Arts Skill by 1s. This effect can only trigger once every 10 seconds. Affected Control Skills include: Bladebound Thread, Coiled Dragon, Qiankun’s Lock, Spring Sorrow, Moon Shatter Spring, Wayfarer’s Drift, Peak’s Springless Silence.
  • Breaking Point(Universal): Hitting Exhausted enemies with a Critical Hit applies a stack of Disintegration for 3 seconds, stacking up to 3 times. Each stack grants 10 Physical Penetration and increases the critical damage bonus by 5%.

5. C-Tier

5.1 Stormbreaker Spear

Stormbreaker Spear

The Stormbreaker Spear is a defensive Martial Arts weapon designed for tank play and group support. It excels at drawing enemy attention, providing damage reduction, and applying minor debuffs, making it useful in co-op scenarios despite its lower damage output..

Stormbreaker Spear Usage

  • Damage reduction buff: Grants a moderate damage reduction to the user, helping mitigate incoming attacks during combat.
  • Apply Vulnerable: Can inflict the Vulnerable status on enemies, increasing the damage they take from subsequent attacks.
  • Lower DPS: Deals less damage compared to most other weapons, making it a weaker choice for pure damage-focused builds.

Internal Arts for Stormbreaker Spear

  • Trapped Beast(Universal): Taking damage while HP is below 30% triggers Cornered Beast, generating a shield that absorbs up to 30% of Max HP. This effect lasts 4 seconds and can trigger once every 300 seconds.
  • Art of Resistance(Universal): Boost the duration of your own HP shield and the bonus effects of its source skill by 4 seconds. At tier 4, it increases the duration of your own HP shield and the bonus effects by a further 2 seconds.
  • Rock Solid: Increases the damage reduction of Stormbreaker Spear’s Roar of Storm by 20% after taunting a boss unit, and by 5% after taunting a non-boss unit, up to 20% in total. While the damage reduction is active, it reduces all damage dealt by 10%.

5.2 Inkwell Fan

Inkwell Fan

Inkwell Fan

Inkwell Fan comes with good mobility, range, and can launch enemies into the air. This weapon has an inconsistent combo because the enemies can withstand being launched during certain animations.

Inkwell Fan Usage

  • Crowd control: Pushes enemies back and creates a windshield that blocks projectiles, forcing enemies to reposition around it.
  • Charged light attack: Releases a tornado that launches regular enemies into the air, providing control and disruption during combat.

Internal Arts for Inkwell Fan

  • Flying Gourds: Provide 2 charges to Inkwell Fan’s Peak’s Springless Silence, but increases its cooldown by 3 seconds. At tier 2, it increases the Precision Rate based on Solo Mode Level.
  • Thunderous Bloom: When you move more than 15m within 3 seconds, gain Spring Thunder: The next 3 Heavy Attacks or Airborne Heavy Attacks within 12 seconds gain 15% damage bonus. This effect may trigger once per 15 seconds.
  • Star Reacher(Universal): Provide 10% Physical Attack Bonus for 8 seconds after knocking an enemy airborne.

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Where Winds Meet