Getting started in Warborne: Above Ashes and trying to figure out which weapon will give you the edge? Each weapon type offers its own unique playstyle, from heavy-hitting melee options to precision ranged arms and powerful spellcasting implements.
This guide covers every weapon in Warborne: Above Ashes. You’ll find each weapon group broken down with their passive effects and Skill 3 abilities, all organized by category so it’s easy to compare and pick the ones that fit your playstyle.
Note: All data is accurate as of September 21, 2025.
Greatswords
Passive Skill: Aura and Blade — Gains 2 stacks of [Momentum] when dealing damage with Basic Attacks, 4 stacks on Critical Hit, 1 stack when taking Basic Attack Damage, and 2 stacks when taking Skill Damage. At 12 [Momentum] stacks, increases Sword Momentum by 1 level. [Momentum] lasts 20s. [Sword Momentum]: Each level grants +3% Damage, +4% Attack Speed, and +4% Damage Resistance. Lasts 10s. Stacks up to 6 levels, decreasing gradually over time.
Hellcore Cleaver (Epic)
- Skill 3: Overload Slash — After a brief charge, dashes toward the enemy target, applying [Anti-Heal] for 3s, and deals Physical Damage to the target based on the number of [Sword Momentum] stacks. [Sword Momentum] stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 210%] | [Damage Rate: 240%] | [Damage Rate: 270%] | [Damage Rate: 300%] When casting the skill at maximum [Sword Momentum] stacks, an additional explosion is triggered, dealing [Damage Rate: 150%] Physical Damage to enemies within range and inflicting Stun for 1s. [Anti-Heal]: Unable to receive healing effects.
Judicator (Legendary)
- Skill 3: Obliteration — Dashes forward toward the target, dealing [Damage Rate: 300%] Physical Damage to enemies in path and reducing their Damage Resistance based on [Sword Momentum] stacks (15%/24%/32%/40%) for 6s. At 3+ Sword Momentum stacks, generates additional slashes (dealing 40% damage every 0.3s for 1.8s).
Voidblade (Epic)
- Skill 3: Force Pierce — Unleashes sword energy dealing [Damage Rate: 300%] Physical Damage, with additional effects based on [Sword Momentum]. ● 1 stack: 30% Slow for 2s ● 2 stacks: 30% Slow for 2s and 1s Silence ● ≥3 stacks: 30% Slow 4s + 2s Silence
Lordbreaker (Epic)
- Skill 3: Sovereign Strike — Knocks enemies back 8m and deals [Damage Rate: 450%] Physical Damage; grants Damage Resistance based on [Sword Momentum] stacks (20%/26%/32%/38%) for 4s. At 3+ stacks, Knockback increased to 12m and Stuns for 1.5s on collision.
Storm Cleaver (Rare)
- Skill 3: Tempest Slash — Spins toward the target location, dealing [Damage Rate: 75%] (players) / [Damage Rate: 150%] (monsters) per hit, and generates a tornado at 3+ Sword Momentum stacks (dealing [Damage Rate: 50%] per second for 5s).
Sovereign’s Radiance (Legendary)
- Skill 3: Thousandfold Strike — Leaps to the target location and generates countless blades upon landing. Deals Physical Damage to enemies within range based on the number of [Sword Momentum] stacks. [Sword Momentum] stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 280%] | [Damage Rate: 320%] | [Damage Rate: 360%] | [Damage Rate: 400%] When casting the skill at maximum stacks, the blades grow twice, each time dealing [Damage Rate: 200%] Physical Damage to enemies within range and knocking them up for 1s.
Titan’s Spineblade (Epic)
- Skill 3: Titan’s Stride — Gains Immunity to Forced Movement (Pull, Knockback). Increases Attack Range and Max HP based on [Sword Momentum] stacks for 10s (cannot be dispelled). During this time, [Titan’s Stride] can be cast, dealing [Damage Rate: 150%] Physical Damage and knocking up nearby enemies for 0.5s. [Sword Momentum] stacks: 0 | 1 | 2 | 3~6 Basic Attack Range: 1.5 | 2 | 2.5 | 3 Max HP: 30% | 45% | 60% | 75% Casting the skill at max stacks grants a Titan Aura, reducing enemy Movement Speed by 30% and Attack Speed by 30%.
Axes
Passive Skill: Bloodthirst — Applies Bloodthirst Mark to up to 5 enemies within 15m in front every 12s, lasting 12s. Dealing damage to marked targets with weapon skills restores 6% of missing HP, increases damage dealt by 5%, Attack Speed by 10%, and Movement Speed by 8% for 4s, stacking up to 3 times. Removes Bloodthirst Mark upon triggering.
Emerald Edge (Epic)
- Skill 3: Runic Rebound — Throws two axes (each dealing [Damage Rate: 120%]); they return to deal [Damage Rate: 120%], and heal [Healing Rate: 120%] Vitality upon the first hit.
Berserker’s Fury (Rare)
- Skill 3: Whirlwind Slash — Deals [Damage Rate: 50%] Physical Damage to players ([Damage Rate: 75%] to monsters) every 0.5s for 5s. Can move while channeling. Cannot be interrupted and cannot cancel. Upon ending, deals [Damage Rate: 200%] Physical Damage to nearby enemies. Final hit damage increases based on hits while spinning, up to [Damage Rate: 400%].
Wreckingsaw (Legendary)
- Skill 3: Bladewheel Throw — Launches a spinning wheel dealing [Damage Rate: 150%], spins for 5s (dealing [Damage Rate: 75%] every 0.5s + 40% Grievous Wounds). Each hit increases damage by 10%, up to +50%.
Ravager’s Cleave (Epic)
- Skill 3: Execution — Deals [Damage Rate: 300%] + Grievous Wounds to surrounding enemies. Deals [Damage Rate: 450%] against targets below 40% HP. Charging 1.5s increases Damage by [Damage Rate: 150%].
Bonefang Reaper (Epic)
- Skill 3: Bonecrusher Leap — Performs a leap, dealing [Damage Rate: 220%] Physical Damage and reducing Armor by 10 (scales with Power) for 4s. Can cast every 6s.
Wingblade (Legendary)
- Skill 3: Twinstorm — Spins toward the target location, reducing Damage Resistance of enemies hit by 20% for 4s. Each hit deals [Damage Rate: 70%] Physical Damage. The final hit deals [Damage Rate: 250%] and knocks enemies up for 1s. Creates dual spinning axes that last 6s and deal [Damage Rate: 50%] every 0.5s.
Cyclone Cleave (Epic)
- Skill 3: Vortex Toss — Throws a massive axe dealing [Damage Rate: 90%] and Knockback. The axe returns with Knockback Immunity.
Maces
Passive Skill: Guardian — Using a weapon skill increases Damage Resistance by 30% and Control Resistance by 35 for 6s.
Gravity Hammer (Epic)
- Skill 3: Pulverizing Slam — Hold to charge up to 3s. Damage area grows with charge time, reaching max size at 2s. Cannot be interrupted while charging. Deals [Damage Rate: 80%] Physical Damage to enemies in range every 0.5s during charge. When released at max charge, pulls enemies to the caster, deals [Damage Rate: 250%] Physical Damage and applies 40% Slow for 3s. At lower charges, only deals damage and slows.
Breaker’s Resolve (Rare)
- Skill 3: Unyielding Smash — Leaps to the target location, dealing [Damage Rate: 250%] Physical Damage to players ([Damage Rate: 375%] to monsters) in range. Each enemy hit grants [Shield Rate: 173%] for 6s. Stacks up to 5 times.
Voidbreaker (Epic)
- Skill 3: Void Slam — Slams the ground to deal [Damage Rate: 300%] Magic Damage, dispels 2 buffs, reduces damage by 50% for 9s, and inflicts Silence for 3s.
Abyssal Conduit (Legendary)
- Skill 3: Void Devour — Fires two void rounds that create a devouring vortex where they meet. Enemies in the vortex are slowed by 25%. After 1.5s, deals [Damage Rate: 300%] Physical Damage to enemies in the vortex, pulling them to the center and stunning them for 1s.
Ripper’s Grasp (Epic)
- Skill 3: Grappling Strike — Launches a hook forward. The first enemy hit is stunned (ignores Control Resistance) for 1.2s, takes [Damage Rate: 300%] Physical Damage, and is pulled to the caster.
Thunderlord’s Wrath (Legendary)
- Skill 3: Thunderclap Impact — Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage on landing and inflicting 1.5s Knockup. Creates a thunderstorm field for 6s. Enemies within 7m have -15% Damage Resistance and take [Damage Rate: 70%] Physical Damage per second.
Bulwark Core (Epic)
- Skill 3: Shield Slam — Raises shield for 20s, gaining control immunity and +50% Damage Resistance, with larger hit box. Can re-cast to deal [Damage Rate: 300%] and inflict 50% Slow for 3s; shield breaks after taking 30% Max HP damage.
Firearms
Passive Skill: Reload — Holds up to 6 Bullets. While not using skills: if at 0 Bullets, reload instantly; otherwise, reload 4s after skill use (each remaining Bullet adds 0.5s). Reload cannot be interrupted.
Shattercoil (Rare)
- Skill 3: Scatterblast — Consumes 2 Bullets to fire two shotgun blasts forward, dealing [Damage Rate: 90%] Physical Damage to players ([Damage Rate: 135%] to monsters). Gains 1 charge every 10s, up to 3.
Spectral Assault (Epic)
- Skill 3: Rapid Fire — Locks onto an enemy and channels for 3s, consuming 1 Bullet every 0.5s. Each Bullet deals [Damage Rate: 160%] Physical Damage and reduces Armor by 16 (scales with Power) for 6s, stacking up to 3 times. Ends when out of Bullets. Cooldown: 20s. Cannot Critically Hit.
Blightspitter (Epic)
- Skill 3: Toxic Shroud — Consumes 2 Bullets to launch two Toxic Shrouds toward the target location, creating Toxic Mist fields that last 6s. Each field deals [Damage Rate: 60%] Magic Damage per second and reduces Healing Received by 25%. Gains 1 charge every 12s, up to 3. Multiple fields from the same caster no longer stack.
Voideye (Legendary)
- Skill 3: Deadshot — Enters Deadshot mode for 20s (cannot move; can exit). Basic Attack uses 1 Bullet to shoot in the target direction, dealing [Damage Rate: 190%] Physical Damage to enemies along the path. Damage increases by 10% per enemy hit, up to +50%.
Sentinel Barrage (Epic)
- Skill 3: Sentinel Barrage — Channels for 6s after a 1s cast, consuming 1 Bullet per second (ends at 0). Gains a Shield based on 40% of the target’s Max HP during channeling and can rotate slowly. Fires a cone of bullets every second, dealing [Damage Rate: 85%] Physical Damage every 0.25s to enemies in range. Cone angle: 40°. Cooldown: 20s.
Prism Cloak (Legendary)
- Skill 3: Photon Activation — Activates for 20s. Immune to Slow and Immobilize. Gains [Photon Beam] and [Photon Camouflage]. [Photon Beam]: Deal [Damage Rate: 135%] Physical Damage and drain 5 MP to enemies in front. After 3 beams, next Basic Attack becomes Enhanced Photon Beam, dealing [Damage Rate: 135%] Physical Damage and draining 5 MP. Cooldown between beams: 1s. [Photon Camouflage]: Remove control effects, gain Stealth and +30% Movement Speed for 2s.
Luminet Cannon (Epic)
- Skill 3: Snipe — Consumes 1 Bullet to fire a sniper round. The first enemy hit takes [Damage Rate: 280%] Physical Damage. If charged for 2s, the round pierces, dealing [Damage Rate: 300%] to enemies along the path. Initial range 18m, increases with charge. Gains 1 charge every 6s, up to 6.
Photonic Rifle (Epic)
- Skill 3: Photon Bolt — Scans enemies in front, locking onto 1 enemy every 0.3s (up to 6, prioritizing unselected). After scanning, fires energy projectiles at locked targets, consuming 1 Bullet per target. Each shot deals [Damage Rate: 175%] Magic Damage, reveals Stealth, and causes Basic Attacks to have a 40% chance to miss for 6s.
Bows
Passive Skill: Target Mark — When using weapon skills or Basic Attacks to deal damage, applies a [Target Mark] for 8s. At 5 stacks, it triggers, dealing [Damage Rate: 90%] Physical Damage, applying a 25% Slow for 2s, granting the caster +25% Movement Speed for 2s, and increasing the next 3 Basic Attack range by 3m for 6s. Both Basic Attacks and Skills can stack Target Mark.
Predator’s Splitbow (Epic)
- Skill 3: Splintershot — Gains 18 Splintershots and +30% Attack Speed for 20s. Each Basic Attack that hits fires 2 additional arrows, each dealing [Damage Rate: 30%] Magic Damage. Only the first arrow of each Splintershot applies [Target Mark].
Kinetic Arc (Epic)
- Skill 3: Powershot — Fires a Powershot in the target direction. On first hit it explodes, dealing [Damage Rate: 150%] Magic Damage to up to 5 enemies and applying Stun (1–3s scaling with distance). Damage increases with distance up to 2×. Applies 3 stacks of [Target Mark] on explosion.
Mender’s Ruin (Legendary)
- Skill 3: Severance Shot — Shoots 3 Severance Shots, each dealing [Damage Rate: 250%] Physical Damage to enemies along the path and reducing their healing received by 20% for 4s. When multiple shots hit the same target, subsequent arrows deal 30% reduced damage. Gains 1 charge every 8s, up to 4.
Hailfire (Rare)
- Skill 3: Barrage — Rains arrows at the target location, dealing [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] to monsters) and applying 30% Slow for 3s. Gains 1 charge every 8s, up to 3.
Thunderstrike (Epic)
- Skill 3: Arcbolt — On hit, explodes for [Damage Rate: 150%] Physical Damage, attaching a Thunderstorm Field for 8s that deals [Damage Rate: 45%] per second and applies Armor Reduction of 10 (scales) for 4s, up to 5 stacks. Explosion applies 3 stacks of [Target Mark].
Windbreaker (Epic)
- Skill 3: Windrend Splitters — Fires three Tempest Arrows forward, dealing [Damage Rate: 180%] Physical Damage, reducing Attack Speed by 35% for 4s, and knocking targets back 4m. Terrain collision stuns for 1s. When multiple arrows hit the same target, subsequent arrows deal 30% reduced damage. Gains 1 charge every 18s, up to 2.
Eclipse Bow (Legendary)
- Skill 3: Shadow Vortex — Sticks to the first enemy hit. After 0.5s, converges and deals [Damage Rate: 280%] Magic Damage within 7m, pulling enemies to the center and applying 40% Slow for 3s. Applies 3 stacks of [Target Mark]. Gains 1 charge every 15s, up to 2.
Spears
Passive Skill: Spear Scar — Using a weapon skill grants [Spear Scar]: The next 4 Basic Attacks have +60% Attack Speed, +2.5m range, and +30% Lifesteal. Lasts 6s. 35% chance to grant a Shield equal to 15% of the target’s Max HP for 2s.
Sentinel’s Lance (Epic)
- Skill 3: Banner of Justice — Leaps to the target location, dealing [Damage Rate: 300%] Physical Damage and Immobilizing enemies for 2.5s. Plants a Banner of Justice for 8s. Allies within gain +30% Damage Resistance and +35% Attack Speed.
Drakespike (Epic)
- Skill 3: Rapid Thrust — Charges forward, dealing [Damage Rate: 67%] Physical Damage to enemies in the path, then performs 3 strikes in front, each dealing [Damage Rate: 67%] Physical Damage. Each strike that hits at least one enemy restores [Healing Rate: 67%] Vitality. Can be re-cast within 6s.
Corrosive Piercer (Legendary)
- Skill 3: Blightfall — Throws a corroding lance at the target location, dealing [Damage Rate: 200%] Physical Damage and reducing Max HP by 15% for 4s. Creates an expanding corrosive field for 5s that reduces Movement Speed by 40% and deals [Damage Rate: 80%] Magic Damage per second. Gains 1 charge every 25s, up to 2.
Shardspike (Rare)
- Skill 3: Bloodeye Burst — Swings repeatedly, dealing [Damage Rate: 120%] (players) / [Damage Rate: 240%] (monsters) and a finisher for [Damage Rate: 180%] (players) / [Damage Rate: 360%] (monsters). Each hit applies Armor Reduction of 7 (scales) for 6s, stacking up to 4.
Storm Spear (Epic)
- Skill 3: Sweeping Tempest — Performs a wide sweep, dealing [Damage Rate: 300%] Physical Damage and knocking enemies back 8m. Grants +25% Damage Resistance for 6s and creates a disruption field for 8s (Slow 30%, Damage Dealt -20%).
Stormfang Lance (Epic)
- Skill 3: Surging Throw — Charges at the target enemy, dealing [Damage Rate: 150%] Physical Damage and Stun for 1s; then throws the target backward, dealing [Damage Rate: 200%] Physical Damage in the landing area and -30% Movement Speed for 3s.
Phantom Spear (Legendary)
- Skill 3: Shadow Dash — Dashes forward, dealing [Damage Rate: 230%] Physical Damage and knocking up for 0.75s. Inflicts Disarm and -30% Movement Speed for 3s. Gains 1 charge every 20s, up to 3.
Daggers
Passive Skill: Bleed — Dealing damage applies [Bleed]: [Damage Rate: 30%] per second for 8s, stacking up to 6 times. At max stacks, triggers Hemorrhage, dealing [Damage Rate: 100%] plus 4% of current HP as True Damage and removing all [Bleed] stacks.
Twilight Blades (Epic)
- Skill 3: Blade Dance — Teleports toward the target direction, leaving a dagger behind. On arrival, deals [Damage Rate: 180%] Physical Damage and drains 25 MP to nearby enemies, inflicting 2 stacks of [Bleed]. Recast within 5s to return and repeat.
Soulfangs (Epic)
- Skill 3: Soul Snare — Creates a soul link with the target, Silencing both for 6s. During this, the caster gains +30% Attack Speed and +20% Critical Rate. The link breaks if distance exceeds 10m.
Bloodpiercers (Epic)
- Skill 3: Rupture Thrust — Thrusts forward, dealing [Damage Rate: 160%] Physical Damage and 2 stacks of [Bleed]. Within 5s, cast the second stage to dash and deal [Damage Rate: 300%] Physical Damage plus 2 stacks of [Bleed] to all enemies hit (or [Damage Rate: 450%] if the target is below 40% HP).
Hemoblades (Rare)
- Skill 3: Rend and Reap — Leaps to the target to strike for [Damage Rate: 160%] Physical Damage and 2 stacks of [Bleed]. Recovers [Healing Rate: 60%] HP. Gains 1 charge every 15s, up to 2.
Scarlet Hunger (Legendary)
- Skill 3: Bloodeye Burst — Dash forward dealing [Damage Rate: 200%] Physical Damage and 2 stacks of [Bleed], and -20% Damage Resistance for 4s. Within 5s, cast again to deal [Damage Rate: 300%] in a frontal cone, inflict 3 stacks of [Bleed], and leap backward.
Bloodfury Blades (Epic)
- Skill 3: Crimson Frenzy — Deals [Damage Rate: 200%] Physical Damage + True Damage equal to 10% of the target’s Max HP to nearby enemies and inflicts 2 stacks of [Bleed]. If this triggers Hemorrhage, recover 10% Max HP and gain +40% Movement Speed for 3s. Cooldown: 20s.
Bloodthirst (Legendary)
- Skill 3: Sanguine Pounce — Leaps to the target location, dealing [Damage Rate: 320%] Physical Damage, applying 3 stacks of [Bleed] and [Healing Reduction] for 4s. A target cannot be affected again by Sanguine Pounce’s Healing Reduction within 8s. If this triggers Hemorrhage, cooldown is reduced to 12s. [Healing Reduction]: Cannot receive Heal.
Staves
Passive Skill: Natural Armor — Gains 1 stack of Natural Armor every 5s, up to 4 stacks. Each stack grants +8% Damage Resistance. Lose 1 stack when taking damage.
Eclipse Conduit (Rare)
- Skill 3: Crater Surge — Creates 3 explosions in the target area. Each deals [Damage Rate: 100%] (players) / [Damage Rate: 150%] (monsters). If at least one enemy is hit, the caster heals [Healing Rate: 50%] HP.
Thornward Staff (Epic)
- Skill 3: Thorn Barrier — Grants Thorn Barrier to up to 5 allies: +20% Damage Resistance and +25% Attack Speed for 6s. When taking direct damage, recover [Healing Rate: 55%] HP up to 6 times; also Slow attacker by 25% for 3s.
Harmony’s Staff (Epic)
- Skill 3: Rain of Serenity — Creates rain at the target location for 10s. Allies inside gain +20% Damage Resistance and recover [Healing Rate: 40%] HP each second.
Verdant Embrace (Epic)
- Skill 3: Healing Bloom — Creates a Healing Bloom aura. Allies within gain +15% Healing Received. Consumes 3 MP each second to restore [Healing Rate: 27%] HP to nearby allies.
Spirit’s Call (Legendary)
- Skill 3: Breeze of Resurgence — Heals allies along the path for [Healing Rate: 210%] HP, purifies all Crowd Control effects and 5 stacks of DoT, grants DoT immunity, and increases Healing Received by 35% for 6s.
Tendril’s Grasp (Epic)
- Skill 3: Entangling Growth — Launches Root Worms; on hit, bounces to other enemies within 7m up to 9 times (each target up to 3 hits). Each hit deals [Damage Rate: 120%] Magic Damage, Stuns for 1s, and reduces Damage Dealt by 15% for 4s.
Sanctuary of Growth (Legendary)
- Skill 3: Divine Rootfall — Plants a tree for 20s. After 1s, it heals [Healing Rate: 50%] HP every second to nearby allies. When enemies cast skills in range, it shoots seeds: [Damage Rate: 200%] Magic Damage + Sleep for 2.5s. Destroyed after 10 Basic Attack hits.
Venomstave (Epic)
- Skill 3: Toxin Injection — Inflicts toxins, dealing [Damage Rate: 80%] Magic Damage every 1s and -30% Attack & Movement Speed for 4s. Duration refreshes when the target takes damage from the caster’s Weapon Skills.
Fire Weapons
Passive Skill: Burst — Damage dealt inflicts [Burn], dealing [Damage Rate: 25%] Magic Damage every second for 8s, stacking up to 6 (damage does not increase with stacks). At max stacks, deals [Damage Rate: 80%] Magic Damage to up to 5 nearby enemies and removes all [Burn] stacks.
Flame Maw (Epic)
- Skill 3: Molten Blast — Launches a blast that explodes on first target for [Damage Rate: 150%] Magic Damage and 1 stack of [Burn]. Charged 2s: [Damage Rate: 300%], 2 stacks of [Burn], and Knockback 8m. Gains 1 charge every 18s, up to 2.
Blazing Catalyst (Rare)
- Skill 3: Hellfire — After 1s cast, creates Hellfire for 6s, dealing [Damage Rate: 50%] (players) / [Damage Rate: 75%] (monsters) each second and 1 stack of [Burn] each second.
Doomfire (Epic)
- Skill 3: Scorching Surge — After 1s cast, launches 3 flames that erupt after 1s, each dealing [Damage Rate: 130%] Magic Damage, 2 stacks of [Burn], and Knockup 0.5s.
Solarflare (Legendary)
- Skill 3: Starforge Beam — Channel 4s after 1s cast; deals [Damage Rate: 90%] every 0.5s, inflicts [Burn], and -5% Healing Received for 4s. Each hit increases damage by 10%, up to +50%. Cannot be interrupted. Grants [Shield Rate: 433%].
Inferno Core (Epic)
- Skill 3: Core Flare — Launches 3 novas at the target location. Each deals [Damage Rate: 150%] Magic Damage and inflicts 1 stack of [Burn] and 1 stack of [Scorch]. Additional hits on the same target deal 30% reduced damage. Gains 1 charge every 10s, up to 3. [Scorch]: -5% Healing Received for 4s, stacks up to 3.
Molten Mortar (Legendary)
- Skill 3: Molten Volley — Enters Molten Volley mode for 20s (cannot move; can exit). Basic Attack launches magma that rolls forward after impact, dealing [Damage Rate: 165%] Magic Damage and inflicting 2 stacks of [Burn]. Damage increases by 8% per hit, up to +40%.
Blazruptor (Epic)
- Skill 3: Hell Salvo — After a 1s cast, channels for 3s, firing Hell Salvos. Each deals [Damage Rate: 40%] Magic Damage, inflicts 1 stack of [Burn], and reduces Magic Resistance by 8 (scales) for 4s, stacking up to 6 times.
Overdrive Mode (All Fire Weapons)
- Skill 3: Overdrive Mode — Activates Overdrive Mode, increasing Casting Speed by 60% and Magic Damage by 20%. Consumes 4 MP per second. Use again to deactivate; automatically ends when MP is insufficient.
Ice Weapons
Passive Skill: Frost Armor — After not taking damage for 10s, gains a Shield equal to 15% of the target’s Max HP. When hit by Basic Attacks, applies [Frost]: -30% Movement and Attack Speed for 4s.
Frost Matrix (Epic)
- Skill 3: Frostbite — Creates a freezing cyclone at the target location, lasting 5s. Enemies inside are Slowed by 60% and take [Damage Rate: 90%] Magic Damage each second.
Glacier Spark (Legendary)
- Skill 3: Ice Blast — Creates a crystal at the target location after 0.7s, dealing [Damage Rate: 200%] Magic Damage and Freezing enemies for 1.5s. After 1s, the crystal shatters, dealing [Damage Rate: 250%] Magic Damage, and applying -40% Movement and Attack Speed for 4s.
Cryoshard Mask (Epic)
- Skill 3: Frostbound Echo — Launches an ice projectile, dealing [Damage Rate: 160%] Magic Damage and applying 30% Slow and [Chilling] for 4s; then bounces 9 times among nearby targets (or returns). On return, gain a Shield equal to 10% of the target’s Max HP for 4s. While shielded, taking Basic Attack Damage applies [Frost] to the attacker (-30% Movement & Attack Speed for 4s). [Chilling]: At 3 stacks, instantly Freezes the target for 1.5s.
Iceshard Comet (Epic)
- Skill 3: Frost Nova — Places a Frost Nova at the target location, lasting 15s. When triggered by an enemy, deals [Damage Rate: 250%] Magic Damage and -35% Movement Speed plus -15% Healing Received for 4s. Gains 1 charge every 10s, up to 3.
Glacier Prism (Rare)
- Skill 3: Frost Torrent — Channels 3s, releasing frost winds that deal [Damage Rate: 50%] (players) / [Damage Rate: 75%] (monsters) every 0.5s and -30% Movement Speed for 3s. Can move slowly while channeling.
Frozen Conduit (Epic)
- Skill 3: Frozen Phase — Launches a freezing orb dealing [Damage Rate: 50%] Magic Damage each second and 30% Slow for 3s. Within 3s, recast to blink to the orb, dealing [Damage Rate: 250%] Magic Damage and Freezing nearby enemies for 1.5s, granting allies a Shield equal to 15% Max HP for 4s. When shielded and hit by Basic Attacks, applies [Frost] to the attacker. Orbs move faster and persist 2s at destination. Cooldown: 30s.
Frost’s Caller (Legendary)
- Skill 3: Deep Frost Slash — Launches ice blades: first two deal [Damage Rate: 120%] Magic Damage; the third deals [Damage Rate: 145%]. Applies [Hypothermia] and 30% Slow for 4s. [Deep Frost]: At 6 stacks of Hypothermia, the target cannot perform Basic Attacks or Move for 1.5s.
Shard of Fractured Ice (Epic)
- Skill 3: Ice Shards — Removes control effects and generates 6 Ice Fracture Fragments for 10s. While active, +40% Casting Speed and +25% Damage Resistance. When Weapon Skills deal damage, launches 1 Fragment, dealing [Damage Rate: 100%] Magic Damage and -10% Attack Speed for 4s (stacks up to 4).
Radiant Weapons
Passive Skill: Divine Ward — Increases the resistance of allies within 9m by 15%.
Celestial Redeemer (Legendary)
- Skill 3: Blessed Halo — Creates a Ring of Salvation at the target location. After 1s, heals allies for [Healing Rate: 300%] HP, purifies all control effects, and grants Control Immunity for 4s.
Luminous Ward (Epic)
- Skill 3: Sanctum Arc — Holy Chain bounces up to 10 times among allies/enemies within 9m, restoring [Healing Rate: 100%] HP on allies and dealing [Damage Rate: 100%] Magic Damage to enemies (subsequent explosions 20%). Each target can be hit up to 3 times.
Judgment’s Staff (Rare)
- Skill 3: Aegisflare — Grants a [Shield Rate: 722%] shield for 4s to the caster or an ally. On break, deals [Damage Rate: 250%] Magic Damage to nearby enemies.
Divine Resonator (Epic)
- Skill 3: Sanctified Domain — Creates a domain that deals [Damage Rate: 300%] Magic Damage and knocks enemies back 10m. Channels for 3s, healing allies for [Healing Rate: 50%] HP every 0.5s and granting +10% Damage Resistance for 6s. Stacks up to 3.
Guardian’s Embrace (Epic)
- Skill 3: Divine Vault — Leaps to target, dealing [Damage Rate: 200%] Magic Damage and knocking enemies up for 0.75s. Heals allies for [Healing Rate: 150%] HP and grants +30% Dodge for 6s.
Radiant Nova (Epic)
- Skill 3: Sacred Flare — Heals allies for [Healing Rate: 100%] HP and deals [Damage Rate: 300%] Magic Damage to enemies at the target location, knocking them back 7m. Gives enemies 60% chance to miss Basic Attacks and reveals Stealth for 6s.
Sol Protector (Legendary)
- Skill 3: Sanctuary — Grants Sanctuary for 5s (HP cannot fall below 1). Every 1s, restores [Healing Rate: 75%] HP to nearby allies; healing received increases by 5% per 10% missing HP. Cannot be dispelled.
Void Weapons
Passive Skill: Plague Outbreak — When a target affected by [Plague] dies, deals [Damage Rate: 120%] Magic Damage to up to 5 other nearby enemies.
Rotten Breath (Rare)
- Skill 3: Rot Manifest — Doubles target’s Plague stacks and refreshes duration. If stacks exceed the limit, deals ([Damage Rate: 55%] per stack) Magic Damage for excess stacks. If target has no Plague, inflicts at least 1 stack and deals [Damage Rate: 55%].
Hexlock (Epic)
- Skill 3: Hexbound Malice — Inflicts [Anti-Magic Curse] on enemies in range for 6s. When cursed targets use active skills, they consume 120 extra MP and take [Damage Rate: 180%] Magic Damage.
Plaguespread (Epic)
- Skill 3: Pestilence — Infects the target with Pestilence Source for 8s. Every second, deals [Damage Rate: 70%] Magic Damage to nearby enemies. Inflicts 1 stack of [Plague] and -5% Damage Dealt to enemies (except the carrier) for 4s, stacking to 5.
Infestor’s Staff (Epic)
- Skill 3: Parasitic Swarm — Infects an enemy with [Parasites] for 12s. Whenever the target takes direct damage (min interval 0.5s), deals [Damage Rate: 45%] True Damage. When dispelled, deals [Damage Rate: 350%] Magic Damage.
Necromist (Legendary)
- Skill 3: Necrotic Eruption — Throws a device that generates Necromists randomly within range every 3s (range expands). Lasts 10s. Necromists deal [Damage Rate: 60%] Magic Damage per second, inflict [Plague], and -6% Healing Received for 4s, stacking to 5.
Nihilstaff (Epic)
- Skill 3: Crippling Curse — Curses a circular area. After a brief delay, deals [Damage Rate: 250%] Magic Damage, dispels 2 buffs/shields/HoT, and inflicts [Crippled] for 4s. [Crippled]: Cannot use movement skills or gain buffs, shields, or HoT effects; -30% Movement Speed Bonus; -15% Healing Received.
Withermaul (Legendary)
- Skill 3: Bloom of Malice — Plants a seed and channels for 3s; the seed grows until blooming (press skill again to bloom early). On bloom, deals [Damage Rate: 200%] Magic Damage, inflicts [Plague], and -2.5% Max HP (stacks to 10) for 4s. Effects scale with growth (Plague 1–2 → 3–10 / Max HP 1 → 10).
Thanks for exploring the full arsenal of Warborne: Above Ashes with us! As the world of Warborne grows and evolves, new weapons and skills may emerge. Stay sharp, experiment with different builds, and check back often for future updates. See you on the battlefield!









