Starting your journey in Warborne: Above Ashes and wondering which Drifter to choose first? You’ll begin with one core character, but soon after, you’ll get a choice between several powerful options from the Strength (STR), Agility (AGI), and Intelligence (INT) archetypes.
Welcome to the ultimate Warborne: Above Ashes weapon guide! Inside, you’ll find a complete breakdown of every weapon type, including all Skill 3 abilities and passive skills. We’ve organized everything by weapon groups to help you find the best fit for your playstyle, whether you’re a frontline bruiser, a backline sniper, or a control specialist.
All data is accurate as of the April 28, 2025 update, but please keep in mind that future patches may introduce changes.
Greatswords
Best For: Frontline bruisers with heavy cleave attacks. Best for clump fights, frontline pressure, and sustained AoE engagements.
Passive Skill: Aura and Blade — [Momentum]: Gains 2 stacks of [Momentum] when dealing damage with Basic Attacks, 4 stacks on Critical Hit, 1 stack when taking Basic Attack Damage, and 2 stacks when taking Skill Damage. At 12 [Momentum] stacks, increases Sword Momentum by 1 level. Momentum lasts 20seconds. [Sword Momentum]: Each level grants +3% Damage, +4% Attack Speed, and +4% Damage Resistance. Lasts 10seconds. Stacks up to 6 levels, decreasing gradually over time.
Hellcore Cleaver (Epic)
- Skill 3: Overload Slash — After a brief charge, dashes toward the enemy target, applying [Anti-Heal] for 3seconds, and deals Physical Damage to the target based on the number of [Sword Momentum] stacks. [Sword Momentum] stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 210%] | [Damage Rate: 240%] | [Damage Rate: 270%] | [Damage Rate: 300%] When casting the skill at maximum [Sword Momentum] stacks, an additional explosion is triggered, dealing [Damage Rate: 150%] Physical Damage to enemies within range and inflicting Stun for 1seconds. [Anti-Heal]: Unable to receive healing effects.
Judicator (Legendary)
- Skill 3: Obliteration — Dashes forward toward the target, dealing [Physical Damage Rate: 300%] Physical Damage to enemies in path and reducing their resistance based on [Sword Momentum] stacks (15%/24%/32%/40%) for 6 seconds. At 3+ Sword Momentum stacks, generates additional slashes (dealing 40% damage every 0.3 seconds for 1.8 seconds).
Voidblade (Epic)
- Skill 3: Force Pierce — Unleashes sword energy dealing [Damage Rate: 300%] Physical Damage, with additional effects based on [Sword Momentum]. ● 1 stack: 30% Slow for 2 seconds ● 2 stacks: 30% Slow for 2s and 1s Silence ● ≥3 stacks: 30% Slow 4s + 2s Silence
Lordbreaker (Epic)
- Skill 3: Sovereign Strike — Knocks enemies back 8m + deals [Damage Rate: 450%] Physical Damage + reduces damage received based on [Sword Momentum] stacks (20%/26%/32%/38%) for 4 seconds. At 3+ stacks, Knockback increased to 12m + Stuns for 1.5 seconds on collision.
Storm Cleaver (Rare)
- Skill 3: Tempest Slash — Spins toward the target location, dealing [Damage Rate: 75%] (players) / 150% (mobs) damage per hit, and generates a tornado at 3+ Sword Momentum stacks (dealing 50% damage per second for 5 seconds).
Sovereign’s Radiance (Legendary)
- Skill 3: Thousandfold Strike — Leaps to the target location and generates countless blades upon landing. Deals Physical Damage to enemies within range based on the number of [Sword Momentum] stacks. [Sword Momentum] Stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 280%] | [Damage Rate: 320%] | [Damage Rate: 360%] | [Damage Rate: 400%] When casting the skill at maximum [Sword Momentum] stacks, the blades grow twice, each time dealing [Damage Rate: 200%] Physical Damage to enemies within range and knocking them up for 1seconds.
Titan’s Spineblade (Epic)
- Skill 3: Titan’s Stride — Gains Immunity to Forced Movement (Pull, Knockback). Increases Attack Range and Max HP based on [Sword Momentum] stacks for 10seconds. (Cannot be Dispelled) During this time, [Titan’s Stride] can be cast, dealing [Damage Rate: 150%] Physical Damage and knocking up enemies around for 0.5seconds. [Sword Momentum] Stacks: 0 | 1 | 2 | 3~6 Basic Attack Range: 1.5 | 2 | 2.5 | 3 Max HP: 30% | 45% | 60% | 75% Casting the skill at max [Sword Momentum] stacks grants an additional Titan Aura, reducing enemy Movement Speed by 30% and Attack Speed by 30%.
Axes
Best For: Aggressive brawlers. Best for raw DPS, cleaving enemies, and breaking defensive formations.
Passive Skill: Bloodthirst — Applies Bloodthirst Mark to up to 5 enemies within 15m in front every 12s, lasting 12s. Dealing damage to marked targets with weapon skills restores 6% of missing HP, increases damage dealt by 5%, Attack Speed by 10%, and Movement Speed by 8% for 4s, stacking up to 3 times. Removes Bloodthirst Mark upon triggering.
Emerald Edge (Epic)
- Skill 3: Runic Rebound — Throws two axes (each dealing 120% damage), returning to deal 120% damage + heals 120% Vitality upon hitting the first enemy
Berserker’s Fury (Rare)
- Skill 3: Whirlwind Slash — Deals [Damage Rate: 50%] Physical Damage to all nearby players ([Damage Rate: 75%] Physical Damage to mobs) every 0.5s for 5s. Can move freely while channeling. Cannot be interrupted but cannot cancel skill. Upon stopping the whirlwind, deals [Damage Rate: 200%] Physical Damage to nearby enemies. The damage of the final slash increases based on hits while spinning, up to [Damage Rate: 400%] Physical Damage.
Wreckingsaw (Legendary)
- Skill 3: Bladewheel Throw — Launches a spinning wheel dealing 150% damage, spins for 5 seconds (dealing 75% damage every 0.5s + Grievous Wounds 40%), each hit increases damage by 10%, up to a maximum of 50%.
Ravager’s Cleave (Epic)
- Skill 3: Execution — Deals 300% Damage + Grievous Wounds to surrounding enemies. Damage increases to 450% against targets below 40% HP. Charging for 1.5 seconds increases Damage by 150%.
Bonefang Reaper (Epic)
- Skill 3: Bonecrusher Leap — Leap to deal 300% damage, gain [Basic Attack True Damage] and +30% Attack Speed for 6s (extends duration by 1 second per target hit).
Wingblade (Legendary)
- Skill 3: Twinstorm — Spin toward the target location, reducing the Damage Resistance of enemies hit by 20% for 4seconds. Each hit deals [Damage Rate: 70%] Physical Damage. The final hit deals [Damage Rate: 250%] Physical Damage and knocks enemies up for 1seconds. Creates dual spinning axes that last 6seconds and deal [Damage Rate: 50%] Physical Damage every 0.5s.
Cyclone Cleave (Epic)
- Skill 3: Vortex Toss — Throws a massive axe dealing 90% Damage and Knockback. The axe returns with Knockback Immunity.
Maces
Best For: Durable disruptors. Best for crowd control, frontline brawling, and area disruption.
Passive Skill: Guardian — Using a weapon skill increases Damage Resistance by 30% and Control Resistance by 35 for 6seconds.
Gravity Hammer (Epic)
- Skill 3: Pulverizing Slam — Hold to charge up to 3s. Damage area grows with charge time, reaching max size at 2s. Cannot be interrupted while charging Deals [Damage Rate: 80%] Physical Damage to enemies in range every 0.5s during charge. When released at max charge, Pulls enemies to the caster, deals [Damage Rate: 250%] Physical Damage and applies Slow 40% for 3seconds. At lower Charge stacks, only deals damage and slows.
Breaker’s Resolve (Rare)
- Skill 3: Unyielding Smash — Leaps to the target location, dealing [Damage Rate: 250%] Physical Damage to all players ([Damage Rate: 375%] Physical Damage to mobs) in range. Each enemy hit grants [Shield Rate: 173%] Shield for 6seconds. Stacks up to 5 times.
Voidbreaker (Epic)
- Skill 3: Void Slam — Slams the ground to deal [Damage Rate: 300%] Magic Damage, dispels 2 buffs, reduces damage by 50% for 9 seconds, and inflicts Silence for 3 seconds.
Abyssal Conduit (Legendary)
- Skill 3: Void Devour — Fires two void rounds that create a devouring vortex where they meet. Enemies in the vortex are slowed by 25%. After 1.5 seconds, deals [Damage Rate: 300%] Physical Damage to enemies in the vortex, pulling them to the center and stunning them for 1 second.
Ripper’s Grasp (Epic)
- Skill 3: Grappling Strike — Launches a mechanical hook forward. The first enemy hit is Stunned (ignores Control Resistance) for 1.2seconds, takes [Damage Rate: 300%] Physical Damage, and is Pulled to the caster.
Thunderlord’s Wrath (Legendary)
- Skill 3: Thunderclap Impact — Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage to enemies in range upon landing and inflicting 1.5s Knockup. Creates a thunderstorm field that lasts 6s. Enemies within 7m have their Resistance Down by 15% and take 70% Physical Damage per second.
Bulwark Core (Epic)
- Skill 3: Shield Slam — Raises shield for 20s, gaining control immunity and +50% Damage Resistance, and a larger hit box. Can re-cast to deal [Damage Rate: 300%] damage and inflict 50% Slow for 3s; shield breaks after taking 30% of Max HP damage.
Firearms
Best For: Mid-range damage dealers. Best for suppressing enemies, ranged burst damage, and precision shots.
Passive Skill: Reload — Gun holds up to 6 bullets. While not using skills: If at 0 bullets, reload instantly. Otherwise, reload 4s after skill use. Each bullet increases reload time by 0.5s. Cannot interrupt reload
Shattercoil (Rare)
- Skill 3: Scatterblast — Consumes 2 bullets to fire two shotgun blasts forward, dealing [Damage Rate: 90%] Physical Damage to players ([Damage Rate: 135%] Physical Damage to mobs) in range. Gains 1 charge every 10, up to 3 charges
Spectral Assault (Epic)
- Skill 3: Rapid Fire — Lock onto an enemy and channel for 3s. Consume 1 bullet every 0.5 while firing. Each bullet deals [Damage Rate: 90%] Physical Damage and reduces Armor by 10% for 4seconds, stacking up to 3 times. Can Critically Hit. Ends when out of bullets.
Blightspitter (Epic)
- Skill 3: Toxic Shroud — Expends 3 bullets to fire 3 poison grenades at the target location. Deals [Damage Rate: 80%] Magic Damage and creates gas field, lasting 5seconds. Enemies in the gas take [Damage Rate: 50%] Magic Damage every second and receive 15% less healing for {buff_dur}. Gains 1 charge every 15, up to 2 charges.
Voideye (Legendary)
- Skill 3: Deadshot — Enter sniper mode. Cannot move but can be canceled at any time. Basic Attack replacement: Shoots a single bullet, dealing [Damage Rate: 150%] Physical Damage to all enemies hit. Damage increases by 10% after each enemy hit, up to 50%. Critical Hits deal 150% Critical Damage.
Sentinel Barrage (Epic)
- Skill 3: Sentinel Barrage — Begins channeling for 6s after a 1-second cast. Consumes 1 bullet per second, stopping at 0 bullets. Gains [Shield Rate: 577%] Shield while channeling. Can turn slowly (requires 1+ bullets). Fires a hail of bullets every 0.2s at enemies in a frontal cone, dealing [Damage Rate: 50%] Physical Damage. Damage reduced to as low as 80% on targets the further away they are. Cannot be interrupted
Prism Cloak (Legendary)
- Skill 3: Photon Activation — Activates Photon Activation for 20s. Immune to Slow and Immobilize. Gains [Photon Beam] and [Photon Camouflage]. [Photon Beam]: Shoot forward, dealing [Damage Rate: 120%] Physical Damage to enemies and draining 30 MP, while also granting the shooter increased Movement Speed by 20% for 1seconds. After 3 rays, deals [Damage Rate: 150%] Physical Damage to enemies in range, drains 60 MP, and reduces Healing Received by 20% for 4seconds. [Photon Camouflage]: Remove control effects, gain Stealth and ncreases Movement Speed by 30% for 2seconds.
Luminet Cannon (Epic)
- Skill 3: Snipe — Consumes 1 bullet to fire a sniper round dealing 100% Physical Damage. After charging for 3s, it pierces enemies for 130% Physical Damage, increased by 5% per enemy hit (up to 50%). Scales with Basic Attack Damage and Crit Rate (150% Crit Damage). Range increases with charge. Gains 1 charge every 12s (max 6).
Bows
Best For: Long-range snipers. Best for picking off targets from a distance and sustained DPS.
Passive Skill: Target Mark — When dealing weapon skill damage, applies [Target Mark] for 8 seconds. After dealing Basic Attack Damage 3 times to a marked target, deals [Damage Rate: 90%] additional Physical Damage, inflicts 20% Slow for 2 seconds, and increases Movement Speed by 20% for 2 seconds, also grants the next 2 Basic Attacks +60% Attack Speed for 6 seconds. Basic attack critical hits can cause the damage to crit. Removes [Target Mark] after triggering.
Predator’s Splitbow (Epic)
- Skill 3: Splintershot — Gains 18 burst arrows and +30% Attack Speed for 20seconds. Basic Attacks fire 2 extra arrows, each dealing [Damage Rate: 30%] Physical Damage
Kinetic Arc (Epic)
- Skill 3: Powershot — Fires an energy arrow in target direction that deals [Damage Rate: 200%] Physical Damage and Stuns for 1seconds. Damage increases with distance, up to 150%. Stun increases to 1.5seconds if surpassing 9m. Gains 1 charge every 12, up to 3 charges
Mender’s Ruin (Legendary)
- Skill 3: Severance Shot — Shoots 3 Severance Shots in the target direction, dealing [Damage Rate: 250%] Physical Damage to enemies hit along the path, reducing their healing received by 20% for 4seconds. When multiple Severance Shots hit the same target, the damage of arrows beyond the first is reduced by 30%. Gains 1 charge every 8s, up to 4 charges
Hailfire (Rare)
- Skill 3: Barrage — Rains arrows down at the target location, dealing [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] Physical Damage to mobs) and inflicting 30% Slow for 3seconds. Gains 1 charge every 8s, up to 3 charges
Thunderstrike (Epic)
- Skill 3: Arcbolt — Shoots an Arcbolt in the target direction that deals [Damage Rate: 100%] Physical Damage on hit and creates a lightning disruption field. The field lasts 5seconds, dealing [Damage Rate: 60%] Magic Damage to enemies within 6m every 1s and reducing their Armor by 5% for 4seconds. Stacks up to 3 times
Windbreaker (Epic)
- Skill 3: Windrend Splitters — Fires three Tempest Arrows forward, dealing [Damage Rate: 180%] Physical Damage, reducing Attack Speed by 35% for 4seconds, and knocking targets back 4m. Enemies knocked into terrain are Stunned for 1seconds. When multiple arrows hit the same target, the damage from arrows beyond the first is reduced by 30%. Gains 1 charge every 18s, up to 2 charges.
Eclipse Bow (Legendary)
- Skill 3: Shadow Vortex — Shoots a Shadow Vortex in the target direction that deals [Damage Rate: 100%] Physical Damage to the first enemy hit and marks them. After 0.5s, deals [Damage Rate: 250%] Magic Damage to enemies within 7m, Pulls them to the center and applies Slow by 40% for 3seconds. Gains 1 charge every 25 seconds, up to 2 charges.
Spears
Best For: Flexible duelists. Best for reach advantage, mobility in fights, and aggressive pressure.
Passive Skill: Spear Scar — Using a weapon skill grants [Spear Scar]: The next 4 Basic Attacks have +60% Attack Speed, +2.5m range, and +30% Lifesteal. This effect lasts 6s. Also has a 35% chance to grant a shield equal to 15% of the target’s Max HP, lasting 2s.
Sentinel’s Lance (Epic)
- Skill 3: Banner of Justice — Leaps to the target location, dealing [Damage Rate: 300%] Physical Damage and Immobilizing enemies for 2.5seconds on landing. Plants a Banner of Justice that lasts 8seconds. Allies within its range gain 30% Damage Resistance and 35% Attack Speed.
Drakespike (Epic)
- Skill 3: Rapid Thrust — Charges forward, dealing [Damage Rate: 50%] Physical Damage to all enemies hit. Upon reaching the destination, performs 4 strikes, each dealing [Damage Rate: 50%] Physical Damage. Each strike that hits at least one enemy restores [Healing Rate: 50%] HP. Can be cast again within 6s
Corrosive Piercer (Legendary)
- Skill 3: Blightfall — Throws a corroding lance at the target location, dealing [Damage Rate: 200%] Physical Damage to enemies hit and reducing their Max HP by 15% for 4seconds. Creates an expanding corrosive field lasting 5seconds that reduces Movement Speed by 40% and deals [Damage Rate: 80%] Magic Damage every second to enemies within. Gains 1 charge every 25s, up to 2 charges
Shardspike (Rare)
- Skill 3: Bloodeye Burst — Strikes continuously, dealing [Damage Rate: 50%] Physical Damage to players ([Damage Rate: 75%] Physical Damage to mobs). The final strike deals [Damage Rate: 80%] Physical Damage to players ([Damage Rate: 120%] Physical Damage to mobs). Each hit reduces Armor by 3% for 4seconds, stacking up to 4 times.
Storm Spear (Epic)
- Skill 3: Sweeping Tempest — Performs a sweeping strike, dealing [Damage Rate: 300%] Physical Damage and knocking enemies back 8m. Increases the caster’s Damage Resistance by 25% for 6seconds. Creates a disruption field lasting 8seconds that Slows enemies within 8m by 30% and reduces their damage by 20%.
Stormfang Lance (Epic)
- Skill 3: Surging Throw — Charges at the target enemy, dealing [Damage Rate: 150%] Physical Damage and inflicting Stun for 1seconds. Throws the target backward, dealing [Damage Rate: 200%] Physical Damage to enemies in the landing area and reducing their Movement Speed by 30% for 3seconds.
Phantom Spear (Legendary)
- Skill 3: Shadow Dash — Dashes in the target direction, dealing [Damage Rate: 230%] Physical Damage and inflicting Knockup on for 0.75seconds. Inflicts Disarm and reduces Movement Speed by 30% for 3seconds. Gains 1 charge every 20s, up to 3 charges
Daggers
Best For: High mobility assassins. Best for picking off backline targets, quick burst damage, and repositioning.
Passive Skill: Bleed — Dealing damage applies [Bleed] to the target, dealing [Damage Rate: 50%] Physical Damage per second for 8seconds, stacking up to 6 times. When [Bleed] reaches maximum stacks, it triggers a Hemorrhage, instantly dealing [Damage Rate: 100%] Physical Damage plus 4%% of the target’s current HP as True Damage, and removing all [Bleed] stacks. (Base damage can critically hit.)
Twillight Blades (Epic)
- Skill 3: Blade Dance — Dashes toward the target direction, leaving a dagger behind. Upon arrival, deals [Damage Rate: 180%] Physical Damage and drains 120 MP from nearby enemies, inflicting 2 stacks of Bleed. Can be recast within 5s to return to the dagger’s location, dealing [Damage Rate: 180%] Physical Damage and draining 120 MP from nearby enemies, inflicting 2 stacks of [Bleed].
Soulfangs (Epic)
- Skill 3: Soul Snare — Creates a soul link with the target, Silencing both parties for 6s. During this period, the caster gains 30% Attack Speed and 20% Critical Rate. The link breaks if distance exceeds 10m
Bloodpiercers (Epic)
- Skill 3: Rupture Thrust — Thrusts in the target’s direction, dealing [Damage Rate: 160%] Physical Damage and inflicting 2 stacks of [Bleed]. Skill’s second stage can be cast within 5seconds: Dash toward target direction, dealing [Damage Rate: 300%] Physical Damage and inflicting 2 stacks of [Bleed] to all enemies hit. Deals [Damage Rate: 450%] Physical Damage against enemies with less than 40% HP
Hemoblades (Rare)
- Skill 3: Rend and Reap — Leaps to the target and strikes, dealing [Damage Rate: 160%] Physical Damage and applying 2 stacks of [Bleed]. Recovers [Healing Rate: 60%] HP. Gains 1 charge every 15s, up to 2 charges
Scarlet Hunger (Legendary)
- Skill 3: Bloodeye Burst — Dashes forward, dealing [Damage Rate: 200%] Physical Damage to all enemies hit, inflicting 2 stacks of [Bleed], and reducing Damage Resistance by 20% for 4seconds. Skill’s second stage can be cast within 5seconds: Deals [Damage Rate: 300%] Physical Damage to enemies in a frontal cone, inflicts 3 stacks of [Bleed] while also leaping backward
Bloodfury Blades (Epic)
- Skill 3: Crimson Frenzy — Immediately removes Crowd Control effects, dealing [Damage Rate: 200%] Physical Damage + 10%% of the target’s Max HP as True Damage to nearby enemies, while also applying 2 stacks of [Bleed]. If this Skill triggers Hemorrhage, restores 10%% of Max HP and increases Movement Speed by 40%%, lasting for 3seconds seconds.
Bloodthirst (Legendary)
- Skill 3: Sanguine Pounce — Leaps to the target location, dealing [Damage Rate: 300%] Physical Damage to enemies within range upon landing. Applies 3 stacks of [Bleed] and [Healing Reduction] for 2seconds. Grants +no value Attack Speed and +no value Lifesteal on the next 5 Basic Attacks for no value. If this skill triggers Hemorrhage, its cooldown is reduced to 12 seconds. [Healing Reduction]: Cannot receive healing effects.
Staves
Best For: Pure spellcasters. Best for dealing heavy AoE magic damage and critical debuffs.
Passive Skill: Natural Armor — Gains 1 stack of Natural Armor every 5s, stacking up to 4 times. Each stack increases Damage Resistance by 8%. 1 stack is lost for each instance of damage taken.
Eclipse Conduit (Rare)
- Skill 3: Crater Surge — Creates 3 explosions in the target area. Each explosion deals [Damage Rate: 100%] Magic Damage to players ([Damage Rate: 150%] Magic Damage to mobs). The caster is healed for [Healing Rate: 50%] HP if at least one enemy is hit.
Thornward Staff (Epic)
- Skill 3: Thorn Barrier — Grants Thorn Barrier to up to 5 nearby allies. Thorn Barrier increases Damage Resistance by 20% and Attack Speed by 25% for 6seconds. When taking direct damage, recovers [Healing Rate: 55%] HP up to 6 times; also Slows the attacker by 25% for 3seconds
Harmony’s Staff (Epic)
- Skill 3: Rain of Serenity — Creates a Rain of Serenity at the target location for 10seconds. Allies in the rain gain 20% Damage Resistance and recover [Healing Rate: 40%] HP every second.
Verdant Embrace (Epic)
- Skill 3: Healing Bloom — Creates a Healing Bloom aura. Allies within gain 15% increased healing. Consumes 25 MP every second to restore [Healing Rate: 20%] HP to nearby allies
Spirit’s Call (Legendary)
- Skill 3: Breeze of Resurgence — Summons a wind of growth that moves in the target direction, healing allies along its path for [Healing Rate: 150%] HP, cleansing 5 stacks of Damage over Time and Debuffs. Grants Immunity to Damage Over Time and Debuffs, and increases Healing Received by 35% for 4seconds.
Tendril’s Grasp (Epic)
- Skill 3: Entangling Growth — Launches Root Worms in the target direction. Upon hitting an enemy target, it will bounce to other enemy targets within 7 meters up to 9 times. Each target can be hit a maximum of 3 times. Each hit deals [Damage Rate: 120%] Magic Damage, Stuns the target for 1seconds, and reduces damage dealt by 15% for 4seconds.
Sanctuary of Growth (Legendary)
- Skill 3: Divine Rootfall — Plants a Divine Rootfall that lasts 20seconds. After 1s, the tree matures and restores [Healing Rate: 50%] HP every second to nearby allies. When enemies cast skills in range, it shoots sleep seeds that deal [Damage Rate: 200%] Magic Damage and inflict Sleep for 2.5seconds. The tree is destroyed after taking 10 Basic Attack hits
Fire Weapons
Passive Skill: Burst — Damage dealt inflicts [Burn], dealing [Damage:25%] Magic Damage every second for 8 seconds, stacking up to 6 times. (Damage does not increase with additional stacks) When [Burn] reaches max stacks, deals [Damage:80%] Magic Damage to up to 5 enemies near the carrier and removes all [Burn] stacks.
Flame Maw (Epic)
- Skill 3: Molten Blast — Fires a Molten Blast in target direction that explodes on impact, dealing [Damage Rate: 200%] Magic Damage to enemies in range and inflicting 1 stack of [Burn]. Can be charged. At 2s charge time, explosion damage increases to [Damage Rate: 300%], inflicts 2 stacks of [Burn], and knocks enemies back 3m
Blazing Catalyst (Rare)
- Skill 3: Hellfire — After 1s cast, launches scorching flames at the target location to create Hellfire. Hellfire lasts 6seconds, dealing [Damage Rate: 50%] Magic Damage to all players ([Damage Rate: 75%] Magic Damage to mobs) within and inflicting 1 stack of [Burn] every 1s
Doomfire (Epic)
- Skill 3: Scorching Surge — After 1s cast, launches three scorching flames at the target location. After 1s, the flames erupt, each dealing [Damage Rate: 130%] Magic Damage and inflicting 2 stacks of [Burn] and Knockup for 0.5seconds to enemies in range.
Solarflare (Legendary)
- Skill 3: Starforge Beam — Channels a scorching ray for 4s after a 1s cast. Deals [Damage Rate: 90%] Magic Damage to enemies in range every 0.5s, inflicting 1 stack of [Burn] and reducing healing received by 5% for 4seconds. Each hit increases damage by 10%, up to 50%. Cannot be interrupted during channeling and grants a [Shield Rate: 433%] shield
Inferno Core (Epic)
- Skill 3: Core Flare — Launches 3 Core Flare orbs at the target location. Each nova deals [Damage Rate: 150%] Magic Damage to enemies hit and inflicts 1 stack of [Burn] and 1 stack of [Scorch]. Additional novas hitting the same target deal 30% reduced damage. Gains 1 charge every 10s, up to 3 charges. [Scorch]: Reduces healing received by 5% for 4seconds. Stacks up to 3 times
Molten Mortar (Legendary)
- Skill 3: Molten Volley — Enter Artillery Mode for 20s. Cannot move while active but can cancel manually. Basic Attack replaced: Fires magma at the target location that rolls forward after impact, dealing [Damage Rate: 170%] Magic Damage to those hit and inflicting 2 stacks of [Burn]. Damage increases by 10% after each enemy hit, up to 50%.
Blazruptor (Epic)
- Skill 3: Hell Salvo — After a 1s cast, channels for 3s, continuously firing at target. Each projectile deals [Damage Rate: 30%] Magic Damage to enemies hit, inflicts 1 stack of [Burn], and reduces Magic Resistance by 5% for 4seconds. Stacks up to 6 times.
Ice Weapons
Passive Skill: Frost Armor — After not taking damage for 20 seconds, gains a shield equal to [20% of the target’s Max HP]. When hit by Basic Attacks, applies [Frost] to the attacker.[Frost]: Reduces Attack Speed and Movement Speed by 40% for 4 seconds, gradually weakening over time. Adjustments: Shield trigger time 15s → 20s 24. Holy Feather Effect Description: Can cast [Holy Feather] every 5s. Deals [Damage Rate: 150%] Magic Damage to the target and heals [Healing Rate: 75%] HP for up to 3 allies within 14m.
Frost Matrix (Epic)
- Skill 3: Frostbite — Creates a freezing cyclone at the target location, lasting 5seconds. Enemies inside are Slowed by 60% and take [Damage Rate: 90%] Magic Damage every second.
Glacier Spark (Legendary)
- Skill 3: Ice Blast — Creates a frost crystal at the target location that forms after 0.7s, dealing [Damage Rate: 200%] Magic Damage and Freezing enemies for 1.5seconds. After 1s, the crystal shatters, dealing [Damage Rate: 250%] Magic Damage, and reducing Movement Speed by 40% and Attack Speed by 40% for 4seconds
Cryoshard Mask (Epic)
- Skill 3: Frostbound Echo — Launches a Cryoshard Mask in the target direction. Upon hitting an enemy, it splits into 3 Cryoshard Mask shards that bounce between nearby enemies up to 5 times. Each target can be hit up to 2 times. Each hit deals [Damage Rate: 60%] Magic Damage and reduces Attack Speed by 15% for 4seconds. Stacks up to 3 times
Iceshard Comet (Epic)
- Skill 3: Frost Nova — Places a Frost Nova at the target location, lasting 15s. When triggered by an enemy, deals [Damage Rate: 250%] Magic Damage and reduces Movement Speed by 35% and 15% reduced healing for 4seconds. Gains 1 charge every 10s, up to 3 charges
Glacier Prism (Rare)
- Skill 3: Frost Torrent — Channels for 3s, releasing frost winds in the target direction that deal [Damage Rate: 50%] Magic Damage to players ([Damage Rate: 75%] Magic Damage to mobs) every 0.5s and reduce Movement Speed by 30% for 3seconds. Can move slowly while channeling
Frozen Conduit (Epic)
- Skill 3: Frozen Phase — Launches a frost orb in the target direction that deals [Damage Rate: 70%] Magic Damage every second and reduces Movement Speed by 40% for 3seconds to enemies in range. Within 3s, can recast to blink to the orb’s location, dealing [Damage Rate: 250%] Magic Damage and Freezing nearby enemies for 1.5seconds.
Frost’s Caller (Legendary)
- Skill 3: Frost’s Caller — Grants the power of Deep Frost for 20s. Becomes immune to Slows and Immobilize effects, and gains access to [Deep Frost Slash] and [Frost Drift] skills. [Deep Frost Slash]: Performs a slash and launches ice blades, dealing [Damage Rate: 120%] Magic Damage, applying [Chill] and a 30% Slow for 4seconds. When [Chill] reaches 3 stacks, the target gains [Deep Frost]. [Frost Drift]: Instantly removes Crowd Control effects and quickly moves in the target direction. [Deep Frost]: Disables Basic Attacks and Movement, dealing [Damage Rate: 50%] Magic Damage per second for 3seconds.
Radiant Weapons
Passive Skill: Divine Ward — Increase the resistance of allies within 9m by 15%.
Celestial Redeemer (Legendary)
- Skill 3: Blessed Halo — Creates a Ring of Salvation at the target location. After 1s, heals all allies in range for [Healing Rate: 300%] HP, purifies all control effects, and grants Control Immunity for 4seconds.
Luminous Ward (Epic)
- Skill 3: Sanctum Arc — Launches a Holy Chain that bounces to the nearest allied target within 9 meters after hitting an ally, restoring [Healing Rate: 100%] HP with each hit. It deals [Damage Rate: 100%] Magic Damage to up to 5 enemy targets in range, with damage reduced to 20% for subsequent explosions. The chain can bounce up to 10 times, and each target can be hit a maximum of 3 times.
Judgment’s Staff (Rare)
- Skill 3: Aegisflare — Grants a shield of [Shield Rate: 722%] to the caster or an ally for 4seconds. When the shield breaks, deals [Damage Rate: 250%] Magic Damage to nearby enemies
Divine Resonator (Epic)
- Skill 3: Sanctified Domain — Creates a holy domain that deals [Damage Rate: 300%] Magic Damage to enemies in range and knocks them back 10m. Channels for 3s, healing allies in range for [Healing Rate: 50%] HP every 0.5s and increasing their Damage Resistance by 10% for 6seconds. Stacks up to 3 times.
Guardian’s Embrace (Epic)
- Skill 3: Divine Vault — Leaps to the target location. Upon landing, deals [Damage Rate: 200%] Magic Damage to enemies in range and knocks them up for 0.75seconds. Heals allies in range for [Healing Rate: 150%] HP and increases their Dodge by 30% for 6seconds.
Radiant Nova (Epic)
- Skill 3: Sacred Flare — Casts holy radiance at the target location. Heals allies in range for [Healing Rate: 100%] HP and deals [Damage Rate: 300%] Magic Damage to enemies, knocking them back 7m from the center. Gives enemies 60% chance to miss Basic Attacks and reveals Stealth for 6seconds.
Sol Protector (Legendary)
- Skill 3: Sanctuary — Grants Sanctuary to the caster or an ally for 5seconds. While Sanctuary is active, HP cannot fall below 1. Each 10% of missing HP increases healing received by 5% and restores [Healing Rate: 75%] HP to nearby allies every 1s. Sanctuary cannot be dispelled
Void Weapons
Passive Skill: Plague Outbreak — When a target affected by Plague dies, deals [Damage Rate: 120%] Magic Damage to up to 5 other nearby enemies.
Rotten Breath (Rare)
- Skill 3: Rot Manifest — Doubles target’s Plague stacks and refreshes duration. If stacks exceed the limit, deals ([Damage Rate: 55%] per stack) Magic Damage for excess stacks. If target has no Plague, inflicts at least 1 stack of Plague and deals [Damage Rate: 55%] Magic Damage
Hexlock (Epic)
- Skill 3: Hexbound Malice — Inflicts [Anti-Magic Curse] on enemies in range for 6seconds. [Anti-Magic Curse]: When cursed targets use active skills, they consume 120 extra MP and take [Damage Rate: 180%] Magic Damage
Plaguespread (Epic)
- Skill 3: Pestilence — Infects any target with Pestilence Source for 8seconds. Every second, deals [Damage Rate: 70%] Magic Damage to nearby enemies. Inflicts 1 stack of Plague and reduces damage dealt by 5% to enemies except the carrier for 4seconds, stacking up to 5 times.
Infestor’s Staff (Epic)
- Skill 3: Parasitic Swarm — Infects an enemy with [Parasites]. [Parasites]: Parasites last 12seconds and deal [Damage Rate: 45%] True Damage whenever the target takes direct damage (minimum interval 0.5s). When dispelled, deals [Damage Rate: 350%] Magic Damage
Necromist (Legendary)
- Skill 3: Necrotic Eruption — Throws a Necromist device that generates Necromists randomly within range every 3s (range gradually expands). Device lasts 10seconds. Necromists deal [Damage Rate: 60%] Magic Damage every second, inflict Plague, and reduce healing received by 6% for 4seconds, stacking up to 5 times
Nihilstaff (Epic)
- Skill 3: Crippling Curse — Curses a circular area. After a brief delay, deals [Damage Rate: 250%] Magic Damage to enemies in range, dispels 2 Buffs, shields, and HoT effects, and inflicts [Crippled] for 4seconds [Crippled]: Cannot use movement skills or gain buffs, shields, or HoT effects. Movement Speed Bonus: -30% Healing Received: -15%
Withermaul (Legendary)
- Skill 3: Bloom of Malice — Plants a Bloom of Malice seed before channeling energy to it for 3s. The seed grows gradually until blooming (press skill again to bloom early). When blooming, deals [Damage Rate: 200%] Magic Damage to nearby enemies, inflicts Plague, and reduces Max HP by 2.5% (stacks up to 10 times) for 4seconds. Effects increase with growth time (Plague stacks 1–2 → 3–10 / Max HP stacks 1 → 10)
Thanks for exploring the full arsenal of Warborne: Above Ashes with us! As the world of Warborne grows and evolves, new weapons and skills may emerge. Stay sharp, experiment with different builds, and check back often for future updates. See you on the battlefield!