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Warborne: Above Ashes Beta & Server System Breakdown

The full structure of Warborne Above Ashes servers and seasons, including beta times, Galaxy-Planet mechanics, resets, and planned systems like Interstellar Migration.

Warborne Above Ashes Beta & Server System Breakdown

June 2025 Beta Playtest Download and Server Schedule

The Next Fest Playtest pre-download is available on Steam. Participants have a chance to earn exclusive mounts, avatars, and Warband emblems. Below are the confirmed dates and server names:

Asia: Sec Astracinder (UTC+5 to UTC+10)

  • Server Name: Wrath’s Nest
  • Server Opens: June 8, 02:00 (UTC+0)
  • Settlement Time: June 15, 02:00
  • Server Closes: June 16, 02:00

Europe: Sec Sunder (UTC-1 to UTC+5)

  • Server Name: Starmarrow
  • Server Opens: June 8, 10:00 (UTC+0)
  • Settlement Time: June 15, 10:00
  • Server Closes: June 16, 10:00

Americas: Sec Darktide (UTC-10 to UTC-4)

  • Server Name: Ashvara
  • Server Opens: June 8, 14:00 (UTC+0)
  • Settlement Time: June 15, 14:00
  • Server Closes: June 16, 14:00

How Galaxy, Planets, and Seasonal Resets Work in Warborne

Warborne Above Ashes introduces a uniquely structured server system built around large-scale PvP, cross-regional play, and strategic seasonal resets. This guide includes the full beta schedule and a detailed breakdown of the Galaxy-Planet-Gate architecture, season reset rules, and future systems like Interstellar Migration and Cross-Server Matchmaking.

2. Warborne Universe: Galaxy, Planet, and Stargate Design

The core philosophy of Warborne’s server structure is to unite global players while overcoming real-world technical limits. The developers have implemented a Galaxy – Planet – Stargate system to facilitate interaction and fair competition:

  • Unified Universe: All players exist in a shared universe framework.
  • Galaxy Assignment: Players are recommended galaxies based on network conditions and time zones.
Warborne: Above Ashes Server Architecture

Server Architecture

Recommended Galaxies by Region

  • Sec Sunder: Europe, Africa (UTC-1 to UTC+5)
  • Sec Darktide: North/South America (UTC-10 to UTC-4)
  • Sec Astracinder: Asia, Oceania (UTC+5 to UTC+10)

At the start of each season, several Planets (traditional servers) will be dynamically created within each Galaxy depending on activity levels. Each Planet hosts a full Conquest Season where players can earn titles like Planetary Sovereign, Warlord, Reclaimer, and Survivor.

3. Season Reset Rules and Progression Carryover

Season resets are designed to keep gameplay competitive and dynamic. Here’s how progression and assets are handled between seasons:

Fully Retained

  • Drifters and all cosmetic content (avatars, frames, mounts, Driftmarks, emotes, sprays)
  • Unlocked equipment including Battle Infusion and Hypercharge levels
  • Mods and Boost Station recipes
  • Solarbite, Eclipsium, Data Fragments, Spray Tokens, Season Merits
  • Mod Cores, equipment blueprints, cosmetic unlock items, Battle Scars
  • Friend list and subscription status

Partially Retained

  • Drifter and Equipment Mastery: Converted into Universal XP based on pre-reset level
  • Universal XP: Partially carries over to the next season
  • Legion Rank: Scaled and retained in partial form

Reset Completely

  • Driftmaster level, Driftmark tech, Drifter Tiers
  • Starfall Tokens, Exergy, Repair Vouchers, Warband/Faction/PvP Medals
  • Warband structures: Disbanded with Solarbite split among members
  • Consumables: Equipment, flasks, token chests, and various items are wiped
  • Seasonal Systems: Survival Guide, Faction Missions, Check-ins, Power Upgrades

4. The Gate: Galaxy-Wide Social Hub Between Seasons

The Gate serves as the central server of each Galaxy during off-season intervals. It becomes available once a season ends and remains open until the next season begins. This area is not just a visual space—it is a vital social and tactical hub.

Warborne: Above Ashes - The Gate

The Gate

  • Access: Players reach The Gate via teleportation after season settlement
  • Functions: Enables cross-Planet communication, PvP sparring, and team formation
  • Hall of Fame: Season champions will be immortalized within The Gate

Within The Gate, players can reform Warbands, encounter new Driftmasters, and prepare for new Planets. It’s a strategic regrouping space designed to maintain social continuity and competitive edge between seasonal conquests.

5. Dynamic Planet Reassignment and Fresh Challenges

When each new season begins, players are distributed across new Planets within their Galaxy. These Planets are populated based on activity levels to ensure robust engagement.

  • Team Reformation: Meet with past allies or form new Warbands after every season
  • Variable Opposition: Planet rotation and randomization ensures you always face new enemies
  • Replays and Practice: Use the Gate for PvP warmups before jumping into Planet conquest

6. Cross-Server Matchmaking Plans

Warborne Above Ashes plans to support cross-server interaction within each Galaxy. The first steps include introducing cross-server matchmaking for PvP activities:

  • Veinhold Extraction: PvP scenario to be made cross-server within Galaxies
  • Galactic Arena (Tentative): Developers are exploring a possible future combat hub across Planets

These features are intended to prevent exploitive coordination and enhance matchmaking variety by enabling competition beyond your current Planet.

7. Future Systems: Interstellar Trading and Migration

As descendants of the Nomad Empire, Driftmasters are destined to wander. Warborne will introduce two major systems that embody this spirit: Interstellar Trading and Interstellar Migration.

Warborne: Above Ashes - Hub

Hub

Interstellar Trading

  • Cross-Galaxy Trade: Trade cosmetics, mounts, recipes, and non-core consumables
  • Access to Rare Items: Even if your Galaxy or Planet is inactive, you can obtain rare goods via global trade markets
  • Restrictions: Core consumables and gear will remain Planet-locked to maintain season balance

Interstellar Migration

  • Cross-Galaxy Migration: After season settlement, players may migrate to different Galaxies
  • Purpose: Seek new challenges, new enemies, and strategic positions in other time zones
  • Tech Improvements: Continuous network optimizations are in development to support seamless migration

These systems are designed to add long-term goals for players who seek either global competition or new markets for trade.

8. Season Titles and Rewards

Each Conquest Season allows players to compete for distinct titles that recognize their contributions and achievements across combat, survival, and strategy. These honors add prestige and may be immortalized within The Gate:

  • Planetary Sovereign – awarded to the top-performing faction or player leading control over the Planet
  • Warlord – for tactical leadership and dominance in major battles
  • Reclaimer – for consistent performance in reclaiming objectives
  • Survivor – for longevity and survival in harsh planetary conflicts

While exact reward mechanics for these titles have not been fully detailed, their place in Warborne’s seasonal structure underlines the importance of coordinated team play and combat prowess.

9. Final Thoughts from the Developers

The developers emphasize that this structure is the cornerstone of the entire Warborne Above Ashes universe. The server and seasonal systems are designed not just for balance, but to enrich every player’s journey across the stars:

  • Fair Competition: Dynamic Planet assignment and seasonal resets ensure new starts and fair fights
  • Global Community: All players exist in a shared universe where regional constraints are minimized
  • Ongoing Development: Future additions like Galactic Arenas, Trading Systems, and Migration Mechanics are already planned

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Warborne: Above Ashes