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Warborne: Above Ashes – All Drifters, Weapons, Armors, Mods, Consumables Lists

This complete Warborne: Above Ashes gear guide includes every known Drifter, weapon type, armor set, module, and skill. Choosing the best Drifter and gear from the very beginning is crucial. With all the data and tables we have collected for you, making the right choice is now easier than ever.

Warborne Above Ashes All Drifters, Weapons & Gear Lists

Looking for the full Warborne: Above Ashes gear and drifter lists? This page compiles every known drifter, weapon, armor set, and consumable from current beta builds. Sort by skill type, damage scaling, cooldowns, or role to plan your best PvP and PvE builds. The game doesn’t lock you into fixed classes — instead, you build your playstyle around 28 unique drifters and a massive pool of modular gear. 

Warborne: Above Ashes Gear & Drifter Lists – Full Skill, Armor, and Consumable Breakdown

  • Drifters – All playable characters with full skill sets, passives, and ideal PvE/PvP roles.
  • Weapons – Greatswords, Axes, Maces, and more, with unique traits, scaling, and attack skills.
  • Helms – Headgear with passives like shields, CC procs, and conditional bonuses.
  • Chests – Armor that grants control, support, or AoE utility effects.
  • Legs – Mobility-focused pieces offering dashes, blinks, stealth entries, or gap closers.
  • Mods – All the mods to adjust your power in weapons and armors
  • Consumables – Healing items, cloaks, revive kits, and special-use tools with direct combat impact.

If you want to check the armors per attribute (intelligence, agility, strength) check out the All Armors & Skills by Attribute guide.

Use the search bar and filters above each table to quickly find items with effects like Stun, Bleed, HP Recovery, or Knockback. Sort by rarity, cooldown, damage, or role to compare gear and optimize your builds for raids, open-world PvP, or instanced battles.

DrifterAttributeActive SkillActive DescriptionPassive SkillPassive Description
AegisStrShield of ConvictionGrants Shield of Conviction to up to 5 allies around the caster for 6s. Allies with Shield of Conviction gain [Target-based Max HP 30%] Shield effect, and 30% of damage dealt will be converted into shield value, up to [Target-based Max HP 15%] additional Shield. After 6s, if the shield remains unbroken, deals [Damage Rate: 300%] Magic Damage to nearby enemies. Subsequent explosions deal reduced damage (15%).Defiant ResolveGains immunity to control effects and increases Damage by 20% whenever gaining shield, lasting up to 10s. (Cooldown: 20s.)
Astral MagusIntAstral GateCreates an astral field beneath the caster. After 3 seconds, teleports up to 15 teammates in range to the target location. Upon arrival, deals 200% Magic Damage to surrounding enemies and Stuns them for 1 second. Allies gain a Shield equal to 20% of object-based Max HP, +30% Movement Speed, and immunity to Slow and Immobilize effects for 4 seconds.Celestial RotationReduces the cooldown of all skills (except Tactical Item skills) by 0.3 seconds when this skill deals damage. (Cooldown: 0.5s.)
AuriStrSkyward LeapCreates a protection zone at the target location that grants allies within +30% Damage Resistance, +40% Healing Received, +40% Dodge and heals for [Healing Rate: 50%] HP every second. Then leaps to the target location, dealing [Damage Rate: 250%] Physical Damage to those hit and knocking them up for 1s. Immune to control during prep and leap.Healing GuardianGains 25% Damage Resistance for 1 second if HP is below 75%. Sends healing radiation waves in all directions, healing allies in range for 60% Healing Rate HP every second for 4 seconds. (Cooldown: 20s.)
DraknorStrShackled GripChannels for 4 seconds, gaining control immunity and 40% Damage Resistance. Can dash up to 18m to hit enemies. On pull, deals 150% Physical Damage and Stuns for 1.5s. If dash is used, deals 300% Physical Damage. Chains break at max range.ImprisonmentWhen inflicting Forced Movement (Pull, Knockback) on enemies, creates a circular prison lasting 4 seconds. Enemies touching the prison take 100% Magic Damage and are Immobilized until the prison ends. (Cooldown: 20s.)
DurionStrProtector's RadianceChannel for 6s, gaining immunity to control. Allies on the field gain +40% Max HP and immunity to Forced Movement (Pull, Knockback). Each 5000 total damage taken by allies grants 1 Energy stack, up to 5. Use again within 12s of starting the channeling to unleash absorbed energy, dealing [Damage Rate: 350%]-[Damage Rate: 700%] Magic Damage based on stacks and reducing Movement Speed by 30% for 4s.Reflective ShieldTaking damage equal to 10% of Max HP within 5s after skill cast grants 25% Damage Resistance for 6 seconds. During this time, reflect Magic Damage equal to 65% +1.5% of Max HP to the attacker. (Cooldown: 25s.)
ElektrixAgiStorm PulseActivates an Electric Device for 8 seconds. The device hits up to 5 enemies every 0.5 seconds, dealing 40% Physical Damage per hit and reducing enemy Armor by 8% for 8 seconds. Stacks up to 10 times.Static FortitudeBasic Attacks grant 1 stack of Electric Charge. At 5 stacks, the next attack triggers EMP Blast dealing [Damage Rate: 160%] Physical Damage to enemies in range.
FirestormStrCannonadeTransform into a turret for 25s. Basic Attacks become artillery strikes, firing projectiles at targets beyond 8m, dealing [Damage Rate: 230%] Physical Damage to players ([Damage Rate: 150%] to mobs). Can move slowly (1m/s) while in turret mode. Artillery Critical Damage no longer capped.ResolveWhile standing still, gain 1 stack of [Steadfast] every second. [Steadfast]: +2% Damage Resistance for 3s. Stacks up to 15 times.
HelixIntGenetic CascadeCreates a Genetic Cascade link with the target, lasting 15s. For allied targets: Restores [Healing Rate: 30%] HP every second and increases damage dealt by 3% for 5s. Stacks up to 10 times. For enemy targets: Deals [Damage Rate: 50%] Magic Damage every second and reduces damage dealt by 3% for 5s. Stacks up to 10 times. Can link to another target of a different type while a link is active. Link breaks if the target moves over 25m away.Helical ConvergenceAfter dealing damage 5 times, creates two Yin Vortexes around the caster that deal [Damage Rate: 100%] Magic Damage to enemies hit and reduce healing received by 5% for 4s. Stacks up to 3 times. (Cooldown: 0.5s) After healing 5 times, creates two Yang Vortexes around self that restore [Healing Rate: 50%] HP to allies hit and increase healing received by 5% for 4s. Stacks up to 3 times. (Cooldown: 0.5s)
Hive QueenIntAbyssal SovereigntyRemoves all control effects and gains [Submerge] for 2.5s. [Submerge]: Dives underground, becoming immune to all damage and control effects. Increases Movement Speed by 40% and recovers [Healing Rate: 49%] HP every second. Press skill again to exit [Submerge] early. Upon exiting [Submerge], deals [Damage Rate: 200%] Magic Damage to nearby enemies. Can be used while skills are disabledHive ExaltationDealing damage with a skill grants 1 stack of Swarm, restoring [Healing Rate: 7.5%] HP every 2 seconds for 6 seconds (stacks do not boost healing effect). During this time, Damage Resistance increases by 5%, stacking up to 5 times. (Cooldown: 0.5s.)
IllusarchAgiSpectral DisguiseCreates a Spectral Disguise granting Stealth to the caster and up to 15 nearby allies, increasing Damage Resistance by 25% for 8s. Using a skill, dealing damage or inflicting healing breaks Stealth for 4s before reapplying.Echo ReflectionSkill and Basic Attack hits from the rear deal [Damage Rate: 60%] additional Physical Damage (Cooldown: 0.3s). Basic Attack Damage Bonuses affect damage and basic attack critical hits can cause the damage to crit.
IzzyStrAcid BlastSprays ooze for 4s, creating 4 ooze zones every second that last 8.5s. Enemies in ooze zones are Slowed by 50%. Enemies entering ooze zones gain [Acid Blast]. [Acid Blast] Reduces Damage by 40% and cancels Stealth. Takes [Damage Rate: 20%] Magic Damage every 1s per stack for 6s. Stacks up to 3 times.Corrosion BarrierAfter taking 5 instances of damage, releases acid outward, dealing 70% Magic Damage to enemies in range, reducing their damage dealt by 25% and Movement Speed by 25% for 4 seconds.
KyraStrFrozen MaelstromAfter a brief charge-up, unleashes a Frozen Maelstrom forward, dealing 200% Magic Damage to enemies in the area, applying 40% Slow and reducing Attack Speed by 40% for 6 seconds. The punch also deals an additional 300% Magic Damage to enemies directly in front and applies Frozen for 3 seconds.Fractured IceAutomatically releases freezing air every second for 6s after taking damage, dealing 80% Magic Damage, reducing Attack Speed and Movement Speed by 30% for 4s. Grants 25% Damage Resistance during this time. (Cooldown: 20s.)
MoonveilIntTwinlance InfusionCreates a Lunar Domain and channels for 8s. Enemies within are struck by starlight on skill use, taking [Damage Rate: 200%] Magic Damage and losing 20 MP. Allies within recover 8 MP every second and gain [Target-based Max HP 15%] Shield lasting 4s. Skill cannot be interrupted. +20% Movement Speed while channeling.Lunar RebirthEvery 2 seconds, restores Moonveil's Max MP + 1% MP to other allies within 12m.
NyxaAgiSoul FeastCreates a Void Field lasting 8 seconds, enveloping the caster and up to 5 enemies, dealing 50% Magic Damage to enemies inside. While inside the void, enemies cannot perform basic attacks, are immune to Physical Damage, are slowed by 30%, and have their Magic Resistance reduced by 30%. The caster can still perform basic attacks and gains 35% Basic Attack Lifesteal, while also ignoring the Physical Damage immunity of enemies in the void.Shadow Veil30% chance to gain an effect granting immunity to Physical damage, 30% reduced Magic Resistance, and 20% increased Healing Received that last 4s when taking Physical Damage. (Cooldown: 30s)
OverdriveAgiFlamecore RampageRemoves all current shield values, dealing [Damage Rate: 100%] Physical Damage to nearby enemies, then additionally inflicts [Damage Rate: 50%] Physical Damage per second for 4s. Also grants 70% Attack Speed, 30% Movement Speed, 30% Critical Rate, and immunity to control effects for 6s.Hell Salvo's EmbraceWhile without Armor, gains 5 Energy per second, and 5 Energy on Basic Attack Crit. When Energy reaches 100, restores 15% of max HP as Armor. While with Armor, gains 3% of max HP as Armor on Basic Attack Crit. Armor restored cannot exceed 25% of max HP. (Trigger Interval: 1s.)
RavenIntRaven's GazeSelect an enemy target to summon ravens. After 2 seconds, ravens dive to attack, dealing 210% Magic Damage to up to 5 enemies in range, dispelling all buffs, shields, and HoT effects. Applies 50% Slow and reduces damage dealt by 50% for 6 seconds. Targets cannot gain buffs, shields, or HoT effects during this time.Raven's CallSkills dealing damage grant Raven's Call to the caster. At 6 stacks, the next skill that deals damage within 8 seconds will summon ravens at the location, dealing 120% Magic Damage to up to 5 enemy targets in range. This effect removes 1 stack of buffs from hit targets and restores 60% Healing Rate HP to self. (Cooldown: 10s.)
RevelationIntSanctificationCreates an expanding Sanctification Field at the target location and channels for 5s. Cannot be interrupted while channeling. Cleanses control effects every 0.5s, 2 debuffs, and 2 DoT effects, from up to 20 allies in the field and restores [Healing Rate: 25%] HP.Holy CovenantWhen healing with skills, the target gains +5% additional Damage Resistance for 4 seconds, stacking up to 6 times.
SanguorAgiHemophageActivates Crimson Vortex for 6 seconds. The vortex deals 75% Physical Damage to up to 5 enemies every second, while healing the caster for 60% of damage dealt. Damage increases up to 150% as HP drops.Blood ContractGains +4% Damage Resistance and +6% Attack Speed for every 10% HP lost.
ShadowseerIntShadow CascadeFocuses dark energy, channeling for 4s. Every 0.8s, launches 5 dark energy spheres forward (25 total), each dealing [Damage Rate: 50%] Magic Damage to enemy targets and inflicting [Dark Matter Venom], reducing Healing Received by 8%, for 6s. Stacks up to 5 times. Cannot be interrupted. [Dark Matter Venom]: Each stack deals [Damage Rate: 15%] Magic Damage every 2s for 12s. Stacks up to 5 times.Umbra ResonanceGains +5% Movement Speed for 3 seconds when inflicting an enemy with a DoT (Damage Over Time) effect, stacking up to 6 times.
SirokosStrSandstorm DominionCreates a Sandstorm around the caster, pushing all enemies outside. Channels for 6 seconds, granting +45% Damage Resistance and control immunity. Enemies touching the field take Physical Damage (Damage Rate: 300%), and are Silenced and Slowed by 60% for 4 seconds. The storm knocks enemies back 11m from its center and applies 60% Slow.Sand VeilCreates a circular storm field around the caster for 4 seconds when causing Forced Movement (Pull, Knockback). Deals 100% Physical Damage to enemies inside, inflicting 40% Slow and a 40% chance to miss Basic Attacks for 3 seconds. (Cooldown: 20s.)
SolenneIntBond of LightLinks to 8 targets within 10m around the caster, channeling for 4 seconds. Restores [Healing Rate: 40%] HP to the caster and linked allies every 0.5s, while dealing [Damage Rate: 70%] Magic Damage to linked enemies. Cannot be interrupted while channeling.Light's EchoOther allies within 12m receive +20% healing.
StormbladeAgiTempest SlashLaunches a flurry of slashes at the target and nearby enemies, each dealing [Damage Rate: 120%] Physical Damage. Damage reduces to 50% after the first hit on the same target. Flurry for 4s with Unstoppable and damage immunity. Can Critical Hit. Higher Attack Speed increases attack count.Cyclone ReapOn Critical Hit, deals 70% Physical Damage to nearby enemies and reduces their Armor by 15% for 4 seconds. (Cooldown: 1.3s.)
UmbraAgiShadow RiftCreates a field around the caster, lasting 20s. Then scatter 8 Shadow Clones, each dealing [Damage Rate: 200%] Physical Damage to those hit. Damage reduces to 15% for subsequent hits on the same target. While in the field, skill changes to [Shadow Swap]. Touching a Shadow Clone reduces Shadow Swap's cooldown by 5s, grants [Target-based Max HP 10%] Shield and +20% Movement Speed for 4s. Field disappears when leaving range. [Shadow Swap]: Dash forward and increase the Attack Speed of the next 5 basic attacks within 6s by 60%.Umbra KineticsGrants Basic Attacks a 30% chance to trigger a shadow strike for 6s, dealing [Damage Rate: 100%] Physical Damage (Cooldown: 0.8s). Basic Attack Damage Bonuses affect damage and basic attack critical hits can cause the damage to crit.
VarnaxStrMagma SlamLeaps to the target location, gaining immunity to control during the leap. Deals Physical Damage (Damage Rate: 350%) and knocks enemies up for 1.5 seconds.Seismic ImpactWhen inflicting Immobilize or Hard Control (Stun, Fear, Freeze, Knockup, Petrify), drops a meteor after 1 second, dealing Physical Damage (Damage Rate: 150%) and 30% Slow for 3 seconds. (Cooldown: 5s.)
VeskaIntSerpent's WhisperApplies Serpent's Whisper to the caster or an allied target, preventing movement and skill usage for 4s and granting immunity to damage and control. Deals [Damage Rate: 58%] Magic Damage to nearby enemies every 0.5s and applies [Creeping Stone]. [Creeping Stone]: Lasts 1s, stacking up to 4 times. Target is Petrified and has their Armor reduced by 25% for 2 at max stacks (cannot gain [Creeping Stone] for 6). Can be used while skills are disabled. Serpent's Whisper cannot be dispelled.ShedskinRetains 1 HP upon taking lethal damage, transforming into a spirit serpent, cleansing all negative effects (control, DoT, and debuffs), gaining immunity to control, debuffs, and damage for 2 seconds, +100% Movement Speed, and healing 5% HP every 0.5s. (Cooldown: 120s.)
VireStrBloodstormChannels for 5s, releasing 8 Blood Seeds per second (40 total). Seeds explode after 1.5s, dealing [Damage Rate: 70%] Magic Damage to up to 5 enemies in range. Each enemy hit heals the caster for 15% HP. While channeling, caster gains +30% Movement Speed, decaying over time. Cannot be interrupted.Blood CurseDealing damage with skills or basic attacks marks the target. After 6s, the mark detonates, dealing 30% True Damage equal to damage taken during the mark and healing the caster for 20% HP. (Cooldown: 25s.)
VryssiaAgiShadow DiveEnters Stealth, gaining [Spectral Shield] and the ability [Phantom Bind], lasting 9s. Spectral Shield: Grants [Target-based Max HP 25%] shield effect; if the Spectral Shield fades out, the Phantom Bind effect ends prematurely. Phantom Bind: Summon phantoms that track enemies in range, dealing [Damage Rate: 183%] Magic Damage and replenishing [Target-based Max HP 5%] Spectral Shield. Using any skill other than Phantom Bind, or dealing direct healing or damage, reveals you for 2s before re-entering Stealth. Recovers 6% HP every 2s while in Stealth.Healing Bloom HunterEnters Stealth when standing still unhurt and not using skills for a short duration. Damage, skills, or movement breaks Stealth. Warning when enemies are 7–14m away. Stealth breaks after 3s within 7m. While in Stealth, recovers 3% HP per second. (Cooldown: 45s.)
ZeroAgiNull PulseReleases a Null Pulse in the target direction, dealing [Damage Rate: 50%] Physical Damage to enemies in range, knocking them back 12m, and applying Silence and 40% Slow for 3s.Overclocking ReflexHas a 35% chance to dodge Basic Attack damage.
MoleLogisticsMole's EscapeJumps backward 6 meters while throwing a robotic grappling hook in the target direction, dealing [Damage Rate: 110%] Magic Damage to the first enemy hit and binding them for 10s. Enemies attempting to leave the binding range are pulled back to the center and take [Damage Rate: 142%] Magic Damage.Survivability ResilienceIncreases own weight limit by 200
Item name (availability)Weapon groupSkill slotRaritySkill nameSkill description
All GreatswordsGreatswordsattackAllBasic AttackDeals [Damage Rate: 130%] Physical Damage to enemy target.
All GreatswordsGreatswordsskill1AllSword SlashCan cast [Sword Slash] every 6s. Charges toward an enemy target to deal [Damage Rate: 180%] Physical Damage and inflict 40% Slow for 2s.
All GreatswordsGreatswordsskill1AllSword CleaveCast [Sword Cleave] every 5s. Deals [Damage Rate: 220%] Physical Damage to surrounding enemies. Gain 1 stack of [4% of target's Max HP] Shield for each enemy hit, lasting 4s. Stacks up to 5 times.
All GreatswordsGreatswordsskill1AllSword EnergyCan cast [Sword Energy] every 6s. Unleashes sword energy forward, dealing [Damage Rate: 140%] Physical Damage to enemies hit. Increases Movement Speed by 25% for 2seconds if at least 1 enemy is hit.
All GreatswordsGreatswordsskill2AllHeart of SteelImmediately removes all Crowd Control effects, gains 1 stack of [Sword Momentum], increases Damage Resistance by 25%, and the Attack Speed of the next 3 Basic Attacks by 80% for 8 seconds. Can be used while Skills are disabled.
All GreatswordsGreatswordsskill2AllCrippling StrikeLeaps to the target location, dealing [Damage Rate: 200%] Physical Damage and inflicting 50% Slow for 3seconds to nearby enemies upon landing. Gains [Shield Rate: 577%] Shield for 4seconds when hitting at least 1 enemy
All GreatswordsGreatswordsskill2AllDefensive SlashBegins Blocking for 3s. While Blocking, movement speed is reduced but you gain control immunity and +70% Damage Resistance. Afterward, deal [Damage Rate: 320%] Physical Damage to nearby enemies and reduce their Armor by 20 (scales with Power) for 4s. Block can be canceled early.
All GreatswordsGreatswordsskill2AllVacuum SlashPerforms 4 forward slashes, each dealing [Damage Rate: 60%] Physical Damage to players ([Damage Rate: 90%] Physical Damage to mobs). The final hit unleashes sword energy forward, dealing [Damage Rate: 150%] Physical Damage to all enemies hit.
All GreatswordsGreatswordsskill2AllPower SlashHold to charge with Unstoppable and gain +20% Damage Resistance. While charging: Deals [Damage Rate: 150%] Physical Damage and Stuns enemies for 0.5seconds. After charging for 1.5s, deals [Damage Rate: 200%] Physical Damage, Stuns for 1.5seconds, and creates a ground wave that deals [Damage Rate: 150%] Physical Damage and inflicts 40% Slow for 4seconds
Hellcore CleaverGreatswordsskill3EpicOverload SlashAfter a brief charge, dashes toward the enemy target, applying [Anti-Heal] for 3seconds, and deals Physical Damage to the target based on the number of [Sword Momentum] stacks. [Sword Momentum] stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 210%] | [Damage Rate: 240%] | [Damage Rate: 270%] | [Damage Rate: 300%] When casting the skill at maximum [Sword Momentum] stacks, an additional explosion is triggered, dealing [Damage Rate: 150%] Physical Damage to enemies within range and inflicting Stun for 1seconds. [Anti-Heal]: Unable to receive healing effects.
JudicatorGreatswordsskill3LegendaryObliterationDashes forward toward the target, dealing [Physical Damage Rate: 300%] Physical Damage to enemies in path and reducing their resistance based on [Sword Momentum] stacks (15%/24%/32%/40%) for 6 seconds. At 3+ Sword Momentum stacks, generates additional slashes (dealing 40% damage every 0.3 seconds for 1.8 seconds).
VoidbladeGreatswordsskill3EpicForce PierceUnleashes sword energy dealing [Damage Rate: 300%] Physical Damage, with additional effects based on [Sword Momentum]. ● 1 stack: 30% Slow for 2 seconds ● 2 stacks: 30% Slow for 2s and 1s Silence ● ≥3 stacks: 30% Slow 4s + 2s Silence
LordbreakerGreatswordsskill3EpicSovereign StrikeKnocks enemies back 8m + deals [Damage Rate: 450%] Physical Damage + reduces damage received based on [Sword Momentum] stacks (20%/26%/32%/38%) for 4 seconds. At 3+ stacks, Knockback increased to 12m + Stuns for 1.5 seconds on collision.
Storm CleaverGreatswordsskill3RareTempest SlashSpins toward the target location, dealing [Damage Rate: 75%] (players) / 150% (mobs) damage per hit, and generates a tornado at 3+ Sword Momentum stacks (dealing 50% damage per second for 5 seconds).
Sovereign's RadianceGreatswordsskill3LegendaryThousandfold StrikeLeaps to the target location and generates countless blades upon landing. Deals Physical Damage to enemies within range based on the number of [Sword Momentum] stacks. [Sword Momentum] Stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 280%] | [Damage Rate: 320%] | [Damage Rate: 360%] | [Damage Rate: 400%] When casting the skill at maximum [Sword Momentum] stacks, the blades grow twice, each time dealing [Damage Rate: 200%] Physical Damage to enemies within range and knocking them up for 1seconds.
Titan's SpinebladeGreatswordsskill3EpicTitan's StrideGains Immunity to Forced Movement (Pull, Knockback). Increases Attack Range and Max HP based on [Sword Momentum] stacks for 10seconds. (Cannot be Dispelled) During this time, [Titan's Stride] can be cast, dealing [Damage Rate: 150%] Physical Damage and knocking up enemies around for 0.5seconds. [Sword Momentum] Stacks: 0 | 1 | 2 | 3~6 Basic Attack Range: 1.5 | 2 | 2.5 | 3 Max HP: 30% | 45% | 60% | 75% Casting the skill at max [Sword Momentum] stacks grants an additional Titan Aura, reducing enemy Movement Speed by 30% and Attack Speed by 30%.
All GreatswordsGreatswordspassive skillAllAura and Blade[Momentum]: Gains 2 stacks of [Momentum] when dealing damage with Basic Attacks, 4 stacks on Critical Hit, 1 stack when taking Basic Attack Damage, and 2 stacks when taking Skill Damage. At 12 [Momentum] stacks, increases Sword Momentum by 1 level. Momentum lasts 20seconds. [Sword Momentum]: Each level grants +3% Damage, +4% Attack Speed, and +4% Damage Resistance. Lasts 10seconds. Stacks up to 6 levels, decreasing gradually over time.
All AxesAxesattackAllBasic AttackDeals [Damage Rate: 130%] Physical Damage to enemy target.
All AxesAxesskill1AllCleaving StrikeReplaces Basic Attack with [Cleaving Strike]. Deals [Damage Rate: 160%] Physical Damage to enemies in a frontal cone.
All AxesAxesskill1AllJump CleaveCan cast [Jump Cleave] every 6s. Performs a powerful leap attack, dealing [Damage Rate: 220%] Physical Damage and reducing Armor by 15% for 4s.
All AxesAxesskill1AllCyclone SlashCan cast [Cyclone Slash] every 5s. Deals [Damage Rate: 240%] Physical Damage to nearby enemies and reduces Healing Received by 15% for 4s.
All AxesAxesskill2AllRageBasic Attacks increase +20% Critical Rate and +35% Attack Speed for 9s
All AxesAxesskill2AllAxehookSwings an axehook forward to pull up to 5 enemies to the caster, also deals [Damage Rate: 200%] Physical Damage and inflicts 50% Slow for 4seconds.
All AxesAxesskill2AllRock SmashSwings a giant axe to perform Rock Smash, dealing [Damage Rate: 150%] Physical Damage and Stun for 1.25s to enemies in front. Stones deal [Damage Rate: 50%] Physical Damage to those hit during flight and [Damage Rate: 150%] Physical Damage on landing, also inflicting 30% Slow for 4s.
All AxesAxesskill2AllPrimal RushCharges forward to deal [Damage Rate: 30%] Physical Damage to up to 5 enemies hit, continuously knocking them back. The final impact deals [Damage Rate: 160%] Physical Damage to enemies in range.
All AxesAxesskill2AllTempest StrikeChannels for 3s. Damage Resistance is increased by 25% while channeling. Deals [Damage Rate: 90%] Physical Damage to players ([Damage Rate: 135%] Physical Damage to mobs) every 0.4s. On completion, deals [Damage Rate: 200%] Physical Damage to nearby enemies. Channeling can be ended early to perform the final strike
Emerald EdgeAxesskill3EpicRunic ReboundThrows two axes (each dealing 120% damage), returning to deal 120% damage + heals 120% Vitality upon hitting the first enemy
Berserker's FuryAxesskill3RareWhirlwind SlashDeals [Damage Rate: 50%] Physical Damage to all nearby players ([Damage Rate: 75%] Physical Damage to mobs) every 0.5s for 5s. Can move freely while channeling. Cannot be interrupted but cannot cancel skill. Upon stopping the whirlwind, deals [Damage Rate: 200%] Physical Damage to nearby enemies. The damage of the final slash increases based on hits while spinning, up to [Damage Rate: 400%] Physical Damage.
WreckingsawAxesskill3LegendaryBladewheel ThrowLaunches a spinning wheel dealing 150% damage, spins for 5 seconds (dealing 75% damage every 0.5s + Grievous Wounds 40%), each hit increases damage by 10%, up to a maximum of 50%.
Ravager's CleaveAxesskill3EpicExecutionDeals 300% Damage + Grievous Wounds to surrounding enemies. Damage increases to 450% against targets below 40% HP. Charging for 1.5 seconds increases Damage by 150%.
Bonefang ReaperAxesskill3EpicBonecrusher LeapLeap to deal 300% damage, gain [Basic Attack True Damage] and +30% Attack Speed for 6s (extends duration by 1 second per target hit).
WingbladeAxesskill3LegendaryTwinstormSpin toward the target location, reducing the Damage Resistance of enemies hit by 15% for 4seconds. Each hit deals [Damage Rate: 60%] Physical Damage. The final hit deals [Damage Rate: 220%] Physical Damage and knocks enemies up for 1.5 seconds. Creates dual spinning axes that last 6seconds and deal [Damage Rate: 50%] Physical Damage every 0.5s.
Cyclone CleaveAxesskill3EpicVortex TossThrows a massive axe dealing 90% Damage and Knockback. The axe returns with Knockback Immunity.
All AxesAxespassive skillAllBloodthirstApplies Bloodthirst Mark to up to 5 enemies within 15m in front every 12s, lasting 12s. Dealing damage to marked targets with weapon skills restores 6% of missing HP, increases damage dealt by 5%, Attack Speed by 10%, and Movement Speed by 8% for 4s, stacking up to 3 times. Removes Bloodthirst Mark upon triggering.
All MacesMacesattackAllBasic AttackDeals [Damage Rate: 120%] Physical Damage to enemy target.
All MacesMacesskill1AllSmashCan cast [Smash] every 7s. Deals [Damage Rate: 150%] Physical Damage to enemies in range and restores [Healing Rate: 75%] HP to nearby allies. Increases Damage Resistance by 15% for 6s.
All MacesMacesskill1AllSwingCan cast [Swing] every 4s. Deals [Damage Rate: 240%] Physical Damage to enemies in a frontal cone (players) / [Damage Rate: 480%] Physical Damage to mobs.
All MacesMacesskill1AllCrushing SmashCan cast [Crushing Smash] every 6s. Charges toward target, dealing [Damage Rate: 160%] Physical Damage to enemies in range and inflicting Slow 35% for 3seconds
All MacesMacesskill2AllGuardian FieldCreates a Guardian Field at the target location that increases allies' Max HP by 25% and grants Immunity to Forced Movement (Pull, Knockback) and Hard Control effects (Stun, Fear, Frozen, Knockup, Petrify, Sleep). Lasts 5s.
All MacesMacesskill2AllField of SilenceDeals [Damage Rate: 200%] Magic Damage to enemies in range and creates a Field of Silence, lasting 4s. Enemies in the field are Slowed by 25% and Silenced. After leaving the range, they become immune to the field's Silence for 6s.
All MacesMacesskill2AllBinding SmashLeaps to the target location, dealing [Damage Rate: 200%] Physical Damage and inflicting Immobilize for 2.5seconds to enemies in the area.
All MacesMacesskill2AllFrenzied SmashSmashes the ground 4 times. The first three hits deal [Damage Rate: 120%] Physical Damage to players ([Damage Rate: 180%] Physical Damage to mobs). The final hit deals [Damage Rate: 200%] Physical Damage to players ([Damage Rate: 300%] Physical Damage to mobs) and Knocks Up for 0.5seconds
All MacesMacesskill2AllVengeful ThunderApplies [Vengeful Thunder] to the caster or an allied target. [Vengeful Thunder]: Increases Damage Resistance by 25%, lasting 8 seconds. During this time, when taking damage or dealing direct Basic Attack Damage, summons lightning at the target location, dealing [Damage Rate: 51%] Physical Damage to enemies in the area (Internal Cooldown: 0.8s)
Gravity HammerMacesskill3EpicPulverizing SlamHold to charge up to 3s. Damage area grows with charge time, reaching max size at 2s. Cannot be interrupted while charging Deals [Damage Rate: 80%] Physical Damage to enemies in range every 0.5s during charge. When released at max charge, Pulls enemies to the caster, deals [Damage Rate: 250%] Physical Damage and applies Slow 40% for 3seconds. At lower Charge stacks, only deals damage and slows.
Breaker's ResolveMacesskill3RareUnyielding SmashLeaps to the target location, dealing [Damage Rate: 250%] Physical Damage to all players ([Damage Rate: 375%] Physical Damage to mobs) in range. Each enemy hit grants [Shield Rate: 173%] Shield for 6seconds. Stacks up to 5 times.
VoidbreakerMacesskill3EpicVoid SlamSlams the ground to deal [Damage Rate: 300%] Magic Damage, dispels 2 buffs, reduces damage by 50% for 9 seconds, and inflicts Silence for 3 seconds.
Abyssal ConduitMacesskill3LegendaryVoid DevourFires two void rounds that create a devouring vortex where they meet. Enemies in the vortex are slowed by 25%. After 1.5 seconds, deals [Damage Rate: 300%] Physical Damage to enemies in the vortex, pulling them to the center and stunning them for 1 second.
Ripper's GraspMacesskill3EpicGrappling StrikeLaunches a mechanical hook forward. The first enemy hit is Stunned (ignores Control Resistance) for 1.2seconds, takes [Damage Rate: 300%] Physical Damage, and is Pulled to the caster.
Thunderlord's WrathMacesskill3LegendaryThunderclap ImpactLeaps to the target location, dealing [Damage Rate: 200%] Physical Damage to enemies in range upon landing and inflicting 1.5s Knockup. Creates a thunderstorm field that lasts 6s. Enemies within 7m have their Resistance Down by 15% and take 70% Physical Damage per second.
Bulwark CoreMacesskill3EpicShield SlamRaises shield for 20s, gaining control immunity and +50% Damage Resistance, and a larger hit box. Can re-cast to deal [Damage Rate: 300%] damage and inflict 50% Slow for 3s; shield breaks after taking 30% of Max HP damage.
All MacesMacespassive skillAllGuardianUsing a weapon skill increases Damage Resistance by 30% and Control Resistance by 35 for 6seconds.
All FirearmsFirearmsattackAllBasic AttackDeals [Damage Rate: 60%] Physical Damage to the target.
All FirearmsFirearmsskill1AllHeadshotEvery 4th Basic Attack becomes [Headshot]. Deals 100% Physical Damage and always crits.
All FirearmsFirearmsskill1AllRicochetCan cast [Ricochet] every 6s. Deals [Damage Rate: 130%] Physical Damage and applies 30% Slow for 4seconds. Bounces to 1 enemy behind the target up to 3 times
All FirearmsFirearmsskill1AllArmor BreakCan cast [Armor Break] every 6s. Deals [Damage Rate: 180%] Physical Damage to enemies in the path and reduces their Armor by 25 (scales with Power) for 4s.
All FirearmsFirearmsskill2AllTrapPlaces a trap at the target location that lasts 150s. When enemies enter its range, reveals Stealth for 4seconds and grants a [Shield Rate: 433%] Shield for 4seconds. Creates a slowing field, reducing enemy Speed by 35%. After 2s, explodes to deal [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] Physical Damage to mobs). Gains 1 charge every 15s, up to 2 charges
All FirearmsFirearmsskill2AllAimEnters Aim mode. Increases Basic Attack Damage by 40% and range by 6m. Reduces Movement Speed by 65%. Use again to exit Aim mode
All FirearmsFirearmsskill2AllBlinding FlashThrows a flash grenade to the target location, dealing [Damage Rate: 200%] Physical Damage to enemies in range, revealing Stealth and giving Basic Attacks a 35% chance to miss for 6s.
All FirearmsFirearmsskill2AllQuick LoadSteps 6m in the target direction. The next 4 Basic Attacks gain +80% Attack Speed and +25% Basic Attack Damage for 6s. Loads 1 bullet. Gains 1 charge every 16s, up to 2 charges
All FirearmsFirearmsskill2AllConcussion GrenadeThrows a Concussion Grenade at the target location, dealing [Damage Rate: 180%] Physical Damage to enemies in range, knocking them back 9m from the center, and reducing Attack Speed by 30% and Movement Speed by 40% for 4s. If within the blast radius, the user is pushed back 9m.
ShattercoilFirearmsskill3RareScatterblastConsumes 2 bullets to fire two shotgun blasts forward, dealing [Damage Rate: 90%] Physical Damage to players ([Damage Rate: 135%] Physical Damage to mobs) in range. Gains 1 charge every 10, up to 3 charges
Spectral AssaultFirearmsskill3EpicRapid FireLock onto an enemy and channel for 3s. Consume 1 bullet every 0.5 while firing. Each bullet deals [Damage Rate: 90%] Physical Damage and reduces Armor by 10% for 4seconds, stacking up to 3 times. Can Critically Hit. Ends when out of bullets.
BlightspitterFirearmsskill3EpicToxic ShroudExpends 3 bullets to fire 3 poison grenades at the target location. Deals [Damage Rate: 80%] Magic Damage and creates gas field, lasting 5seconds. Enemies in the gas take [Damage Rate: 50%] Magic Damage every second and receive 15% less healing for {buff_dur}. Gains 1 charge every 15, up to 2 charges.
VoideyeFirearmsskill3LegendaryDeadshotEnters Deadshot mode for 20s (cannot move; can exit). Basic Attack uses 1 Bullet to shoot in the target direction, dealing [Damage Rate: 190%] Physical Damage to enemies along the path. Damage increases by 10% per enemy hit, up to 50%.
Sentinel BarrageFirearmsskill3EpicSentinel BarrageBegins channeling for 6s after a 1-second cast. Consumes 1 bullet per second, stopping at 0 bullets. Gains [Shield Rate: 577%] Shield while channeling. Can turn slowly (requires 1+ bullets). Fires a hail of bullets every 0.2s at enemies in a frontal cone, dealing [Damage Rate: 50%] Physical Damage. Damage reduced to as low as 80% on targets the further away they are. Cannot be interrupted
Prism CloakFirearmsskill3LegendaryPhoton ActivationActivates Photon Activation for 20s. Immune to Slow and Immobilize. Gains [Photon Beam] and [Photon Camouflage]. [Photon Beam]: Shoot forward, dealing [Damage Rate: 120%] Physical Damage to enemies and draining 5 MP, while also granting the shooter increased Movement Speed by 20% for 1seconds. After 3 rays, deals [Damage Rate: 150%] Physical Damage to enemies in range, drains 60 MP, and reduces Healing Received by 20% for 4seconds. [Photon Camouflage]: Remove control effects, gain Stealth and ncreases Movement Speed by 30% for 2seconds.
Luminet CannonFirearmsskill3EpicSnipeConsumes 1 bullet to fire a sniper round. The first enemy hit takes [Damage Rate: 280%] Physical Damage. If charged for 2s, the round pierces, dealing [Damage Rate: 300%] to enemies along the path. Initial range 18m, increases with charge. Gains 1 charge every 6s, up to 6.
All FirearmsFirearmspassive skillAllReloadGun holds up to 6 bullets. While not using skills: If at 0 bullets, reload instantly. Otherwise, reload 4s after skill use. Each bullet increases reload time by 0.5s. Cannot interrupt reload
All BowsBowsattackAllBasic AttackDeals [Damage Rate: 80%] Physical Damage to the target.
All BowsBowsskill1AllSplit ArrowReplaces Basic Attack with [Split Arrow]. Deals [Damage Rate: 80%] Physical Damage to up to 5 enemies in a frontal cone
All BowsBowsskill1AllPiercing ArrowReplaces Basic Attack with [Piercing Arrow]. Fires an arrow forward, dealing [Damage Rate: 140%] Physical Damage and reducing Armor by 15 (scales with Power) for 4s. When charged for 1s, deals [Damage Rate: 200%] Physical Damage. Cooldown: 1s.
All BowsBowsskill1AllVenom ArrowEvery 6th Basic Attack becomes [Venom Arrow]. Deals [Damage Rate: 100%] Physical Damage and inflicts Venom. [Venom] Deals [Damage Rate: 15%] Magic Damage every second for 6seconds. Stacks up to 3 times..
All BowsBowsskill2AllBlast ArrowGains 10 Explosive Arrows for 12s. Basic Attacks or skill arrows that hit enemies deal additional [Damage Rate: 40%] Physical Damage to up to 5 nearby enemies. Only the target that triggers the explosion receives [Target Mark].
All BowsBowsskill2AllFrost ArrowGains 10 Frost Arrows for 12s. Basic Attacks and skill arrows deal [Damage Rate: 50%] additional Magic Damage and inflict 40% Slow for 2s on hit.
All BowsBowsskill2AllBackflip ShotThrows a slowing trap forward while jumping backward 14m. When an enemy enters the trap's range, it explodes, dealing [Damage Rate: 200%] Physical Damage to enemies in range and reducing their Movement Speed by 70% for 3s.
All BowsBowsskill2AllSilencing ArrowFires a Silencing Arrow. The first enemy hit takes [Damage Rate: 100%] Physical Damage. After 2s, it explodes to deal [Damage Rate: 180%] Magic Damage within 5m and applies Silence for 4s.
All BowsBowsskill2AllBinding ArrowFires three binding arrows forward. The first enemy hit by each takes no value Physical Damage and is Immobilized for 1.5seconds. Multiple hits on same target deal ${%reduce_dmg_ratio} reduced damage. Gains 1 charge every 12s, up to 2 charges
Predator's SplitbowBowsskill3EpicSplintershotGains 18 burst arrows and +30% Attack Speed for 20seconds. Basic Attacks fire 2 extra arrows, each dealing [Damage Rate: 30%] Physical Damage
Kinetic ArcBowsskill3EpicPowershotFires an energy arrow in target direction that deals [Damage Rate: 200%] Physical Damage and Stuns for 1seconds. Damage increases with distance, up to 150%. Stun increases to 1.5seconds if surpassing 9m. Gains 1 charge every 12, up to 3 charges
Mender's RuinBowsskill3LegendarySeverance ShotShoots 3 Severance Shots in the target direction, dealing [Damage Rate: 250%] Physical Damage to enemies hit along the path, reducing their healing received by 20% for 4seconds. When multiple Severance Shots hit the same target, the damage of arrows beyond the first is reduced by 30%. Gains 1 charge every 8s, up to 4 charges
HailfireBowsskill3RareBarrageRains arrows down at the target location, dealing [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] Physical Damage to mobs) and inflicting 30% Slow for 3seconds. Gains 1 charge every 8s, up to 3 charges
ThunderstrikeBowsskill3EpicArcboltShoots an Arcbolt in the target direction that deals [Damage Rate: 100%] Physical Damage on hit and creates a lightning disruption field. The field lasts 5seconds, dealing [Damage Rate: 60%] Magic Damage to enemies within 6m every 1s and reducing their Armor by 5% for 4seconds. Stacks up to 3 times
WindbreakerBowsskill3EpicWindrend SplittersFires three Tempest Arrows forward, dealing [Damage Rate: 180%] Physical Damage, reducing Attack Speed by 35% for 4seconds, and knocking targets back 4m. Enemies knocked into terrain are Stunned for 1seconds. When multiple arrows hit the same target, the damage from arrows beyond the first is reduced by 30%. Gains 1 charge every 18s, up to 2 charges.
Eclipse BowBowsskill3LegendaryShadow VortexShoots a Shadow Vortex in the target direction that deals [Damage Rate: 100%] Physical Damage to the first enemy hit and marks them. After 0.5s, deals [Damage Rate: 250%] Magic Damage to enemies within 7m, Pulls them to the center and applies Slow by 40% for 3seconds. Gains 1 charge every 25 seconds, up to 2 charges.
All BowsBowspassive skillAllTarget MarkWhen using weapon skills or Basic Attacks to deal damage, applies a [Target Mark] for 8s. At 5 stacks, it triggers, dealing [Damage Rate: 90%] Physical Damage, applying a 25% Slow for 2s, granting the caster +25% Movement Speed for 2s, and increasing the next 3 Basic Attack range by 3m for 6s. Both Basic Attacks and Skills can stack Target Mark.
All SpearsSpearsattackAllBasic AttackDeals [Damage Rate: 100%] Physical Damage to the target.
All SpearsSpearsskill1AllJavelin ThrowPerforms a [Javelin Throw] after 5 Basic Attacks. Deals [Damage Rate: 180%] Physical Damage and increases Movement Speed by 20% for 2 seconds.
All SpearsSpearsskill1AllLeap StrikeCan cast [Leap Strike] every 5s. Charges toward the enemy target, dealing [Damage Rate: 170%] Physical Damage and increasing Attack Speed by 20% for 4seconds
All SpearsSpearsskill1AllSweeping Strike[Basic Attack]: Deals 100% Physical Damage. Can cast [Sweeping Strike] every 5s, dealing 240% Physical Damage to enemies in range. Gains 6% Damage Resistance per enemy hit for 4s (stacks up to 5 times).
All SpearsSpearsskill2AllLance ThrustRepeatedly thrusts at enemies in a frontal cone, dealing [Damage Rate: 60%] Physical Damage per hit, then slashes forward to deal [Damage Rate: 130%] Physical Damage to enemies in range.
All SpearsSpearsskill2AllWarding FlourishChannels for 4s, gaining control immunity and +60% Damage Resistance. Damage taken is reflected as 80% Physical Damage. Deals [Damage Rate: 40%] Physical Damage every 0.5s around you. Can re-cast to dash forward, dealing [Damage Rate: 150%] Physical Damage and inflicting Armor Reduction of 20 (scales with Power) for 4s.
All SpearsSpearsskill2AllLance ImpaleThrows a lance at the target location, dealing [Damage Rate: 160%] Physical Damage and reducing Movement Speed by 25% for 3seconds to enemies in range. The lance remains at the target location for 6seconds. Moving to its location allows retrieval, granting 20% Movement Speed and 20% Attack Speed for 4seconds. Gains 1 charge every 12s, up to 2 charges
All SpearsSpearsskill2AllLance RecallInstantly removes Control effects, deals [Damage Rate: 280%] Physical Damage to enemies in front, and moves back 8m. Increases Movement Speed by 30% for 4s. Can be used while skills are disabled.
All SpearsSpearsskill2AllSkyward LanceDeals [Damage Rate: 150%] Physical Damage to enemies in front and inflicts Knockup for 1 second. Can be recast within 6 seconds to slam down, dealing [Damage Rate: 150%] Physical Damage to enemies in range and reducing their Movement Speed by 45% for 3 seconds. Adjustments: Knockup duration 0.5s → 1s; Damage Rate 120% → 150% 15. Smoke Grenade Effect Description: Throws a smoke grenade to create a smoke screen lasting 6 seconds. Enemies inside are slowed by 40% and have a 55% chance to miss Basic Attacks. Deals [Damage Rate: 50%] Physical Damage every second.
Sentinel's LanceSpearsskill3EpicBanner of JusticeLeaps to the target location, dealing [Damage Rate: 300%] Physical Damage and Immobilizing enemies for 2.5seconds on landing. Plants a Banner of Justice that lasts 8seconds. Allies within its range gain 30% Damage Resistance and 35% Attack Speed.
DrakespikeSpearsskill3EpicRapid ThrustCharges forward, dealing [Damage Rate: 50%] Physical Damage to all enemies hit. Upon reaching the destination, performs 4 strikes, each dealing [Damage Rate: 50%] Physical Damage. Each strike that hits at least one enemy restores [Healing Rate: 50%] HP. Can be cast again within 6s
Corrosive PiercerSpearsskill3LegendaryBlightfallThrows a corroding lance at the target location, dealing [Damage Rate: 200%] Physical Damage to enemies hit and reducing their Max HP by 15% for 4seconds. Creates an expanding corrosive field lasting 5seconds that reduces Movement Speed by 40% and deals [Damage Rate: 80%] Magic Damage every second to enemies within. Gains 1 charge every 25s, up to 2 charges
ShardspikeSpearsskill3RareBloodeye BurstStrikes continuously, dealing [Damage Rate: 50%] Physical Damage to players ([Damage Rate: 75%] Physical Damage to mobs). The final strike deals [Damage Rate: 80%] Physical Damage to players ([Damage Rate: 120%] Physical Damage to mobs). Each hit reduces Armor by 3% for 4seconds, stacking up to 4 times.
Storm SpearSpearsskill3EpicSweeping TempestPerforms a sweeping strike, dealing [Damage Rate: 300%] Physical Damage and knocking enemies back 8m. Increases the caster's Damage Resistance by 25% for 6seconds. Creates a disruption field lasting 8seconds that Slows enemies within 8m by 30% and reduces their damage by 20%.
Stormfang LanceSpearsskill3EpicSurging ThrowCharges at the target enemy, dealing [Damage Rate: 150%] Physical Damage and inflicting Stun for 1seconds. Throws the target backward, dealing [Damage Rate: 200%] Physical Damage to enemies in the landing area and reducing their Movement Speed by 30% for 3seconds.
Phantom SpearSpearsskill3LegendaryShadow DashDashes in the target direction, dealing [Damage Rate: 230%] Physical Damage and inflicting Knockup on for 0.75seconds. Inflicts Disarm and reduces Movement Speed by 30% for 3seconds. Gains 1 charge every 20s, up to 3 charges
All SpearsSpearspassive skillAllSpear ScarUsing a weapon skill grants [Spear Scar]: The next 4 Basic Attacks have +60% Attack Speed, +2.5m range, and +30% Lifesteal. This effect lasts 6s. Also has a 35% chance to grant a shield equal to 15% of the target's Max HP, lasting 2s.
All DaggersDaggersattackAllBasic AttackDeals [Damage Rate: 100%] Physical Damage and applies 1 stack of [Bleed].
All DaggersDaggersskill1AllBleeding ThrustCan cast [Bleeding Thrust] every 5s. Dash toward an enemy target, dealing [Damage Rate: 160%] Physical Damage and inflicting 2 stacks of [Bleed].
All DaggersDaggersskill1AllArmor BreakerDeals 200% damage to surrounding enemies, reduces enemy resistance by 20%, and increases own damage dealt by 12% for 8 seconds.
All DaggersDaggersskill1AllRicocheting BladesCan cast [Ricochet] every 6s. Throws a blade at the target that deals [Damage Rate: 120%] Physical Damage, inflicts 1 stack of [Bleed], and reduces their Movement Speed by 40% for 2seconds. After which it bounces to 1 enemy behind up to 5 times
All DaggersDaggersskill2AllWhirling BladesThrows 3 blades forward. Each blade deals [Damage Rate: 80%] Physical Damage to all enemies hit. Upon reaching max range, the blades return, dealing [Damage Rate: 80%] Physical Damage to those hit and inflicting 1 stack of [Bleed]. Multiple blade hits on the same target beyond the first deal 30% reduced damage
All DaggersDaggersskill2AllCrippling StrikeStrike an enemy twice, dealing [Damage Rate: 200%] Physical Damage, applying 1 stack of [Bleed] and Disarming them for 5seconds. Increases Basic Attack Damage by 25% for 5seconds.
All DaggersDaggersskill2AllPhase BladeDashes 3m backward while firing a Phase Blade forward that deals [Damage Rate: 100%] Physical Damage to the first enemy hit, inflicting 1 stack of [Bleed] and Stunning for 0.75seconds, while also marking them for 5seconds. Recast the skill within 15m while a mark exists to instantly appear behind the target, dealing [Damage Rate: 160%] Physical Damage and gaining +30% Attack Speed for 5seconds
All DaggersDaggersskill2AllSmoke GrenadeThrows a smoke grenade to create a smoke screen for 8seconds. Enemies inside are Slowed by 40% and have a 85% chance to miss Basic Attacks. Also deals [Damage Rate: 50%] Physical Damage every second
All DaggersDaggersskill2AllShadow MoveInstantly removes control effects and enters Stealth for 2 seconds and immunity to movement-limiting effects. Increases damage by 10% for 6 seconds (stacks up to 2 times); can be recast once within 6 seconds (does not remove control effects).
Twillight BladesDaggersskill3EpicBlade DanceDashes toward the target direction, leaving a dagger behind. Upon arrival, deals [Damage Rate: 180%] Physical Damage and drains 120 MP from nearby enemies, inflicting 2 stacks of Bleed. Can be recast within 5s to return to the dagger's location, dealing [Damage Rate: 180%] Physical Damage and draining 120 MP from nearby enemies, inflicting 2 stacks of [Bleed].
SoulfangsDaggersskill3EpicSoul SnareCreates a soul link with the target, Silencing both parties for 6s. During this period, the caster gains 30% Attack Speed and 20% Critical Rate. The link breaks if distance exceeds 10m
BloodpiercersDaggersskill3EpicRupture ThrustThrusts in the target's direction, dealing [Damage Rate: 160%] Physical Damage and inflicting 2 stacks of [Bleed]. Skill's second stage can be cast within 5seconds: Dash toward target direction, dealing [Damage Rate: 300%] Physical Damage and inflicting 2 stacks of [Bleed] to all enemies hit. Deals [Damage Rate: 450%] Physical Damage against enemies with less than 40% HP
HemobladesDaggersskill3RareRend and ReapLeaps to the target and strikes, dealing [Damage Rate: 160%] Physical Damage and applying 2 stacks of [Bleed]. Recovers [Healing Rate: 60%] HP. Gains 1 charge every 15s, up to 2 charges
Scarlet HungerDaggersskill3LegendaryBloodeye BurstDashes forward, dealing [Damage Rate: 200%] Physical Damage to all enemies hit, inflicting 2 stacks of [Bleed], and reducing Damage Resistance by 20% for 4seconds. Skill's second stage can be cast within 5seconds: Deals [Damage Rate: 300%] Physical Damage to enemies in a frontal cone, inflicts 3 stacks of [Bleed] while also leaping backward
Bloodfury BladesDaggersskill3EpicCrimson FrenzyDeals [Damage Rate: 200%] Physical Damage + True Damage equal to 10% of the target’s Max HP to nearby enemies, and inflicts 2 stacks of [Bleed]. If this triggers Hemorrhage, recover 10% Max HP and gain +40% Movement Speed for 3s. Cooldown: 20s.
BloodthirstDaggersskill3LegendarySanguine PounceLeaps to the target location, dealing [Damage Rate: 320%] Physical Damage to nearby enemies, applying 3 stacks of [Bleed] and [Healing Reduction] for 4s. A target cannot be affected again by Sanguine Pounce’s Healing Reduction within 8s. If this triggers Hemorrhage, cooldown is reduced to 12s. [Healing Reduction]: Cannot receive Heal.
All DaggersDaggerspassive skillAllBleedDealing damage applies [Bleed] to the target, dealing [Damage Rate: 50%] Physical Damage per second for 8seconds, stacking up to 6 times. When [Bleed] reaches maximum stacks, it triggers a Hemorrhage, instantly dealing [Damage Rate: 100%] Physical Damage plus 4%% of the target's current HP as True Damage, and removing all [Bleed] stacks. (Base damage can critically hit.)
All StavesStavesattackAllBasic AttackDeals [Damage Rate: 80%] Magic Damage.
All StavesStavesskill1AllEvil SeedThrows an [Evil Seed] after 5 Basic Attacks. Throws an Evil Seed at the target location, creating a thorn zone that lasts 5 seconds. The zone deals [Damage Rate: 40%] Physical Damage every second to up to 5 enemies and reduces their Movement Speed by 25%.
All StavesStavesskill1AllSoothing MistReplaces Basic Attack with [Soothing Mist]. Releases soothing mist in the target direction, dealing [Damage Rate: 70%] Magic Damage to enemies on the path and applying 1 stack of [Recovery] to allies. [Recovery]: Restores HP every second for 12 seconds, stacking up to 3 times. HP recovery at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%].
All StavesStavesskill1AllHealing SeedReplaces Basic Attack with [Healing Seed]. Throws a healing seed at the target location that blooms, healing allies within range for [Healing Rate: 55%] HP and applying 1 stack of [Recovery]. [Recovery]: Restores HP every second for 12 seconds, stacking up to 3 times. HP recovery at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%].
All StavesStavesskill2AllWinding VinesAfter a brief delay, creates an entangling zone lasting 4seconds. Deals [Damage Rate: 90%] Magic Damage every second and immobilizes enemies that enter for 1.5seconds.
All StavesStavesskill2AllEnergizeCreates an energizing aura for 5s. Restores [Healing Rate: 39%] HP and 6 MP every second to up to 10 nearby allies.
All StavesStavesskill2AllVitality SeedApplies Vitality Seeds to up to 5 nearby allies, healing for [Healing Rate: 80%] HP and applying 1 stack of [Recovery]. Vitality Seeds increase Movement Speed by 30% and Attack Speed by 25% for 6seconds. [Recovery]: Restores HP every second for 12seconds, stacking up to 3 times HP recovery at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%]
All StavesStavesskill2AllRegenerateReleases restorative energy at the target location, healing up to 10 allies. Healing amount increases based on target's [Recovery] stacks HP recovery at 0 | 1 | 2 | 3 stacks: [Healing Rate: 75%] | [Healing Rate: 95%] | [Healing Rate: 115%] | [Healing Rate: 135%]
All StavesStavesskill2AllFreshnessRemoves Hard Control (Stunned, Feared, Frozen, Knocked Up, Petrified, Slept) and 2 Damage Over Time (DOT) effects from the caster and up to 10 nearby allies, while restoring [Healing Rate: 60%] HP and applying 1 stack of [Recovery]. Can be used while skills are disabled. [Recovery]: Restores HP every 1 second for 12seconds, stacks up to 3 times. HP restored per stack of [Recovery] at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%]
Eclipse ConduitStavesskill3RareCrater SurgeCreates 3 explosions in the target area. Each explosion deals [Damage Rate: 100%] Magic Damage to players ([Damage Rate: 150%] Magic Damage to mobs). The caster is healed for [Healing Rate: 50%] HP if at least one enemy is hit.
Thornward StaffStavesskill3EpicThorn BarrierGrants Thorn Barrier to up to 5 nearby allies. Thorn Barrier increases Damage Resistance by 20% and Attack Speed by 25% for 6seconds. When taking direct damage, recovers [Healing Rate: 55%] HP up to 6 times; also Slows the attacker by 25% for 3seconds
Harmony's StaffStavesskill3EpicRain of SerenityCreates a Rain of Serenity at the target location for 10seconds. Allies in the rain gain 20% Damage Resistance and recover [Healing Rate: 40%] HP every second.
Verdant EmbraceStavesskill3EpicHealing BloomCreates a Healing Bloom aura. Allies within gain 15% increased healing. Consumes 25 MP every second to restore [Healing Rate: 20%] HP to nearby allies
Spirit's CallStavesskill3LegendaryBreeze of ResurgenceSummons a wind of growth that moves in the target direction, healing allies along its path for [Healing Rate: 150%] HP, cleansing 5 stacks of Damage over Time and Debuffs. Grants Immunity to Damage Over Time and Debuffs, and increases Healing Received by 35% for 4seconds.
Tendril's GraspStavesskill3EpicEntangling GrowthLaunches Root Worms in the target direction. Upon hitting an enemy target, it will bounce to other enemy targets within 7 meters up to 9 times. Each target can be hit a maximum of 3 times. Each hit deals [Damage Rate: 120%] Magic Damage, Stuns the target for 1seconds, and reduces damage dealt by 15% for 4seconds.
Sanctuary of GrowthStavesskill3LegendaryDivine RootfallPlants a Divine Rootfall that lasts 20seconds. After 1s, the tree matures and restores [Healing Rate: 50%] HP every second to nearby allies. When enemies cast skills in range, it shoots sleep seeds that deal [Damage Rate: 200%] Magic Damage and inflict Sleep for 2.5seconds. The tree is destroyed after taking 10 Basic Attack hits
All StavesStavespassive skillAllNatural ArmorGains 1 stack of Natural Armor every 5s, stacking up to 4 times. Each stack increases Damage Resistance by 8%. 1 stack is lost for each instance of damage taken.
All Fire WeaponsFire Weaponsskill1AllMagma BurstDeals [Damage Rate: 90%] Magic Damage and applies 1 stack of [Burn].
All Fire WeaponsFire Weaponsskill1AllScorching ShardReplaces Basic Attack with [Scorching Shard]. After a 0.5s cast, fires 3 scorching shards in the target direction, dealing [Damage Rate: 120%] Magic Damage to enemies hit and inflicting 1 stack of [Burn]. When multiple shards hit the same target, additional shards deal 75% reduced damage.
All Fire WeaponsFire Weaponsskill1AllWildfire ShardReplaces Basic Attack with [Wildfire Shard]. After 1s cast, fires a wildfire shard at the target location that bounces forward twice. Explodes on contact with enemies, dealing [Damage Rate: 130%] Magic Damage and inflicting 1 stack of [Burn] to enemies in range
All Fire WeaponsFire Weaponsskill2AllOverdrive ModeActivates Overdrive Mode, increasing Casting Speed by 60%, Attack Speed by 40%, and Magic Damage by 20%. Consumes 60 MP every second. Use skill again to deactivate.
All Fire WeaponsFire Weaponsskill2AllOil ZoneSprays oil in front, lasting 8 seconds, inflicting [Oil Coating] to enemies who enter. [Oil Coating]: Reduces Movement Speed by 50% for 4 seconds. When affected by [Burn] while under this effect, [Oil Coating] is immediately replaced with [Volatile Burn] and cannot be inflicted again for 6 seconds. [Volatile Burn]: Causes Fear and deals [Damage Rate: 56%] Magic Damage every 0.5 seconds for 1.5 seconds.
All Fire WeaponsFire Weaponsskill2AllInferno BlastContinuously uses Inferno Blast toward target direction for 3s, dealing [Damage Rate: 50%] Magic Damage to all enemies in range every 0.5s and inflicting [Burn]. Can rotate but cannot move while channeling.
All Fire WeaponsFire Weaponsskill2AllMolten OrbCasts for 0.5s, launching a Molten Orb in target direction that sticks to the first enemy hit, lasting 5s. Deals [Damage Rate: 90%] Magic Damage to enemies within 5m every 2s and inflicts 1 stack of [Burn].
All Fire WeaponsFire Weaponsskill2AllBlast JumpJumps in target direction, dealing [Damage Rate: 200%] Magic Damage and inflicting 2 stacks of [Burn] to nearby enemies upon takeoff.
Flame MawFire Weaponsskill3EpicMolten BlastFires a Molten Blast in target direction that explodes on impact, dealing [Damage Rate: 200%] Magic Damage to enemies in range and inflicting 1 stack of [Burn]. Can be charged. At 2s charge time, explosion damage increases to [Damage Rate: 300%], inflicts 2 stacks of [Burn], and knocks enemies back 3m
Blazing CatalystFire Weaponsskill3RareHellfireAfter 1s cast, launches scorching flames at the target location to create Hellfire. Hellfire lasts 6seconds, dealing [Damage Rate: 50%] Magic Damage to all players ([Damage Rate: 75%] Magic Damage to mobs) within and inflicting 1 stack of [Burn] every 1s
DoomfireFire Weaponsskill3EpicScorching SurgeAfter 1s cast, launches three scorching flames at the target location. After 1s, the flames erupt, each dealing [Damage Rate: 130%] Magic Damage and inflicting 2 stacks of [Burn] and Knockup for 0.5seconds to enemies in range.
SolarflareFire Weaponsskill3LegendaryStarforge BeamChannels a scorching ray for 4s after a 1s cast. Deals [Damage Rate: 90%] Magic Damage to enemies in range every 0.5s, inflicting 1 stack of [Burn] and reducing healing received by 5% for 4seconds. Each hit increases damage by 10%, up to 50%. Cannot be interrupted during channeling and grants a [Shield Rate: 433%] shield
Inferno CoreFire Weaponsskill3EpicCore FlareLaunches 3 Core Flare orbs at the target location. Each nova deals [Damage Rate: 150%] Magic Damage to enemies hit and inflicts 1 stack of [Burn] and 1 stack of [Scorch]. Additional novas hitting the same target deal 30% reduced damage. Gains 1 charge every 10s, up to 3 charges. [Scorch]: Reduces healing received by 5% for 4seconds. Stacks up to 3 times
Molten MortarFire Weaponsskill3LegendaryMolten VolleyEnter Artillery Mode for 20s. Cannot move while active but can cancel manually. Basic Attack replaced: Fires magma at the target location that rolls forward after impact, dealing [Damage Rate: 170%] Magic Damage to those hit and inflicting 2 stacks of [Burn]. Damage increases by 10% after each enemy hit, up to 50%.
BlazruptorFire Weaponsskill3EpicHell SalvoAfter a 1s cast, channels for 3s, continuously firing at target. Each projectile deals [Damage Rate: 30%] Magic Damage to enemies hit, inflicts 1 stack of [Burn], and reduces Magic Resistance by 5% for 4seconds. Stacks up to 6 times.
All Fire WeaponsFire Weaponspassive skillAllBurstDamage dealt inflicts [Burn], dealing [Damage:25%] Magic Damage every second for 8 seconds, stacking up to 6 times. (Damage does not increase with additional stacks) When [Burn] reaches max stacks, deals [Damage:80%] Magic Damage to up to 5 enemies near the carrier and removes all [Burn] stacks.
All Ice WeaponsIce WeaponsattackAllBasic AttackDeals [Damage Rate: 90%] Magic Damage.
All Ice WeaponsIce Weaponsskill1AllIce BurstCan cast [Ice Burst] every 5 seconds. Deals [Damage Rate: 150%] Magic Damage to the target and Immobilizes them for 1.5 seconds.
All Ice WeaponsIce Weaponsskill1AllFrost BurstReplaces Basic Attack with [Frost Burst]. Creates three frost shards that fly in the target direction after a 0.5-second delay, each dealing [Damage Rate: 110%] Magic Damage to enemies hit. The damage from shards beyond the first is reduced to 25% of the original damage.
All Ice WeaponsIce Weaponsskill1AllFrostbite ZoneReplaces Basic Attack with [Frostbite Zone]. Creates a zone of deep frost in the target direction, dealing [Damage Rate: 130%] Magic Damage to enemies in range and reducing their Movement Speed by 25% for 4seconds
All Ice WeaponsIce Weaponsskill2AllFrost BlinkDeals [Damage Rate: 200%] Magic Damage to nearby enemies and Freezes them for 0.75seconds, then blinks in the target direction.
All Ice WeaponsIce Weaponsskill2AllFrost BeamChannels for 3s, continuously firing a frost beam in the target direction that deals [Damage Rate: 60%] Magic Damage to players ([Damage Rate: 120%] Magic Damage to monsters) every 0.5s and applies [Frost Beam Slow], stacking up to 5 times, lasting 3s. [Frost Beam Slow]: Movement Speed: -8% (each stack reduces by 8%, stackable).
All Ice WeaponsIce Weaponsskill2AllCrystal FrostLaunches a frost crystal in the target direction. Upon hitting the first enemy, it explodes to deal [Damage Rate: 250%] Magic Damage and Immobilize enemies in range for 2 seconds.
All Ice WeaponsIce Weaponsskill2AllFrost WallCreates a frost wall before the caster that lasts 8seconds. Enemies inside are Slowed by 70%, take [Damage Rate: 50%] Magic Damage every second, and gain [Chill] stacks. Stacks up to 2 times. [Chill]: At max stacks, targets are Frozen for 2s and become immune to [Chill] for 6seconds
All Ice WeaponsIce Weaponsskill2AllFrost RoarUnleashes a Frost Roar in the target direction, dealing [Damage Rate: 150%] Magic Damage, knocking enemies back 14m, and reducing their Movement Speed by 30% and Attack Speed by 30% for 4s. Cast range 14m.
Frost MatrixIce Weaponsskill3EpicFrostbiteCreates a freezing cyclone at the target location, lasting 5seconds. Enemies inside are Slowed by 60% and take [Damage Rate: 90%] Magic Damage every second.
Glacier SparkIce Weaponsskill3LegendaryIce BlastCreates a frost crystal at the target location that forms after 0.7s, dealing [Damage Rate: 200%] Magic Damage and Freezing enemies for 1.5seconds. After 1s, the crystal shatters, dealing [Damage Rate: 250%] Magic Damage, and reducing Movement Speed by 40% and Attack Speed by 40% for 4seconds
Cryoshard MaskIce Weaponsskill3EpicFrostbound EchoLaunches an ice projectile at the target, dealing [Damage Rate: 160%] Magic Damage and applying 30% Slow and [Chilling] for 4s. Then bounces randomly 9 times among nearby targets; if none, it bounces back to the caster. On bouncing back, you gain a Shield equal to 10% of the target's Max HP for 4s. While the shield is active, taking Basic Attack Damage applies [Frost] to the attacker (-30% Movement and Attack Speed for 4s). [Chilling]: At 3 stacks, instantly Freezes the target for 1.5s.
Iceshard CometIce Weaponsskill3EpicFrost NovaPlaces a Frost Nova at the target location, lasting 15s. When triggered by an enemy, deals [Damage Rate: 250%] Magic Damage and reduces Movement Speed by 35% and 15% reduced healing for 4seconds. Gains 1 charge every 10s, up to 3 charges
Glacier PrismIce Weaponsskill3RareFrost TorrentChannels for 3s, releasing frost winds in the target direction that deal [Damage Rate: 50%] Magic Damage to players ([Damage Rate: 75%] Magic Damage to mobs) every 0.5s and reduce Movement Speed by 30% for 3seconds. Can move slowly while channeling
Frozen ConduitIce Weaponsskill3EpicFrozen PhaseLaunches a freezing orb in the target direction, dealing [Damage Rate: 50%] Magic Damage every 1s to enemies in range and slowing them by 30% for 3s. Within 3s, click the skill again to blink to the orb, dealing [Damage Rate: 250%] Magic Damage to nearby enemies, freezing them for 1.5s, and granting allies a Shield equal to 15% of the target’s Max HP for 4s. When shielded and hit by Basic Attacks, applies [Frost] to the attacker. Orbs move faster and stay at the destination for 2s. Cooldown: 30s.
Frost's CallerIce Weaponsskill3LegendaryFrost's CallerGrants the power of Deep Frost for 20s. Becomes immune to Slows and Immobilize effects, and gains access to [Deep Frost Slash] and [Frost Drift] skills. [Deep Frost Slash]: Performs a slash and launches ice blades, dealing [Damage Rate: 120%] Magic Damage, applying [Chill] and a 30% Slow for 4seconds. When [Chill] reaches 3 stacks, the target gains [Deep Frost]. [Frost Drift]: Instantly removes Crowd Control effects and quickly moves in the target direction. [Deep Frost]: Disables Basic Attacks and Movement, dealing [Damage Rate: 50%] Magic Damage per second for 3seconds.
All Ice WeaponsIce Weaponspassive skillAllFrost ArmorAfter not taking damage for 20 seconds, gains a shield equal to [20% of the target's Max HP]. When hit by Basic Attacks, applies [Frost] to the attacker.[Frost]: Reduces Attack Speed and Movement Speed by 40% for 4 seconds, gradually weakening over time. Adjustments: Shield trigger time 15s → 20s 24. Holy Feather Effect Description: Can cast [Holy Feather] every 5s. Deals [Damage Rate: 150%] Magic Damage to the target and heals [Healing Rate: 75%] HP for up to 3 allies within 14m.
All Radiant WeaponsRadiant WeaponsattackAllBasic AttackDeals [Damage Rate: 90%] Magic Damage.
All Radiant WeaponsRadiant Weaponsskill1AllHoly FeatherCan cast [Holy Feather] every 5s. Deals [Damage Rate: 120%] Magic Damage to the target and heals [Healing Rate: 75%] HP for up to 3 allies within 14m
All Radiant WeaponsRadiant Weaponsskill1AllHoly SmiteReplaces Basic Attack with [Holy Smite]. After a 0.5s cast, calls down holy smite at the target location, dealing [Damage Rate: 100%] Magic Damage to all enemies ([Damage Rate: 200%] Magic Damage to mobs). Heals the caster for [Healing Rate: 50%] HP if hitting at least one enemy.
All Radiant WeaponsRadiant Weaponsskill1AllHoly HealReplaces Basic Attack with [Holy Heal]. After a 0.5s cast, performs holy healing at the target location, restoring [Healing Rate: 90%] HP to allies in range.
All Radiant WeaponsRadiant Weaponsskill2AllHoly WaveProjects a holy wave in the target direction, dealing [Damage Rate: 200%] Magic Damage to all players ([Damage Rate: 300%] Magic Damage to mobs) in its path. The wave automatically returns when reaching max range, healing up to 5 nearby allies for [Healing Rate: 75%] HP.
All Radiant WeaponsRadiant Weaponsskill2AllDivine LinkCreates a Divine Link with the target, channeling for 6 seconds, while the caster gains a Shield equal to [15% of the target's maximum HP] for 4 seconds. Can move slowly while channeling. When targeting an ally, restores [Healing Rate: 100%] HP per second; when targeting an enemy, deals [Damage Rate: 100%] Magic Damage per second.
All Radiant WeaponsRadiant Weaponsskill2AllHoly EnergyProjects holy energy at the target location. On impact, restores [Healing Rate: 75%] HP and grants a [Shield Rate: 577%] shield for 4seconds to up to 10 allies in range.
All Radiant WeaponsRadiant Weaponsskill2AllHoly WallCreates multiple holy walls in front. Enemies who touch them take 150% Magic Damage and are stunned for 1.5 seconds, while the caster gains a shield equal to 12% of the target's Max HP for 6 seconds.
All Radiant WeaponsRadiant Weaponsskill2AllHoly BaptismPurifies all Slow and Immobilize effects and 2 Debuff stacks from the caster and up to 20 nearby allies, while restoring [Healing Rate: 100%] HP. Also grants resistance to the next 3 Immobilize effects and immunity to Slow for 4 seconds.
Celestial RedeemerRadiant Weaponsskill3LegendaryBlessed HaloCreates a Ring of Salvation at the target location. After 1s, heals all allies in range for [Healing Rate: 300%] HP, purifies all control effects, and grants Control Immunity for 4seconds.
Luminous WardRadiant Weaponsskill3EpicSanctum ArcLaunches a Holy Chain that bounces to the nearest allied target within 9 meters after hitting an ally, restoring [Healing Rate: 100%] HP with each hit. It deals [Damage Rate: 100%] Magic Damage to up to 5 enemy targets in range, with damage reduced to 20% for subsequent explosions. The chain can bounce up to 10 times, and each target can be hit a maximum of 3 times.
Judgment's StaffRadiant Weaponsskill3RareAegisflareGrants a shield of [Shield Rate: 722%] to the caster or an ally for 4seconds. When the shield breaks, deals [Damage Rate: 250%] Magic Damage to nearby enemies
Divine ResonatorRadiant Weaponsskill3EpicSanctified DomainCreates a holy domain that deals [Damage Rate: 300%] Magic Damage to enemies in range and knocks them back 10m. Channels for 3s, healing allies in range for [Healing Rate: 50%] HP every 0.5s and increasing their Damage Resistance by 10% for 6seconds. Stacks up to 3 times.
Guardian's EmbraceRadiant Weaponsskill3EpicDivine VaultLeaps to the target location. Upon landing, deals [Damage Rate: 200%] Magic Damage to enemies in range and knocks them up for 0.75seconds. Heals allies in range for [Healing Rate: 150%] HP and increases their Dodge by 30% for 6seconds.
Radiant NovaRadiant Weaponsskill3EpicSacred FlareCasts holy radiance at the target location. Heals allies in range for [Healing Rate: 100%] HP and deals [Damage Rate: 300%] Magic Damage to enemies, knocking them back 7m from the center. Gives enemies 60% chance to miss Basic Attacks and reveals Stealth for 6seconds.
Sol ProtectorRadiant Weaponsskill3LegendarySanctuaryGrants Sanctuary to the caster or an ally for 5seconds. While Sanctuary is active, HP cannot fall below 1. Each 10% of missing HP increases healing received by 5% and restores [Healing Rate: 75%] HP to nearby allies every 1s. Sanctuary cannot be dispelled
All Radiant WeaponsRadiant Weaponspassive skillAllDivine WardIncrease the resistance of allies within 9m by 15%.
All Void WeaponsVoid WeaponsattackAllTouch of PlagueDeals [Damage Rate: 90%] Magic Damage and applies Plague.
All Void WeaponsVoid Weaponsskill1AllPlague StrikeReleases a shockwave in target direction, dealing [Damage Rate: 120%] Magic Damage to enemies in its path and inflicting Plague.
All Void WeaponsVoid Weaponsskill1AllVenom PoolThrows a pool of venom at the target location, lasting 4seconds, slowing enemies inside by 20% and inflicting Plague every second.
All Void WeaponsVoid Weaponsskill1AllScourgeDeals [Damage Rate: 125%] Magic Damage to target every 0.7s, inflicts Plague, and restores [Healing Rate: 25%] HP. Cannot move while channeling
All Void WeaponsVoid Weaponsskill2AllPlague SurgeReleases a plague surge in target direction, dealing [Damage Rate: 160%] Magic Damage to enemies hit, inflicting 2 stacks of Plague and reducing Speed by 30% for 4seconds.
All Void WeaponsVoid Weaponsskill2AllSpread PlagueWhile active, consumes 180 MP every 3s and inflicts [Plague] to nearby enemies. Basic Attacks have a 30% chance to miss for 5s. Use again to deactivate Spread Plague. Automatically deactivates when MP is insufficient.
All Void WeaponsVoid Weaponsskill2AllExhaustionSummons a draining field at the target location, lasting 6s. Slows enemies inside by 30% and inflicts [Exhaustion] every 1s for 6s, stacking up to 6 times. [Exhaustion]: Damage Boost -6%, Healing Bonus -6%, Attack Speed -6% per stack.
All Void WeaponsVoid Weaponsskill2AllToxic MatterCasts in 0.5s, launches Toxic Matter at target. Upon hitting an enemy target, it bounces to other targets within 7m up to 9 times (each target can be hit a maximum of 2 times). Each hit deals [Damage Rate: 120%] Magic Damage + 1 stack of [Plague] and reduces Magic Resistance by 15% for 4 seconds.
Rotten BreathVoid Weaponsskill3RareRot ManifestDoubles target's Plague stacks and refreshes duration. If stacks exceed the limit, deals ([Damage Rate: 55%] per stack) Magic Damage for excess stacks. If target has no Plague, inflicts at least 1 stack of Plague and deals [Damage Rate: 55%] Magic Damage
HexlockVoid Weaponsskill3EpicHexbound MaliceInflicts [Anti-Magic Curse] on enemies in range for 6seconds. [Anti-Magic Curse]: When cursed targets use active skills, they consume 120 extra MP and take [Damage Rate: 180%] Magic Damage
PlaguespreadVoid Weaponsskill3EpicPestilenceInfects any target with Pestilence Source for 8seconds. Every second, deals [Damage Rate: 70%] Magic Damage to nearby enemies. Inflicts 1 stack of Plague and reduces damage dealt by 5% to enemies except the carrier for 4seconds, stacking up to 5 times.
Infestor's StaffVoid Weaponsskill3EpicParasitic SwarmInfects an enemy with [Parasites]. [Parasites]: Parasites last 12seconds and deal [Damage Rate: 45%] True Damage whenever the target takes direct damage (minimum interval 0.5s). When dispelled, deals [Damage Rate: 350%] Magic Damage
NecromistVoid Weaponsskill3LegendaryNecrotic EruptionThrows a Necromist device that generates Necromists randomly within range every 3s (range gradually expands). Device lasts 10seconds. Necromists deal [Damage Rate: 60%] Magic Damage every second, inflict Plague, and reduce healing received by 6% for 4seconds, stacking up to 5 times
NihilstaffVoid Weaponsskill3EpicCrippling CurseCurses a circular area. After a brief delay, deals [Damage Rate: 250%] Magic Damage to enemies in range, dispels 2 Buffs, shields, and HoT effects, and inflicts [Crippled] for 4seconds [Crippled]: Cannot use movement skills or gain buffs, shields, or HoT effects. Movement Speed Bonus: -30% Healing Received: -15%
WithermaulVoid Weaponsskill3LegendaryBloom of MalicePlants a Bloom of Malice seed before channeling energy to it for 3s. The seed grows gradually until blooming (press skill again to bloom early). When blooming, deals [Damage Rate: 200%] Magic Damage to nearby enemies, inflicts Plague, and reduces Max HP by 2.5% (stacks up to 10 times) for 4seconds. Effects increase with growth time (Plague stacks 1–2 → 3–10 / Max HP stacks 1 → 10)
All Void WeaponsVoid Weaponspassive skillAllPlague OutbreakWhen a target affected by Plague dies, deals [Damage Rate: 120%] Magic Damage to up to 5 other nearby enemies.
Photonic RifleFirearmsskill3EpicPhoton BoltScans enemies in front, locking onto 1 enemy every 0.3s (up to 6, prioritizing unselected). After scanning, fires energy projectiles at locked targets, consuming 1 Bullet per target. Each shot deals [Damage Rate: 175%] Magic Damage, reveals Stealth, and causes Basic Attacks to have a 40% chance to miss for 6s.
VenomstaveStavesskill3EpicToxin InjectionInflicts natural toxins on the target, dealing [Damage Rate: 80%] Magic Damage every 1s and reducing Attack Speed by 30% and Movement Speed by 30% for 4s. The toxin duration refreshes whenever the target takes damage from the caster's Weapon Skills.
Shard of Fractured IceIce Weaponsskill3EpicIce ShardsRemoves all control effects and generates 6 surrounding Ice Fracture Fragments for 10s. While active, increases Casting Speed by 40% and Damage Resistance by 25%. When other Weapon Skills deal damage, launches 1 Ice Fracture Fragment toward the target, dealing [Damage Rate: 100%] Magic Damage and applying 10% Reduced Attack Speed for 4s (stacks up to 4).
NameRarityCategoryAttributeSkillSkill Description
Breezeweaver HoodRareHelmIntelligenceAmplifyWhen casting skills, increases Magic Damage dealt by 20% for 6s. Trigger Interval: 30s
Mystic SurgeEpicHelmIntelligenceOverflowWhen casting skills with MP below 40%, gains 10 MP every second for 8s. Trigger Interval: 45s
Healer's HoodEpicHelmIntelligenceSwift AidWhen healing, grants target a [Target-based Max HP 20%] shield for 6s. Trigger Interval: 20s
Vearth Vein HoodEpicHelmIntelligenceVenomWhen skills deal direct damage, creates a poison zone lasting 6s. Enemies within 5m take [Damage Rate: 25%] Magic Damage every second and have their Magic Resistance reduced by 20%. Trigger Interval: 30s
Crimson BreezeEpicHelmIntelligenceGrievous WoundsWhen the skill damages an enemy target, it triggers an explosion at their location, dealing [Damage Rate: 180%] Magic Damage to enemies in range and reducing their healing received by 25% for 6s. Trigger Interval: 25s.
Sanctum ShroudLegendaryHelmIntelligenceRepulsionWhen taking damage at below 40% HP, gains a [Target-based Max HP 25%] shield and generates a repulsion field lasting 6s. Enemies touching the field take [Damage Rate: 100%] Magic Damage and are knocked back 7m. Trigger Interval: 45s
Twilight MantleLegendaryHelmIntelligenceLast StandWhen damage taken within 3s exceeds 35% of max HP, creates a healing wave that restores [Healing Rate: 240%] HP to nearby allies and removes control effects. Trigger Interval: 45s
Vital MantleRareHelmAgilityLife FlashWhen taking damage at below 30% HP, immediately restores [Healing Rate: 48%] HP every second for 5s. Trigger Interval: 60s
Stormcaller's HoodEpicHelmAgilityElectrified StrikeWhen using Basic Attack, the next 5 Basic Attacks (including the triggering one) within 8s cast additional Chain Lightning onto enemy targets. Upon hitting, it automatically ricochets to the nearest target, up to 5 times, dealing [Damage Rate: 60%] Physical Damage per hit. (Trigger Interval: 0.6 seconds) Damage is influenced by Basic Attack damage boost and can crit based on Basic Attack critical rate. Cooldown: 30s
Shadeveil MaskEpicHelmAgilityFade OutWhen taking damage at below 30% HP, instantly enters Stealth and increases Movement Speed by 30% for 5s. After 1.5 seconds in Stealth, using a skill, dealing damage, or inflicting healing will break Stealth. Trigger Interval: 60s
Wrathveil ShadeEpicHelmAgilityRageWhen dealing direct damage with Basic Attacks, grants +10% Critical Rate and +35% Attack Speed for 6s. Trigger Interval: 25s
Purifier's ShroudEpicHelmAgilityDodgeWhen taking damage from Basic Attacks, immediately gains +70% Dodge Enhancement for 6s. Trigger Interval: 25s
Ironwill VeilLegendaryHelmAgilityDefianceWhen taking damage at below 20% HP, prevents HP from falling below 1 and regenerates [Healing Rate: 36%] HP every second for 4s. Cannot be dispelled. Trigger Interval: 120s
Folly HelmLegendaryHelmAgilityBreak FreeWhen affected by hard control effects (Stun, Fear, Freeze, Knockup, Petrify, Sleep), Silence, or Immobilize: Instantly removes all control effects and debuffs, and grants immunity to control effects and Silence, and increases Speed by 25% for 4s. Trigger Interval: 45s.
Furor's HelmRareHelmStrengthEnrageWhen dealing direct damage with Basic Attacks, increases Physical Damage by 20% for 6s. Trigger Interval: 30s
Savage HelmEpicHelmStrengthEMP BlastWhen dealing direct Basic Attack Damage, triggers an EMP blast at current position. After 1s, deals [Damage Rate: 250%] Physical Damage to enemies within 6m, Stuns them for 1s and reduces their damage dealt by 20% for 6s. Trigger Interval: 30s
Reptilian HelmEpicHelmStrengthScale ArmorWhen affected by hard control effects (Stun, Fear, Deep Freeze, Knockup, Petrify): Gains a [Target-based Max HP 25%] shield for 6s. Trigger Interval: 30s
Hellfire VisorEpicHelmStrengthFlame StarWhen dealing direct Basic Attack Damage, creates a Flame Star around the caster, lasting 6s. Reduces enemies' Magic Resistance by 50% (Magic Resistance Reduction), and deals [Damage Rate: 50%] Magic Damage every 1s. Trigger Interval: 30s
Ironclad HelmEpicHelmStrengthIron WallWhen taking damage at below 30% HP, increases Damage Resistance by 50% for 6s. Trigger Interval: 60s
Warden's GazeLegendaryHelmStrengthForward GuardWhen affected by Immobilize or Forced Movement (Knockback, Pull): Immediately removes all Immobilize, Slow and Forced Movement effects, and increases Damage Resistance by 25%, grants immunity to Slow, Immobilize, and Forced Movement for 8s. Trigger Interval: 30s.
Stormveil MaskLegendaryHelmStrengthSandstormWhen dealing direct Basic Attack Damage, creates a sandstorm around the caster, lasting 6s. Enemies within 6m are slowed by 40% and disarmed. Trigger Interval: 30s
Riposte-HelmEpicHelmStrengthHardened GuardAfter taking 3 Basic Attack hits within 5 seconds, gains 65 Block Value (scales with Power) for 6 seconds. Trigger Interval: 25 seconds.
NameRarityCategoryAttributeSkillSkill Description
Novice RobeCommonChestIntelligenceHealInstantly restores [Healing Rate: 120%] HP to nearby allies.
VigorcloakRareChestIntelligenceHealInstantly restores [Healing Rate: 120%] HP to nearby allies.
ArchaneweaverEpicChestIntelligenceMana FontCreates a 7m radius Mana Font around the caster, lasting 6s. Allies within gain +80% Spellcraft Speed and restores 10 MP every second to allies within range.
Repulsor MantleEpicChestIntelligenceRepulseDeals [Damage Rate: 200%] Magic Damage to nearby enemies, knocks them back 10m, and Disarms while reducing their Movement Speed by 40% for 4s.
Exorcist's RobeEpicChestIntelligenceDispelLaunches a Dispel projectile in the target direction that deals [Damage Rate: 120%] Magic Damage to enemies in the impact area, removes all Buffs and Shield effects, and reduces their Physical Damage output by 40% for 6s.
Cleansing RobeEpicChestIntelligencePurifyImmediately removes all control effects, restores [Healing Rate: 180%] HP, and grants Control Immunity for 2s. Can be used while skills are disabled
DreadcloakLegendaryChestIntelligencePanicCreates a panic curse field around the caster that lasts 6s. Enemies within 6m who use skills take [Damage Rate: 200%] Magic Damage and are affected by Fear for 1.5s
Warding ShroudLegendaryChestIntelligenceBarrierGains a shield equal to 45% of the target's Max HP for 6s. Restores 10 MP each time damage is taken while the shield is active.
Novice Medium ArmorCommonChestAgilityBandageBriefly bandage yourself, then recover [Healing Rate: 48%] Vitality every second for 4s.
Recovery VestRareChestAgilityBandageBriefly bandage yourself, then recover [Healing Rate: 48%] Vitality every second for 4s.
Beastcaller's CoatEpicChestAgilitySnarlSnarls toward the target direction, dealing [Damage Rate: 200%] Physical Damage to enemies in range. Reduces their Movement Speed by 40%, damage dealt by 50%, and disables Stealth for 5s
DeathmantleEpicChestAgilityFinisherDeals [Damage Rate: 100%] True Damage to nearby enemies. Damage increases by 15% for every 10% HP the target is missing.
Retaliation CoatEpicChestAgilityReflectIncreases Damage Resistance by 30% for 6s. During this time, reflects 100% of damage taken as Magic Damage to the attacker.
MistshroudEpicChestAgilitySmoke ScreenCreates a 12m smoke screen, lasting 6s. Enter Stealth for 6s. Every 0.5s in the smoke screen grants 1 stack of +60% Attack Speed for the next Basic Attack, lasting 6s. Stacks up to 8 times. Using a skill, causing direct healing or damage, or leaving the smoke clears the smoke and removes stealth.
Hero's EmbraceLegendaryChestAgilityRallyCreates a Rally aura around the caster, lasting 8s. Allies within 7m gain +30% Attack Speed and +30% Cooldown Reduction. Cooldown: 30s.
Ranger's HideLegendaryChestAgilityArmor BreakerDeals [Damage Rate: 200%] Physical Damage to nearby enemies, reduces their Damage Resistance by 20% for 6s, and increases own damage by 15% for 6s. Cooldown: 25s.
Novice Heavy ArmorCommonChestStrengthBlockChannels for 2.5s, increasing Damage Resistance by 90%. Can move during channeling but Movement Speed is reduced by 40%.
Novice Heavy ArmorCommonChestStrengthThreat NullifierDoes not generate additional Threat. Deals 25% additional damage to mobs.
Novice Heavy ArmorCommonChestStrengthThreat IncreaseIncreases threat by 1000% and deals 25% additional damage to mobs.
Tangle GuardEpicChestStrengthRoot GripShoots a grappling rope that deals [Damage Rate: 100%] Physical Damage to the target, Immobilizes them for 2s, and pulls both toward the middle.
Tempest ChargeEpicChestStrengthChargeSounds a war horn, lasting 5s. Allies within 7m gain 30% Damage Resistance, 50 Control Resistance, and immunity to Forced Movement effects (Knockback, Pull).
Dazzling GuardEpicChestStrengthStunDeals [Damage Rate: 250%] Physical Damage to nearby enemies, applies Stun for 2s, and reduces their Speed by 40% for 4s.
Aegis PlateEpicChestStrengthShieldGrants a [Target-based Max HP 20%] Shield to nearby allies for 6s. Shield Value increases to [Target-based Max HP 35%] when HP is below 40%.
Magsurge ArmorLegendaryChestStrengthConvergeCreates a converging force field. After 1.5s, deals [Damage Rate: 250%] Physical Damage to enemy targets within 7m, pulls them to the center, applies Stun for 0.5s, and Slows by 30% for 4s. Cooldown: 30s.
Warden's ShellLegendaryChestStrengthVulnerabilityIncreases Damage Resistance by 30% and creates a weakening field around the caster, lasting 6s. Enemies within 7m deal 80% less damage and cannot enter Stealth.
Aegis RobeEpicChestIntelligenceWardingGains +120 Armor (scales with Power) for 6s. While active, when taking damage from Basic Attacks or Skills, reduces the attacker's damage output by 40% and Movement Speed by 30% for 4s.
NameRarityCategoryAttributeSkillSkill Description
Arcaneflow BootsRareLegsIntelligenceAbundanceIncreases Movement Speed by 50% and restores 8 MP every second for 5s.
Blinkstep BootsEpicLegsIntelligenceFlash StepDash 12m in the target direction. Restore [Healing Rate: 150%] HP and 25 MP.
Frostwalker BootsEpicLegsIntelligenceFrostIncreases Movement Speed by 55% for 5s. Creates a frost path that lasts 4s. Enemies in the path are slowed by 40% and their Attack Speed is reduced by 45% for 2s.
Miasma StompersEpicLegsIntelligenceDecayIncreases Movement Speed by 55%, lasting 5s; creates a path of corruption lasting 4s along movement path. Enemies in the path suffer 35% reduced damage dealt and 30% reduced healing received for 5s.
Shifter's StridesEpicLegsIntelligenceDisplacementSelect an enemy player or a teammate as the target, grant the caster and the target ally a [Target-based Max HP 25%] shield for 4s, then swap positions with the target.
Savagefoot BootsLegendaryLegsIntelligenceBerserkIncreases Movement Speed by 70% and Damage by 20% for 5s. When the effect ends, reduces Damage Resistance by 20% for 5s.
Phantomstep BootsLegendaryLegsIntelligenceGhostAfter a 1.5s cast, enters Ghost Form, increasing Movement Speed by 70% and becoming immune to damage and control effects for 3s. Cannot cast other skills or attack while in Ghost Form. Cooldown: 40s.
Rallystep BootsRareLegsAgilitySidestepStep 9m toward target direction. Increases Movement Speed by 40% for 4s.
Swiftstride BootsEpicLegsAgilityAttack SpeedIncreases Movement Speed by 60% and Attack Speed by 35% for 5s.
Fleeting StepsEpicLegsAgilityGraceDash 6m in target direction. Gain 15% Critical Rate for 5s. Can be used again within 4s.
Deathwalker BootsEpicLegsAgilityAssassinateQuickly dash behind target, dealing [Damage Rate: 150%] Physical Damage and increasing Basic Attack Damage by 40% for 6s. Gains 1 charge every 20s, up to 2 charges.
Shadeveil SlippersEpicLegsAgilityVanishIncreases Movement Speed by 30%, enters Stealth after 1s, gaining +60% Movement Speed for 4s. Using a skill, dealing damage or inflicting healing breaks Stealth.
Evasion StridersLegendaryLegsAgilityEscapeRemove control effects and dash toward target direction. Gain Control Immunity for 2s. Can be used while skills are disabled.
Exodrift SlippersLegendaryLegsAgilityPhase ShiftLeave a mark at current position and dash to the target location. Upon arrival, deal [Damage Rate: 200%] Physical Damage to enemies in range and reduce their Damage Resistance by 15% for 4s. Can be cast again within 5 seconds to return to original position and gain 40% Movement Speed for 3s.
Energizer BootsRareLegsStrengthVitalityIncreases Movement Speed by 50% and restores [Healing Rate: 24%] HP every second for 5s.
Vanguard's MarchEpicLegsStrengthVanguardRemove Slow and immobilize effects. Increases Movement Speed by 80% and gains immunity to Slow and immobilize effects for 4s.
Titan WalkersEpicLegsStrengthTitanic GrowthEnhances Movement Speed by 30%, Max HP and Current HP by 80%, and grants Immunity to Forced Movement (Pull, Knockback) for 6s.
Bulwark StridersEpicLegsStrengthGuardianLeap to the target location. Upon landing, grants [Target-based Max HP 22%] Shield to nearby allies for 6s.
WrathstepEpicLegsStrengthVengeanceFor every 10% HP lost, gains 1 stack of Movement Speed Increase by 17% and Damage Increase by 4.5% for 6s. Stacks up to 7 times.
Avalanche BootsLegendaryLegsStrengthMountain CrashLeaps to the target location, dealing [Damage Rate: 150%] Physical Damage and inflicting Knockup for 1s to enemies upon landing. Then adjusts direction and leaps again toward the target, dealing another [Damage Rate: 150%] Physical Damage and inflicting Knockup for 1s on enemies upon landing. During the skill's duration, immune to control effects and gains +80% Damage Resistance.
Impact Heavy BootsLegendaryLegsStrengthLungeCharges forward 5 times, dealing [Damage Rate: 50%] Physical Damage to enemies in path and knocking them back 4m each time. If knocked into terrain, enemies are stunned for 2s. Immune to control effects and gains +80% Damage Resistance while charging.
Guardian's BlessingRareLegsStrengthBlockChannels for 2.5s, increasing Damage Resistance by 90%. Can move during channeling but Speed is reduced by -90%.
Whirlwind BootsEpicLegsAgilityCycloneIncreases Attack Speed by 30%, Spellcasting Speed by 30%, and Movement Speed by 30% for nearby allied targets, lasting 5s.
MODQualitySlotEffect
TacticsRareWeaponMagic Damage increased by 0.6%-3%
ChargeEpicWeaponWhen weapon skills deal direct damage, has a (10%-50%) chance to restore (10-50) MP. Trigger Interval: 8s
Magic BreakEpicWeaponWhen weapon skills deal direct Magic Damage, has a (8%-40%) chance to modify the target’s Magic Resistance by (-4%– -20%) for 6s. Trigger Interval: 30s
HasteEpicWeaponWhen casting weapon skills, has a (8%–40%) chance to increase Cooldown Speed by (5%-25%) for 4s. Trigger Interval: 30s
RavageEpicWeaponWhen landing a Basic Attack Critical Hit, has a (8%–40%) chance to modify the target’s Damage Resistance by (-2%– -10%) for 4s. Cooldown: 30s
UpperhandEpicWeaponWhen dealing direct damage with Basic Attacks, has a (7%–35%) chance to increase Basic Attack Damage by (7%–35%) for 6s. Trigger Interval: 30s
FortifyEpicWeaponWhen Basic Attacks deal direct damage, has a (8%-40%) chance with melee weapons and (4%-20%) chance with ranged weapons to gain Target-based Max HP (3%–15%) Shield for 4s. Trigger Interval: 30.
DominateEpicWeaponWhen weapon skills or Basic Attacks deal Direct Damage to enemies under Hard Control effects (Stun, Fear, Freeze, Knockup, Petrify), there is a (7%–35%) chance to reduce their Damage Resistance by (-3%– -15%) for 4s. Cooldown: 30s.
BarrierEpicArmorWhen taking direct damage from skills, has a (7%–35%) chance to gain Target-based Max HP (3%–15%) Shield Points for 4s. Trigger Interval: 30s
PunishEpicArmorWhen taking direct damage from Basic Attacks, has a (4%–20%) chance with melee weapons and (8%–40%) chance with ranged weapons to increase the attacker’s Attack Speed by (-8%– -40%) for 6s. Trigger Interval: 30s
Magic ResistanceEpicArmorWhen hit by Magic Damage, has a (7%–35%) chance to increase Magic Resistance by (8%–40%) for 4s. Trigger Interval: 30s
EmulationEpicArmorWhen critically hit by a Basic Attack, has a (8%–40%) chance to increase the Critical Rate of Basic Attacks by (3%-15%) for 5s. Cooldown: 30s
FrenzyEpicArmorWhen taking direct damage from Basic Attacks, has a (8%–40%) chance to increase Attack Speed by (6%-30%) for 5s. Trigger Interval: 30s
ReboundEpicArmorWhen taking direct damage from Basic Attacks, has a (4%–20%) chance with melee weapons and (6%–30%) chance with ranged weapons to grant a buff for 5s that deals (40%–200%) Physical Damage to the attacker. Trigger Interval: 25s
DetonateLegendaryWeapon (Bow)When arrows deal direct damage, has a (6%–30%) chance of creating an explosion at the target location, dealing (20%–100%) Physical Damage, immobilizing for 1.5s, and applying Target Mark. Trigger Interval: 20s
Wild GrowthLegendaryWeapon (Nature Staff)When weapon skills apply direct healing to allies with the Recovery status, has a (3%-15%) * Recovery stacks chance to grant the target Target-based Max HP (3%-15%) Shield Value for 4s. Trigger Interval: 20s. Recovery: Restores (Healing Rate: 12%) HP per second for 12s, stacks up to 3 times
AnnihilateLegendaryWeapon (Daggers)Against targets below 40% health, Basic Attacks have a (6%–30%) chance to deal additional Physical Damage (20%–100%) and apply 2 stacks of Bleed. Trigger Interval: 15s. Bleed: Deals 30% Physical Damage every second for 8s, stacking up to 6 times; at max stacks, causes Hemorrhage, removing all stacks and instantly dealing 100% Physical Damage.
Ice BlastLegendaryWeapon (Frost Orbs)When weapon skills or Basic Attacks deal direct damage, has a (6%–30%) chance to trigger a frost explosion at the target location, dealing (12%–60%) Magic Damage to all enemies within 4m and applying Frost. Trigger Interval: 20s. Frost: Movement Speed -30%, Attack Speed -30% for 4s
BlessingLegendaryWeapon (Radiant Flux)When weapon skills apply direct healing to allies, has a (6%–30%) chance to increase target’s Damage Resistance by (5%–25%) for 5s. Trigger Interval: 15s
Flame BlastLegendaryWeapon (Flame Blast)When weapon skills or Basic Attacks deal direct damage, has a (6%–30%) chance to trigger a Flame Explosion at the target location that deals (26%-130%) Magic Damage to all enemies within 4m and inflicts 2 stacks of Burn. Trigger Interval: 15s. Burn: Deals 25% Magic Damage per second for 8s, stacking up to 6 times. When reaching 6 stacks, the effect is removed and deals 80% Magic Damage to all enemies within 4m of the target.
CurseLegendaryWeapon (Voidcaller)When weapon skills or Basic Attacks inflict DoT effects on enemies, has a (12%-60%) chance to inflict 2 stacks of Plague. Trigger Interval: (30-12)s. Plague: Deals 20% Magic Damage every 3s for 13s. Stacks up to 10 times.
EarthquakeLegendaryWeaponWhen a weapon skill inflicts Hard Control effects (Stun, Fear, Freeze, Knockup, Petrify) or Pull effects, it has a (9%–45%) chance to create an earthquake at the target’s location. After a 1.5-second delay, it deals (16%-80%) Physical Damage and applies Stun for (0.3–1.5)s. Cooldown: 30s.
DisruptLegendaryWeapon (Mace)When weapon skills or Basic Attacks deal Direct Damage, has a (6%-30%) chance to create a disruption field around the caster. Enemies within deal (-5% - -25%) reduced Damage and have their Attack Speed reduced by (8%-40%) for 4s. Cooldown: 20s
Seize ChanceLegendaryWeapon (Axe)When gaining the Bloodthirst buff, has a (8%-40%) chance to increase Attack Speed by (8%-40%) and Damage by (2%-10%) for 6s. Trigger Interval: 20s
BloodgrudgeLegendaryWeaponWhen dealing Direct Damage with a Weapon Basic Attack or Skill, (8%-40%) chance to gain 1 stack of a (1.2%-6%) damage boost buff for every 10% of missing HP, The buff lasts 6s and stacks up to 5 times. Cooldown: 20s
ValorLegendaryWeapon (Greatsword)When weapon skills or Basic Attacks deal direct damage, has a (6%-30%) chance to gain 1 stack of Sword Momentum and increase Damage Resistance by 3% for 4s. Trigger Interval: 15s. Sword Momentum: Damage Boost: +3% per stack, Damage Resistance: +4% per stack, Attack Speed: +4% per stack
ShadowstepLegendaryWeaponWhen using a Weapon Skill, (8%-40%) chance to reduce the CD of weapon-exclusive skills by (0.8-4)s. Cooldown: 30s
RetrofitLegendaryWeapon (Firearms)When weapon skills or Basic Attacks deal direct damage, has a (6%–30%) chance to reload 2 bullets and increase Basic Attack Damage by (7%-35%) for 5s. Cooldown: 15s
IntimidateLegendaryArmorWhen using Chest skills, has a )12%-60%) chance to deal (20%-100%) Magic Damage to nearby enemies and reduces their Movement Speed by (-6%– -15%) and their damage dealt by (-3%– -15%) for 4s. Cooldown: 10s
ProtectionLegendaryArmor (Boots)When using Boots Skills, has a (12%-60%) chance to gain an additional Target-based Max HP (5%-25%) Shield Value for 4s. Cooldown: 20s
ConsumableTypeEffect
Mossgrass BiscuitCraftableRecovers 25 + 0.8% HP every second for 30 seconds. Healing interrupts on taking PvP damage
Spicy Lizard StewCraftableRecovers 40 + 1% HP every second for 30 seconds. Healing interrupts on taking PvP damage
Sandcrystal Crab PotCraftableRecovers 100 + 1.4% HP every second for 30 seconds. Healing interrupts on taking PvP damage
Horseshoe Crab TeppanyakiCraftableRecovers 180 + 1.7% HP every second for 30 seconds. Healing interrupts on taking PvP damage
Fire-Eater FeastCraftableRecovers 300 + 2% HP every second for 30 seconds. Healing interrupts on taking PvP damage
Vitalis Potion ICraftableImmune to movement restrictions (Slow, Immobilize), increases Control Resistance by 86 and Control Reduction by 30% for 9 seconds
Vitalis Potion IICraftableImmune to movement restrictions (Slow, Immobilize), increases Control Resistance by 143 and Control Reduction by 45% for 9 seconds
Vitalis Potion IIICraftableImmune to movement restrictions (Slow, Immobilize), increases Control Resistance by 190 and Control Reduction by 60% for 9 seconds
Titan Potion ICraftableIncreases size and grants Forced Movement immunity (Knockback, Pull), boosts Max HP by 96%, and increases both Armor and Magic Resistance by 60 for 9 seconds
Titan Potion IICraftableIncreases size and grants Forced Movement immunity (Knockback, Pull), boosts Max HP by 159%, and increases both Armor and Magic Resistance by 96 for 9 seconds
Titan Potion IIICraftableIncreases size and grants Forced Movement immunity (Knockback, Pull), boosts Max HP by 211%, and increases both Armor and Magic Resistance by 124 for 9 seconds
Rejuvenix Flask ICraftableRecovers 1.9% HP every second for 9 seconds
Rejuvenix Flask IICraftableRecovers 3.2% HP every second for 9 seconds
Rejuvenix Flask IIICraftableRecovers 4.2% HP every second for 9 seconds
Paralysis Potion ICraftableThe target takes [Damage Rate: 90%] fixed damage (if a player) or [Damage Rate: 270%] fixed damage (if a mob) every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by Reduces Movement Speed by 80%, Slow effect diminishes over 6 seconds. Cooldown: 60 seconds. Range: 14m.
Paralysis Potion IICraftableThe target takes [Damage Rate: 120%] fixed damage (if a player) or [Damage Rate: 360%] fixed damage (if a mob) every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by Reduces Movement Speed by 80%, Slow effect diminishes over 6 seconds. Cooldown: 60 seconds. Range: 14m.
Paralysis Potion IIICraftableThe target takes [Damage Rate: 180%] fixed damage (if a player) or [Damage Rate: 540%] fixed damage (if a mob) every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by Reduces Movement Speed by 80%, Slow effect diminishes over 6 seconds. Cooldown: 60 seconds. Range: 14m.
Psyche Infusion ICraftableRestores 2.9% MP every second and increases skill cooldown rate by 30% for 9 seconds
Psyche Infusion IICraftableRestores 4.8% MP every second and increases skill cooldown rate by 40% for 9 seconds
Psyche Infusion IIICraftableRestores 6.4% MP every second and increases skill cooldown rate by 50% for 9 seconds
Summon Portable Blaster TurretCraftableDeals Physical Damage to enemies with 5 consecutive shots
Summon Shadowveil ThicketCraftableConceals players inside the bush, reduces vision range, and prevents detection by enemies outside
Harvester Guard ParalysisCraftableUse to make enemy Ancient Guardians (Harvester Hub Guardians, Perimeter Guardians, etc.) within 50m Controlled by highest rune command, becomes paralyzed for 30 seconds; immune to this effect for 180s
Emergency DefenseCraftableUse to grant allied Driftmarks in this scene Driftmark Defense, lasting 120 seconds. [Driftmark Defense] Reduces damage taken by 50%
EM GeneratorCraftableUse to disable enemy Driftmark Defense Turrets and grant Increases Attack Speed by 100% and reduces MP cost by 100% to allied Driftmark Defense Turrets within 50m for 120 seconds
Heartbeat DetectorCraftableEvery 10s detects enemies (up to 10 targets) and reveals them on minimap for 90 seconds
Stealth PotionSpecialUse to enter Stealth for 8 seconds. Using a skill, dealing damage or inflicting healing breaks Stealth
Mass Haste MatrixSpecialIncreases Movement Speed by 80% for up to 15 nearby allies, lasting 4.5 seconds. Allies also gain immunity to debuffs and Damage-over-Time effects and increase Healing Received by 200% for 6 seconds.
Recovery PotionSpecialUse to instantly restore 20% Max HP plus 2000 HP.
Aegis DraughtSpecialUse to gain immunity to damage and control effects for 4.5 seconds while dealing 50% reduced damage.
Cleansing HerbSpecialImmediately removes all control effects and restores 40% Max HP. Can be used while skills are disabled
Battle StandardSpecialPlants a battle banner that inspires allies, granting 10% increased damage and Defense to nearby allies for 120 seconds
SlumberdartSpecialPuts target to Sleep for 20s.
Mass Healing ElixirSpecialUse to instantly restore 4000 HP to up to 15 nearby allies.
Mass Restoration DeviceSpecialUp to 15 allies restore 3% HP every second for 30 seconds. Healing breaks when taking PvP damage
Mass Stealth DeviceSpecialUse to make up to 15 nearby allies Stealthed for 10 seconds. Using a skill, dealing damage or inflicting healing breaks Stealth
Webspinner LauncherSpecialThrow toward the target location. Explosion Immobilizes hostile enemy players in range for 7 seconds. This effect cannot be resisted.
Venom SacSpecialCreates a Venom Sac field for 10 seconds that limits nearby enemies' Movement Speed to 2 m/s and restricts the use of movement skills. Only affects hostile players. This effect cannot be resisted.
Vanishing PowderSpecialUse to disguise up to 15 allies within 15m, making them undetectable by non-player units (mobs, defense structures, etc.). Effect breaks when initiating attacks or approaching enemy players.
Phoenix MatrixSpecialGrants a downed ally the ability to instantly revive themselves.
Superior Recovery PotionSpecialUse to instantly restore 25% Max HP plus 2500 HP.
Perfect Recovery PotionSpecialUse to instantly restore 30% Max HP plus 3000 HP.
Aegis Draught EXSpecialUse to gain immunity to damage and control effects for 4.5 seconds while dealing 25% reduced damage.
Aegis Draught UltraSpecialUse to gain immunity to damage and control effects for 4.5 seconds.
Mass Healing Elixir EXSpecialUse to instantly restore 5000 HP to up to 15 nearby allies.
Mass Healing Elixir UltraSpecialUse to instantly restore 6000 HP to up to 15 nearby allies.
Mass Restoration Device EXSpecialUp to 15 allies restore 5% HP every second for 30 seconds. Healing breaks when taking PvP damage
Mass Restoration Device UltraSpecialUp to 15 allies restore 7% HP every second for 30 seconds. Healing breaks when taking PvP damage
Battle Standard IISpecialPlants a battle banner that inspires allies, granting 15% increased damage and Defense to nearby allies for 120 seconds
Battle Standard IIISpecialPlants a battle banner that inspires allies, granting 20% increased damage and Defense to nearby allies for 120 seconds
Reveal DustSpecialReveals Stealthed enemies nearby for 12 seconds while healing up to 15 allies for 1% HP every second over 12 seconds
Enhanced Paralysis PotionSpecialThe target takes [Damage Rate: 120%] fixed damage (if a player) or [Damage Rate: 360%] fixed damage (if a mob) every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by Reduces Movement Speed by 80%, Slow effect diminishes over 6 seconds. Cooldown: 60 seconds. Range: 14m.
Advanced Paralysis PotionSpecialThe target takes [Damage Rate: 180%] fixed damage (if a player) or [Damage Rate: 540%] fixed damage (if a mob) every second for 9 seconds (does not trigger on-damage effects or receive skill/damage boosts), followed by Reduces Movement Speed by 80%, Slow effect diminishes over 6 seconds. Cooldown: 60 seconds. Range: 14m.
Mass Haste Matrix EXSpecialIncreases Movement Speed by 80% for up to 15 nearby allies, lasting 4.5 seconds. Also grants immunity to debuffs and DoT effects and increases Healing Received by 200% for 6 seconds.
Mass Haste Matrix UltraSpecialIncreases Movement Speed by 100% for up to 15 nearby allies, lasting 6 seconds. Also grants immunity to debuffs and DoT effects and increases Healing Received by 200% for 6 seconds.
Enhanced Frost PotionSpecialFreezes the target, rendering them unable to act for 3 seconds. If the target takes direct damage, the freeze breaks immediately. Cooldown: 60 seconds. Range: 14m.

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Warborne: Above Ashes