| All Greatswords | Greatswords | attack | All | Basic Attack | Deals [Damage Rate: 130%] Physical Damage to enemy target. |
| All Greatswords | Greatswords | skill1 | All | Sword Slash | Can cast [Sword Slash] every 6s. Charges toward an enemy target to deal [Damage Rate: 180%] Physical Damage and inflict 40% Slow for 2s. |
| All Greatswords | Greatswords | skill1 | All | Sword Cleave | Cast [Sword Cleave] every 5s. Deals [Damage Rate: 220%] Physical Damage to surrounding enemies. Gain 1 stack of [4% of target's Max HP] Shield for each enemy hit, lasting 4s. Stacks up to 5 times. |
| All Greatswords | Greatswords | skill1 | All | Sword Energy | Can cast [Sword Energy] every 6s. Unleashes sword energy forward, dealing [Damage Rate: 140%] Physical Damage to enemies hit. Increases Movement Speed by 25% for 2seconds if at least 1 enemy is hit. |
| All Greatswords | Greatswords | skill2 | All | Heart of Steel | Immediately removes all Crowd Control effects, gains 1 stack of [Sword Momentum], increases Damage Resistance by 25%, and the Attack Speed of the next 3 Basic Attacks by 80% for 8 seconds. Can be used while Skills are disabled. |
| All Greatswords | Greatswords | skill2 | All | Crippling Strike | Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage and inflicting 50% Slow for 3seconds to nearby enemies upon landing. Gains [Shield Rate: 577%] Shield for 4seconds when hitting at least 1 enemy |
| All Greatswords | Greatswords | skill2 | All | Defensive Slash | Begins Blocking for 3s. While Blocking, movement speed is reduced but you gain control immunity and +70% Damage Resistance. Afterward, deal [Damage Rate: 320%] Physical Damage to nearby enemies and reduce their Armor by 20 (scales with Power) for 4s. Block can be canceled early. |
| All Greatswords | Greatswords | skill2 | All | Vacuum Slash | Performs 4 forward slashes, each dealing [Damage Rate: 60%] Physical Damage to players ([Damage Rate: 90%] Physical Damage to mobs). The final hit unleashes sword energy forward, dealing [Damage Rate: 150%] Physical Damage to all enemies hit. |
| All Greatswords | Greatswords | skill2 | All | Power Slash | Hold to charge with Unstoppable and gain +20% Damage Resistance. While charging: Deals [Damage Rate: 150%] Physical Damage and Stuns enemies for 0.5seconds. After charging for 1.5s, deals [Damage Rate: 200%] Physical Damage, Stuns for 1.5seconds, and creates a ground wave that deals [Damage Rate: 150%] Physical Damage and inflicts 40% Slow for 4seconds |
| Hellcore Cleaver | Greatswords | skill3 | Epic | Overload Slash | After a brief charge, dashes toward the enemy target, applying [Anti-Heal] for 3seconds, and deals Physical Damage to the target based on the number of [Sword Momentum] stacks. [Sword Momentum] stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 210%] | [Damage Rate: 240%] | [Damage Rate: 270%] | [Damage Rate: 300%] When casting the skill at maximum [Sword Momentum] stacks, an additional explosion is triggered, dealing [Damage Rate: 150%] Physical Damage to enemies within range and inflicting Stun for 1seconds. [Anti-Heal]: Unable to receive healing effects. |
| Judicator | Greatswords | skill3 | Legendary | Obliteration | Dashes forward toward the target, dealing [Physical Damage Rate: 300%] Physical Damage to enemies in path and reducing their resistance based on [Sword Momentum] stacks (15%/24%/32%/40%) for 6 seconds. At 3+ Sword Momentum stacks, generates additional slashes (dealing 40% damage every 0.3 seconds for 1.8 seconds). |
| Voidblade | Greatswords | skill3 | Epic | Force Pierce | Unleashes sword energy dealing [Damage Rate: 300%] Physical Damage, with additional effects based on [Sword Momentum]. ● 1 stack: 30% Slow for 2 seconds ● 2 stacks: 30% Slow for 2s and 1s Silence ● ≥3 stacks: 30% Slow 4s + 2s Silence |
| Lordbreaker | Greatswords | skill3 | Epic | Sovereign Strike | Knocks enemies back 8m + deals [Damage Rate: 450%] Physical Damage + reduces damage received based on [Sword Momentum] stacks (20%/26%/32%/38%) for 4 seconds. At 3+ stacks, Knockback increased to 12m + Stuns for 1.5 seconds on collision. |
| Storm Cleaver | Greatswords | skill3 | Rare | Tempest Slash | Spins toward the target location, dealing [Damage Rate: 75%] (players) / 150% (mobs) damage per hit, and generates a tornado at 3+ Sword Momentum stacks (dealing 50% damage per second for 5 seconds). |
| Sovereign's Radiance | Greatswords | skill3 | Legendary | Thousandfold Strike | Leaps to the target location and generates countless blades upon landing. Deals Physical Damage to enemies within range based on the number of [Sword Momentum] stacks. [Sword Momentum] Stacks: 0 | 1 | 2 | 3~6 Physical Damage: [Damage Rate: 280%] | [Damage Rate: 320%] | [Damage Rate: 360%] | [Damage Rate: 400%] When casting the skill at maximum [Sword Momentum] stacks, the blades grow twice, each time dealing [Damage Rate: 200%] Physical Damage to enemies within range and knocking them up for 1seconds. |
| Titan's Spineblade | Greatswords | skill3 | Epic | Titan's Stride | Gains Immunity to Forced Movement (Pull, Knockback). Increases Attack Range and Max HP based on [Sword Momentum] stacks for 10seconds. (Cannot be Dispelled) During this time, [Titan's Stride] can be cast, dealing [Damage Rate: 150%] Physical Damage and knocking up enemies around for 0.5seconds. [Sword Momentum] Stacks: 0 | 1 | 2 | 3~6 Basic Attack Range: 1.5 | 2 | 2.5 | 3 Max HP: 30% | 45% | 60% | 75% Casting the skill at max [Sword Momentum] stacks grants an additional Titan Aura, reducing enemy Movement Speed by 30% and Attack Speed by 30%. |
| All Greatswords | Greatswords | passive skill | All | Aura and Blade | [Momentum]: Gains 2 stacks of [Momentum] when dealing damage with Basic Attacks, 4 stacks on Critical Hit, 1 stack when taking Basic Attack Damage, and 2 stacks when taking Skill Damage. At 12 [Momentum] stacks, increases Sword Momentum by 1 level. Momentum lasts 20seconds. [Sword Momentum]: Each level grants +3% Damage, +4% Attack Speed, and +4% Damage Resistance. Lasts 10seconds. Stacks up to 6 levels, decreasing gradually over time. |
| All Axes | Axes | attack | All | Basic Attack | Deals [Damage Rate: 130%] Physical Damage to enemy target. |
| All Axes | Axes | skill1 | All | Cleaving Strike | Replaces Basic Attack with [Cleaving Strike]. Deals [Damage Rate: 160%] Physical Damage to enemies in a frontal cone. |
| All Axes | Axes | skill1 | All | Jump Cleave | Can cast [Jump Cleave] every 6s. Performs a powerful leap attack, dealing [Damage Rate: 220%] Physical Damage and reducing Armor by 15% for 4s. |
| All Axes | Axes | skill1 | All | Cyclone Slash | Can cast [Cyclone Slash] every 5s. Deals [Damage Rate: 240%] Physical Damage to nearby enemies and reduces Healing Received by 15% for 4s. |
| All Axes | Axes | skill2 | All | Rage | Basic Attacks increase +20% Critical Rate and +35% Attack Speed for 9s |
| All Axes | Axes | skill2 | All | Axehook | Swings an axehook forward to pull up to 5 enemies to the caster, also deals [Damage Rate: 200%] Physical Damage and inflicts 50% Slow for 4seconds. |
| All Axes | Axes | skill2 | All | Rock Smash | Swings a giant axe to perform Rock Smash, dealing [Damage Rate: 150%] Physical Damage and Stun for 1.25s to enemies in front. Stones deal [Damage Rate: 50%] Physical Damage to those hit during flight and [Damage Rate: 150%] Physical Damage on landing, also inflicting 30% Slow for 4s. |
| All Axes | Axes | skill2 | All | Primal Rush | Charges forward to deal [Damage Rate: 30%] Physical Damage to up to 5 enemies hit, continuously knocking them back. The final impact deals [Damage Rate: 160%] Physical Damage to enemies in range. |
| All Axes | Axes | skill2 | All | Tempest Strike | Channels for 3s. Damage Resistance is increased by 25% while channeling. Deals [Damage Rate: 90%] Physical Damage to players ([Damage Rate: 135%] Physical Damage to mobs) every 0.4s. On completion, deals [Damage Rate: 200%] Physical Damage to nearby enemies. Channeling can be ended early to perform the final strike |
| Emerald Edge | Axes | skill3 | Epic | Runic Rebound | Throws two axes (each dealing 120% damage), returning to deal 120% damage + heals 120% Vitality upon hitting the first enemy |
| Berserker's Fury | Axes | skill3 | Rare | Whirlwind Slash | Deals [Damage Rate: 50%] Physical Damage to all nearby players ([Damage Rate: 75%] Physical Damage to mobs) every 0.5s for 5s. Can move freely while channeling. Cannot be interrupted but cannot cancel skill. Upon stopping the whirlwind, deals [Damage Rate: 200%] Physical Damage to nearby enemies. The damage of the final slash increases based on hits while spinning, up to [Damage Rate: 400%] Physical Damage. |
| Wreckingsaw | Axes | skill3 | Legendary | Bladewheel Throw | Launches a spinning wheel dealing 150% damage, spins for 5 seconds (dealing 75% damage every 0.5s + Grievous Wounds 40%), each hit increases damage by 10%, up to a maximum of 50%. |
| Ravager's Cleave | Axes | skill3 | Epic | Execution | Deals 300% Damage + Grievous Wounds to surrounding enemies. Damage increases to 450% against targets below 40% HP. Charging for 1.5 seconds increases Damage by 150%. |
| Bonefang Reaper | Axes | skill3 | Epic | Bonecrusher Leap | Leap to deal 300% damage, gain [Basic Attack True Damage] and +30% Attack Speed for 6s (extends duration by 1 second per target hit). |
| Wingblade | Axes | skill3 | Legendary | Twinstorm | Spin toward the target location, reducing the Damage Resistance of enemies hit by 15% for 4seconds. Each hit deals [Damage Rate: 60%] Physical Damage. The final hit deals [Damage Rate: 220%] Physical Damage and knocks enemies up for 1.5 seconds. Creates dual spinning axes that last 6seconds and deal [Damage Rate: 50%] Physical Damage every 0.5s. |
| Cyclone Cleave | Axes | skill3 | Epic | Vortex Toss | Throws a massive axe dealing 90% Damage and Knockback. The axe returns with Knockback Immunity. |
| All Axes | Axes | passive skill | All | Bloodthirst | Applies Bloodthirst Mark to up to 5 enemies within 15m in front every 12s, lasting 12s. Dealing damage to marked targets with weapon skills restores 6% of missing HP, increases damage dealt by 5%, Attack Speed by 10%, and Movement Speed by 8% for 4s, stacking up to 3 times. Removes Bloodthirst Mark upon triggering. |
| All Maces | Maces | attack | All | Basic Attack | Deals [Damage Rate: 120%] Physical Damage to enemy target. |
| All Maces | Maces | skill1 | All | Smash | Can cast [Smash] every 7s. Deals [Damage Rate: 150%] Physical Damage to enemies in range and restores [Healing Rate: 75%] HP to nearby allies. Increases Damage Resistance by 15% for 6s. |
| All Maces | Maces | skill1 | All | Swing | Can cast [Swing] every 4s. Deals [Damage Rate: 240%] Physical Damage to enemies in a frontal cone (players) / [Damage Rate: 480%] Physical Damage to mobs. |
| All Maces | Maces | skill1 | All | Crushing Smash | Can cast [Crushing Smash] every 6s. Charges toward target, dealing [Damage Rate: 160%] Physical Damage to enemies in range and inflicting Slow 35% for 3seconds |
| All Maces | Maces | skill2 | All | Guardian Field | Creates a Guardian Field at the target location that increases allies' Max HP by 25% and grants Immunity to Forced Movement (Pull, Knockback) and Hard Control effects (Stun, Fear, Frozen, Knockup, Petrify, Sleep). Lasts 5s. |
| All Maces | Maces | skill2 | All | Field of Silence | Deals [Damage Rate: 200%] Magic Damage to enemies in range and creates a Field of Silence, lasting 4s. Enemies in the field are Slowed by 25% and Silenced. After leaving the range, they become immune to the field's Silence for 6s. |
| All Maces | Maces | skill2 | All | Binding Smash | Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage and inflicting Immobilize for 2.5seconds to enemies in the area. |
| All Maces | Maces | skill2 | All | Frenzied Smash | Smashes the ground 4 times. The first three hits deal [Damage Rate: 120%] Physical Damage to players ([Damage Rate: 180%] Physical Damage to mobs). The final hit deals [Damage Rate: 200%] Physical Damage to players ([Damage Rate: 300%] Physical Damage to mobs) and Knocks Up for 0.5seconds |
| All Maces | Maces | skill2 | All | Vengeful Thunder | Applies [Vengeful Thunder] to the caster or an allied target. [Vengeful Thunder]: Increases Damage Resistance by 25%, lasting 8 seconds. During this time, when taking damage or dealing direct Basic Attack Damage, summons lightning at the target location, dealing [Damage Rate: 51%] Physical Damage to enemies in the area (Internal Cooldown: 0.8s) |
| Gravity Hammer | Maces | skill3 | Epic | Pulverizing Slam | Hold to charge up to 3s. Damage area grows with charge time, reaching max size at 2s. Cannot be interrupted while charging Deals [Damage Rate: 80%] Physical Damage to enemies in range every 0.5s during charge. When released at max charge, Pulls enemies to the caster, deals [Damage Rate: 250%] Physical Damage and applies Slow 40% for 3seconds. At lower Charge stacks, only deals damage and slows. |
| Breaker's Resolve | Maces | skill3 | Rare | Unyielding Smash | Leaps to the target location, dealing [Damage Rate: 250%] Physical Damage to all players ([Damage Rate: 375%] Physical Damage to mobs) in range. Each enemy hit grants [Shield Rate: 173%] Shield for 6seconds. Stacks up to 5 times. |
| Voidbreaker | Maces | skill3 | Epic | Void Slam | Slams the ground to deal [Damage Rate: 300%] Magic Damage, dispels 2 buffs, reduces damage by 50% for 9 seconds, and inflicts Silence for 3 seconds. |
| Abyssal Conduit | Maces | skill3 | Legendary | Void Devour | Fires two void rounds that create a devouring vortex where they meet. Enemies in the vortex are slowed by 25%. After 1.5 seconds, deals [Damage Rate: 300%] Physical Damage to enemies in the vortex, pulling them to the center and stunning them for 1 second. |
| Ripper's Grasp | Maces | skill3 | Epic | Grappling Strike | Launches a mechanical hook forward. The first enemy hit is Stunned (ignores Control Resistance) for 1.2seconds, takes [Damage Rate: 300%] Physical Damage, and is Pulled to the caster. |
| Thunderlord's Wrath | Maces | skill3 | Legendary | Thunderclap Impact | Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage to enemies in range upon landing and inflicting 1.5s Knockup. Creates a thunderstorm field that lasts 6s. Enemies within 7m have their Resistance Down by 15% and take 70% Physical Damage per second. |
| Bulwark Core | Maces | skill3 | Epic | Shield Slam | Raises shield for 20s, gaining control immunity and +50% Damage Resistance, and a larger hit box. Can re-cast to deal [Damage Rate: 300%] damage and inflict 50% Slow for 3s; shield breaks after taking 30% of Max HP damage. |
| All Maces | Maces | passive skill | All | Guardian | Using a weapon skill increases Damage Resistance by 30% and Control Resistance by 35 for 6seconds. |
| All Firearms | Firearms | attack | All | Basic Attack | Deals [Damage Rate: 60%] Physical Damage to the target. |
| All Firearms | Firearms | skill1 | All | Headshot | Every 4th Basic Attack becomes [Headshot]. Deals 100% Physical Damage and always crits. |
| All Firearms | Firearms | skill1 | All | Ricochet | Can cast [Ricochet] every 6s. Deals [Damage Rate: 130%] Physical Damage and applies 30% Slow for 4seconds. Bounces to 1 enemy behind the target up to 3 times |
| All Firearms | Firearms | skill1 | All | Armor Break | Can cast [Armor Break] every 6s. Deals [Damage Rate: 180%] Physical Damage to enemies in the path and reduces their Armor by 25 (scales with Power) for 4s. |
| All Firearms | Firearms | skill2 | All | Trap | Places a trap at the target location that lasts 150s. When enemies enter its range, reveals Stealth for 4seconds and grants a [Shield Rate: 433%] Shield for 4seconds. Creates a slowing field, reducing enemy Speed by 35%. After 2s, explodes to deal [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] Physical Damage to mobs). Gains 1 charge every 15s, up to 2 charges |
| All Firearms | Firearms | skill2 | All | Aim | Enters Aim mode. Increases Basic Attack Damage by 40% and range by 6m. Reduces Movement Speed by 65%. Use again to exit Aim mode |
| All Firearms | Firearms | skill2 | All | Blinding Flash | Throws a flash grenade to the target location, dealing [Damage Rate: 200%] Physical Damage to enemies in range, revealing Stealth and giving Basic Attacks a 35% chance to miss for 6s. |
| All Firearms | Firearms | skill2 | All | Quick Load | Steps 6m in the target direction. The next 4 Basic Attacks gain +80% Attack Speed and +25% Basic Attack Damage for 6s. Loads 1 bullet. Gains 1 charge every 16s, up to 2 charges |
| All Firearms | Firearms | skill2 | All | Concussion Grenade | Throws a Concussion Grenade at the target location, dealing [Damage Rate: 180%] Physical Damage to enemies in range, knocking them back 9m from the center, and reducing Attack Speed by 30% and Movement Speed by 40% for 4s. If within the blast radius, the user is pushed back 9m. |
| Shattercoil | Firearms | skill3 | Rare | Scatterblast | Consumes 2 bullets to fire two shotgun blasts forward, dealing [Damage Rate: 90%] Physical Damage to players ([Damage Rate: 135%] Physical Damage to mobs) in range. Gains 1 charge every 10, up to 3 charges |
| Spectral Assault | Firearms | skill3 | Epic | Rapid Fire | Lock onto an enemy and channel for 3s. Consume 1 bullet every 0.5 while firing. Each bullet deals [Damage Rate: 90%] Physical Damage and reduces Armor by 10% for 4seconds, stacking up to 3 times. Can Critically Hit. Ends when out of bullets. |
| Blightspitter | Firearms | skill3 | Epic | Toxic Shroud | Expends 3 bullets to fire 3 poison grenades at the target location. Deals [Damage Rate: 80%] Magic Damage and creates gas field, lasting 5seconds. Enemies in the gas take [Damage Rate: 50%] Magic Damage every second and receive 15% less healing for {buff_dur}. Gains 1 charge every 15, up to 2 charges. |
| Voideye | Firearms | skill3 | Legendary | Deadshot | Enters Deadshot mode for 20s (cannot move; can exit). Basic Attack uses 1 Bullet to shoot in the target direction, dealing [Damage Rate: 190%] Physical Damage to enemies along the path. Damage increases by 10% per enemy hit, up to 50%. |
| Sentinel Barrage | Firearms | skill3 | Epic | Sentinel Barrage | Begins channeling for 6s after a 1-second cast. Consumes 1 bullet per second, stopping at 0 bullets. Gains [Shield Rate: 577%] Shield while channeling. Can turn slowly (requires 1+ bullets). Fires a hail of bullets every 0.2s at enemies in a frontal cone, dealing [Damage Rate: 50%] Physical Damage. Damage reduced to as low as 80% on targets the further away they are. Cannot be interrupted |
| Prism Cloak | Firearms | skill3 | Legendary | Photon Activation | Activates Photon Activation for 20s. Immune to Slow and Immobilize. Gains [Photon Beam] and [Photon Camouflage]. [Photon Beam]: Shoot forward, dealing [Damage Rate: 120%] Physical Damage to enemies and draining 5 MP, while also granting the shooter increased Movement Speed by 20% for 1seconds. After 3 rays, deals [Damage Rate: 150%] Physical Damage to enemies in range, drains 60 MP, and reduces Healing Received by 20% for 4seconds. [Photon Camouflage]: Remove control effects, gain Stealth and ncreases Movement Speed by 30% for 2seconds. |
| Luminet Cannon | Firearms | skill3 | Epic | Snipe | Consumes 1 bullet to fire a sniper round. The first enemy hit takes [Damage Rate: 280%] Physical Damage. If charged for 2s, the round pierces, dealing [Damage Rate: 300%] to enemies along the path. Initial range 18m, increases with charge. Gains 1 charge every 6s, up to 6. |
| All Firearms | Firearms | passive skill | All | Reload | Gun holds up to 6 bullets. While not using skills: If at 0 bullets, reload instantly. Otherwise, reload 4s after skill use. Each bullet increases reload time by 0.5s. Cannot interrupt reload |
| All Bows | Bows | attack | All | Basic Attack | Deals [Damage Rate: 80%] Physical Damage to the target. |
| All Bows | Bows | skill1 | All | Split Arrow | Replaces Basic Attack with [Split Arrow]. Deals [Damage Rate: 80%] Physical Damage to up to 5 enemies in a frontal cone |
| All Bows | Bows | skill1 | All | Piercing Arrow | Replaces Basic Attack with [Piercing Arrow]. Fires an arrow forward, dealing [Damage Rate: 140%] Physical Damage and reducing Armor by 15 (scales with Power) for 4s. When charged for 1s, deals [Damage Rate: 200%] Physical Damage. Cooldown: 1s. |
| All Bows | Bows | skill1 | All | Venom Arrow | Every 6th Basic Attack becomes [Venom Arrow]. Deals [Damage Rate: 100%] Physical Damage and inflicts Venom. [Venom] Deals [Damage Rate: 15%] Magic Damage every second for 6seconds. Stacks up to 3 times.. |
| All Bows | Bows | skill2 | All | Blast Arrow | Gains 10 Explosive Arrows for 12s. Basic Attacks or skill arrows that hit enemies deal additional [Damage Rate: 40%] Physical Damage to up to 5 nearby enemies. Only the target that triggers the explosion receives [Target Mark]. |
| All Bows | Bows | skill2 | All | Frost Arrow | Gains 10 Frost Arrows for 12s. Basic Attacks and skill arrows deal [Damage Rate: 50%] additional Magic Damage and inflict 40% Slow for 2s on hit. |
| All Bows | Bows | skill2 | All | Backflip Shot | Throws a slowing trap forward while jumping backward 14m. When an enemy enters the trap's range, it explodes, dealing [Damage Rate: 200%] Physical Damage to enemies in range and reducing their Movement Speed by 70% for 3s. |
| All Bows | Bows | skill2 | All | Silencing Arrow | Fires a Silencing Arrow. The first enemy hit takes [Damage Rate: 100%] Physical Damage. After 2s, it explodes to deal [Damage Rate: 180%] Magic Damage within 5m and applies Silence for 4s. |
| All Bows | Bows | skill2 | All | Binding Arrow | Fires three binding arrows forward. The first enemy hit by each takes no value Physical Damage and is Immobilized for 1.5seconds. Multiple hits on same target deal ${%reduce_dmg_ratio} reduced damage. Gains 1 charge every 12s, up to 2 charges |
| Predator's Splitbow | Bows | skill3 | Epic | Splintershot | Gains 18 burst arrows and +30% Attack Speed for 20seconds. Basic Attacks fire 2 extra arrows, each dealing [Damage Rate: 30%] Physical Damage |
| Kinetic Arc | Bows | skill3 | Epic | Powershot | Fires an energy arrow in target direction that deals [Damage Rate: 200%] Physical Damage and Stuns for 1seconds. Damage increases with distance, up to 150%. Stun increases to 1.5seconds if surpassing 9m. Gains 1 charge every 12, up to 3 charges |
| Mender's Ruin | Bows | skill3 | Legendary | Severance Shot | Shoots 3 Severance Shots in the target direction, dealing [Damage Rate: 250%] Physical Damage to enemies hit along the path, reducing their healing received by 20% for 4seconds. When multiple Severance Shots hit the same target, the damage of arrows beyond the first is reduced by 30%. Gains 1 charge every 8s, up to 4 charges |
| Hailfire | Bows | skill3 | Rare | Barrage | Rains arrows down at the target location, dealing [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] Physical Damage to mobs) and inflicting 30% Slow for 3seconds. Gains 1 charge every 8s, up to 3 charges |
| Thunderstrike | Bows | skill3 | Epic | Arcbolt | Shoots an Arcbolt in the target direction that deals [Damage Rate: 100%] Physical Damage on hit and creates a lightning disruption field. The field lasts 5seconds, dealing [Damage Rate: 60%] Magic Damage to enemies within 6m every 1s and reducing their Armor by 5% for 4seconds. Stacks up to 3 times |
| Windbreaker | Bows | skill3 | Epic | Windrend Splitters | Fires three Tempest Arrows forward, dealing [Damage Rate: 180%] Physical Damage, reducing Attack Speed by 35% for 4seconds, and knocking targets back 4m. Enemies knocked into terrain are Stunned for 1seconds. When multiple arrows hit the same target, the damage from arrows beyond the first is reduced by 30%. Gains 1 charge every 18s, up to 2 charges. |
| Eclipse Bow | Bows | skill3 | Legendary | Shadow Vortex | Shoots a Shadow Vortex in the target direction that deals [Damage Rate: 100%] Physical Damage to the first enemy hit and marks them. After 0.5s, deals [Damage Rate: 250%] Magic Damage to enemies within 7m, Pulls them to the center and applies Slow by 40% for 3seconds. Gains 1 charge every 25 seconds, up to 2 charges. |
| All Bows | Bows | passive skill | All | Target Mark | When using weapon skills or Basic Attacks to deal damage, applies a [Target Mark] for 8s. At 5 stacks, it triggers, dealing [Damage Rate: 90%] Physical Damage, applying a 25% Slow for 2s, granting the caster +25% Movement Speed for 2s, and increasing the next 3 Basic Attack range by 3m for 6s. Both Basic Attacks and Skills can stack Target Mark. |
| All Spears | Spears | attack | All | Basic Attack | Deals [Damage Rate: 100%] Physical Damage to the target. |
| All Spears | Spears | skill1 | All | Javelin Throw | Performs a [Javelin Throw] after 5 Basic Attacks. Deals [Damage Rate: 180%] Physical Damage and increases Movement Speed by 20% for 2 seconds. |
| All Spears | Spears | skill1 | All | Leap Strike | Can cast [Leap Strike] every 5s. Charges toward the enemy target, dealing [Damage Rate: 170%] Physical Damage and increasing Attack Speed by 20% for 4seconds |
| All Spears | Spears | skill1 | All | Sweeping Strike | [Basic Attack]: Deals 100% Physical Damage. Can cast [Sweeping Strike] every 5s, dealing 240% Physical Damage to enemies in range. Gains 6% Damage Resistance per enemy hit for 4s (stacks up to 5 times). |
| All Spears | Spears | skill2 | All | Lance Thrust | Repeatedly thrusts at enemies in a frontal cone, dealing [Damage Rate: 60%] Physical Damage per hit, then slashes forward to deal [Damage Rate: 130%] Physical Damage to enemies in range. |
| All Spears | Spears | skill2 | All | Warding Flourish | Channels for 4s, gaining control immunity and +60% Damage Resistance. Damage taken is reflected as 80% Physical Damage. Deals [Damage Rate: 40%] Physical Damage every 0.5s around you. Can re-cast to dash forward, dealing [Damage Rate: 150%] Physical Damage and inflicting Armor Reduction of 20 (scales with Power) for 4s. |
| All Spears | Spears | skill2 | All | Lance Impale | Throws a lance at the target location, dealing [Damage Rate: 160%] Physical Damage and reducing Movement Speed by 25% for 3seconds to enemies in range. The lance remains at the target location for 6seconds. Moving to its location allows retrieval, granting 20% Movement Speed and 20% Attack Speed for 4seconds. Gains 1 charge every 12s, up to 2 charges |
| All Spears | Spears | skill2 | All | Lance Recall | Instantly removes Control effects, deals [Damage Rate: 280%] Physical Damage to enemies in front, and moves back 8m. Increases Movement Speed by 30% for 4s. Can be used while skills are disabled. |
| All Spears | Spears | skill2 | All | Skyward Lance | Deals [Damage Rate: 150%] Physical Damage to enemies in front and inflicts Knockup for 1 second. Can be recast within 6 seconds to slam down, dealing [Damage Rate: 150%] Physical Damage to enemies in range and reducing their Movement Speed by 45% for 3 seconds. Adjustments: Knockup duration 0.5s → 1s; Damage Rate 120% → 150% 15. Smoke Grenade Effect Description: Throws a smoke grenade to create a smoke screen lasting 6 seconds. Enemies inside are slowed by 40% and have a 55% chance to miss Basic Attacks. Deals [Damage Rate: 50%] Physical Damage every second. |
| Sentinel's Lance | Spears | skill3 | Epic | Banner of Justice | Leaps to the target location, dealing [Damage Rate: 300%] Physical Damage and Immobilizing enemies for 2.5seconds on landing. Plants a Banner of Justice that lasts 8seconds. Allies within its range gain 30% Damage Resistance and 35% Attack Speed. |
| Drakespike | Spears | skill3 | Epic | Rapid Thrust | Charges forward, dealing [Damage Rate: 50%] Physical Damage to all enemies hit. Upon reaching the destination, performs 4 strikes, each dealing [Damage Rate: 50%] Physical Damage. Each strike that hits at least one enemy restores [Healing Rate: 50%] HP. Can be cast again within 6s |
| Corrosive Piercer | Spears | skill3 | Legendary | Blightfall | Throws a corroding lance at the target location, dealing [Damage Rate: 200%] Physical Damage to enemies hit and reducing their Max HP by 15% for 4seconds. Creates an expanding corrosive field lasting 5seconds that reduces Movement Speed by 40% and deals [Damage Rate: 80%] Magic Damage every second to enemies within. Gains 1 charge every 25s, up to 2 charges |
| Shardspike | Spears | skill3 | Rare | Bloodeye Burst | Strikes continuously, dealing [Damage Rate: 50%] Physical Damage to players ([Damage Rate: 75%] Physical Damage to mobs). The final strike deals [Damage Rate: 80%] Physical Damage to players ([Damage Rate: 120%] Physical Damage to mobs). Each hit reduces Armor by 3% for 4seconds, stacking up to 4 times. |
| Storm Spear | Spears | skill3 | Epic | Sweeping Tempest | Performs a sweeping strike, dealing [Damage Rate: 300%] Physical Damage and knocking enemies back 8m. Increases the caster's Damage Resistance by 25% for 6seconds. Creates a disruption field lasting 8seconds that Slows enemies within 8m by 30% and reduces their damage by 20%. |
| Stormfang Lance | Spears | skill3 | Epic | Surging Throw | Charges at the target enemy, dealing [Damage Rate: 150%] Physical Damage and inflicting Stun for 1seconds. Throws the target backward, dealing [Damage Rate: 200%] Physical Damage to enemies in the landing area and reducing their Movement Speed by 30% for 3seconds. |
| Phantom Spear | Spears | skill3 | Legendary | Shadow Dash | Dashes in the target direction, dealing [Damage Rate: 230%] Physical Damage and inflicting Knockup on for 0.75seconds. Inflicts Disarm and reduces Movement Speed by 30% for 3seconds. Gains 1 charge every 20s, up to 3 charges |
| All Spears | Spears | passive skill | All | Spear Scar | Using a weapon skill grants [Spear Scar]: The next 4 Basic Attacks have +60% Attack Speed, +2.5m range, and +30% Lifesteal. This effect lasts 6s. Also has a 35% chance to grant a shield equal to 15% of the target's Max HP, lasting 2s. |
| All Daggers | Daggers | attack | All | Basic Attack | Deals [Damage Rate: 100%] Physical Damage and applies 1 stack of [Bleed]. |
| All Daggers | Daggers | skill1 | All | Bleeding Thrust | Can cast [Bleeding Thrust] every 5s. Dash toward an enemy target, dealing [Damage Rate: 160%] Physical Damage and inflicting 2 stacks of [Bleed]. |
| All Daggers | Daggers | skill1 | All | Armor Breaker | Deals 200% damage to surrounding enemies, reduces enemy resistance by 20%, and increases own damage dealt by 12% for 8 seconds. |
| All Daggers | Daggers | skill1 | All | Ricocheting Blades | Can cast [Ricochet] every 6s. Throws a blade at the target that deals [Damage Rate: 120%] Physical Damage, inflicts 1 stack of [Bleed], and reduces their Movement Speed by 40% for 2seconds. After which it bounces to 1 enemy behind up to 5 times |
| All Daggers | Daggers | skill2 | All | Whirling Blades | Throws 3 blades forward. Each blade deals [Damage Rate: 80%] Physical Damage to all enemies hit. Upon reaching max range, the blades return, dealing [Damage Rate: 80%] Physical Damage to those hit and inflicting 1 stack of [Bleed]. Multiple blade hits on the same target beyond the first deal 30% reduced damage |
| All Daggers | Daggers | skill2 | All | Crippling Strike | Strike an enemy twice, dealing [Damage Rate: 200%] Physical Damage, applying 1 stack of [Bleed] and Disarming them for 5seconds. Increases Basic Attack Damage by 25% for 5seconds. |
| All Daggers | Daggers | skill2 | All | Phase Blade | Dashes 3m backward while firing a Phase Blade forward that deals [Damage Rate: 100%] Physical Damage to the first enemy hit, inflicting 1 stack of [Bleed] and Stunning for 0.75seconds, while also marking them for 5seconds. Recast the skill within 15m while a mark exists to instantly appear behind the target, dealing [Damage Rate: 160%] Physical Damage and gaining +30% Attack Speed for 5seconds |
| All Daggers | Daggers | skill2 | All | Smoke Grenade | Throws a smoke grenade to create a smoke screen for 8seconds. Enemies inside are Slowed by 40% and have a 85% chance to miss Basic Attacks. Also deals [Damage Rate: 50%] Physical Damage every second |
| All Daggers | Daggers | skill2 | All | Shadow Move | Instantly removes control effects and enters Stealth for 2 seconds and immunity to movement-limiting effects. Increases damage by 10% for 6 seconds (stacks up to 2 times); can be recast once within 6 seconds (does not remove control effects). |
| Twillight Blades | Daggers | skill3 | Epic | Blade Dance | Dashes toward the target direction, leaving a dagger behind. Upon arrival, deals [Damage Rate: 180%] Physical Damage and drains 120 MP from nearby enemies, inflicting 2 stacks of Bleed. Can be recast within 5s to return to the dagger's location, dealing [Damage Rate: 180%] Physical Damage and draining 120 MP from nearby enemies, inflicting 2 stacks of [Bleed]. |
| Soulfangs | Daggers | skill3 | Epic | Soul Snare | Creates a soul link with the target, Silencing both parties for 6s. During this period, the caster gains 30% Attack Speed and 20% Critical Rate. The link breaks if distance exceeds 10m |
| Bloodpiercers | Daggers | skill3 | Epic | Rupture Thrust | Thrusts in the target's direction, dealing [Damage Rate: 160%] Physical Damage and inflicting 2 stacks of [Bleed]. Skill's second stage can be cast within 5seconds: Dash toward target direction, dealing [Damage Rate: 300%] Physical Damage and inflicting 2 stacks of [Bleed] to all enemies hit. Deals [Damage Rate: 450%] Physical Damage against enemies with less than 40% HP |
| Hemoblades | Daggers | skill3 | Rare | Rend and Reap | Leaps to the target and strikes, dealing [Damage Rate: 160%] Physical Damage and applying 2 stacks of [Bleed]. Recovers [Healing Rate: 60%] HP. Gains 1 charge every 15s, up to 2 charges |
| Scarlet Hunger | Daggers | skill3 | Legendary | Bloodeye Burst | Dashes forward, dealing [Damage Rate: 200%] Physical Damage to all enemies hit, inflicting 2 stacks of [Bleed], and reducing Damage Resistance by 20% for 4seconds. Skill's second stage can be cast within 5seconds: Deals [Damage Rate: 300%] Physical Damage to enemies in a frontal cone, inflicts 3 stacks of [Bleed] while also leaping backward |
| Bloodfury Blades | Daggers | skill3 | Epic | Crimson Frenzy | Deals [Damage Rate: 200%] Physical Damage + True Damage equal to 10% of the target’s Max HP to nearby enemies, and inflicts 2 stacks of [Bleed]. If this triggers Hemorrhage, recover 10% Max HP and gain +40% Movement Speed for 3s. Cooldown: 20s. |
| Bloodthirst | Daggers | skill3 | Legendary | Sanguine Pounce | Leaps to the target location, dealing [Damage Rate: 320%] Physical Damage to nearby enemies, applying 3 stacks of [Bleed] and [Healing Reduction] for 4s. A target cannot be affected again by Sanguine Pounce’s Healing Reduction within 8s. If this triggers Hemorrhage, cooldown is reduced to 12s. [Healing Reduction]: Cannot receive Heal. |
| All Daggers | Daggers | passive skill | All | Bleed | Dealing damage applies [Bleed] to the target, dealing [Damage Rate: 50%] Physical Damage per second for 8seconds, stacking up to 6 times. When [Bleed] reaches maximum stacks, it triggers a Hemorrhage, instantly dealing [Damage Rate: 100%] Physical Damage plus 4%% of the target's current HP as True Damage, and removing all [Bleed] stacks. (Base damage can critically hit.) |
| All Staves | Staves | attack | All | Basic Attack | Deals [Damage Rate: 80%] Magic Damage. |
| All Staves | Staves | skill1 | All | Evil Seed | Throws an [Evil Seed] after 5 Basic Attacks. Throws an Evil Seed at the target location, creating a thorn zone that lasts 5 seconds. The zone deals [Damage Rate: 40%] Physical Damage every second to up to 5 enemies and reduces their Movement Speed by 25%. |
| All Staves | Staves | skill1 | All | Soothing Mist | Replaces Basic Attack with [Soothing Mist]. Releases soothing mist in the target direction, dealing [Damage Rate: 70%] Magic Damage to enemies on the path and applying 1 stack of [Recovery] to allies. [Recovery]: Restores HP every second for 12 seconds, stacking up to 3 times. HP recovery at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%]. |
| All Staves | Staves | skill1 | All | Healing Seed | Replaces Basic Attack with [Healing Seed]. Throws a healing seed at the target location that blooms, healing allies within range for [Healing Rate: 55%] HP and applying 1 stack of [Recovery]. [Recovery]: Restores HP every second for 12 seconds, stacking up to 3 times. HP recovery at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%]. |
| All Staves | Staves | skill2 | All | Winding Vines | After a brief delay, creates an entangling zone lasting 4seconds. Deals [Damage Rate: 90%] Magic Damage every second and immobilizes enemies that enter for 1.5seconds. |
| All Staves | Staves | skill2 | All | Energize | Creates an energizing aura for 5s. Restores [Healing Rate: 39%] HP and 6 MP every second to up to 10 nearby allies. |
| All Staves | Staves | skill2 | All | Vitality Seed | Applies Vitality Seeds to up to 5 nearby allies, healing for [Healing Rate: 80%] HP and applying 1 stack of [Recovery]. Vitality Seeds increase Movement Speed by 30% and Attack Speed by 25% for 6seconds. [Recovery]: Restores HP every second for 12seconds, stacking up to 3 times HP recovery at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%] |
| All Staves | Staves | skill2 | All | Regenerate | Releases restorative energy at the target location, healing up to 10 allies. Healing amount increases based on target's [Recovery] stacks HP recovery at 0 | 1 | 2 | 3 stacks: [Healing Rate: 75%] | [Healing Rate: 95%] | [Healing Rate: 115%] | [Healing Rate: 135%] |
| All Staves | Staves | skill2 | All | Freshness | Removes Hard Control (Stunned, Feared, Frozen, Knocked Up, Petrified, Slept) and 2 Damage Over Time (DOT) effects from the caster and up to 10 nearby allies, while restoring [Healing Rate: 60%] HP and applying 1 stack of [Recovery]. Can be used while skills are disabled. [Recovery]: Restores HP every 1 second for 12seconds, stacks up to 3 times. HP restored per stack of [Recovery] at 1 | 2 | 3 stacks: [Healing Rate: 10%] | [Healing Rate: 15%] | [Healing Rate: 20%] |
| Eclipse Conduit | Staves | skill3 | Rare | Crater Surge | Creates 3 explosions in the target area. Each explosion deals [Damage Rate: 100%] Magic Damage to players ([Damage Rate: 150%] Magic Damage to mobs). The caster is healed for [Healing Rate: 50%] HP if at least one enemy is hit. |
| Thornward Staff | Staves | skill3 | Epic | Thorn Barrier | Grants Thorn Barrier to up to 5 nearby allies. Thorn Barrier increases Damage Resistance by 20% and Attack Speed by 25% for 6seconds. When taking direct damage, recovers [Healing Rate: 55%] HP up to 6 times; also Slows the attacker by 25% for 3seconds |
| Harmony's Staff | Staves | skill3 | Epic | Rain of Serenity | Creates a Rain of Serenity at the target location for 10seconds. Allies in the rain gain 20% Damage Resistance and recover [Healing Rate: 40%] HP every second. |
| Verdant Embrace | Staves | skill3 | Epic | Healing Bloom | Creates a Healing Bloom aura. Allies within gain 15% increased healing. Consumes 25 MP every second to restore [Healing Rate: 20%] HP to nearby allies |
| Spirit's Call | Staves | skill3 | Legendary | Breeze of Resurgence | Summons a wind of growth that moves in the target direction, healing allies along its path for [Healing Rate: 150%] HP, cleansing 5 stacks of Damage over Time and Debuffs. Grants Immunity to Damage Over Time and Debuffs, and increases Healing Received by 35% for 4seconds. |
| Tendril's Grasp | Staves | skill3 | Epic | Entangling Growth | Launches Root Worms in the target direction. Upon hitting an enemy target, it will bounce to other enemy targets within 7 meters up to 9 times. Each target can be hit a maximum of 3 times. Each hit deals [Damage Rate: 120%] Magic Damage, Stuns the target for 1seconds, and reduces damage dealt by 15% for 4seconds. |
| Sanctuary of Growth | Staves | skill3 | Legendary | Divine Rootfall | Plants a Divine Rootfall that lasts 20seconds. After 1s, the tree matures and restores [Healing Rate: 50%] HP every second to nearby allies. When enemies cast skills in range, it shoots sleep seeds that deal [Damage Rate: 200%] Magic Damage and inflict Sleep for 2.5seconds. The tree is destroyed after taking 10 Basic Attack hits |
| All Staves | Staves | passive skill | All | Natural Armor | Gains 1 stack of Natural Armor every 5s, stacking up to 4 times. Each stack increases Damage Resistance by 8%. 1 stack is lost for each instance of damage taken. |
| All Fire Weapons | Fire Weapons | skill1 | All | Magma Burst | Deals [Damage Rate: 90%] Magic Damage and applies 1 stack of [Burn]. |
| All Fire Weapons | Fire Weapons | skill1 | All | Scorching Shard | Replaces Basic Attack with [Scorching Shard]. After a 0.5s cast, fires 3 scorching shards in the target direction, dealing [Damage Rate: 120%] Magic Damage to enemies hit and inflicting 1 stack of [Burn]. When multiple shards hit the same target, additional shards deal 75% reduced damage. |
| All Fire Weapons | Fire Weapons | skill1 | All | Wildfire Shard | Replaces Basic Attack with [Wildfire Shard]. After 1s cast, fires a wildfire shard at the target location that bounces forward twice. Explodes on contact with enemies, dealing [Damage Rate: 130%] Magic Damage and inflicting 1 stack of [Burn] to enemies in range |
| All Fire Weapons | Fire Weapons | skill2 | All | Overdrive Mode | Activates Overdrive Mode, increasing Casting Speed by 60%, Attack Speed by 40%, and Magic Damage by 20%. Consumes 60 MP every second. Use skill again to deactivate. |
| All Fire Weapons | Fire Weapons | skill2 | All | Oil Zone | Sprays oil in front, lasting 8 seconds, inflicting [Oil Coating] to enemies who enter. [Oil Coating]: Reduces Movement Speed by 50% for 4 seconds. When affected by [Burn] while under this effect, [Oil Coating] is immediately replaced with [Volatile Burn] and cannot be inflicted again for 6 seconds. [Volatile Burn]: Causes Fear and deals [Damage Rate: 56%] Magic Damage every 0.5 seconds for 1.5 seconds. |
| All Fire Weapons | Fire Weapons | skill2 | All | Inferno Blast | Continuously uses Inferno Blast toward target direction for 3s, dealing [Damage Rate: 50%] Magic Damage to all enemies in range every 0.5s and inflicting [Burn]. Can rotate but cannot move while channeling. |
| All Fire Weapons | Fire Weapons | skill2 | All | Molten Orb | Casts for 0.5s, launching a Molten Orb in target direction that sticks to the first enemy hit, lasting 5s. Deals [Damage Rate: 90%] Magic Damage to enemies within 5m every 2s and inflicts 1 stack of [Burn]. |
| All Fire Weapons | Fire Weapons | skill2 | All | Blast Jump | Jumps in target direction, dealing [Damage Rate: 200%] Magic Damage and inflicting 2 stacks of [Burn] to nearby enemies upon takeoff. |
| Flame Maw | Fire Weapons | skill3 | Epic | Molten Blast | Fires a Molten Blast in target direction that explodes on impact, dealing [Damage Rate: 200%] Magic Damage to enemies in range and inflicting 1 stack of [Burn]. Can be charged. At 2s charge time, explosion damage increases to [Damage Rate: 300%], inflicts 2 stacks of [Burn], and knocks enemies back 3m |
| Blazing Catalyst | Fire Weapons | skill3 | Rare | Hellfire | After 1s cast, launches scorching flames at the target location to create Hellfire. Hellfire lasts 6seconds, dealing [Damage Rate: 50%] Magic Damage to all players ([Damage Rate: 75%] Magic Damage to mobs) within and inflicting 1 stack of [Burn] every 1s |
| Doomfire | Fire Weapons | skill3 | Epic | Scorching Surge | After 1s cast, launches three scorching flames at the target location. After 1s, the flames erupt, each dealing [Damage Rate: 130%] Magic Damage and inflicting 2 stacks of [Burn] and Knockup for 0.5seconds to enemies in range. |
| Solarflare | Fire Weapons | skill3 | Legendary | Starforge Beam | Channels a scorching ray for 4s after a 1s cast. Deals [Damage Rate: 90%] Magic Damage to enemies in range every 0.5s, inflicting 1 stack of [Burn] and reducing healing received by 5% for 4seconds. Each hit increases damage by 10%, up to 50%. Cannot be interrupted during channeling and grants a [Shield Rate: 433%] shield |
| Inferno Core | Fire Weapons | skill3 | Epic | Core Flare | Launches 3 Core Flare orbs at the target location. Each nova deals [Damage Rate: 150%] Magic Damage to enemies hit and inflicts 1 stack of [Burn] and 1 stack of [Scorch]. Additional novas hitting the same target deal 30% reduced damage. Gains 1 charge every 10s, up to 3 charges. [Scorch]: Reduces healing received by 5% for 4seconds. Stacks up to 3 times |
| Molten Mortar | Fire Weapons | skill3 | Legendary | Molten Volley | Enter Artillery Mode for 20s. Cannot move while active but can cancel manually. Basic Attack replaced: Fires magma at the target location that rolls forward after impact, dealing [Damage Rate: 170%] Magic Damage to those hit and inflicting 2 stacks of [Burn]. Damage increases by 10% after each enemy hit, up to 50%. |
| Blazruptor | Fire Weapons | skill3 | Epic | Hell Salvo | After a 1s cast, channels for 3s, continuously firing at target. Each projectile deals [Damage Rate: 30%] Magic Damage to enemies hit, inflicts 1 stack of [Burn], and reduces Magic Resistance by 5% for 4seconds. Stacks up to 6 times. |
| All Fire Weapons | Fire Weapons | passive skill | All | Burst | Damage dealt inflicts [Burn], dealing [Damage:25%] Magic Damage every second for 8 seconds, stacking up to 6 times. (Damage does not increase with additional stacks) When [Burn] reaches max stacks, deals [Damage:80%] Magic Damage to up to 5 enemies near the carrier and removes all [Burn] stacks. |
| All Ice Weapons | Ice Weapons | attack | All | Basic Attack | Deals [Damage Rate: 90%] Magic Damage. |
| All Ice Weapons | Ice Weapons | skill1 | All | Ice Burst | Can cast [Ice Burst] every 5 seconds. Deals [Damage Rate: 150%] Magic Damage to the target and Immobilizes them for 1.5 seconds. |
| All Ice Weapons | Ice Weapons | skill1 | All | Frost Burst | Replaces Basic Attack with [Frost Burst]. Creates three frost shards that fly in the target direction after a 0.5-second delay, each dealing [Damage Rate: 110%] Magic Damage to enemies hit. The damage from shards beyond the first is reduced to 25% of the original damage. |
| All Ice Weapons | Ice Weapons | skill1 | All | Frostbite Zone | Replaces Basic Attack with [Frostbite Zone]. Creates a zone of deep frost in the target direction, dealing [Damage Rate: 130%] Magic Damage to enemies in range and reducing their Movement Speed by 25% for 4seconds |
| All Ice Weapons | Ice Weapons | skill2 | All | Frost Blink | Deals [Damage Rate: 200%] Magic Damage to nearby enemies and Freezes them for 0.75seconds, then blinks in the target direction. |
| All Ice Weapons | Ice Weapons | skill2 | All | Frost Beam | Channels for 3s, continuously firing a frost beam in the target direction that deals [Damage Rate: 60%] Magic Damage to players ([Damage Rate: 120%] Magic Damage to monsters) every 0.5s and applies [Frost Beam Slow], stacking up to 5 times, lasting 3s. [Frost Beam Slow]: Movement Speed: -8% (each stack reduces by 8%, stackable). |
| All Ice Weapons | Ice Weapons | skill2 | All | Crystal Frost | Launches a frost crystal in the target direction. Upon hitting the first enemy, it explodes to deal [Damage Rate: 250%] Magic Damage and Immobilize enemies in range for 2 seconds. |
| All Ice Weapons | Ice Weapons | skill2 | All | Frost Wall | Creates a frost wall before the caster that lasts 8seconds. Enemies inside are Slowed by 70%, take [Damage Rate: 50%] Magic Damage every second, and gain [Chill] stacks. Stacks up to 2 times. [Chill]: At max stacks, targets are Frozen for 2s and become immune to [Chill] for 6seconds |
| All Ice Weapons | Ice Weapons | skill2 | All | Frost Roar | Unleashes a Frost Roar in the target direction, dealing [Damage Rate: 150%] Magic Damage, knocking enemies back 14m, and reducing their Movement Speed by 30% and Attack Speed by 30% for 4s. Cast range 14m. |
| Frost Matrix | Ice Weapons | skill3 | Epic | Frostbite | Creates a freezing cyclone at the target location, lasting 5seconds. Enemies inside are Slowed by 60% and take [Damage Rate: 90%] Magic Damage every second. |
| Glacier Spark | Ice Weapons | skill3 | Legendary | Ice Blast | Creates a frost crystal at the target location that forms after 0.7s, dealing [Damage Rate: 200%] Magic Damage and Freezing enemies for 1.5seconds. After 1s, the crystal shatters, dealing [Damage Rate: 250%] Magic Damage, and reducing Movement Speed by 40% and Attack Speed by 40% for 4seconds |
| Cryoshard Mask | Ice Weapons | skill3 | Epic | Frostbound Echo | Launches an ice projectile at the target, dealing [Damage Rate: 160%] Magic Damage and applying 30% Slow and [Chilling] for 4s. Then bounces randomly 9 times among nearby targets; if none, it bounces back to the caster. On bouncing back, you gain a Shield equal to 10% of the target's Max HP for 4s. While the shield is active, taking Basic Attack Damage applies [Frost] to the attacker (-30% Movement and Attack Speed for 4s). [Chilling]: At 3 stacks, instantly Freezes the target for 1.5s. |
| Iceshard Comet | Ice Weapons | skill3 | Epic | Frost Nova | Places a Frost Nova at the target location, lasting 15s. When triggered by an enemy, deals [Damage Rate: 250%] Magic Damage and reduces Movement Speed by 35% and 15% reduced healing for 4seconds. Gains 1 charge every 10s, up to 3 charges |
| Glacier Prism | Ice Weapons | skill3 | Rare | Frost Torrent | Channels for 3s, releasing frost winds in the target direction that deal [Damage Rate: 50%] Magic Damage to players ([Damage Rate: 75%] Magic Damage to mobs) every 0.5s and reduce Movement Speed by 30% for 3seconds. Can move slowly while channeling |
| Frozen Conduit | Ice Weapons | skill3 | Epic | Frozen Phase | Launches a freezing orb in the target direction, dealing [Damage Rate: 50%] Magic Damage every 1s to enemies in range and slowing them by 30% for 3s. Within 3s, click the skill again to blink to the orb, dealing [Damage Rate: 250%] Magic Damage to nearby enemies, freezing them for 1.5s, and granting allies a Shield equal to 15% of the target’s Max HP for 4s. When shielded and hit by Basic Attacks, applies [Frost] to the attacker. Orbs move faster and stay at the destination for 2s. Cooldown: 30s. |
| Frost's Caller | Ice Weapons | skill3 | Legendary | Frost's Caller | Grants the power of Deep Frost for 20s. Becomes immune to Slows and Immobilize effects, and gains access to [Deep Frost Slash] and [Frost Drift] skills. [Deep Frost Slash]: Performs a slash and launches ice blades, dealing [Damage Rate: 120%] Magic Damage, applying [Chill] and a 30% Slow for 4seconds. When [Chill] reaches 3 stacks, the target gains [Deep Frost]. [Frost Drift]: Instantly removes Crowd Control effects and quickly moves in the target direction. [Deep Frost]: Disables Basic Attacks and Movement, dealing [Damage Rate: 50%] Magic Damage per second for 3seconds. |
| All Ice Weapons | Ice Weapons | passive skill | All | Frost Armor | After not taking damage for 20 seconds, gains a shield equal to [20% of the target's Max HP]. When hit by Basic Attacks, applies [Frost] to the attacker.[Frost]: Reduces Attack Speed and Movement Speed by 40% for 4 seconds, gradually weakening over time. Adjustments: Shield trigger time 15s → 20s 24. Holy Feather Effect Description: Can cast [Holy Feather] every 5s. Deals [Damage Rate: 150%] Magic Damage to the target and heals [Healing Rate: 75%] HP for up to 3 allies within 14m. |
| All Radiant Weapons | Radiant Weapons | attack | All | Basic Attack | Deals [Damage Rate: 90%] Magic Damage. |
| All Radiant Weapons | Radiant Weapons | skill1 | All | Holy Feather | Can cast [Holy Feather] every 5s. Deals [Damage Rate: 120%] Magic Damage to the target and heals [Healing Rate: 75%] HP for up to 3 allies within 14m |
| All Radiant Weapons | Radiant Weapons | skill1 | All | Holy Smite | Replaces Basic Attack with [Holy Smite]. After a 0.5s cast, calls down holy smite at the target location, dealing [Damage Rate: 100%] Magic Damage to all enemies ([Damage Rate: 200%] Magic Damage to mobs). Heals the caster for [Healing Rate: 50%] HP if hitting at least one enemy. |
| All Radiant Weapons | Radiant Weapons | skill1 | All | Holy Heal | Replaces Basic Attack with [Holy Heal]. After a 0.5s cast, performs holy healing at the target location, restoring [Healing Rate: 90%] HP to allies in range. |
| All Radiant Weapons | Radiant Weapons | skill2 | All | Holy Wave | Projects a holy wave in the target direction, dealing [Damage Rate: 200%] Magic Damage to all players ([Damage Rate: 300%] Magic Damage to mobs) in its path. The wave automatically returns when reaching max range, healing up to 5 nearby allies for [Healing Rate: 75%] HP. |
| All Radiant Weapons | Radiant Weapons | skill2 | All | Divine Link | Creates a Divine Link with the target, channeling for 6 seconds, while the caster gains a Shield equal to [15% of the target's maximum HP] for 4 seconds. Can move slowly while channeling. When targeting an ally, restores [Healing Rate: 100%] HP per second; when targeting an enemy, deals [Damage Rate: 100%] Magic Damage per second. |
| All Radiant Weapons | Radiant Weapons | skill2 | All | Holy Energy | Projects holy energy at the target location. On impact, restores [Healing Rate: 75%] HP and grants a [Shield Rate: 577%] shield for 4seconds to up to 10 allies in range. |
| All Radiant Weapons | Radiant Weapons | skill2 | All | Holy Wall | Creates multiple holy walls in front. Enemies who touch them take 150% Magic Damage and are stunned for 1.5 seconds, while the caster gains a shield equal to 12% of the target's Max HP for 6 seconds. |
| All Radiant Weapons | Radiant Weapons | skill2 | All | Holy Baptism | Purifies all Slow and Immobilize effects and 2 Debuff stacks from the caster and up to 20 nearby allies, while restoring [Healing Rate: 100%] HP. Also grants resistance to the next 3 Immobilize effects and immunity to Slow for 4 seconds. |
| Celestial Redeemer | Radiant Weapons | skill3 | Legendary | Blessed Halo | Creates a Ring of Salvation at the target location. After 1s, heals all allies in range for [Healing Rate: 300%] HP, purifies all control effects, and grants Control Immunity for 4seconds. |
| Luminous Ward | Radiant Weapons | skill3 | Epic | Sanctum Arc | Launches a Holy Chain that bounces to the nearest allied target within 9 meters after hitting an ally, restoring [Healing Rate: 100%] HP with each hit. It deals [Damage Rate: 100%] Magic Damage to up to 5 enemy targets in range, with damage reduced to 20% for subsequent explosions. The chain can bounce up to 10 times, and each target can be hit a maximum of 3 times. |
| Judgment's Staff | Radiant Weapons | skill3 | Rare | Aegisflare | Grants a shield of [Shield Rate: 722%] to the caster or an ally for 4seconds. When the shield breaks, deals [Damage Rate: 250%] Magic Damage to nearby enemies |
| Divine Resonator | Radiant Weapons | skill3 | Epic | Sanctified Domain | Creates a holy domain that deals [Damage Rate: 300%] Magic Damage to enemies in range and knocks them back 10m. Channels for 3s, healing allies in range for [Healing Rate: 50%] HP every 0.5s and increasing their Damage Resistance by 10% for 6seconds. Stacks up to 3 times. |
| Guardian's Embrace | Radiant Weapons | skill3 | Epic | Divine Vault | Leaps to the target location. Upon landing, deals [Damage Rate: 200%] Magic Damage to enemies in range and knocks them up for 0.75seconds. Heals allies in range for [Healing Rate: 150%] HP and increases their Dodge by 30% for 6seconds. |
| Radiant Nova | Radiant Weapons | skill3 | Epic | Sacred Flare | Casts holy radiance at the target location. Heals allies in range for [Healing Rate: 100%] HP and deals [Damage Rate: 300%] Magic Damage to enemies, knocking them back 7m from the center. Gives enemies 60% chance to miss Basic Attacks and reveals Stealth for 6seconds. |
| Sol Protector | Radiant Weapons | skill3 | Legendary | Sanctuary | Grants Sanctuary to the caster or an ally for 5seconds. While Sanctuary is active, HP cannot fall below 1. Each 10% of missing HP increases healing received by 5% and restores [Healing Rate: 75%] HP to nearby allies every 1s. Sanctuary cannot be dispelled |
| All Radiant Weapons | Radiant Weapons | passive skill | All | Divine Ward | Increase the resistance of allies within 9m by 15%. |
| All Void Weapons | Void Weapons | attack | All | Touch of Plague | Deals [Damage Rate: 90%] Magic Damage and applies Plague. |
| All Void Weapons | Void Weapons | skill1 | All | Plague Strike | Releases a shockwave in target direction, dealing [Damage Rate: 120%] Magic Damage to enemies in its path and inflicting Plague. |
| All Void Weapons | Void Weapons | skill1 | All | Venom Pool | Throws a pool of venom at the target location, lasting 4seconds, slowing enemies inside by 20% and inflicting Plague every second. |
| All Void Weapons | Void Weapons | skill1 | All | Scourge | Deals [Damage Rate: 125%] Magic Damage to target every 0.7s, inflicts Plague, and restores [Healing Rate: 25%] HP. Cannot move while channeling |
| All Void Weapons | Void Weapons | skill2 | All | Plague Surge | Releases a plague surge in target direction, dealing [Damage Rate: 160%] Magic Damage to enemies hit, inflicting 2 stacks of Plague and reducing Speed by 30% for 4seconds. |
| All Void Weapons | Void Weapons | skill2 | All | Spread Plague | While active, consumes 180 MP every 3s and inflicts [Plague] to nearby enemies. Basic Attacks have a 30% chance to miss for 5s. Use again to deactivate Spread Plague. Automatically deactivates when MP is insufficient. |
| All Void Weapons | Void Weapons | skill2 | All | Exhaustion | Summons a draining field at the target location, lasting 6s. Slows enemies inside by 30% and inflicts [Exhaustion] every 1s for 6s, stacking up to 6 times. [Exhaustion]: Damage Boost -6%, Healing Bonus -6%, Attack Speed -6% per stack. |
| All Void Weapons | Void Weapons | skill2 | All | Toxic Matter | Casts in 0.5s, launches Toxic Matter at target. Upon hitting an enemy target, it bounces to other targets within 7m up to 9 times (each target can be hit a maximum of 2 times). Each hit deals [Damage Rate: 120%] Magic Damage + 1 stack of [Plague] and reduces Magic Resistance by 15% for 4 seconds. |
| Rotten Breath | Void Weapons | skill3 | Rare | Rot Manifest | Doubles target's Plague stacks and refreshes duration. If stacks exceed the limit, deals ([Damage Rate: 55%] per stack) Magic Damage for excess stacks. If target has no Plague, inflicts at least 1 stack of Plague and deals [Damage Rate: 55%] Magic Damage |
| Hexlock | Void Weapons | skill3 | Epic | Hexbound Malice | Inflicts [Anti-Magic Curse] on enemies in range for 6seconds. [Anti-Magic Curse]: When cursed targets use active skills, they consume 120 extra MP and take [Damage Rate: 180%] Magic Damage |
| Plaguespread | Void Weapons | skill3 | Epic | Pestilence | Infects any target with Pestilence Source for 8seconds. Every second, deals [Damage Rate: 70%] Magic Damage to nearby enemies. Inflicts 1 stack of Plague and reduces damage dealt by 5% to enemies except the carrier for 4seconds, stacking up to 5 times. |
| Infestor's Staff | Void Weapons | skill3 | Epic | Parasitic Swarm | Infects an enemy with [Parasites]. [Parasites]: Parasites last 12seconds and deal [Damage Rate: 45%] True Damage whenever the target takes direct damage (minimum interval 0.5s). When dispelled, deals [Damage Rate: 350%] Magic Damage |
| Necromist | Void Weapons | skill3 | Legendary | Necrotic Eruption | Throws a Necromist device that generates Necromists randomly within range every 3s (range gradually expands). Device lasts 10seconds. Necromists deal [Damage Rate: 60%] Magic Damage every second, inflict Plague, and reduce healing received by 6% for 4seconds, stacking up to 5 times |
| Nihilstaff | Void Weapons | skill3 | Epic | Crippling Curse | Curses a circular area. After a brief delay, deals [Damage Rate: 250%] Magic Damage to enemies in range, dispels 2 Buffs, shields, and HoT effects, and inflicts [Crippled] for 4seconds [Crippled]: Cannot use movement skills or gain buffs, shields, or HoT effects. Movement Speed Bonus: -30% Healing Received: -15% |
| Withermaul | Void Weapons | skill3 | Legendary | Bloom of Malice | Plants a Bloom of Malice seed before channeling energy to it for 3s. The seed grows gradually until blooming (press skill again to bloom early). When blooming, deals [Damage Rate: 200%] Magic Damage to nearby enemies, inflicts Plague, and reduces Max HP by 2.5% (stacks up to 10 times) for 4seconds. Effects increase with growth time (Plague stacks 1–2 → 3–10 / Max HP stacks 1 → 10) |
| All Void Weapons | Void Weapons | passive skill | All | Plague Outbreak | When a target affected by Plague dies, deals [Damage Rate: 120%] Magic Damage to up to 5 other nearby enemies. |
| Photonic Rifle | Firearms | skill3 | Epic | Photon Bolt | Scans enemies in front, locking onto 1 enemy every 0.3s (up to 6, prioritizing unselected). After scanning, fires energy projectiles at locked targets, consuming 1 Bullet per target. Each shot deals [Damage Rate: 175%] Magic Damage, reveals Stealth, and causes Basic Attacks to have a 40% chance to miss for 6s. |
| Venomstave | Staves | skill3 | Epic | Toxin Injection | Inflicts natural toxins on the target, dealing [Damage Rate: 80%] Magic Damage every 1s and reducing Attack Speed by 30% and Movement Speed by 30% for 4s. The toxin duration refreshes whenever the target takes damage from the caster's Weapon Skills. |
| Shard of Fractured Ice | Ice Weapons | skill3 | Epic | Ice Shards | Removes all control effects and generates 6 surrounding Ice Fracture Fragments for 10s. While active, increases Casting Speed by 40% and Damage Resistance by 25%. When other Weapon Skills deal damage, launches 1 Ice Fracture Fragment toward the target, dealing [Damage Rate: 100%] Magic Damage and applying 10% Reduced Attack Speed for 4s (stacks up to 4). |