Ironclad is one of the playable characters that appeared in both Slay the Spire and Slay the Spire 2. This powerful knight is all about powerful weaponry, fire, straightforward attacks, and a single-minded focus on getting to the top of the Spire.
1. The Ironclad Decks in Slay the Spire 2
The Ironclad hasn’t changed much between the first and second games, but the changes that have been made make a huge difference. If you want to succeed with this powerful knight, you will want to focus on one of several possible builds. Below the decks you can find the list of all Ironclad cards you can get.
1.1 Vulnerable Deck
There are several cards in The Ironclad’s repertoire that will apply Vulnerable to enemies. This forces the enemies to take 50% more damage with each hit. But The Ironclad can also force other positives by applying Vulnerable.
- Vicious: Power – Whenever you apply Vulnerable, draw 1 card.
- Uppercut: Attack – Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
- Dominate: Skill – Gain 1 Strength for each Vulnerable on the enemy.
- Colossus: Skill – You receive 50% less damage from Vulnerable enemies this turn.
- Bully: Attack – Deals 2 additional damage for each Vulnerable on the enemy.
- Cruelty: Power – Vulnerable enemies take an additional 25%/50% damage.
- Bag of Marbles: Relic – At the start of each combat, apply 1 Vulnerable to ALL enemies.
- Paper Phrog: Relic – Enemies with Vulnerable take 75% more damage from Attack cards rather than 50%.
- Unsettling Lamp: Relic – Each combat, the first time you play a card that Debuffs an enemy, double its effect.
- Hand Drill: Relic – Whenever you break an enemy’s Block, apply 2 Vulnerable.
- Shockwave: Colorless Skill – Applies 3 Weak and Vulnerable to ALL enemies.
- Squash: Colorless Attack – Deal 12 damage. Apply 3 Vulnerable.
1.2 Block Deck
To build the Block deck, you need Body Slam. This card deals your Block amount as damage for 1 or 0, which means you want a lot of block and several Body Slams that are upgraded.
- Body Slam: Attack – Deal damage equal to your Block.
- Any cards that give block.
- Iron Clad: Attack – Deals damage and gives Block.
- Armaments: Skill – Gain 5 Block. Upgrade a card in your Hand. When upgraded, it upgrades ALL cards in your hand.
- Prolong: Colorless Skill – Next turn, gain Block equal to your current Block. Exhaust.
- Fresnel Lens: Relic – Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
- Parrying Shield: Relic – If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
- Sai: At the start of your turn, gain 7 Block.
- Sturdy Clamp: Up to 10 Block persists across turns.
- Vambrace: Relic – The first time you gain Block from a card each combat, double the amount gained.
1.3 Lose HP Deck
The Ironclad’s Lose HP deck is incredibly powerful, but also can be very dangerous. Each time you lose HP on your turn, you have power cards and things that give you buffs.
- Inferno: Power – At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal damage to ALL enemies.
- Rupture: Power – Whenever you lose HP on your turn, gain 1 Strength.
- Offering: Skill – Lose 6 HP. Gain 2 energy. Draw 3 card. Exhaust.
- Spite: Attack – Deal 6 damage. If you lost HP this turn, draw 1 card.
- Tear Asunder: Attack – Deal 5 damage. Hits an additional time for each time you lost HP this combat.
- Bloodletting: Skill – Lose 3 HP. Gain 2/3 energy.
- Blood Wall: Skill – Lose 2 HP. Gain 16/20 Block.
- Brand: Skill – Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
- Breakthrough: Attack – Lose 1 HP. Deal damage to ALL enemies.
- Black Blood: Relic – At the end of combat, heal 12 HP.
- Blood Vial: Relic – At the start of each combat, heal 2 HP.
- Any of the other other healing relics.
- Self-Forming Clay: Relic – Whenever you lose HP in combat, gain 3 Block next turn.
- Centennial Puzzle: Relic – The first time you lose HP each combat, draw 3 cards.
1.4 The Exhaust Deck
Much like the Lose HP deck, the Exhaust deck is a powerful but dangerous strategy. You will need a lot of cards in your deck to make sure you are not going to run out of them in longer fights.
- Ashen Strike: Attack – Deal 6 damage. Deals additional damage for each card in your Exhaust Pile.
- Brand: Skill – Lose 1 HP. Exhaust 1 card. Gain 1/2 Strength.
- Burning Pact: Skill – Exhaust 1 card. Draw 2/3 cards.
- Cinder: Attack – Deal 17/22 damage. Exhaust the top card of your Draw Pile.
- Corruption: Power – Skills cost 0 energy. Whenever you play a skill, Exhaust it.
- Dark Embrace: Power – Whenever a card is Exhausted, draw 1 card.
- Drum of Battle: Power – Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
- Evil Eye: Skill – Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
- Feel No Pain: Power – Whenever a card is Exhausted, gain 3/4 Block.
- Fiend Fire: Skill – Exhaust your hand. Deal 7/10 damage for each card Exhausted. Exhaust.
- Forgotten Ritual: Skill – If you Exhausted a card this turn, gain 3 energy.
- Havoc: Skill – Play the top card of your Draw Pile and Exhaust it.
- Pact’s End: Attack – Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17/23 damage to ALL enemies.
- Second Wind: Skill – Exhaust all non-Attack cards in your Hand. Gain 5/7 Block for each card Exhausted.
- Stoke: Skill – Exhaust your Hand. Draw a card for each card Exhausted. Exhaust.
- Thrash: Attack – Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
- Burning Sticks: Relic – The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
- Charon’s Ashes: Relic – Whenever you Exhaust a card, deal 3 damage to ALL enemies.
- Forgotten Soul: Relic – Whenever you Exhaust a card, deal 1 damage to a random enemy.
- Joss Paper: Relic – Every 5 times you Exhaust a card, draw 1 card.
- Toasty Mittens: Relic – At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
1.5 Strike Deck
Another possible build for The Ironclad is the Strike deck; this deck ramps up damage based on the number of cards that say “Strike” in your deck. It relies on a card called Perfected Strike.
- Pummel Strike, Strike, Twin Strike, and Setup Strike.
- Perfected Strike: Deal 6 damage. Deals 2/3 additional damage for ALL your cards containing “Strike.”
- Any card that gives you more energy.
- Nutritious Soup: Relic – Upon pickup, Enchant all Strikes in your Deck with Tezcatara’s Ember.
- Strike Dummy: Relic – Cards containing “Strike” deal 3 additional damage.
1.6 Which Ironclad Deck is Best?
You may be wondering which deck is best to build overall or for beginners. In all honesty, that’s not an easy question to answer. For beginner’s, building a simple Strength amplification deck, where you focus on big, heavy hitting cards and anything with a Strength bonus is great.
- The best decks will be unique for each run; you will have to judge based on the types of cards that are showing up in your rewards.
- Your personal style of play will also be important. Some people feel that the pros of decks like the Lose HP deck or the Exhaust deck don’t outweigh the challenges.
- Unlocked cards can also be a factor. If you haven’t completed runs with The Ironclad, you may not have access to all the cards.
- The most powerful, if you are able to build it, is the Lose HP deck.
- The easiest to get cards for is the Exhaust Deck.
- The Vulnerable deck is probably the easiest to get good at quickly as a beginner.
2. All Cards for The Ironclad
The Ironclad has dozens of cards with several different focuses that you can unlock. Each of the cards has its own unique text, cost, and upgrade text.
2.1 How to Unlock All Cards
You will be required to unlock most of these cards, as you will only have a couple of them to start with. To unlock them all, you basically just have to play the game with The Ironclad. Each run will earn you points towards overall unlocks, timeline unlocks, and getting all the cards from whichever character you are playing as.
2.2 The Starting Ironclad Deck
The starting deck for The Ironclad contains three different cards. It has five Strikes, four Defends, and one Bash.
2.3 All Ironclad Cards in Slay the Spire 2
There are almost 90 cards that can be unlocked for The Ironclad, including a multiplayer card and some “other” rarity cards as well. Here is a complete list of the cards that can pop up in the shop and rewards that are specific to this character.






























































































