Acrobatic Dodge | Practicality | Armor | Your Damage negation chance is increased by x2 when having Light Equip Load and by x1.5 when having Medium or Heavy Equip load. |
Additional Herbs and Spices | Practicality | Crafting and Trading | Special dishes have 50% more potent effects. |
Adaptive Combat | Strength | One Handed | Fighting with two weapons of different types increase Physical Damage by 20%. |
Agile Fighter | Strength | One Handed | Attacks with one-handed weapons are stronger by 10%. |
Agility | Dexterity | Movement | Dash costs 20% less stamina. |
Aim for the Eyes | Dexterity | Bows | Shooting a Weakspot has a 10% chance to Bind the target for 10s. |
All-Mother\\\\\\\'s Blessing | Practicality | Healing | Resting gives you a random Blessing increasing one of your statistics. |
Ambidextrous | Strength | One Handed | Heavy Attacks while wielding two weapons cost 20% less stamina. |
Ambusher\\\\\\\'s Impact | Perception | Stealth | Sneak Attacks Stun enemies. |
Arcane Conduit | Spirituality | Wands and Cubes | Soul Cubes and Wands increase Spell Power by 15% when equipped. |
Arcane Mark | Spirituality | Combat | A critical hit with a spell marks an enemy and causes them to take 10% more Damage for 10 seconds. |
Arcane Teachings | Spirituality | Combat | Your spell power is increased by 10%. |
Armored Skin | Practicality | Armor | Gain 1 extra Armor. |
Assassin\\\\\\\'s Doctrine | Perception | Stealth | Increase Sneak Damage by 50% |
Astral Bonds | Spirituality | Summoning | Your Summon Limit is increased to 4. |
Atone in Suffering | Endurance | Stamina | Receive 10% less Damage when overexerted. |
Athletic Build | Dexterity | Movement | Add 1 more long dash. |
Back into the Fray | Endurance | Stamina | Recovering from Overexertion is 50% faster. |
Bloodthirst | Perception | Critical Hits | Critical Hits heal you for 2% of the damage dealt. |
Blows of the Snake | Strength | Unarmed | Killing with fists increases Attack Speed by 20% for 5s. |
Born in Armor | Practicality | Armor | Increase Armor value of your equipment by 2%. |
Brawler | Strength | Unarmed | Consecutive unarmed attacks gain 5% bonus Damage. |
Brutish Fighter | Strength | Two Handed | Attacks with two-handed weapons are stronger by 10%. |
Carnage | Endurance | Health | Each enemy killed increases your damage by 5%, up to 50%. Healing resets the counter. |
Caster\\\\\\\'s Focus | Spirituality | Wands and Cubes | Wands grant 10% Mana Shield when equipped. |
Charged Cantrip | Spirituality | Combat | After you cast a spell, your next spell with a lower base Mana cost has a 25% increased chance of a Critical Hit. |
Cheat Death | Perception | Stealth | Taking lethal damage makes you Invisible for 5s instead of killing you. Can only happen once eery 240s. |
Cheater\\\\\\\'s Gambit | Perception | Stealth | Attacks against Blinded enemies are always Critical |
Cheater\\\\\\\'s Trickshot | Dexterity | Bows | You have a 5% chance to get a Weakspot Damage bonus, even when the arrow does not hit the target\\\\\\\'s Weakspot. |
Claws of the Predator | Perception | Daggers | Backstabs drain target\\\\\\\'s Stamina by 40%. |
Clean Energy | Spirituality | Wands and Cubes | When charging Soul Cube there is a 10% chance to gain an additional charge. |
Confidence | Endurance | Shields | Reduce damage taken by 5% while a shield is equipped. |
Counterweight | Endurance | Shields | Weilding shields increases Melee Damage by 10% |
Crafty | Practicality | Crafting and Trading | You can craft arrows at a campfire. |
Critical Aegis | Perception | Critical Hits | Every time you land a Critical Hit, you gain 25% damage reduction against the next hit you suffer. |
Critical Cascade | Perception | Critical Hits | Every Consecutive Hit increases the chance of a Critical Hit by 2%, up to 20%. |
Crossguard Block | Strength | One Handed | Blocking while dual-wielding blocks 10% more damage. |
Cruelty | Endurance | Health | Each enemy killed increases your Max Stamina by 5, up to 30. Healing resets the counter. |
Crushing Blow | Strength | Two Handed | Heavy Attacks with two-handed weapons deal 15% weapon damage in a 4m radius around the enemy hit. |
Culling the Herd | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 50% chance to deal critical damage if the target is below 30% Health. |
Dagger Proficiency | Perception | Daggers | Backstabs with daggers have a 33% increased chance to be Critical. |
Deadly Aim | Dexterity | Bows | Deal 50% extra damage when hitting enemy Weakspots. |
Deadly Fury | Strength | General | Increases your Physical Damage by 1% for every 5% of missing Health. |
Deadly Remedy | Perception | Daggers | Heavy attacks with Dagers remove Poison and Bleed from the enemy, instantly dealing 80% of their remaining Damage. |
Deadly Riposte | Dexterity | Parry | Parrying increases Critical Chance by 20% for the next attack. |
Debilitating Blows | Strength | One Handed | Heavy Attacks with one-handed weapons have a 5% chance to Stun. |
Deep Wounds | Perception | Critical Hits | Critical Hits have a 30% chance to apply Bleed. |
Deflecting Block | Endurance | Shield | During Block, your shield has a 100% chance to reflect each arrow and throwable. |
Deflecting Parry | Dexterity | Parry | You can Parry projectiles to deflect them. |
Determination | Endurance | Stamina | Taking damage instantly restores 2% of the max Stamina. |
Disrupting Shove | Endurance | Shield | Parrying with a shield has a 10% chance to Slow the attacker 2s. |
Dominating Presence | Strength | Two Handed | Each enemy within a radius of 5m increases your Physical Damage by 10%. |
Draining Riposte | Dexterity | Parry | Parrying drains 20% more Stamina from enemies. |
Duelist | Strength | One Handed | Having a free off-hand decreases the stamina cost of Parrying by 50%. |
Eagle Eye | Dexterity | Bows | Significantly increased zoom while using bows. |
Eldritch Desperation | Spirituality | General and Buffs | When below 30% Mana, increases Spell Power by 50%. |
Elemental Infusion | Spirituality | Combat | Each enemy affected by elemental status increases corresponding Damage type by 10% |
Elemental Shock | Spirituality | Combat | Elemental Damage is 15% stronger against targets with full Health. |
Endurance Training | Practicality | Armor | Increase armor weight thresholds by 5%. |
Energy Feedback Loop | Spirituality | Wands and Cubes | Wands have a 17% chance to restore 50% of Spell\\\\\\\'s Mana Cost when equipped. |
Enduring Strikes | Strength | Two Handed | Two-handed Attacks have 2% Lifesteal. |
Ethereal Fuel | Practicality | Crafting and Trading | Fueling your Campfire with ethereal cobwebs is 50% cheaper. |
Executioner | Strength | General | Staggered enemies take 30% increased Damage. |
Exploit Weakness | Endurance | Stamina | After Staggering an enemy, restores 20 Stamina. |
Exploitation of Afflictions | Practicality | Statuses | If an enemy has an active status on them, they take 10% more damage. |
Extra Lucky | Perception | Critical Hit | Increases Critical Chance by 2% |
Fast Reflexes | Dexterity | Movement | Dashes regenerate 20% faster. |
Feeding Frenzy | Spirituality | Summoning | When you deal a killing blow, your Summons regain 10% Max Health, and their Physical Damage is increased by 50% for 10s |
Ferocity | Dexterity | Attack Speed | Increases Attack Speed by 10% for 5s after killing an enemy. |
First Blood | Endurance | Stamina | When you have full stamina, deal 10% more damage. |
Fists of Fury | Strength | Unarmed | Unarmed attacks deal 20% more damage. |
Frequent Exercise | Endurance | Stamina | Gain 7 the max Stamina. |
Furious Assault | Endurance | Health | For every 10 points of Health you are missing, your Attack Speed is increased by 1%. |
Fury Without Fatigue | Strength | Unarmed | Reduce stamina cost of Heavy Attacks with two-handed weapons by 5%. |
Gaining Momentum | Endurance | Stamina | Killing an enemy instantly restores 10% of your Max Stamina. |
Giant\\\\\\\'s Grace | Strength | Two Handed | Increase Attack Speed for each Consecutive two-handed hit by 2% up to 10%. |
Go for the Eyes | Perception | Critical Hits | Increase Critical Damage by 10%. |
Godly Physique | Strength | General | Increases Melee Damage by 5%. |
Healthy Appetite | Practicality | Healing | Food regenerates 10% more health. |
Hedgehog Knight | Practicality | Armor | Receiving Melee Damage returns 25% of it back to the attacker. |
Hold the Line | Spirituality | Summoning | Whenever a Summon dies, your other Summons gain 75% Attack Speed for 10s. |
Imbibed by the Alchemy | Practicality | Crafting and Trading | Potions last twice as long on you. |
Imbibed by the Elements | Spirituality | Combat | Dealing elemental Damage applies corresponding elemental status buildup. |
Impactful Spellcasting | Spirituality | Combat | Spells have a 20% higher chance to Stun enemies when dealing Damage. |
Impaling Shot | Dexterity | Bows | Shooting an enemy below 35% Max Health applies Bleed. |
Increased Vitality | Endurance | Health | Increases Max Health by 5%. |
Infused Incantation | Spirituality | Combat | After you cast a spell, your next spell with a higher base Mana cost deals 15% more Damage. |
Inner Strength | Practicality | Armor | Endurance increases your Melee Damage by 1% per point. |
Invigorating Dance | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2%, up to 10%. |
Invigorating Energy | Spirituality | General and Buffs | Your Max Health is increased by 10% of your Max Mana |
Invocations of Might | Spirituality | Summoning | Each point in Spirituality increases your Summon\\\\\\\'s Max Health and Damage by 5%, but increases Summon Spells Mana Cost by 7%. |
Iron Hands | Strength | Unarmed | Opponents with more than 80% the max Health take 40% more damage from fists. |
Last Stand | Strength | General | When below 30% Health, increases Melee Damage by 30%. |
Lightweight Alloys | Practicality | Crafting and Trading | Crafted items have reduced weight by 1 level. |
Lingering Afflictions | Perception | Daggers | Daggers apply x1.5 more Status Buildup. |
Lucky Shot | Dexterity | Bows | Critical Hits with arrows have a 25% chance to refund 1 arrow. |
Mana Battery (Wands and Cubes) | Spirituality | Wands and Cubes | Activating Soul Cubes increases Mana Regeneration by 20% for 10s. |
Mana Battery (General and Buffs) | Spirituality | General and Buffs | Gain 10 Max Mana. |
Mana-Infused Blood | Spirituality | Summoning | Your Summons gain Health Regeneration equal to 10% of your Mana Regeneration. |
Marksman | Dexterity | Bows | The farther you are from the enemy, the more damage you inflict, up to 50%. |
Master Craftsman | Practicality | Crafting and Trading | You no longer craft weak items. |
Mercantile Skills | Practicality | Crafting and Trading | Selling items is 20% more profitable. |
Mighty Blows | Strength | Two Handed | Two-handed weapon hits deplete 5% of the damage dealt from the target\\\\\\\'s stamina. |
Mobile Blacksmith | Practicality | Crafting and Trading | You can craft weapons and armors at a campfire. |
Necrotic Empowerment | Spirituality | General and Buffs | You regenerate 2% of Max Mana per second for each dead body nearby. |
Not a Small Fry | Practicality | Crafting and Trading | You are more likely to catch a bigger fish when fishing. |
Onslaught | Dexterity | Attack Speed | Increases Attack Speed for each Consecutive hit by 1%, up to 5%. |
Optimization Methods | Practicality | Crafting and Trading | Your potions require 50% less alcohol. |
Overkill | Spirituality | Combat | Excess Damage from a killing blow is dealt to nearby enemies. |
Parry King | Dexterity | Parry | Your parry window is increased by 0.1 seonds. |
Perpetual Swings | Strength | Two Handed | Decreases the Stamina cost for each Consecutive two-handed hit by 4% up to 20%. |
Piercing Volley | Dexterity | Bows | Arrows and throwables pierce through 1 enemy. |
Poised for Impact | Endurance | Stamina | Fully restored Stamina causes you to take 20% less damage. |
Potent Poisons | Practilality | Statuses | Debuffs deal 25% more damage. |
Power Conduit | Spirituality | Summoning | Each active Summon increases your Spell Power by 5%. |
Power in Swiftness | Spirituality | General and Buffs | Movement Speed Multiplier increases Spell Power by the same amount. |
Powerful Blows | Strength | One Handed | Heavy Attacks with one-handed weapons reduce the target\\\\\\\'s Stamina by 5% of the inflicted damage. |
Powerful Draw | Dexterity | Bows | Fully drawn arrows have a 10% chance to Stun an enemy. |
Predator\\\\\\\'s Fangs | Perception | Daggers | Increases your Critical Damage by 30% when you have a Dagger equipped. |
Prepared Block | Endurance | Shields | Block drains 10% less Stamina. |
Prepared Rituals | Spirituality | Summoning | Reduces the amount of mana reserved by Summons by 10%. |
Proper Draw Technique | Dexterity | Bows | Drawing a bow costs 25% less stamina. |
Quickened Strikes | Dexterity | Attack Speed | Increase attack speed by 2% |
Rack Them Up | Dexterity | Bows | On kill, increase Bow Draw Speed by 20% for the next arrow. |
Razor\\\\\\\'s Edge | Perception | Daggers | Daggers have a 20% chance to make your target Bleed with every attack. |
Reactive Surge | Spirituality | General and Buffs | Receiving Damage creates a magic feedback explosion, dealing 50% of Max Mana as Magical Damage in 8m around you. Can only happen once every 30s. |
Reckless Frenzy | Strength | General | When below 30% Health, gain 30% Attack Speed. |
Rejuvenation | Practicality | Healing | Increases Incoming Healing by 10%. |
Respite in Cruelty | Perception | Critical Hits | Critical Hits have a 20% chance to fully restore your Stamina. |
Reusable Resources | Practicality | Crafting and Trading | You have a 50% chance to recycle a single resource when crafting. |
Revengeful Restoration | Practicality | Healing | For 2s after taking damage, your next hit will heal you for 5% of your Max Health. |
Rising Scourge | Practicality | Statuses | If an enemy has an active negative status, applying another one is 25% faster. |
Serpent\\\\\\\'s Swiftness | Perception | Daggers | Increases your Attack Speed by 7% when you have a Dagger equipped. |
Shieldbearer | Endurance | Shields | Triple the damage dealt by shields. |
Side Dish Mastery | Practicality | Crafting and Trading | You have a 10% chance to create an additional dish, when crafting food. |
Silent Hunter | Perception | Stealth | Decrease Noise by 20% |
Sorcerer\\\\\\\'s Efficiency | Spirituality | General and Buffs | A Critical Hit with a spell restores 25% of its Mana Cost. |
Soul Cube Mastery | Spirituality | Wands and Cubes | Soul Cubes have x1.3 stronger effects. |
Soul Siphon | Spirituality | General and Buffs | When an enemy dies near you, they leave their Mana Essence, which can be collected to restore 30 Mana. |
Spell Reaver | Spirituality | General and Buffs | Restore 10% of your Max Mana after killing an enemy with a Critical Hit. |
Spell Syphon | Endurance | Shields | Blocking spells restores Mana equal to 20% of the blocked. |
Stacking Peril | Practicality | Statuses | Deal 15% more Damage to enemies with 2 or more debuffs. |
Strikes of Luck | Strength | One Handed | Increases Critical Chance for each Consecutive one-handed hit by 1%, up to 5%. |
Strong Arm of the Bowmaster | Dexterity | Bows | The stamina cost of holding a drawn bow is reduced by 50%. |
Strong Back | Dexterity | Bows | Increase the speed of drawing a bow by 10%. |
Stunning Reflexes | Dexterity | Parry | When you Parry, you have a 3% chance to Stun an enemy. |
Summoner\\\\\\\'s Battery | Spirituality | Summoning | Each active Summon increases your Mana Regeneration by 5% |
Swift and Fierce | Perception | Critical Hits | Critical Hits increase your Movement Speed by 20% for 5s. |
Symmetric Combat | Strength | One Handed | Fighting with two weapons of the same type increases Attack Speed by 20%. |
Temporal Slip | Dexterity | Movement | Sliding slows down time for 2s. |
The Best Offense | Practicality | Armor | Deal additional 20% of your Armor as Damage when attacking with Melee Weapons. |
The Fanatic | Practicality | Crafting and Trading | Fishing rods are 30% more durable. |
Tiresome Weave | Spirituality | Combat | Critical spell hits reduce target\\\\\\\'s Stamina by 10% of Damage dealt. |
Titan\\\\\\\'s Endurance | Endurance | Stamina | Increases Max Stamina by 10% for every 30 seconds spent in combat, up to 30%. |
Tools of Trade | Dexterity | Attack Speed | Reduce the time it takes to change weapons by 50% |
Toughened by Pain | Practicality | Armor | Gain up to 10% Damage Reduction depending on your missing Health. |
Tranquility | Spirituality | General and Buffs | Mana regeneration is doubled outside of combat. |
Unnatural Resilience | Practicality | Healing | Increases Max Health by 5% |
Unbound | Spirituality | General and Buffs | Movement Speed penalty while casting a spell is 50% lower, but uses up Stamina. |
Uncanny Agility | Practicality | Armor | You have 2% chance to negate all incoming Damage. |
Unending Assault | Strength | One Handed | Increase Damage for each Consecutive one-handed weapon hit by 1%, up to 5%. |
Unending Volley | Dexterity | Bows | Shooting a Weakspot regenerates 10 Stamina. |
Unnatural Focus | Dexterity | Bows | Zooming while an arrow is drawn slows down time, but drains 15% of Stamina per second. |
Unstoppable Force | Strength | Two Handed | Two-handed Heavy Attacks deal 5% bonus damage. |
Unstoppable Impact | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 5% chance to Stun. |
Unstoppable Momentum | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2% up to 10%. |
Unstoppable Rage | Endurance | Health | Increases your damage by 1% for every 10 points of missing Max Health. |
Vampiric Riposte | Dexterity | Parry | Parrying increases Lifesteal by 10% for the next attack. |
Wands Mastery | Spirituality | Wands and Cubes | Wands have x1.3 stronger effects. |
Wand Overcharge | Spirituality | Wands and Cubes | Killing an enemy increases effects of Wands by 10% for 10s. |
Weapons of Great Heft | Strength | General | Increases Physical Damage by 2% for each point of your weapon\\\\\\\'s weight. |
Wolf Among Sheep | Perception | Stealth | Every enemy within a 15m radius that is not in combat increases Sneak Damage by 15%. |
Worthy Sacrifice | Spirituality | Summoning | Whenever a Summon dies, you and your other Summons restore 10% Max Health. |
Adaptive Combat | Strength | One Handed | Fighting with two weapons of different types increase Physical Damage by 20%. |
Agile Fighter | Strength | One Handed | Attacks with one-handed weapons are stronger by 10%. |
Ambidextrous | Strength | One Handed | Heavy Attacks while wielding two weapons cost 20% less stamina. |
Blows of the Sname | Strength | Unarmed | Killing with fists increases Attack Speed by 20% for 5s. |
Brawler | Strength | Unarmed | Consecutive unarmed attacks gain 5% bonus Damage. |
Brutish Fighter | Strength | Two Handed | Attacks with two-handed weapons are stronger by 10%. |
Crossguard Block | Strength | One Handed | Blocking while dual-wielding blocks 10% more damage. |
Crushing Blow | Strength | Two Handed | Heavy Attacks with two-handed weapons deal 15% weapon damage in a 4m radius around the enemy hit. |
Culling the Herd | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 50% chance to deal critical damage if the target is below 30% Health. |
Deadly Fury | Strength | General | Increases your Physical Damage by 1% for every 5% of missing Health. |
Debilitating Blows | Strength | One Handed | Heavy Attacks with one-handed weapons have a 5% chance to Stun. |
Dominating Presence | Strength | Two Handed | Each enemy within a radius of 5m increases your Physical Damage by 10%. |
Duelist | Strength | One Handed | Having a free off-hand decreases the stamina cost of Parrying by 50%. |
Enduring Strikes | Strength | Two Handed | Two-handed Attacks have 2% Lifesteal. |
Executioner | Strength | General | Staggered enemies take 30% increased Damage. |
Fists of Fury | Strength | Unarmed | Unarmed attacks deal 20% more damage. |
Fury Without Fatigue | Strength | Unarmed | Reduce stamina cost of Heavy Attacks with two-handed weapons by 5%. |
Godly Physique | Strength | General | Increases Melee Damage by 5%. |
Invigorating Dance | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2%, up to 10%. |
Iron Hands | Strength | Unarmed | Opponents with more than 80% the max Health take 40% more damage from fists. |
Last Stand | Strength | General | When below 30% Health, increases Melee Damage by 30%. |
Mighty Blows | Strength | Two Handed | Two-handed weapon hits deplete 5% of the damage dealt from the target\\\\\\\'s stamina. |
Perpetual Swings | Strength | Two Handed | Decreases the Stamina cost for each Consecutive two-handed hit by 4% up to 20%. |
Powerful Blows | Strength | One Handed | Heavy Attacks with one-handed weapons reduce the target\\\\\\\'s Stamina by 5% of the inflicted damage. |
Strikes of Luck | Strength | One Handed | Increases Critical Chance for each Consecutive one-handed hit by 1%, up to 5%. |
Symmetric Combat | Strength | One Handed | Fighting with two weapons of the same type increases Attack Speed by 20%. |
Unending Assault | Strength | One Handed | Increase Damage for each Consecutive one-handed weapon hit by 1%, up to 5%. |
Unstoppable Force | Strength | Two Handed | Two-handed Heavy Attacks deal 5% bonus damage. |
Unstoppable Impact | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 5% chance to Stun. |
Unstoppable Momentum | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2% up to 10%. |
Weapons of Great Heft | Strength | General | Increases Physical Damage by 2% for each point of your weapon\\\\\\\'s weight. |
Atone in Suffering | Endurance | Stamina | Receive 10% less Damage when overexerted. |
Back to the Fray | Endurance | Stamina | Recovering from Overexertion is 50% faster. |
Carnage | Endurance | Health | Each enemy killed increases your damage by 5%, up to 50%. Healing resets the counter. |
Confidence | Endurance | Shields | Reduce damage taken by 5% while a shield is equipped. |
Counterweight | Endurance | Shields | Weilding shields increases Melee Damage by 10% |
Cruelty | Endurance | Health | Each enemy killed increases your Max Stamina by 5, up to 30. Healing resets the counter. |
Deflecting Block | Endurance | Shield | During Block, your shield has a 100% chance to reflect each arrow and throwable. |
Determination | Endurance | Stamina | Taking damage instantly restores 2% of the max Stamina. |
Disrupting Shove | Endurance | Shield | Parrying with a shield has a 10% chance to Slow the attacker 2s. |
Exploit Weakness | Endurance | Stamina | After Staggering an enemy, restores 20 Stamina. |
First Blood | Endurance | Stamina | When you have full stamina, deal 10% more damage. |
Frequent Exercise | Endurance | Stamina | Gain 7 the max Stamina. |
Furious Assault | Endurance | Health | For every 10 points of Health you are missing, your Attack Speed is increased by 1%. |
Gaining Momentum | Endurance | Stamina | Killing an enemy instantly restores 10% of your Max Stamina. |
Increased Vitality | Endurance | Health | Increases Max Health by 5%. |
Poised for Impact | Endurance | Stamina | Fully restored Stamina causes you to take 20% less damage. |
Prepared Block | Endurance | Shields | Block drains 10% less Stamina. |
Shieldbearer | Endurance | Shields | Triple the damage dealt by shields. |
Spell Syphon | Endurance | Shields | Blocking spells restores Mana equal to 20% of the blocked. |
Titan\\\\\\\'s Endurance | Endurance | Stamina | Increases Max Stamina by 10% for every 30 seconds spent in combat, up to 30%. |
Unstoppable Rage | Endurance | Health | Increases your damage by 1% for every 10 points of missing Max Health. |
Agility | Dexterity | Movement | Dash costs 20% less stamina. |
Aim for the Eyes | Dexterity | Bows | Shooting a Weakspot has a 10% chance to Bind the target for 10s. |
Athletic Build | Dexterity | Movement | Add 1 more long dash. |
Cheater\\\\\\\'s Trickshot | Dexterity | Bows | You have a 5% chance to get a Weakspot Damage bonus, even when the arrow does not hit the target\\\\\\\'s Weakspot. |
Deadly Aim | Dexterity | Bows | Deal 50% extra damage when hitting enemy Weakspots. |
Deadly Riposte | Dexterity | Parry | Parrying increases Critical Chance by 20% for the next attack. |
Deflecting Parry | Dexterity | Parry | You can Parry projectiles to deflect them. |
Draining Riposte | Dexterity | Parry | Parrying drains 20% more Stamina from enemies. |
Eagle Eye | Dexterity | Bows | Significantly increased zoom while using bows. |
Fast Reflexes | Dexterity | Movement | Dashes regenerate 20% faster. |
Ferocity | Dexterity | Attack Speed | Increases Attack Speed by 10% for 5s after killing an enemy. |
Impaling Shot | Dexterity | Bows | Shooting an enemy below 35% Max Health applies Bleed. |
Lucky Shot | Dexterity | Bows | Critical Hits with arrows have a 25% chance to refund 1 arrow. |
Marksman | Dexterity | Bows | The farther you are from the enemy, the more damage you inflict, up to 50%. |
Onslaught | Dexterity | Attack Speed | Increases Attack Speed for each Consecutive hit by 1%, up to 5%. |
Parry King | Dexterity | Parry | Your parry window is increased by 0.1 seonds. |
Piercing Volley | Dexterity | Bows | Arrows and throwables pierce through 1 enemy. |
Powerful Draw | Dexterity | Bows | Fully drawn arrows have a 10% chance to Stun an enemy. |
Proper Draw Technique | Dexterity | Bows | Drawing a bow costs 25% less stamina. |
Quickened Strikes | Dexterity | Attack Speed | Increase attack speed by 2% |
Rack Them Up | Dexterity | Bows | On kill, increase Bow Draw Speed by 20% for the next arrow. |
Strong Arm of the Bowmaster | Dexterity | Bows | The stamina cost of holding a drawn bow is reduced by 50%. |
Strong Back | Dexterity | Bows | Increase the speed of drawing a bow by 10%. |
Stunning Reflexes | Dexterity | Parry | When you Parry, you have a 3% chance to Stun an enemy. |
Temporal Slip | Dexterity | Movement | Sliding slows down time for 2s. |
Tools of Trade | Dexterity | Attack Speed | Reduce the time it takes to change weapons by 50% |
Unending Volley | Dexterity | Bows | Shooting a Weakspot regenerates 10 Stamina. |
Unnatural Focus | Dexterity | Bows | Zooming while an arrow is drawn slows down time, but drains 15% of Stamina per second. |
Vampiric Riposte | Dexterity | Parry | Parrying increases Lifesteal by 10% for the next attack. |
Arcane Conduit | Spirituality | Wands and Cubes | Soul Cubes and Wands increase Spell Power by 15% when equipped. |
Arcane Mark | Spirituality | Combat | A critical hit with a spell marks an enemy and causes them to take 10% more Damage for 10 seconds. |
Arcane Teachings | Spirituality | Combat | Your spell power is increased by 10%. |
Astral Bonds | Spirituality | Summoning | Your Summon Limit is increased to 4. |
Caster\\\\\\\'s Focus | Spirituality | Wands and Cubes | Wands grant 10% Mana Shield when equipped. |
Charged Cantrip | Spirituality | Combat | After you cast a spell, your next spell with a lower base Mana cost has a 25% increased chance of a Critical Hit. |
Clean Energy | Spirituality | Wands and Cubes | When charging Soul Cube there is a 10% chance to gain an additional charge. |
Eldritch Desperation | Spirituality | General and Buffs | When below 30% Mana, increases Spell Power by 50%. |
Elemental Infusion | Spirituality | Combat | Each enemy affected by elemental status increases corresponding Damage type by 10% |
Elemental Shock | Spirituality | Combat | Elemental Damage is 15% stronger against targets with full Health. |
Energy Feedback Loop | Spirituality | Wands and Cubes | Wands have a 17% chance to restore 50% of Spell\\\\\\\'s Mana Cost when equipped. |
Feeding Frenzy | Spirituality | Summoning | When you deal a killing blow, your Summons regain 10% Max Health, and their Physical Damage is increased by 50% for 10s |
Hold the Line | Spirituality | Summoning | Whenever a Summon dies, your other Summons gain 75% Attack Speed for 10s. |
Imbibed by the Elements | Spirituality | Combat | Dealing elemental Damage applies corresponding elemental status buildup. |
Impactful Spellcasting | Spirituality | Combat | Spells have a 20% higher chance to Stun enemies when dealing Damage. |
Infused Incantation | Spirituality | Combat | After you cast a spell, your next spell with a higher base Mana cost deals 15% more Damage. |
Invigorating Energy | Spirituality | General and Buffs | Your Max Health is increased by 10% of your Max Mana |
Invocations of Might | Spirituality | Summoning | Each point in Spirituality increases your Summon\\\\\\\'s Max Health and Damage by 5%, but increases Summon Spells Mana Cost by 7%. |
Mana Battery (Wands and Cubes) | Spirituality | Wands and Cubes | Activating Soul Cubes increases Mana Regeneration by 20% for 10s. |
Mana Battery (General and Buffs) | Spirituality | General and Buffs | Gain 10 Max Mana. |
Mana-Infused Blood | Spirituality | Summoning | Your Summons gain Health Regeneration equal to 10% of your Mana Regeneration. |
Necrotic Empowerment | Spirituality | General and Buffs | You regenerate 2% of Max Mana per second for each dead body nearby. |
Overkill | Spirituality | Combat | Excess Damage from a killing blow is dealt to nearby enemies. |
Power Conduit | Spirituality | Summoning | Each active Summon increases your Spell Power by 5%. |
Power in Swiftness | Spirituality | General and Buffs | Movement Speed Multiplier increases Spell Power by the same amount. |
Prepared Rituals | Spirituality | Summoning | Reduces the amount of mana reserved by Summons by 10%. |
Reactive Surge | Spirituality | General and Buffs | Receiving Damage creates a magic feedback explosion, dealing 50% of Max Mana as Magical Damage in 8m around you. Can only happen once every 30s. |
Sorcerer\\\\\\\'s Efficiency | Spirituality | General and Buffs | A Critical Hit with a spell restores 25% of its Mana Cost. |
Soul Cube Mastery | Spirituality | Wands and Cubes | Soul Cubes have x1.3 stronger effects. |
Soul Siphon | Spirituality | General and Buffs | When an enemy dies near you, they leave their Mana Essence, which can be collected to restore 30 Mana. |
Spell Reaver | Spirituality | General and Buffs | Restore 10% of your Max Mana after killing an enemy with a Critical Hit. |
Summoner\\\\\\\'s Battery | Spirituality | Summoning | Each active Summon increases your Mana Regeneration by 5% |
Tiresome Weave | Spirituality | Combat | Critical spell hits reduce target\\\\\\\'s Stamina by 10% of Damage dealt. |
Tranquility | Spirituality | General and Buffs | Mana regeneration is doubled outside of combat. |
Unbound | Spirituality | General and Buffs | Movement Speed penalty while casting a spell is 50% lower, but uses up Stamina. |
Wands Mastery | Spirituality | Wands and Cubes | Wands have x1.3 stronger effects. |
Wand Overcharge | Spirituality | Wands and Cubes | Killing an enemy increases effects of Wands by 10% for 10s. |
Worthy Sacrifice | Spirituality | Summoning | Whenever a Summon dies, you and your other Summons restore 10% Max Health. |
Ambusher\\\\\\\'s Impact | Perception | Stealth | Sneak Attacks Stun enemies. |
Assassin\\\\\\\'s Doctrine | Perception | Stealth | Increase Sneak Damage by 50% |
Bloodthirst | Perception | Critical Hits | Critical Hits heal you for 2% of the damage dealt. |
Cheat Death | Perception | Stealth | Taking lethal damage makes you Invisible for 5s instead of killing you. Can only happen once eery 240s. |
Cheater\\\\\\\'s Gambit | Perception | Stealth | Attacks against Blinded enemies are always Critical |
Claws of the Predator | Perception | Daggers | Backstabs drain target\\\\\\\'s Stamina by 40%. |
Critical Aegis | Perception | Critical Hits | Every time you land a Critical Hit, you gain 25% damage reduction against the next hit you suffer. |
Critical Cascade | Perception | Critical Hits | Every Consecutive Hit increases the chance of a Critical Hit by 2%, up to 20%. |
Dagger Proficiency | Perception | Daggers | Backstabs with daggers have a 33% increased chance to be Critical. |
Deadly Remedy | Perception | Daggers | Heavy attacks with Dagers remove Poison and Bleed from the enemy, instantly dealing 80% of their remaining Damage. |
Deep Wounds | Perception | Critical Hits | Critical Hits have a 30% chance to apply Bleed. |
Extra Lucky | Perception | Critical Hit | Increases Critical Chance by 2% |
Go for the Eyes | Perception | Critical Hits | Increase Critical Damage by 10%. |
Lingering Afflictions | Perception | Daggers | Daggers apply x1.5 more Status Buildup. |
Predator\\\\\\\'s Fangs | Perception | Daggers | Increases your Critical Damage by 30% when you have a Dagger equipped. |
Razor\\\\\\\'s Edge | Perception | Daggers | Daggers have a 20% chance to make your target Bleed with every attack. |
Respite in Cruelty | Perception | Critical Hits | Critical Hits have a 20% chance to fully restore your Stamina. |
Serpent\\\\\\\'s Swiftness | Perception | Daggers | Increases your Attack Speed by 7% when you have a Dagger equipped. |
Silent Hunter | Perception | Stealth | Decrease Noise by 20% |
Swift and Fierce | Perception | Critical Hits | Critical Hits increase your Movement Speed by 20% for 5s. |
Wolf Among Sheep | Perception | Stealth | Every enemy within a 15m radius that is not in combat increases Sneak Damage by 15%. |
Acrobatic Dodge | Practicality | Armor | Your Damage negation chance is increased by x2 when having Light Equip Load and by x1.5 when having Medium or Heavy Equip load. |
Additional Herbs and Spices | Practicality | Crafting and Trading | Special dishes have 50% more potent effects. |
All-Mother\\\\\\\'s Blessing | Practicality | Healing | Resting gives you a random Blessing increasing one of your statistics. |
Armored Skin | Practicality | Armor | Gain 1 extra Armor. |
Born in Armor | Practicality | Armor | Increase Armor value of your equipment by 2%. |
Crafty | Practicality | Crafting and Trading | You can craft arrows at a campfire. |
Endurance Training | Practicality | Armor | Increase armor weight thresholds by 5%. |
Ethereal Fuel | Practicality | Crafting and Trading | Fueling your Campfire with ethereal cobwebs is 50% cheaper. |
Exploitation of Afflictions | Practicality | Statuses | If an enemy has an active status on them, they take 10% more damage. |
Healthy Appetite | Practicality | Healing | Food regenerates 10% more health. |
Hedgehog Knight | Practicality | Armor | Receiving Melee Damage returns 25% of it back to the attacker. |
Imbibed by the Alchemy | Practicality | Crafting and Trading | Potions last twice as long on you. |
Inner Strength | Practicality | Armor | Endurance increases your Melee Damage by 1% per point. |
Lightweight Alloys | Practicality | Crafting and Trading | Crafted items have reduced weight by 1 level. |
Master Craftsman | Practicality | Crafting and Trading | You no longer craft weak items. |
Mercantile Skills | Practicality | Crafting and Trading | Selling items is 20% more profitable. |
Mobile Blacksmith | Practicality | Crafting and Trading | You can craft weapons and armors at a campfire. |
Not a Small Fry | Practicality | Crafting and Trading | You are more likely to catch a bigger fish when fishing. |
Optimization Methods | Practicality | Crafting and Trading | Your potions require 50% less alcohol. |
Rejuvenation | Practicality | Healing | Increases Incoming Healing by 10%. |
Reusable Resources | Practicality | Crafting and Trading | You have a 50% chance to recycle a single resource when crafting. |
Revengeful Restoration | Practicality | Healing | For 2s after taking damage, your next hit will heal you for 5% of your Max Health. |
Rising Scourge | Practicality | Statuses | If an enemy has an active negative status, applying another one is 25% faster. |
Side Dish Mastery | Practicality | Crafting and Trading | You have a 10% chance to create an additional dish, when crafting food. |
Stacking Peril | Practicality | Statuses | Deal 15% more Damage to enemies with 2 or more debuffs. |
The Best Offense | Practicality | Armor | Deal additional 20% of your Armor as Damage when attacking with Melee Weapons. |
The Fanatic | Practicality | Crafting and Trading | Fishing rods are 30% more durable. |
Toughened by Pain | Practicality | Armor | Gain up to 10% Damage Reduction depending on your missing Health. |
Unnatural Resilience | Practicality | Healing | Increases Max Health by 5% |
Uncanny Agility | Practicality | Armor | You have 2% chance to negate all incoming Damage. |