| Acrobatic Dodge | Practicality | Armor | Your Damage negation chance is increased by x2 when having Light Equip Load and by x1.5 when having Medium or Heavy Equip load. |
| Additional Herbs and Spices | Practicality | Crafting and Trading | Special dishes have 50% more potent effects. |
| Adaptive Combat | Strength | One Handed | Fighting with two weapons of different types increase Physical Damage by 20%. |
| Agile Fighter | Strength | One Handed | Attacks with one-handed weapons are stronger by 10%. |
| Agility | Dexterity | Movement | Dash costs 20% less stamina. |
| Aim for the Eyes | Dexterity | Bows | Shooting a Weakspot has a 10% chance to Bind the target for 10s. |
| All-Mother\\\\\\\\\\\\\\\'s Blessing | Practicality | Healing | Resting gives you a random Blessing increasing one of your statistics. |
| Ambidextrous | Strength | One Handed | Heavy Attacks while wielding two weapons cost 20% less stamina. |
| Ambusher\\\\\\\\\\\\\\\'s Impact | Perception | Stealth | Sneak Attacks Stun enemies. |
| Arcane Conduit | Spirituality | Wands and Cubes | Soul Cubes and Wands increase Spell Power by 15% when equipped. |
| Arcane Mark | Spirituality | Combat | A critical hit with a spell marks an enemy and causes them to take 10% more Damage for 10 seconds. |
| Arcane Teachings | Spirituality | Combat | Your spell power is increased by 10%. |
| Armored Skin | Practicality | Armor | Gain 1 extra Armor. |
| Assassin\\\\\\\\\\\\\\\'s Doctrine | Perception | Stealth | Increase Sneak Damage by 50% |
| Astral Bonds | Spirituality | Summoning | Your Summon Limit is increased to 4. |
| Atone in Suffering | Endurance | Stamina | Receive 10% less Damage when overexerted. |
| Athletic Build | Dexterity | Movement | Add 1 more long dash. |
| Back into the Fray | Endurance | Stamina | Recovering from Overexertion is 50% faster. |
| Bloodthirst | Perception | Critical Hits | Critical Hits heal you for 2% of the damage dealt. |
| Blows of the Snake | Strength | Unarmed | Killing with fists increases Attack Speed by 20% for 5s. |
| Born in Armor | Practicality | Armor | Increase Armor value of your equipment by 2%. |
| Brawler | Strength | Unarmed | Consecutive unarmed attacks gain 5% bonus Damage. |
| Brutish Fighter | Strength | Two Handed | Attacks with two-handed weapons are stronger by 10%. |
| Carnage | Endurance | Health | Each enemy killed increases your damage by 5%, up to 50%. Healing resets the counter. |
| Caster\\\\\\\\\\\\\\\'s Focus | Spirituality | Wands and Cubes | Wands grant 10% Mana Shield when equipped. |
| Charged Cantrip | Spirituality | Combat | After you cast a spell, your next spell with a lower base Mana cost has a 25% increased chance of a Critical Hit. |
| Cheat Death | Perception | Stealth | Taking lethal damage makes you Invisible for 5s instead of killing you. Can only happen once eery 240s. |
| Cheater\\\\\\\\\\\\\\\'s Gambit | Perception | Stealth | Attacks against Blinded enemies are always Critical |
| Cheater\\\\\\\\\\\\\\\'s Trickshot | Dexterity | Bows | You have a 5% chance to get a Weakspot Damage bonus, even when the arrow does not hit the target\\\\\\\\\\\\\\\'s Weakspot. |
| Claws of the Predator | Perception | Daggers | Backstabs drain target\\\\\\\\\\\\\\\'s Stamina by 40%. |
| Clean Energy | Spirituality | Wands and Cubes | When charging Soul Cube there is a 10% chance to gain an additional charge. |
| Confidence | Endurance | Shields | Reduce damage taken by 5% while a shield is equipped. |
| Counterweight | Endurance | Shields | Weilding shields increases Melee Damage by 10% |
| Crafty | Practicality | Crafting and Trading | You can craft arrows at a campfire. |
| Critical Aegis | Perception | Critical Hits | Every time you land a Critical Hit, you gain 25% damage reduction against the next hit you suffer. |
| Critical Cascade | Perception | Critical Hits | Every Consecutive Hit increases the chance of a Critical Hit by 2%, up to 20%. |
| Crossguard Block | Strength | One Handed | Blocking while dual-wielding blocks 10% more damage. |
| Cruelty | Endurance | Health | Each enemy killed increases your Max Stamina by 5, up to 30. Healing resets the counter. |
| Crushing Blow | Strength | Two Handed | Heavy Attacks with two-handed weapons deal 15% weapon damage in a 4m radius around the enemy hit. |
| Culling the Herd | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 50% chance to deal critical damage if the target is below 30% Health. |
| Dagger Proficiency | Perception | Daggers | Backstabs with daggers have a 33% increased chance to be Critical. |
| Deadly Aim | Dexterity | Bows | Deal 50% extra damage when hitting enemy Weakspots. |
| Deadly Fury | Strength | General | Increases your Physical Damage by 1% for every 5% of missing Health. |
| Deadly Remedy | Perception | Daggers | Heavy attacks with Dagers remove Poison and Bleed from the enemy, instantly dealing 80% of their remaining Damage. |
| Deadly Riposte | Dexterity | Parry | Parrying increases Critical Chance by 20% for the next attack. |
| Debilitating Blows | Strength | One Handed | Heavy Attacks with one-handed weapons have a 5% chance to Stun. |
| Deep Wounds | Perception | Critical Hits | Critical Hits have a 30% chance to apply Bleed. |
| Deflecting Block | Endurance | Shield | During Block, your shield has a 100% chance to reflect each arrow and throwable. |
| Deflecting Parry | Dexterity | Parry | You can Parry projectiles to deflect them. |
| Determination | Endurance | Stamina | Taking damage instantly restores 2% of the max Stamina. |
| Disrupting Shove | Endurance | Shield | Parrying with a shield has a 10% chance to Slow the attacker 2s. |
| Dominating Presence | Strength | Two Handed | Each enemy within a radius of 5m increases your Physical Damage by 10%. |
| Draining Riposte | Dexterity | Parry | Parrying drains 20% more Stamina from enemies. |
| Duelist | Strength | One Handed | Having a free off-hand decreases the stamina cost of Parrying by 50%. |
| Eagle Eye | Dexterity | Bows | Significantly increased zoom while using bows. |
| Eldritch Desperation | Spirituality | General and Buffs | When below 30% Mana, increases Spell Power by 50%. |
| Elemental Infusion | Spirituality | Combat | Each enemy affected by elemental status increases corresponding Damage type by 10% |
| Elemental Shock | Spirituality | Combat | Elemental Damage is 15% stronger against targets with full Health. |
| Endurance Training | Practicality | Armor | Increase armor weight thresholds by 5%. |
| Energy Feedback Loop | Spirituality | Wands and Cubes | Wands have a 17% chance to restore 50% of Spell\\\\\\\\\\\\\\\'s Mana Cost when equipped. |
| Enduring Strikes | Strength | Two Handed | Two-handed Attacks have 2% Lifesteal. |
| Ethereal Fuel | Practicality | Crafting and Trading | Fueling your Campfire with ethereal cobwebs is 50% cheaper. |
| Executioner | Strength | General | Staggered enemies take 30% increased Damage. |
| Exploit Weakness | Endurance | Stamina | After Staggering an enemy, restores 20 Stamina. |
| Exploitation of Afflictions | Practicality | Statuses | If an enemy has an active status on them, they take 10% more damage. |
| Extra Lucky | Perception | Critical Hit | Increases Critical Chance by 2% |
| Fast Reflexes | Dexterity | Movement | Dashes regenerate 20% faster. |
| Feeding Frenzy | Spirituality | Summoning | When you deal a killing blow, your Summons regain 10% Max Health, and their Physical Damage is increased by 50% for 10s |
| Ferocity | Dexterity | Attack Speed | Increases Attack Speed by 10% for 5s after killing an enemy. |
| First Blood | Endurance | Stamina | When you have full stamina, deal 10% more damage. |
| Fists of Fury | Strength | Unarmed | Unarmed attacks deal 20% more damage. |
| Frequent Exercise | Endurance | Stamina | Gain 7 the max Stamina. |
| Furious Assault | Endurance | Health | For every 10 points of Health you are missing, your Attack Speed is increased by 1%. |
| Fury Without Fatigue | Strength | Unarmed | Reduce stamina cost of Heavy Attacks with two-handed weapons by 5%. |
| Gaining Momentum | Endurance | Stamina | Killing an enemy instantly restores 10% of your Max Stamina. |
| Giant\\\\\\\\\\\\\\\'s Grace | Strength | Two Handed | Increase Attack Speed for each Consecutive two-handed hit by 2% up to 10%. |
| Go for the Eyes | Perception | Critical Hits | Increase Critical Damage by 10%. |
| Godly Physique | Strength | General | Increases Melee Damage by 5%. |
| Healthy Appetite | Practicality | Healing | Food regenerates 10% more health. |
| Hedgehog Knight | Practicality | Armor | Receiving Melee Damage returns 25% of it back to the attacker. |
| Hold the Line | Spirituality | Summoning | Whenever a Summon dies, your other Summons gain 75% Attack Speed for 10s. |
| Imbibed by the Alchemy | Practicality | Crafting and Trading | Potions last twice as long on you. |
| Imbibed by the Elements | Spirituality | Combat | Dealing elemental Damage applies corresponding elemental status buildup. |
| Impactful Spellcasting | Spirituality | Combat | Spells have a 20% higher chance to Stun enemies when dealing Damage. |
| Impaling Shot | Dexterity | Bows | Shooting an enemy below 35% Max Health applies Bleed. |
| Increased Vitality | Endurance | Health | Increases Max Health by 5%. |
| Infused Incantation | Spirituality | Combat | After you cast a spell, your next spell with a higher base Mana cost deals 15% more Damage. |
| Inner Strength | Practicality | Armor | Endurance increases your Melee Damage by 1% per point. |
| Invigorating Dance | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2%, up to 10%. |
| Invigorating Energy | Spirituality | General and Buffs | Your Max Health is increased by 10% of your Max Mana |
| Invocations of Might | Spirituality | Summoning | Each point in Spirituality increases your Summon\\\\\\\\\\\\\\\'s Max Health and Damage by 5%, but increases Summon Spells Mana Cost by 7%. |
| Iron Hands | Strength | Unarmed | Opponents with more than 80% the max Health take 40% more damage from fists. |
| Last Stand | Strength | General | When below 30% Health, increases Melee Damage by 30%. |
| Lightweight Alloys | Practicality | Crafting and Trading | Crafted items have reduced weight by 1 level. |
| Lingering Afflictions | Perception | Daggers | Daggers apply x1.5 more Status Buildup. |
| Lucky Shot | Dexterity | Bows | Critical Hits with arrows have a 25% chance to refund 1 arrow. |
| Mana Battery (Wands and Cubes) | Spirituality | Wands and Cubes | Activating Soul Cubes increases Mana Regeneration by 20% for 10s. |
| Mana Battery (General and Buffs) | Spirituality | General and Buffs | Gain 10 Max Mana. |
| Mana-Infused Blood | Spirituality | Summoning | Your Summons gain Health Regeneration equal to 10% of your Mana Regeneration. |
| Marksman | Dexterity | Bows | The farther you are from the enemy, the more damage you inflict, up to 50%. |
| Master Craftsman | Practicality | Crafting and Trading | You no longer craft weak items. |
| Mercantile Skills | Practicality | Crafting and Trading | Selling items is 20% more profitable. |
| Mighty Blows | Strength | Two Handed | Two-handed weapon hits deplete 5% of the damage dealt from the target\\\\\\\\\\\\\\\'s stamina. |
| Mobile Blacksmith | Practicality | Crafting and Trading | You can craft weapons and armors at a campfire. |
| Necrotic Empowerment | Spirituality | General and Buffs | You regenerate 2% of Max Mana per second for each dead body nearby. |
| Not a Small Fry | Practicality | Crafting and Trading | You are more likely to catch a bigger fish when fishing. |
| Onslaught | Dexterity | Attack Speed | Increases Attack Speed for each Consecutive hit by 1%, up to 5%. |
| Optimization Methods | Practicality | Crafting and Trading | Your potions require 50% less alcohol. |
| Overkill | Spirituality | Combat | Excess Damage from a killing blow is dealt to nearby enemies. |
| Parry King | Dexterity | Parry | Your parry window is increased by 0.1 seonds. |
| Perpetual Swings | Strength | Two Handed | Decreases the Stamina cost for each Consecutive two-handed hit by 4% up to 20%. |
| Piercing Volley | Dexterity | Bows | Arrows and throwables pierce through 1 enemy. |
| Poised for Impact | Endurance | Stamina | Fully restored Stamina causes you to take 20% less damage. |
| Potent Poisons | Practilality | Statuses | Debuffs deal 25% more damage. |
| Power Conduit | Spirituality | Summoning | Each active Summon increases your Spell Power by 5%. |
| Power in Swiftness | Spirituality | General and Buffs | Movement Speed Multiplier increases Spell Power by the same amount. |
| Powerful Blows | Strength | One Handed | Heavy Attacks with one-handed weapons reduce the target\\\\\\\\\\\\\\\'s Stamina by 5% of the inflicted damage. |
| Powerful Draw | Dexterity | Bows | Fully drawn arrows have a 10% chance to Stun an enemy. |
| Predator\\\\\\\\\\\\\\\'s Fangs | Perception | Daggers | Increases your Critical Damage by 30% when you have a Dagger equipped. |
| Prepared Block | Endurance | Shields | Block drains 10% less Stamina. |
| Prepared Rituals | Spirituality | Summoning | Reduces the amount of mana reserved by Summons by 10%. |
| Proper Draw Technique | Dexterity | Bows | Drawing a bow costs 25% less stamina. |
| Quickened Strikes | Dexterity | Attack Speed | Increase attack speed by 2% |
| Rack Them Up | Dexterity | Bows | On kill, increase Bow Draw Speed by 20% for the next arrow. |
| Razor\\\\\\\\\\\\\\\'s Edge | Perception | Daggers | Daggers have a 20% chance to make your target Bleed with every attack. |
| Reactive Surge | Spirituality | General and Buffs | Receiving Damage creates a magic feedback explosion, dealing 50% of Max Mana as Magical Damage in 8m around you. Can only happen once every 30s. |
| Reckless Frenzy | Strength | General | When below 30% Health, gain 30% Attack Speed. |
| Rejuvenation | Practicality | Healing | Increases Incoming Healing by 10%. |
| Respite in Cruelty | Perception | Critical Hits | Critical Hits have a 20% chance to fully restore your Stamina. |
| Reusable Resources | Practicality | Crafting and Trading | You have a 50% chance to recycle a single resource when crafting. |
| Revengeful Restoration | Practicality | Healing | For 2s after taking damage, your next hit will heal you for 5% of your Max Health. |
| Rising Scourge | Practicality | Statuses | If an enemy has an active negative status, applying another one is 25% faster. |
| Serpent\\\\\\\\\\\\\\\'s Swiftness | Perception | Daggers | Increases your Attack Speed by 7% when you have a Dagger equipped. |
| Shieldbearer | Endurance | Shields | Triple the damage dealt by shields. |
| Side Dish Mastery | Practicality | Crafting and Trading | You have a 10% chance to create an additional dish, when crafting food. |
| Silent Hunter | Perception | Stealth | Decrease Noise by 20% |
| Sorcerer\\\\\\\\\\\\\\\'s Efficiency | Spirituality | General and Buffs | A Critical Hit with a spell restores 25% of its Mana Cost. |
| Soul Cube Mastery | Spirituality | Wands and Cubes | Soul Cubes have x1.3 stronger effects. |
| Soul Siphon | Spirituality | General and Buffs | When an enemy dies near you, they leave their Mana Essence, which can be collected to restore 30 Mana. |
| Spell Reaver | Spirituality | General and Buffs | Restore 10% of your Max Mana after killing an enemy with a Critical Hit. |
| Spell Syphon | Endurance | Shields | Blocking spells restores Mana equal to 20% of the blocked. |
| Stacking Peril | Practicality | Statuses | Deal 15% more Damage to enemies with 2 or more debuffs. |
| Strikes of Luck | Strength | One Handed | Increases Critical Chance for each Consecutive one-handed hit by 1%, up to 5%. |
| Strong Arm of the Bowmaster | Dexterity | Bows | The stamina cost of holding a drawn bow is reduced by 50%. |
| Strong Back | Dexterity | Bows | Increase the speed of drawing a bow by 10%. |
| Stunning Reflexes | Dexterity | Parry | When you Parry, you have a 3% chance to Stun an enemy. |
| Summoner\\\\\\\\\\\\\\\'s Battery | Spirituality | Summoning | Each active Summon increases your Mana Regeneration by 5% |
| Swift and Fierce | Perception | Critical Hits | Critical Hits increase your Movement Speed by 20% for 5s. |
| Symmetric Combat | Strength | One Handed | Fighting with two weapons of the same type increases Attack Speed by 20%. |
| Temporal Slip | Dexterity | Movement | Sliding slows down time for 2s. |
| The Best Offense | Practicality | Armor | Deal additional 20% of your Armor as Damage when attacking with Melee Weapons. |
| The Fanatic | Practicality | Crafting and Trading | Fishing rods are 30% more durable. |
| Tiresome Weave | Spirituality | Combat | Critical spell hits reduce target\\\\\\\\\\\\\\\'s Stamina by 10% of Damage dealt. |
| Titan\\\\\\\\\\\\\\\'s Endurance | Endurance | Stamina | Increases Max Stamina by 10% for every 30 seconds spent in combat, up to 30%. |
| Tools of Trade | Dexterity | Attack Speed | Reduce the time it takes to change weapons by 50% |
| Toughened by Pain | Practicality | Armor | Gain up to 10% Damage Reduction depending on your missing Health. |
| Tranquility | Spirituality | General and Buffs | Mana regeneration is doubled outside of combat. |
| Unnatural Resilience | Practicality | Healing | Increases Max Health by 5% |
| Unbound | Spirituality | General and Buffs | Movement Speed penalty while casting a spell is 50% lower, but uses up Stamina. |
| Uncanny Agility | Practicality | Armor | You have 2% chance to negate all incoming Damage. |
| Unending Assault | Strength | One Handed | Increase Damage for each Consecutive one-handed weapon hit by 1%, up to 5%. |
| Unending Volley | Dexterity | Bows | Shooting a Weakspot regenerates 10 Stamina. |
| Unnatural Focus | Dexterity | Bows | Zooming while an arrow is drawn slows down time, but drains 15% of Stamina per second. |
| Unstoppable Force | Strength | Two Handed | Two-handed Heavy Attacks deal 5% bonus damage. |
| Unstoppable Impact | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 5% chance to Stun. |
| Unstoppable Momentum | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2% up to 10%. |
| Unstoppable Rage | Endurance | Health | Increases your damage by 1% for every 10 points of missing Max Health. |
| Vampiric Riposte | Dexterity | Parry | Parrying increases Lifesteal by 10% for the next attack. |
| Wands Mastery | Spirituality | Wands and Cubes | Wands have x1.3 stronger effects. |
| Wand Overcharge | Spirituality | Wands and Cubes | Killing an enemy increases effects of Wands by 10% for 10s. |
| Weapons of Great Heft | Strength | General | Increases Physical Damage by 2% for each point of your weapon\\\\\\\\\\\\\\\'s weight. |
| Wolf Among Sheep | Perception | Stealth | Every enemy within a 15m radius that is not in combat increases Sneak Damage by 15%. |
| Worthy Sacrifice | Spirituality | Summoning | Whenever a Summon dies, you and your other Summons restore 10% Max Health. |
| Adaptive Combat | Strength | One Handed | Fighting with two weapons of different types increase Physical Damage by 20%. |
| Agile Fighter | Strength | One Handed | Attacks with one-handed weapons are stronger by 10%. |
| Ambidextrous | Strength | One Handed | Heavy Attacks while wielding two weapons cost 20% less stamina. |
| Blows of the Sname | Strength | Unarmed | Killing with fists increases Attack Speed by 20% for 5s. |
| Brawler | Strength | Unarmed | Consecutive unarmed attacks gain 5% bonus Damage. |
| Brutish Fighter | Strength | Two Handed | Attacks with two-handed weapons are stronger by 10%. |
| Crossguard Block | Strength | One Handed | Blocking while dual-wielding blocks 10% more damage. |
| Crushing Blow | Strength | Two Handed | Heavy Attacks with two-handed weapons deal 15% weapon damage in a 4m radius around the enemy hit. |
| Culling the Herd | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 50% chance to deal critical damage if the target is below 30% Health. |
| Deadly Fury | Strength | General | Increases your Physical Damage by 1% for every 5% of missing Health. |
| Debilitating Blows | Strength | One Handed | Heavy Attacks with one-handed weapons have a 5% chance to Stun. |
| Dominating Presence | Strength | Two Handed | Each enemy within a radius of 5m increases your Physical Damage by 10%. |
| Duelist | Strength | One Handed | Having a free off-hand decreases the stamina cost of Parrying by 50%. |
| Enduring Strikes | Strength | Two Handed | Two-handed Attacks have 2% Lifesteal. |
| Executioner | Strength | General | Staggered enemies take 30% increased Damage. |
| Fists of Fury | Strength | Unarmed | Unarmed attacks deal 20% more damage. |
| Fury Without Fatigue | Strength | Unarmed | Reduce stamina cost of Heavy Attacks with two-handed weapons by 5%. |
| Godly Physique | Strength | General | Increases Melee Damage by 5%. |
| Invigorating Dance | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2%, up to 10%. |
| Iron Hands | Strength | Unarmed | Opponents with more than 80% the max Health take 40% more damage from fists. |
| Last Stand | Strength | General | When below 30% Health, increases Melee Damage by 30%. |
| Mighty Blows | Strength | Two Handed | Two-handed weapon hits deplete 5% of the damage dealt from the target\\\\\\\\\\\\\\\'s stamina. |
| Perpetual Swings | Strength | Two Handed | Decreases the Stamina cost for each Consecutive two-handed hit by 4% up to 20%. |
| Powerful Blows | Strength | One Handed | Heavy Attacks with one-handed weapons reduce the target\\\\\\\\\\\\\\\'s Stamina by 5% of the inflicted damage. |
| Strikes of Luck | Strength | One Handed | Increases Critical Chance for each Consecutive one-handed hit by 1%, up to 5%. |
| Symmetric Combat | Strength | One Handed | Fighting with two weapons of the same type increases Attack Speed by 20%. |
| Unending Assault | Strength | One Handed | Increase Damage for each Consecutive one-handed weapon hit by 1%, up to 5%. |
| Unstoppable Force | Strength | Two Handed | Two-handed Heavy Attacks deal 5% bonus damage. |
| Unstoppable Impact | Strength | Two Handed | Heavy Attacks with two-handed weapons have a 5% chance to Stun. |
| Unstoppable Momentum | Strength | One Handed | Reduces Stamina cost for each Consecutive one-handed hit by 2% up to 10%. |
| Weapons of Great Heft | Strength | General | Increases Physical Damage by 2% for each point of your weapon\\\\\\\\\\\\\\\'s weight. |
| Atone in Suffering | Endurance | Stamina | Receive 10% less Damage when overexerted. |
| Back to the Fray | Endurance | Stamina | Recovering from Overexertion is 50% faster. |
| Carnage | Endurance | Health | Each enemy killed increases your damage by 5%, up to 50%. Healing resets the counter. |
| Confidence | Endurance | Shields | Reduce damage taken by 5% while a shield is equipped. |
| Counterweight | Endurance | Shields | Weilding shields increases Melee Damage by 10% |
| Cruelty | Endurance | Health | Each enemy killed increases your Max Stamina by 5, up to 30. Healing resets the counter. |
| Deflecting Block | Endurance | Shield | During Block, your shield has a 100% chance to reflect each arrow and throwable. |
| Determination | Endurance | Stamina | Taking damage instantly restores 2% of the max Stamina. |
| Disrupting Shove | Endurance | Shield | Parrying with a shield has a 10% chance to Slow the attacker 2s. |
| Exploit Weakness | Endurance | Stamina | After Staggering an enemy, restores 20 Stamina. |
| First Blood | Endurance | Stamina | When you have full stamina, deal 10% more damage. |
| Frequent Exercise | Endurance | Stamina | Gain 7 the max Stamina. |
| Furious Assault | Endurance | Health | For every 10 points of Health you are missing, your Attack Speed is increased by 1%. |
| Gaining Momentum | Endurance | Stamina | Killing an enemy instantly restores 10% of your Max Stamina. |
| Increased Vitality | Endurance | Health | Increases Max Health by 5%. |
| Poised for Impact | Endurance | Stamina | Fully restored Stamina causes you to take 20% less damage. |
| Prepared Block | Endurance | Shields | Block drains 10% less Stamina. |
| Shieldbearer | Endurance | Shields | Triple the damage dealt by shields. |
| Spell Syphon | Endurance | Shields | Blocking spells restores Mana equal to 20% of the blocked. |
| Titan\\\\\\\\\\\\\\\'s Endurance | Endurance | Stamina | Increases Max Stamina by 10% for every 30 seconds spent in combat, up to 30%. |
| Unstoppable Rage | Endurance | Health | Increases your damage by 1% for every 10 points of missing Max Health. |
| Agility | Dexterity | Movement | Dash costs 20% less stamina. |
| Aim for the Eyes | Dexterity | Bows | Shooting a Weakspot has a 10% chance to Bind the target for 10s. |
| Athletic Build | Dexterity | Movement | Add 1 more long dash. |
| Cheater\\\\\\\\\\\\\\\'s Trickshot | Dexterity | Bows | You have a 5% chance to get a Weakspot Damage bonus, even when the arrow does not hit the target\\\\\\\\\\\\\\\'s Weakspot. |
| Deadly Aim | Dexterity | Bows | Deal 50% extra damage when hitting enemy Weakspots. |
| Deadly Riposte | Dexterity | Parry | Parrying increases Critical Chance by 20% for the next attack. |
| Deflecting Parry | Dexterity | Parry | You can Parry projectiles to deflect them. |
| Draining Riposte | Dexterity | Parry | Parrying drains 20% more Stamina from enemies. |
| Eagle Eye | Dexterity | Bows | Significantly increased zoom while using bows. |
| Fast Reflexes | Dexterity | Movement | Dashes regenerate 20% faster. |
| Ferocity | Dexterity | Attack Speed | Increases Attack Speed by 10% for 5s after killing an enemy. |
| Impaling Shot | Dexterity | Bows | Shooting an enemy below 35% Max Health applies Bleed. |
| Lucky Shot | Dexterity | Bows | Critical Hits with arrows have a 25% chance to refund 1 arrow. |
| Marksman | Dexterity | Bows | The farther you are from the enemy, the more damage you inflict, up to 50%. |
| Onslaught | Dexterity | Attack Speed | Increases Attack Speed for each Consecutive hit by 1%, up to 5%. |
| Parry King | Dexterity | Parry | Your parry window is increased by 0.1 seonds. |
| Piercing Volley | Dexterity | Bows | Arrows and throwables pierce through 1 enemy. |
| Powerful Draw | Dexterity | Bows | Fully drawn arrows have a 10% chance to Stun an enemy. |
| Proper Draw Technique | Dexterity | Bows | Drawing a bow costs 25% less stamina. |
| Quickened Strikes | Dexterity | Attack Speed | Increase attack speed by 2% |
| Rack Them Up | Dexterity | Bows | On kill, increase Bow Draw Speed by 20% for the next arrow. |
| Strong Arm of the Bowmaster | Dexterity | Bows | The stamina cost of holding a drawn bow is reduced by 50%. |
| Strong Back | Dexterity | Bows | Increase the speed of drawing a bow by 10%. |
| Stunning Reflexes | Dexterity | Parry | When you Parry, you have a 3% chance to Stun an enemy. |
| Temporal Slip | Dexterity | Movement | Sliding slows down time for 2s. |
| Tools of Trade | Dexterity | Attack Speed | Reduce the time it takes to change weapons by 50% |
| Unending Volley | Dexterity | Bows | Shooting a Weakspot regenerates 10 Stamina. |
| Unnatural Focus | Dexterity | Bows | Zooming while an arrow is drawn slows down time, but drains 15% of Stamina per second. |
| Vampiric Riposte | Dexterity | Parry | Parrying increases Lifesteal by 10% for the next attack. |
| Arcane Conduit | Spirituality | Wands and Cubes | Soul Cubes and Wands increase Spell Power by 15% when equipped. |
| Arcane Mark | Spirituality | Combat | A critical hit with a spell marks an enemy and causes them to take 10% more Damage for 10 seconds. |
| Arcane Teachings | Spirituality | Combat | Your spell power is increased by 10%. |
| Astral Bonds | Spirituality | Summoning | Your Summon Limit is increased to 4. |
| Caster\\\\\\\\\\\\\\\'s Focus | Spirituality | Wands and Cubes | Wands grant 10% Mana Shield when equipped. |
| Charged Cantrip | Spirituality | Combat | After you cast a spell, your next spell with a lower base Mana cost has a 25% increased chance of a Critical Hit. |
| Clean Energy | Spirituality | Wands and Cubes | When charging Soul Cube there is a 10% chance to gain an additional charge. |
| Eldritch Desperation | Spirituality | General and Buffs | When below 30% Mana, increases Spell Power by 50%. |
| Elemental Infusion | Spirituality | Combat | Each enemy affected by elemental status increases corresponding Damage type by 10% |
| Elemental Shock | Spirituality | Combat | Elemental Damage is 15% stronger against targets with full Health. |
| Energy Feedback Loop | Spirituality | Wands and Cubes | Wands have a 17% chance to restore 50% of Spell\\\\\\\\\\\\\\\'s Mana Cost when equipped. |
| Feeding Frenzy | Spirituality | Summoning | When you deal a killing blow, your Summons regain 10% Max Health, and their Physical Damage is increased by 50% for 10s |
| Hold the Line | Spirituality | Summoning | Whenever a Summon dies, your other Summons gain 75% Attack Speed for 10s. |
| Imbibed by the Elements | Spirituality | Combat | Dealing elemental Damage applies corresponding elemental status buildup. |
| Impactful Spellcasting | Spirituality | Combat | Spells have a 20% higher chance to Stun enemies when dealing Damage. |
| Infused Incantation | Spirituality | Combat | After you cast a spell, your next spell with a higher base Mana cost deals 15% more Damage. |
| Invigorating Energy | Spirituality | General and Buffs | Your Max Health is increased by 10% of your Max Mana |
| Invocations of Might | Spirituality | Summoning | Each point in Spirituality increases your Summon\\\\\\\\\\\\\\\'s Max Health and Damage by 5%, but increases Summon Spells Mana Cost by 7%. |
| Mana Battery (Wands and Cubes) | Spirituality | Wands and Cubes | Activating Soul Cubes increases Mana Regeneration by 20% for 10s. |
| Mana Battery (General and Buffs) | Spirituality | General and Buffs | Gain 10 Max Mana. |
| Mana-Infused Blood | Spirituality | Summoning | Your Summons gain Health Regeneration equal to 10% of your Mana Regeneration. |
| Necrotic Empowerment | Spirituality | General and Buffs | You regenerate 2% of Max Mana per second for each dead body nearby. |
| Overkill | Spirituality | Combat | Excess Damage from a killing blow is dealt to nearby enemies. |
| Power Conduit | Spirituality | Summoning | Each active Summon increases your Spell Power by 5%. |
| Power in Swiftness | Spirituality | General and Buffs | Movement Speed Multiplier increases Spell Power by the same amount. |
| Prepared Rituals | Spirituality | Summoning | Reduces the amount of mana reserved by Summons by 10%. |
| Reactive Surge | Spirituality | General and Buffs | Receiving Damage creates a magic feedback explosion, dealing 50% of Max Mana as Magical Damage in 8m around you. Can only happen once every 30s. |
| Sorcerer\\\\\\\\\\\\\\\'s Efficiency | Spirituality | General and Buffs | A Critical Hit with a spell restores 25% of its Mana Cost. |
| Soul Cube Mastery | Spirituality | Wands and Cubes | Soul Cubes have x1.3 stronger effects. |
| Soul Siphon | Spirituality | General and Buffs | When an enemy dies near you, they leave their Mana Essence, which can be collected to restore 30 Mana. |
| Spell Reaver | Spirituality | General and Buffs | Restore 10% of your Max Mana after killing an enemy with a Critical Hit. |
| Summoner\\\\\\\\\\\\\\\'s Battery | Spirituality | Summoning | Each active Summon increases your Mana Regeneration by 5% |
| Tiresome Weave | Spirituality | Combat | Critical spell hits reduce target\\\\\\\\\\\\\\\'s Stamina by 10% of Damage dealt. |
| Tranquility | Spirituality | General and Buffs | Mana regeneration is doubled outside of combat. |
| Unbound | Spirituality | General and Buffs | Movement Speed penalty while casting a spell is 50% lower, but uses up Stamina. |
| Wands Mastery | Spirituality | Wands and Cubes | Wands have x1.3 stronger effects. |
| Wand Overcharge | Spirituality | Wands and Cubes | Killing an enemy increases effects of Wands by 10% for 10s. |
| Worthy Sacrifice | Spirituality | Summoning | Whenever a Summon dies, you and your other Summons restore 10% Max Health. |
| Ambusher\\\\\\\\\\\\\\\'s Impact | Perception | Stealth | Sneak Attacks Stun enemies. |
| Assassin\\\\\\\\\\\\\\\'s Doctrine | Perception | Stealth | Increase Sneak Damage by 50% |
| Bloodthirst | Perception | Critical Hits | Critical Hits heal you for 2% of the damage dealt. |
| Cheat Death | Perception | Stealth | Taking lethal damage makes you Invisible for 5s instead of killing you. Can only happen once eery 240s. |
| Cheater\\\\\\\\\\\\\\\'s Gambit | Perception | Stealth | Attacks against Blinded enemies are always Critical |
| Claws of the Predator | Perception | Daggers | Backstabs drain target\\\\\\\\\\\\\\\'s Stamina by 40%. |
| Critical Aegis | Perception | Critical Hits | Every time you land a Critical Hit, you gain 25% damage reduction against the next hit you suffer. |
| Critical Cascade | Perception | Critical Hits | Every Consecutive Hit increases the chance of a Critical Hit by 2%, up to 20%. |
| Dagger Proficiency | Perception | Daggers | Backstabs with daggers have a 33% increased chance to be Critical. |
| Deadly Remedy | Perception | Daggers | Heavy attacks with Dagers remove Poison and Bleed from the enemy, instantly dealing 80% of their remaining Damage. |
| Deep Wounds | Perception | Critical Hits | Critical Hits have a 30% chance to apply Bleed. |
| Extra Lucky | Perception | Critical Hit | Increases Critical Chance by 2% |
| Go for the Eyes | Perception | Critical Hits | Increase Critical Damage by 10%. |
| Lingering Afflictions | Perception | Daggers | Daggers apply x1.5 more Status Buildup. |
| Predator\\\\\\\\\\\\\\\'s Fangs | Perception | Daggers | Increases your Critical Damage by 30% when you have a Dagger equipped. |
| Razor\\\\\\\\\\\\\\\'s Edge | Perception | Daggers | Daggers have a 20% chance to make your target Bleed with every attack. |
| Respite in Cruelty | Perception | Critical Hits | Critical Hits have a 20% chance to fully restore your Stamina. |
| Serpent\\\\\\\\\\\\\\\'s Swiftness | Perception | Daggers | Increases your Attack Speed by 7% when you have a Dagger equipped. |
| Silent Hunter | Perception | Stealth | Decrease Noise by 20% |
| Swift and Fierce | Perception | Critical Hits | Critical Hits increase your Movement Speed by 20% for 5s. |
| Wolf Among Sheep | Perception | Stealth | Every enemy within a 15m radius that is not in combat increases Sneak Damage by 15%. |
| Acrobatic Dodge | Practicality | Armor | Your Damage negation chance is increased by x2 when having Light Equip Load and by x1.5 when having Medium or Heavy Equip load. |
| Additional Herbs and Spices | Practicality | Crafting and Trading | Special dishes have 50% more potent effects. |
| All-Mother\\\\\\\\\\\\\\\'s Blessing | Practicality | Healing | Resting gives you a random Blessing increasing one of your statistics. |
| Armored Skin | Practicality | Armor | Gain 1 extra Armor. |
| Born in Armor | Practicality | Armor | Increase Armor value of your equipment by 2%. |
| Crafty | Practicality | Crafting and Trading | You can craft arrows at a campfire. |
| Endurance Training | Practicality | Armor | Increase armor weight thresholds by 5%. |
| Ethereal Fuel | Practicality | Crafting and Trading | Fueling your Campfire with ethereal cobwebs is 50% cheaper. |
| Exploitation of Afflictions | Practicality | Statuses | If an enemy has an active status on them, they take 10% more damage. |
| Healthy Appetite | Practicality | Healing | Food regenerates 10% more health. |
| Hedgehog Knight | Practicality | Armor | Receiving Melee Damage returns 25% of it back to the attacker. |
| Imbibed by the Alchemy | Practicality | Crafting and Trading | Potions last twice as long on you. |
| Inner Strength | Practicality | Armor | Endurance increases your Melee Damage by 1% per point. |
| Lightweight Alloys | Practicality | Crafting and Trading | Crafted items have reduced weight by 1 level. |
| Master Craftsman | Practicality | Crafting and Trading | You no longer craft weak items. |
| Mercantile Skills | Practicality | Crafting and Trading | Selling items is 20% more profitable. |
| Mobile Blacksmith | Practicality | Crafting and Trading | You can craft weapons and armors at a campfire. |
| Not a Small Fry | Practicality | Crafting and Trading | You are more likely to catch a bigger fish when fishing. |
| Optimization Methods | Practicality | Crafting and Trading | Your potions require 50% less alcohol. |
| Rejuvenation | Practicality | Healing | Increases Incoming Healing by 10%. |
| Reusable Resources | Practicality | Crafting and Trading | You have a 50% chance to recycle a single resource when crafting. |
| Revengeful Restoration | Practicality | Healing | For 2s after taking damage, your next hit will heal you for 5% of your Max Health. |
| Rising Scourge | Practicality | Statuses | If an enemy has an active negative status, applying another one is 25% faster. |
| Side Dish Mastery | Practicality | Crafting and Trading | You have a 10% chance to create an additional dish, when crafting food. |
| Stacking Peril | Practicality | Statuses | Deal 15% more Damage to enemies with 2 or more debuffs. |
| The Best Offense | Practicality | Armor | Deal additional 20% of your Armor as Damage when attacking with Melee Weapons. |
| The Fanatic | Practicality | Crafting and Trading | Fishing rods are 30% more durable. |
| Toughened by Pain | Practicality | Armor | Gain up to 10% Damage Reduction depending on your missing Health. |
| Unnatural Resilience | Practicality | Healing | Increases Max Health by 5% |
| Uncanny Agility | Practicality | Armor | You have 2% chance to negate all incoming Damage. |