Slay the Spire 2 introduced two new classes, The Regent and The Necrobinder. If you are stumped by how to build The Regent, you aren’t alone. Let’s dive into how to build this character for your best chance at taking down the Spire.
1. Different Ways to Build The Regent in Slay the Spire 2
The Regent is probably the most challenging of the five Slay the Spire 2 characters to build for. There are three main decks you can build for The Regent, which are listed below. Each can be built as a full deck or part of another.
- The Sovereign Blade Deck
- The Card Creation Deck
- The Stars Deck
2. The Regent Stars Deck in Slay the Spire 2
Stars are probably one of the easier decks to build. It can ramp into some very powerful spells, tearing down enemy HP quickly. You begin your first turn with three energy and three stars; the energy comes back at the beginning of each turn, but the stars do not. This means you will need to gather cards that give you more.
2.1 Cards That Give You Stars
There are 10 cards that allow you to gain Stars as the Regent. These are listed and rated below.
| Card Name | Type | Rarity | Cost | Text | Upgraded Text | Rating |
| Big Bang | Skill | Rare | 0 | Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust. |
Innate. Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust. |
☆☆☆☆★ |
| Gather Light | Skill | Common | 1 | Gain 7 Block. Gain 1 Star. |
Gain 10 Block. Gain 1 Star. |
☆☆☆★★ |
| Genesis | Power | Rare | 2 | At the start of your turn, gain 2 Stars. | At the start of your turn, gain 3 Stars. | ☆☆☆☆☆ |
| Glow | Skill | Common | 1 | Gain 1 Star. Draw 2 cards. | Gain 2 Stars. Draw 2 cards. | ☆☆☆☆★ |
| Hidden Cache | Skill | Common | 1 | Gain 1 Star. Next turn, gain 3 Stars. |
Gain 1 Star. Next turn, gain 4 Stars. |
☆☆☆☆★ |
| Knockout Blow | Attack | Uncommon | 3 | Deal 30 damage. If this kills an enemy, gain 5 Stars. |
Deal 38 damage. If this kills an enemy, gain 5 Stars. |
☆☆★★★ |
| Royal Gamble | Skill | Uncommon | 0 Energy 5 Stars |
Gain 9 Stars. Exhaust. |
Retain. Gain 9 Stars. Exhaust. |
☆☆☆☆★ |
| Shining Strike | Attack | Uncommon | 1 | Deal 8 damage. Gain 2 Stars. Put this card on top of your Draw Pile. |
Deal 11 damage. Gain 2 Stars. Put this card on top of your Draw Pile. |
☆☆☆☆★ |
| Solar Strike | Attack | Common | 1 | Deal 8 damage. Gain 1 Star. |
Deal 9 damage. Gain 2 Stars. |
☆☆☆★★ |
| The Sealed Throne | Power | Other | 1 Energy 3 Stars |
Whenever you play a card, gain 1 Star. | Innate. Whenever you play a card, gain 1 Star. |
☆☆☆☆☆ |
2.2 Cards That Reward Spending or Making Stars
Three of the cards that The Regent can unlock allow you to get additional benefits from the Stars you make and spend. Two of these are powers and one is an attack.
| Card Name | Type | Rarity | Cost | Text | Upgraded Text | Rating |
| Black Hole | Power | Uncommon | 1 | Whenever you spend or gain Stars, deal 3 damage to ALL enemies. | Whenever you spend or gain Stars, deal 4 damage to ALL enemies. | ☆☆☆☆★ |
| Child of the Stars | Power | Uncommon | 1 | Whenever you spend Stars, gain 2 Block for each Star spent. | Whenever you spend Stars, gain 3 Block for each Star spent. | ☆☆☆☆☆ |
| Radiate | Attack | Uncommon | 0 | Deal 3 damage to ALL enemies for each Star gained this turn. | Deal 4 damage to ALL enemies for each Star gained this turn. | ☆☆☆☆☆ |
2.3 Cards That Spend Stars
Now that you have some Stars to spend, you will need something to spend those Stars on. There are currently 17 of these.
| Card Name | Type | Rarity | Cost | Text | Upgraded Text | Rating |
| Alignment | Skill | Uncommon | 0 Energy 2 Stars |
Gain 2 Energy. | Gain 3 Energy. | ☆☆★★★ |
| Cloak of Stars | Skill | Common | 0 Energy 1 Star |
Gain 7 Block. | Gain 10 Block. | ☆☆☆★★ |
| Comet | Attack | Rare | 0 Energy 5 Stars |
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. |
Deal 44 damage. Apply 3 Weak. Apply 3 Vulnerable. |
☆☆☆☆★ |
| Crescent Spear | Attack | Common | 1 Energy 1 Star |
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a Star cost. |
Deal 6 damage. Deals 3 additional damage for ALL your cards that have a Star cost. |
☆☆☆☆☆ |
| Decisions, Decisions | Skill | Rare | 0 Energy 5 Stars |
Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. |
Draw 5 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. |
☆☆☆★★ |
| Devastate | Attack | Uncommon | 1 Energy 4 Stars |
Deal 30 damage. | Deal 40 damage. | ☆☆★★★ |
| Dying Star | Attack | Rare | 1 Energy 3 Stars |
Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. |
Ethereal. Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn. |
☆☆★★★ |
| Falling Star | Attack | Starter | 0 Energy 2 Stars |
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable. |
Deal 11 damage. Apply 1 Weak. Apply 1 Vulnerable. |
☆☆☆☆★ |
| Guiding Star | Attack | Common | 1 Energy 2 Stars |
Deal 12 damage. Next turn, draw 2 cards. |
Deal 13 damage. Next turn, draw 3 cards. |
☆☆☆★★ |
| Meteor Shower | Attack | Other | 0 Energy 2 Stars |
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. |
Deal 21 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. |
☆☆☆☆☆ |
| Neutron Aegis | Power | Rare | 1 Energy 5 Stars |
Gain 8 Plating. | Gain 11 Plating. | ☆☆☆☆☆ |
| Quasar | Skill | Uncommon | 0 Energy 2 Stars |
Choose 1 of 3 random Colorless cards to add into your Hand. | Choose 1 of 3 random Upgraded Colorless cards to add into your Hand. | ☆☆☆★★ |
| Reflect | Skill | Uncommon | 1 Energy 3 Stars |
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn. |
Gain 21 Block. Blocked attack damage is reflected to your attacker this turn. |
☆☆☆☆☆ |
| Resonance | Skill | Uncommon | 1 Energy 3 Stars |
Gain 1 Strength. ALL enemies lose 1 Strength. |
Gain 2 Strength. ALL enemies lose 1 Strength. |
☆☆☆☆★ |
| Seven Stars | Attack | Rare | 2 Energy 7 Stars |
Deal 7 damage to ALL enemies 7 times. | Lowers card cost to 1 Energy, 7 Stars. | ☆☆☆☆★ |
| Stardust | Attack | Uncommon | 0 Enery X Stars |
Deal 5 damage to a random enemy X times. | Deal 7 damage to a random enemy X times. | ☆☆☆☆☆ |
| The Smith | Skill | Rare | 1 Energy 4 Stars |
Forge 30. | Forge 40. | ☆☆☆☆★ |
2.4 Best Relics for the Regent’s Stars Deck
Since Stars are exclusive to The Regent, there are only a few Stars-themed Relics. Each of these three Stars Relics are exclusive to The Regent.
| Relic Name | Color | Rarity | Text | Rating |
| Galactic Dust | Regent | Uncommon | For every 10 Stars spent, gain 10 Block. | ☆☆☆☆☆ |
| Lunar Pastry | Regent | Rare | At the end of your turn, gain 1 Star. | ☆☆☆☆☆ |
| Mini Regent | Regent | Rare | The first time you spend a Star each turn, gain 1 Strength. | ☆☆☆☆☆ |
3. The Regent Card Creation Deck in Slay the Spire 2
The Card Creation Deck for The Regent is a challenging one to try to put together. It hinges on you creating cards like Minions, Colorless Cards, and even the Sovereign Blade.
3.1 The Regent Cards That Work With Card Creation
This deck is all about making colorless cards and then transforming those cards into something else. Here are all the cards that interact with this keyword.
| Card Name | Type | Rarity | Cost | Text | Upgraded Text | Rating |
| Arsenal | Power | Rare | 1 | Whenever you play a Colorless card, gain 1 Strength. | Whenever you play a Colorless card, gain 2 Strength. | ☆☆☆☆☆ |
| Bundle of Joy | Skill | Rare | 2 | Add 3 random Colorless cards into your Hand. Exhaust. |
Add 4 random Colorless cards into your Hand. Exhaust. |
☆☆☆☆★ |
| Collision Course | Attack | Common | 0 | Deal 9 damage. Add a Debris into your Hand. |
Deal 12 damage. Add a Debris into your Hand. |
☆☆☆★★ |
| Crash Landing | Attack | Rare | 1 | Deal 21 damage to ALL enemies. Fill your Hand with Debris. |
Deal 26 damage to ALL enemies. Fill your Hand with Debris. |
☆☆★★★ |
| Heirloom Hammer | Attack | Rare | 2 | Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. |
Deal 22 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. |
☆☆☆★★ |
| Largesse | Skill | Uncommon | 0 | Another player adds 1 random Colorless card to their Hand. | Another player adds 1 random Upgraded Colorless card to their Hand. | ☆☆★★★ |
| Manifest Authority | Skill | Uncommon | 1 | Gain 7 Block. Add 1 random Colorless card into your Hand. |
Gain 8 Block. Add 1 random Upgraded Colorless card into your Hand. |
☆☆☆☆★ |
| Pillar of Creation | Power | Uncommon | 1 | Whenever you create a card, gain 3 Block. | Whenever you create a card, gain 4 Block. | ☆☆☆☆☆ |
| Quasar | Skill | Uncommon | 0 Energy 2 Stars |
Choose 1 of 3 random Colorless cards to add into your Hand. | Choose 1 of 3 random Upgraded Colorless cards to add into your Hand. | ☆☆☆★★ |
| Spectrum Shift | Power | Uncommon | 2 | At the start of your turn, add 1 random Colorless card into your Hand. | Lowers card cost to 1 Energy. | ☆☆☆☆★ |
| Supermassive | Attack | Uncommon | 1 | Deal 5 damage. Deals 3 additional damage for each card you created this combat. |
Deal 5 damage. Deals 4 additional damage for each card you created this combat. |
☆☆☆☆☆ |
Once your deck starts to fill up with Colorless Cards, you can transform them into something more useful. Especially the Debris cards, which are completely useless.
| Card Name | Type | Rarity | Cost | Text | Upgraded Text | Rating |
| BEGONE! | Attack | Common | 1 | Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb. |
Deal 5 damage. Choose a card in your Hand to Transform into Minion Dive Bomb+. |
☆☆☆★★ |
| CHARGE!! | Skill | Uncommon | 1 | Choose 2 cards in your Draw Pile to Transform into Minion Strikes. | Choose 2 cards in your Draw Pile to Transform into Minion Strikes+. | ☆☆☆★★ |
| GUARDS!!! | Skill | Rare | 2 | Transform any number of cards in your Hand into Minion Sacrifice. Exhaust. |
Transform any number of cards in your Hand into Minion Sacrifice+. Exhaust. |
☆☆☆☆★ |
| Tyranny | Power | Rare | 1 | At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. | Innate. At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. |
☆☆☆☆☆ |
3.2 Best Relics for the Card Creation Deck
There are a handful of Relics that will also boost your Regent deck building for Colorless card creation. Some of these are better than others, but they all are useful in some way depending on the cards you have available to you.
| Relic Name | Color | Rarity | Text | Rating |
| Orange Dough | Regent | Rare | At the start of each combat, add 2 random Colorless cards into your Hand. | ☆☆☆☆☆ |
| Vitruvian Minion | Regent | Shop Only | Cards containing “Minion” deal double damage and gain double Block. | ☆☆☆☆★ |
| Biiig Hug | Colorless | Ancient | Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. | ☆☆☆★★ |
| Music Box | Colorless | Ancient | Create an Ethereal copy of the first Attack you play each turn. | ☆☆☆☆☆ |
| Toolbox | Colorless | Shop Only | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. | ☆☆☆★★ |
4. The Sovereign Blade Deck
The Sovereign Blade Deck will be a slow build up to massive damage, so you will need lots of Block on top of the Blade cards themselves. It can be a difficult balance to strike, but it is well worth it when you are dealing hundreds of damage a turn.
4.1 Cards to Choose When Playing the Sovereign Blade Deck
Here are all the cards that work well with this type of deck. Keep in mind that the The Sovereign Blade Deck can also be part of the Stars Deck or the Card Creation Deck, depending on which cards you end up with.
| Card Name | Type | Rarity | Cost | Text | Upgraded Text | Rating |
| Beat into Shape | Attack | Rare | 1 | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you’ve hit the enemy this turn. |
Deal 7 damage. Forge 7. Forges an additional 7 for every other time you’ve hit the enemy this turn. |
☆☆☆☆☆ |
| Big Bang | Skill | Rare | 0 | Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust. |
Innate. Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust. |
☆☆☆☆☆ |
| Bulwark | Skill | Uncommon | 2 | Gain 13 Block. Forge 10. |
Gain 16 Block. Forge 13. |
☆☆☆☆★ |
| Conqueror | Skill | Uncommon | 1 | Forge 3. Sovereign Blade deals double damage to the enemy this turn. |
Forge 5. Sovereign Blade deals double damage to the enemy this turn. |
☆☆☆☆★ |
| Furnace | Power | Uncommon | 1 | At the start of your turn, Forge 4. | At the start of your turn, Forge 6. | ☆☆☆☆☆ |
| Hammer Time | Power | Rare | 2 | Whenever you Forge, all allies Forge as well. | Lowers card cost to 1. | ☆☆☆☆★ |
| Heirloom Hammer | Attack | Rare | 2 | Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. |
Deal 22 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. |
☆☆☆☆★ |
| Know Thy Place | Skill | Common | 0 | Apply 1 Weak. Apply 1 Vulnerable. Exhaust. |
Apply 1 Weak. Apply 1 Vulnerable. |
☆☆☆☆★ |
| Parry | Power | Uncommon | 1 | Whenever you play Sovereign Blade, gain 6 Block. | Whenever you play Sovereign Blade, gain 9 Block. | ☆☆☆★★ |
| Patter | Skill | Common | 1 | Gain 8 Block. Gain 2 Vigor. |
Gain 10 Block. Gain 3 Vigor. |
☆☆☆☆☆ |
| Refine Blade | Skill | Common | 1 | Forge 6. Next turn, gain 1 Energy. |
Forge 10. Next turn, gain 1 Energy. |
☆☆☆☆★ |
| Reflect | Skill | Uncommon | 1 | Gain 17 Block. Blocked attack damage is reflected to your attacker this turn. |
Gain 21 Block. Blocked attack damage is reflected to your attacker this turn. |
☆☆☆☆☆ |
| Seeking Edge | Power | Rare | 1 | Forge 7. Sovereign Blade now deals damage to ALL enemies. |
Forge 11. Sovereign Blade now deals damage to ALL enemies. |
☆☆☆☆☆ |
| Spoils of Battle | Skill | Common | 1 | Forge 10. | Forge 15. | ☆☆★★★ |
| Summon Forth | Skill | Uncommon | 1 | Forge 8. Put Sovereign Blade into your Hand from anywhere. |
Forge 8. Put Sovereign Blade into your Hand from anywhere. |
☆☆☆☆☆ |
| Sword Sage | Power | Rare | 1 | Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time. | Lowers card cost to 1. | ☆☆☆☆★ |
| The Smith | Skill | Uncommon | 1 Energy 4 Stars |
Forge 30. | Forge 40. | ☆☆☆★★ |
| Void Form | Power | Rare | 1 | End your turn. The first 2 cards you play each turn are free to play. |
End your turn. The first 3 cards you play each turn are free to play. |
☆☆☆☆☆ |
| Wrought in War | Attack | Common | 1 | Deal 7 damage. Forge 5. |
Deal 9 damage. Forge 7. |
☆☆☆★★ |
4.2 Best Relics for the Sovereign Blade Deck
Along with any Relics that give you bonuses to help cast more cards or survive better, these three are ones that can help with this deck. Keep in mind you’ll also want to prioritize:
- Anything that gives Block or Dexterity.
- Anything that gives additional Energy.
- Anything that gives additional Strength.
| Relic Name | Color | Rarity | Text | Rating |
| Fencing Manual | Regent | Common | At the start of each combat, Forge 10. | ☆☆☆☆☆ |
| Regalite | Regent | Uncommon | Whenever you create a Colorless card, gain 2 Block. | ☆☆★★★ |
| Permafrost | Colorless | Common | The first time you play a Power each combat, gain 6 Block. | ☆☆☆★★ |
5. The Best Way to Play The Regent
Overall, The Regent is the most difficult class to play well in Slay the Spire 2. When all is said and done, he feels like a character best designed for multiplayer games. However, the decks above should give you some ideas of how to climb the Spire solo with this new hero. If you want to be successful, keep these in mind:
- The Regent is great at attacking, but less good at Block and defense. You will need to keep your HP as high as possible and Rest a lot at camps.
- The Stars Deck is the easiest to play, and it will offer the best Block cards to help keep you alive while still dealing a lot of damage.
- Sovereign Blade is an energy-intensive card to play, so you want to be careful with it. Thankfully, it has Retain, and you are better off saving it for next turn than taking a lot of damage.
- The Card Creation Deck will be the hardest to play and get going. It requires a specific load out to even get off the ground, but it can be very powerful.
- Try to stick with a theme. While a lot of other heroes can mix and match their decks, The Regent might work best if you pick a strategy at stick with it until the end.
- Hopefully, The Regent will see some tweaking in the future.














