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Dune: Awakening Region Guide – All Zones, Maps & PvP Areas

Explore every playable region in Dune: Awakening — from the starting zone of Hagga Basin to the deadly Deep Desert. Learn how instancing works, where to build your base, where PvP happens, and how to travel between zones and social hubs.

Dune Awakening Region Guide – All Zones, Maps & PvP Areas

How Regions Work in Dune: Awakening

Dune: Awakening features a multi-layered world structure divided into three primary region types: Hagga Basin, the Deep Desert, and Social Hubs. Each serves a unique gameplay role — from persistent base building to endgame PvP spice hunts. Understanding these regions is essential to survive the desert, progress your journey, and compete for valuable resources.

Hagga Basin Region – Starting Zone and Base Map Explained

Hagga Basin is the main persistent region where all players begin and spend their early to mid-game. It includes several named sub-zones like Hagga Basin South and Vermillius Gap. Every player starts in their own instanced version of the Hagga Basin with up to 60 players per instance.

  • Zone Type: PvE, structured progression, persistent
  • Base Building: Fully allowed within shielded terrain
  • Sandworm Threat: Present in unprotected areas
  • Dynamic Weather: Heat, storms, and sun exposure
  • Loot Sources: POIs, testing stations, caves, wrecks

The Hagga Basin is where you complete early missions, unlock classes, establish your Sietch base, and begin farming intel to progress. This region is safe from global resets and is the foundation for long-term survival.

Key Sub-Zones in Hagga Basin

  • Hagga Basin South: Starting area with low-level POIs, early trainers, and basic resources
  • Vermillius Gap (East & West): Mid-game sub-zones with PvP wrecks, elite dungeons, and contract boards
  • Hagga Rift: Remote northeastern sector near Eastern Vermillius, known for harsher terrain and valuable resources guarded by higher-level enemies
  • Jabal Eifrit Al-Sharq: Advanced terrain with valuable loot, often gated behind traversal upgrades

2. Deep Desert – Endgame PvP Region and Weekly Reset Zone

The Deep Desert is a hostile endgame area shared across all Sietch instances in the same world. Unlike the persistent Hagga Basin, the Deep Desert is dynamic and temporary. It resets weekly during a Coriolis Storm, wiping all player structures and loot.

  • Zone Type: Full PvPvE
  • Players: All players from the same world (hundreds)
  • Sandworm Threat: Extreme
  • Base Building: Allowed but destroyed every week
  • Loot: Highest tier spice veins, rarest contracts and gear

The Deep Desert is designed for guild combat, spice harvesting, and high-risk expeditions. Everything inside is temporary, so players must coordinate fast raids and evacuate before resets. Traversal, fuel management, and PvP readiness are essential.

3. Coriolis Storm – Region Reset System Explained

While Hagga Basin is mostly persistent, the Coriolis Storm introduces dynamic shifts in world state across sub-zones. Its primary effect is to reset every Tuesday resource spawns and visibility in most areas, with one major exception.

  • Hagga Basin South (exception): This is the only static sub-zone. Resource nodes remain in place, the map stays revealed, and no changes occur after the storm. Ideal for long-term base building and farming.
  • Other Hagga Basin Sub-Zones (e.g., Vermillius Gap, Hagga Rift, Jabal Eifrit): After each Coriolis Storm, resource nodes are reshuffled, and the fog of war resets. You’ll need to re-explore the terrain and rediscover all POIs manually.
  • Deep Desert: This endgame region is completely wiped. All player structures are destroyed, landmarks are randomized, and the entire map is reshaped weekly.

This storm system adds a layer of risk and replayability. The stable core of Hagga Basin South allows for consistent progress, while outer areas push players to adapt and rediscover. Be prepared to reorient after each storm cycle, especially when farming high-value resources outside the core zone.

Dune Awakening - Vermillius Gap West

Vermillius Gap West

3. Social Hubs – Arrakeen and Harko Village Explained

These are non-combat zones shared across all players and instances. Social hubs are where you trade, customize, group up, and manage progression. You can travel there for 2500 Solari from all main hubs in the game.

  • Arrakeen: Capital city with cosmetics, banking, travel terminals, and contracts
  • Harko Village: Alternate faction hub with vendor differences and questlines

Players can travel to hubs via Ornithopter fast travel or paid shuttles. These areas are designed for downtime between expeditions, economic interaction, and style customization.

4. Region Layering and Progression

The game world is split into Sietch Layers for each Hagga Basin instance, plus a shared Deep Desert and hubs.

  • Up to 60 players per Hagga Basin instance
  • Players can visit each other’s Sietches within the same world
  • Guilds can designate shared base zones across layers
  • Cross-Sietch Travel: Temporarily join friends’ instances for co-op, building, or combat

Your Sietch shield generators protect your base from weather and decay. Fuel cells power all systems. If left unpowered, structures will degrade over time — a risk in storm-heavy regions. Never build on open sand.

5. Region-Specific Systems and Tips

  • Storm Alerts: Warning sirens notify when a sandstorm is incoming — always take shelter
  • Wrecks: PvP-enabled sites offering schematics, armor, and rare upgrade parts
  • Imperial Testing Stations: Dungeon-like interiors filled with enemies and loot used for vehicles, contracts, and blueprints
  • Caves: Natural shelters containing food, water, and basic survival resources
  • Enemy Camps & Outposts: Camps offer moderate resistance and loot; Outposts are tougher and tied to missions or high-value intel
  • Trade Posts: Minor safe zones with contract boards and vendors outside social hubs
  • Sandworm Behavior: Triggered by movement, vibration, or loud tech — use traversal tools and move fast

6. Upcoming Regions

Official previews and roadmap teasers hint at several major content expansions planned for post-launch updates. These additions aim to significantly expand the playable world beyond the current Hagga Basin structure.

  • Faction-Controlled Zones: Expected to introduce PvP and PvE areas governed by factions such as House Atreides or House Harkonnen. These regions may feature territorial control, faction warfare, and structured objectives tied to political influence.
  • Biome Expansions: Additional biomes are in development, potentially offering new terrain types beyond desert sands — such as rocky plateaus, toxic wastelands, or sandstorm-heavy regions — each with unique survival mechanics and resource types.
  • New PvE Dungeons: Future content will expand on current Testing Stations with deeper dungeon-like areas. These may include ancient ruins, hidden research facilities, or mysterious alien structures filled with high-value loot and narrative progression.

While names and launch windows remain unconfirmed, developers have confirmed that multiple new regions are on the roadmap for future updates beyond June 2025.

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Dune: Awakening