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Clair Obscur: Expedition 33 – Weapons Tier List – Early, Mid-Game, and Late Game Weapons

Discover the best ranked character weapons for early game, mid-game, and late game in Clair Obscur: Expedition 33.

Lune battle scene Expedition 33

Looking for the best weapons in Expedition 33? This definitive tier list covers the top weapons for every character — from Act 1 to New Game Plus. Whether you’re a first-time explorer or deep into boss-tier content, this guide will help you choose the right gear at every stage of the game.

We’ve ranked all weapons for Gustave, Verso, Lune, Maelle, Sciel, and Monoco by performance in early, mid, and late game, so you can build smart and stay ahead of every challenge.

Need build synergies and Picto combos? See our full Expedition 33 builds and guides hub.

1. Best Weapons in Expedition 33 – Early Game (Acts 1–2)

During the early stages of Expedition 33, your weapon choices are limited but impactful. This is where survivability, speed, and crit scaling make the biggest difference. These weapons are perfect for fast clearing, AP efficiency, and stance activation — especially when paired with starter Pictos and low-cost skills.

Battle mechanics in Expedition 33

Battle Mechanics

1.1 Gustave & Verso – Best Early Game Weapons Ranked

In the early game, Gustave and Verso rely on high Vitality scaling and early perfection gains. Be sure to check our ultimate guides for Verso and Gustave to enjoy Expedition 33 even more. You’ll want weapons that reward either fast turn cycles or help maintain consistency during longer battles. Here’s how their best early weapons stack up:

  1. Dualiso – Grants extra turns after base attacks. Exceptional for maintaining Perfection rotation and gaining early tempo advantage. One of the few early weapons with carry potential into Act 3.
  2. Sakaram – Physical element with Vitality and Agility scaling. Reliable burst potential and perfect for hybrid builds, especially if you rely on fast AoE clears and back-to-back attacks.
  3. Lanceram – Physical weapon that prevents stat rank drops below C. Excellent choice for consistent early-game performance and building confidence during learning curve phases.
  4. Abysseram – Strong tank option with high Vitality and Defense scaling. Great for players focused on long survivability and slow, safe clears in Act 1 and early Act 2.
  5. Cruleram – Ice element with Defense and Luck scaling. Has niche utility in specific defensive teams but lacks damage throughput. Situational pick if paired with mitigation-focused Pictos.
  6. Noahram – The default starting weapon. Balanced stats but quickly outclassed by anything with crit scaling or elemental bonuses. Replace as soon as possible.

1.2 Lune – Best Early Game Weapons Ranked

Lune’s kit is all about elemental synergy and early burn/crit pressure. Don’t forget to read our ultimate Lune guide to learn more details about this great character. She benefits most from weapons that boost Fire damage or scale with Agility/Luck. These choices set her up for easy wipe rotations:

  1. Lighterim – Fire element with Defense and Agility scaling. A standout early pick due to its ability to reduce Fire skill AP costs. Perfect for quick burn application and stance cycling.
  2. Lunerim – Her starting weapon, and still very viable thanks to balanced scaling and early access. Especially strong if your build focuses on Luck-based crits and Fire damage.
  3. Deminerim – Lightning weapon that scales with Luck and Agility. Strong for Act 2’s multi-hit battles. Excellent if you’ve invested in Electrify or Thunderfall-style skills.
  4. Betelim – Earth element with Vitality and Agility scaling. Good for players leaning into defensive sustain with a hint of counter-offense.
  5. Potierim – Ice weapon with Vitality and Agility scaling. A situational pick, strong against specific enemies in Act 2. Best when paired with freeze or delay effects.
  6. Chapelim – Solid Earth-based weapon with high Defense scaling. More of a tank support option, useful if you’re not playing Lune as your main DPS.
  7. Benesim – Pure sustain-focused weapon. Not ideal unless you’re leaning entirely into healing builds or need more durability during longer battles.
  8. Trebuchim – High Vitality Lightning weapon. Offers strong single-hit damage but is AP-hungry without the right team support.

1.3 Maelle – Best Early Game Weapons Ranked

Maelle’s early dominance hinges on entering Virtuose Stance quickly and scaling from that opener. Be sure to check out the Maelle ultimate guide to learn more. The best weapons here either start her in Virtuose or amplify crits and burns. Here’s how they rank:

  1. Medalum – Starts Maelle in Virtuose. Grants massive 200% damage turn one. Combos perfectly with low-cost burn or critical skills. Best early-game weapon if you want to snowball encounters.
  2. Brulerum – Inflicts burn on crit. Perfect for aggressive builds that rely on burst turns and AP refunds. Great synergy with stance and multi-hit strategies.
  3. Sekarum – Balanced physical weapon with Vitality and Agility scaling. Less explosive than Medalum, but more consistent in longer fights.
  4. Jarum – Defense and Luck scaling with strong counter potential. Excellent for players who prefer reactive playstyles or defensive teams.
  5. Facesum – Versatile early-to-mid option with high Vitality and Luck scaling. Great if you haven’t committed to a specific stance yet.

1.4 Sciel – Best Early Game Weapons Ranked

Sciel’s weapons favor crit scaling and multi-hit burst. In early game, she thrives when using fast AP regen setups with weapons that reward aggressive stance cycling. Be sure to check out the Sciel ultimate guide to learn more.

  1. Scieleson – Physical weapon with Agility and Luck scaling. Default, but still excellent. Works well with early critical Pictos and her multi-hit burst tools.
  2. Garganon – Fire element with Vitality and Luck scaling. Offers reliable burn damage and decent scaling early in Act 2.
  3. Algueron – Ice element weapon with solid control potential. Best for defensive or control-oriented builds that want to stagger enemies.
  4. Gobluson – Fire element with Agility and Defense scaling. Tanky option with enough offense to justify use through Act 2.
  5. Moisson – Agility and Vitality scaling, leaning more into sustain. Works well with tanky comps, especially if Sciel isn’t your top DPS.
  6. Tisseron – Lightning weapon with high burst combo potential, but requires more AP support than other options to work efficiently early on.

1.5 Monoco – Best Early Game Weapons Ranked

Monoco favors high-crit weapons and multi-hit setups early. His top choices enable rapid scaling into Perfection and make the most of his trickster playstyle. Be sure to check out the Monoco ultimate guide to learn more.

  1. Monocaro – Physical with Agility and Luck scaling. His starter weapon is surprisingly effective and should not be underestimated — especially when built for crits.
  2. Chromaro – Ice element with Agility and Defense scaling. More durable than others; ideal for survivability-focused builds or players still learning his parry timings.
  3. Boucharo – Fire element with Luck and Agility scaling. High damage ceiling, but glass-cannon style. Best for aggressive setups with burn support.
  4. Ballaro – Light element with Agility and Defense scaling. Well-rounded and ideal for teams built around parries and quick stance switching.

2. Best Weapons in Expedition 33 – Mid-Game (Acts 3–4)

Mid-game is where your weapon choices start to define your team identity. In Acts 3 and 4, damage spikes, elemental matchups, and passive effects become more important than raw stats. The best mid-game weapons often introduce critical perks like bonus turns, AP refunds, or synergy with elemental skills — and this is the moment you start building around stun locks, burn setups, or counter builds.

Here’s how each character’s mid-game arsenal ranks, based on synergy, consistency, and damage output.

Boss battle Expedition 33

Combo moves

2.1 Gustave & Verso – Best Mid-Game Weapons Ranked

  1. Gaulteram – Earth element with Agility and Luck scaling. Offers excellent balance of damage and defense. Great for crit builds that don’t want to rely on fragile setups.
  2. Blodam – Light element with Agility and Defense scaling. Quick burst potential and solid survivability. Especially good with Overcharge crit chains.
  3. Corpeso – Fire element with Agility and Luck scaling. High-risk, high-reward weapon that excels with burn-based Pictos and fast AP regeneration.
  4. Confuso – Light element with Luck and Agility scaling. Prioritizes crit bursts. Works best when Verso is on the offensive side of your team comp.
  5. Danseso – Fire element with Agility and Luck scaling. Grants bonus Perfection when hitting Burned targets — strong synergy with burn-based team builds.
  6. Ramasson – Physical element with Vitality and Luck scaling. Provides minor sustain, making it excellent for longer fights or when you’re short on support skills.
  7. Cultam – Dark element with Defense and Agility scaling. Tanky weapon that works best in hybrid roles where Gustave or Verso are off-tanks.
  8. Glaceso – Ice element with Defense and Luck scaling. More defense-oriented, ideal for low-risk playstyles or learning boss patterns.
  9. Dreameso – Physical element with Agility and Luck scaling. High burst potential with low survivability. Use only if you’re confident in dodging and staggering enemies consistently.

2.2 Lune – Best Mid-Game Weapons Ranked

  1. Coralim – Ice element with Defense and Vitality scaling. Excellent for freeze and sustain setups. Pairs well with AP-saving builds or teams that lean into crowd control.
  2. Choralim – Fire element with Defense and Agility scaling. Best burn weapon in the mid-game if you’re scaling crits with fast stances.
  3. Kralim – Lightning element with Agility scaling. Excels at multi-hit and electrify rotations. Strong choice if you’re leaning into elemental combos.
  4. Scaverim – Dark element with Vitality and Agility scaling. Ideal for dark-based crit builds. Use when stacking high burst per turn.
  5. Colim – Light element with Vitality and Agility scaling. Great all-rounder. Strong choice if your team comp isn’t focused on a single element.
  6. Snowim – Ice element with Agility and Vitality scaling. Perfect for control and survival. Not flashy, but rarely a bad pick.
  7. Elerim – Earth element with Vitality and Defense scaling. Pure tank setup — best when Lune is used to anchor longer fights or mixed comps.

2.3 Maelle – Best Mid-Game Weapons Ranked

  1. Veremum – Physical element with Agility and Defense scaling. Ideal for hybrid damage-tank builds and players who switch frequently between stances.
  2. Plenum – Physical element with Agility and Vitality scaling. Excellent crit pressure and balanced for fights that require burst and sustain.
  3. Barrier Breaker – Physical element with Defense and Luck scaling. Best for breaking through shield-heavy enemies. Strong utility pick against bosses.
  4. Volesterum – Earth element with Vitality and Luck scaling. A true tank weapon. Ideal for high-sustain Maelle builds with counterpressure tactics.
  5. Glaisum – Ice element with Defense and Luck scaling. Solid defense weapon, but limited offensive pressure. Use if you prefer a reactive playstyle.
  6. Seashellum – Water element with Vitality and Agility scaling. Balanced stats and decent versatility. Good but outclassed by Plenum and Veremum.
  7. Clierum – Light element with Vitality and Agility scaling. Works in most builds, but lacks the raw burst or perks of top-tier options.
  8. Melarum – Physical element with Agility and Defense scaling. Jack-of-all-trades, master of none. Solid filler pick if you’re between builds.

2.4 Sciel – Best Mid-Game Weapons Ranked

  1. Martenon – Earth element with Vitality and Agility scaling. Strong crit utility and sustain. Best used in Sciel’s mid-range combo builds.
  2. Direton – Earth element with Vitality and Defense scaling. Excellent for players favoring long-term setups and counterattack strategies.
  3. Blizzon – Ice element with Defense and Luck scaling. Pairs well with freeze and debuff tactics. Great utility weapon in certain matchups.
  4. Hevason – Physical element with Vitality and Defense scaling. A rock-solid choice for defensive players. Pair with regen skills and block-based Pictos.
  5. Ramasson – Physical element with Vitality and Luck scaling. Good all-around pick if you need minor healing and decent crit scaling.
  6. Minason – Physical element with Vitality and Luck scaling. Outclassed by top-tier picks but safe for generalist builds.
  7. Bourgelon – Physical element with Vitality and Agility scaling. Lacks any unique effects, best treated as filler or transition weapon.
  8. Corderon – Physical element with Defense and Luck scaling. Solid tank option, but slow to scale offensively.

2.5 Monoco – Best Mid-Game Weapons Ranked

  1. Brumaro – Physical element with Vitality and Agility scaling. Strong burst potential and good for high-risk crit builds. Great balance of speed and survivability.
  2. Fragaro – Lightning element with Luck and Defense scaling. Works best in electrify teams or with debuff Pictos. Niche but effective with setup.
  3. Grandaro – Earth element with Vitality and Defense scaling. The best defensive weapon in mid-game for Monoco. Perfect for parry builds and tanky comps.

3. Best Weapons in Expedition 33 – Late Game & NG+

Once you reach the final act and enter New Game Plus, enemies hit harder, scale faster, and reward optimized builds. This is where the game’s most powerful weapons come into play — with massive crit multipliers, Overcharge boosts, and Perfection bonuses that push your DPS to the max. Late-game gear must match your combat philosophy: one-shot crit bursts, unkillable tanks, or debuff-heavy elemental combos.

Below are the best endgame weapons in Clair Obscur: Expedition 33, fully ranked for each character. These options define your final build identity — and they’re the difference between surviving NG+ or being wiped turn one.

Expedition 33 fight scene

Expedition 33 battle scene

3.1 Gustave & Verso – Best Late-Game Weapons Ranked

  1. Delarum – Raw damage king. Ideal for one-shot perfection burst turns with high-crit Pictos. Late-game MVP for spike builds.
  2. Charnon – Auto-crits during Twilight. Insane burst potential for Overcharge-focused builds and double-crit combos.
  3. Tisseron – Lightning single-hit nuke. Best for boss-focused rotations. Pairs well with precision timing and stance chaining.
  4. Chevalam – High crit scaling and fast strike profile. Excellent for continuous Overcharge uptime and AP refund synergy.
  5. Contorso – Lightning trigger on crits. Enables chain-damage combos and synergizes perfectly with multi-hit builds.
  6. Nosaram – Extreme burst potential. High agility and luck scaling make it ideal for perfection-focused NG+ rotations.
  7. Verleso – High damage, consistent crit scaling, and a stable pick in all high-pressure fights. Good fallback for flexible builds.
  8. Demonam – Defensive burst weapon. Perfect for tank-DPS hybrids or slower setups with big payout turns.
  9. Seeram – Reliable high-speed crit weapon. Solid alternative for late-game bosses but lacks some passive perks.
  10. Simoso – Fast and hard-hitting. Good for chain combos, though outclassed by crit-focused options.
  11. Gesam – Balanced stats with no standout passive. A decent fallback if you missed stronger drops, but not endgame-optimized.

3.2 Lune – Best Late-Game Weapons Ranked

  1. Lithelim – Void weapon with massive single-hit power. Ideal for crit-burst turns and Perfection spike combos.
  2. Braselim – High fire damage scaling. Pairs extremely well with burn-stacking Pictos for devastating DoT + crit turns.
  3. Angerim – High luck scaling. One of the strongest crit-based weapons when paired with overheat/burn effects.
  4. Redalim – Element unknown, but tied to advanced builds. Likely excellent burst or AP refund perks for NG+ play.
  5. Painerim – Possibly one of Lune’s highest burst tools, especially for crit-tuned or Electrify-focused builds.
  6. Saperim – Balanced late-game weapon with likely synergy for support-DPS hybrids or mixed scaling builds.
  7. Troubadim – High-risk, high-reward weapon. Likely best for aggressive setups with backup sustain or revive safety nets.

3.3 Maelle – Best Late-Game Weapons Ranked

  1. Yeverum – Crit-scaling powerhouse. Top-tier for NG+ one-turn kill rotations with Virtuose burst builds.
  2. Lithum – Void-element rapier with enormous single-hit crit scaling. Ideal for perfection and stance opener abuse.
  3. Tissenum – Great burst and strong synergy with stance-swapping builds. Versatile and rewarding in NG+ pressure fights.
  4. Chalium – Defensive setup weapon. Pairs well with tanky frontline builds and sustain-heavy teams.
  5. Duenum – Likely one of Maelle’s rare burst-focused late-game picks. Best used in stance break or crit scaling teams.
  6. Battlum – High crit scaling with fragile tradeoffs. Best for aggressive snowball builds with AP support.
  7. Stallum – Tank-focused stat stick. Works best in passive, drawn-out fights. Outclassed for burst, but solid defensively.

3.4 Sciel – Best Late-Game Weapons Ranked

  1. Lusteson – The definitive crit burst weapon for Sciel. Multi-hit perfection synergy makes it a top pick for late-game bosses.
  2. Chation – Massive single-hit damage and crit scaling. Second only to Lusteson in raw spike potential.
  3. Rangeson – Fast and deadly. Great for precision timing and multi-hit chain combos. Strong against NG+ elite mobs.
  4. Reacheron – Well-balanced weapon that enables AP sustain and consistent crit uptime. Solid generalist option.
  5. Guleson – Decent stat spread but lacks strong passive. More of a fallback than a top-tier pick.
  6. Charnon – Can be strong if built around, but has a narrow use case. Needs very specific timing setups.
  7. Sadon – Risky to run without sustain. Good if you know fight patterns inside-out or build specifically for counter turns.

3.5 Monoco – Best Late-Game Weapons Ranked

  1. Sidaro – Monoco’s ultimate crit-burst weapon. Enables high-reward play and massive damage turns if timed correctly.
  2. Joyaro – Speed-focused burst weapon. Excellent synergy with fast parry or dodge-based builds. Ideal for NG+ boss chaining.
  3. Nusaro – Great balance of crit and sustain. Performs well in long fights or pressure waves where flexibility matters.
  4. Urnaro – Durable and tanky. Doesn’t output huge damage, but won’t fail you in survival-focused team comps.

4. Conclusion – Mastering Expedition 33’s Weapon System

Choosing the right weapon for each phase of Clair Obscur: Expedition 33 can dramatically impact your team’s success. From early-game consistency to late-game burst rotations, each character’s arsenal offers unique strengths that can shine with the right build and playstyle.

Use this tier list alongside our Best early weapons guide to equip your squad with the tools they need to survive the early stages of the game and later NG+.

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Clair Obscur: Expedition 33