Struggling to gear up in Act 1 of Tainted Grail: The Fall of Avalon? Whether you’re playing as a tanky warrior, stealthy rogue, precision archer, or mana-hungry spellcaster, picking the right equipment is essential to survive. This guide ranks the best early-game weapons, armor, spells, and accessories to help you build efficiently and dominate the corrupted lands.
Best Gear in Tainted Grail: The Fall of Avalon – Weapons, Armor, Spells & Jewelry
Best Weapons in Act 1
Top Two-Handed Weapons for Strength Builds
Ideal for melee-focused warriors who want to burst enemies down with high-damage hits and crowd control effects.
- Big Bonk – 70.0 avg dmg. Heavy attacks release a shockwave that hits all nearby targets. Great for tight corridors and mob control.
- Hammer of Stupefaction – 60.0 avg dmg. 20% chance to Stun. Solid for tank builds that need interrupts.
- Bloodsting – 50.0 avg dmg. Applies Bleed on hit, but deals 1 self-damage. High-risk, high-reward for DoT builds.
- Giant’s Sword – 51.0 avg dmg. Strong attacks deal double damage. Excellent burst potential.
- Great Hammer of Stun – 49.5 avg dmg. 15% chance to stun. Slightly weaker but reliable.
Best One-Handed Weapons for Hybrid and Dexterity Builds
Perfect for dual wielding, fast attacks, and status effect setups using poison or lifesteal.
- Collateral Blade – 12.5 avg dmg. Applies high Poison buildup. Lightweight and fast.
- Bitter Sword – 24.0 avg dmg. Applies Poison on hit. Durable alternative to daggers.
- Cursed Bloodblade – 17.0 avg dmg. Grants +2% Lifesteal. Excellent for sustained fights.
- Arcanist’s Sword – 23.5 avg dmg. Increases Spell Power by 10%. Good for hybrid melee-caster builds.
Best Bows for Stealth and Elemental Builds
Bow builds rely on positioning, sneak attacks, and elemental synergy like Bleed, Burn, and Blind.
- Spiteful Arch – Sneak attacks Blind targets. Great for ambushes.
- Sanguine Sting – Applies massive Bleed. Costs 5 HP per shot. High damage, high risk.
- Giant Bow – 33.5 avg dmg. AoE damage on full draw. Excellent for groups.
- Thunderous Greatbow – Uses 15 Mana per shot. Deals +30 AoE damage. Pairs well with mana gear.
- Volcanic Tree Bow – Applies Burn. Ideal for fire builds and sustained damage.
Best Wands for Early Spellcasters
Early wands support poison, fire, or cold builds and help with mana regeneration.
- Skull Staff – Restores 25% of dealt damage as Mana. Boosts Mana Shield by 25%.
- Wand of Festering Rot – Adds Poison buildup. Great for toxic spell combinations.
- Wand of Lingering Ash – Adds Burn buildup. Excellent for fire DoT builds.
- Wand of Piercing Cold – Applies Chill. Slows enemies over time.
Best Armor Sets by Type
Armor impacts your stamina recovery, mobility, and overall survivability. Choose based on weight category and build focus.
Top Helmets
Light Helmets
- Cowl Of The Waning Moon – Mana Regen + Spell Power boost when low on mana.
- Battlemage’s Hood – +10 Max Mana, +10% Spell Power.
- Corpse Eater’s Cap – +5% Attack Speed.
- Crow’s Mask – +4% Melee Crit Chance.
- Broc Meala Headwear – +10 Max Mana.
Medium Helmets
- Bloodsoaked Hood – +10% Sneak Damage.
Heavy Helmets
- Duel Knight Helmet – Increases Max Stamina and lowers Stamina cost.
- Revenant’s Cowl – +20% Melee and Weak Spot Damage.
- Flamegorged Maw – +20% Critical Damage.
Top Cuirasses (Chest Armor)
Light Cuirasses
- Battlemage’s Tunic – 5.0 armor, 1.0 weight. Boosts Mana Regeneration by 3 and Magic Critical Chance by 5%.
- Assassin’s Tunic – 4.0 armor, 1.4 weight. Increases Sneak Damage by 10%.
- Broc Meala Robe – 3.0 armor, 1.0 weight. Increases Max Mana by 10.
- Bald Cait’s Tunic – 4.0 armor, 1.4 weight. Boosts Damage by 15% when at full Health.
- Spellslinger’s Jacket – 2.0 armor, 1.0 weight. Increases Spell Power by 30%.
Medium Cuirasses
- Witch’s Robes – 5.5 armor, 1.5 weight. Adds +15 Max Mana and +10% Spell Power.
- Corpse Eater’s Rags – 3.5 armor, 2.0 weight. Increases Attack Speed by 10%.
- Festering Chestguard – 5.0 armor, 3.0 weight. Increases Stamina Regeneration by 15.
Heavy Cuirasses
- Revenant’s Ribcage – 6.0 armor, 4.5 weight. Increases Melee and Weak Spot Damage by 20%.
- Flamegorged Breastplate – 9.0 armor, 3.6 weight. Triggers an explosion on kill.
- Flayed Drowner’s Carapace – 4.0 armor, 5.0 weight. Adds Max Health and Carry Weight bonuses.
Top Gauntlets (Gloves)
Light Gauntlets
- Bloodsoaked Gloves – 5.0 armor, 0.5 weight. Increases Sneak Damage by 10%.
- Torn Sinew Grips – 5.0 armor, 0.5 weight. Increases Physical Damage by 5%.
- Wraps Of The Waning Moon – 3.0 armor, 0.5 weight. Boosts Spell Power by 10%, or 25% if Health is lower than Max Mana.
- Spellslinger’s Gauntlets – 1.5 armor, 0.5 weight. Increases Spell Power by 15%.
- Assassin’s Gloves – 3.0 armor, 0.3 weight. Increases Sneak Damage by 5%.
- Worn Druidic Gloves – 2.0 armor, 0.5 weight. Adds Mana Regeneration by 0.3.
- Broc Meala Gloves – 3.0 armor, 0.5 weight. Adds Max Mana by 5.
- Knight’s Gauntlets – 3.0 armor, 0.5 weight. Adds Stamina by 7.
Medium Gauntlets
- Archer’s Quicken Gloves – 4.0 armor, 1.5 weight. Increases Bow Draw Speed by 10%.
- War-Scarred Brigand’s Gauntlets – 3.0 armor, 2.5 weight. Adds Max Stamina by 1.
Heavy Gauntlets
- Knight’s Gauntlets – 3.0 armor, 4.7 weight. Adds Stamina by 7.
Top Greaves (Leg Armor)
Light Greaves
- Assassin’s Trousers – 4.0 armor, 1.2 weight. Increases Sneak Damage by 5%.
- Battlemage’s Trousers – 5.0 armor, 0.6 weight. Adds +5 Max Mana and +5% Spell Power.
Medium Greaves
- Breeches Of The Waning Moon – 4.0 armor, 1.6 weight. Increases Max Mana by 10 and grants Mana Regeneration outside combat.
- Worn Druidic Pants – 2.0 armor, 0.6 weight. Adds Mana Regeneration by 0.5.
Heavy Greaves
- Knight’s Greaves – 4.0 armor, 3.2 weight. Adds Max Stamina by 7.
- Spellslinger’s Trousers – 2.0 armor, 0.6 weight. Adds Max Mana by 20.
Top Boots
Light Boots
- Bloodsoaked Boots – 5.0 armor, 0.5 weight. Increases Sneak Damage by 10%.
- Assassin’s Boots – 3.0 armor, 0.5 weight. Adds Sneak Damage by 5%.
- Broc Meala Boots – 2.0 armor, 0.5 weight. Adds Max Mana by 5.
- Worn Druidic Boots – 2.0 armor, 0.5 weight. Adds Mana Regeneration by 0.2.
Medium Boots
- Spellslinger’s Boots – 1.0 armor, 0.5 weight. Increases Spell Power by 15%.
- Shoes Of The Waning Moon – 3.0 armor, 0.5 weight. Boosts Move Speed when Mana is below 25%, and adds +10% Spell Power.
Heavy Boots
- Knight’s Boots – 4.0 armor, 5.0 weight. Adds Max Stamina by 5.
- Battlemage’s Boots – 3.0 armor, 0.5 weight. Adds Max Mana by 10.
Best Jewelry in Tainted Grail: The Fall of Avalon – Amulets and Rings by Build Type
Amulets and rings provide powerful stat bonuses that can define your build in early-game combat. Below is a breakdown of the best jewelry items for each playstyle — spellcasters, stealth archers, and stamina-based melee or tank characters.
Best Jewelry for Mages (Spell Power, Mana, Magic Crit)
- Amulet of the Waning Moon – Increases Spell Power by 10% and Magic Critical Chance by 5%. Top-tier for any magic-focused character.
- Spellslinger’s Ring – Grants +15% Spell Power. Excellent for maximizing damage from fire, poison, or chill spells.
- Arthur’s Seal – Adds +0.2 Mana Regeneration and increases both Max Health and Stamina by 5. Best for hybrid casters who also engage in melee.
- Waning Moon Armor Set – While technically armor, multiple pieces from this set enhance Mana Regeneration and Spell Power, especially when Mana is low. Stackable with jewelry bonuses.
Best Jewelry for Archers (Ranged Damage, Sneak Bonuses)
- Archer’s Ring – Increases Ranged Damage by 15%. Core ring for any bow-focused build using Perception and Dexterity.
- Assassin’s Gloves & Boots – While technically armor, these provide +5% Sneak Damage each. Ideal for ranged crit or ambush playstyles.
- Crow’s Mask – Adds +4% Melee Critical Chance. Useful for hybrid archer-rogues who rely on daggers or shortbows in close combat.
Best Jewelry for Melee & Tank Builds (Health, Stamina, Regeneration)
- Ironlung Stone +2 – Grants +30 Stamina Regeneration. This ring is unmatched for dodge-heavy melee fighters or characters using power attacks regularly.
- Ambergris Fragment +2 – Increases Max Health by 30. Critical for frontline tanks and melee builds focused on endurance.
- Athlete’s Pride – Adds +5 Max Stamina. Good for stamina-intensive playstyles including blocking and sprint-heavy builds.
- Arthur’s Seal – Adds +5 Health and Stamina. Versatile hybrid item that benefits both offense and defense builds.
- Berg’s Ring – Boosts Max Health by 5. Simple, but effective for boosting survivability in early encounters.
- Ancient Oak’s Root – Regenerates 0.2 Health per second. Great for attrition-based tank builds or sustained melee fighting.
Best Spells
These are the most effective spells for early-game damage, control, and AoE potential in Tainted Grail: The Fall of Avalon.
- Merlin’s Thorn – Avg dmg: 163.5. Fires up to 7 homing projectiles on heavy cast. Top burst option.
- Scorching Blaze – Avg dmg: 108.0. Homing fireball explodes on contact. Easy to land.
- Hailstone – Avg dmg: 42.5. Applies Chill and slows enemies.
- Scorching Pathway – Avg dmg: 42.0. Sends piercing firewaves. Great for narrow paths.
- Thunder Lash – Avg dmg: 21.0. Chain lightning hits up to 5 enemies. Strong for mob fights.
Want a complete breakdown of every item? Check out our full Tainted Grail: The Fall of Avalon – Complete Gear List (Skills, Weapons, Armor, Jewelry, Spells, Cubes) for detailed stats and comparisons.