If you’re jumping into Warborne: Above Ashes and wondering how to get started, you’re in the right place. Whether you’re choosing your first Drifter, gearing up for faction wars, or planning the perfect PvP build, we’ve put together everything you need to hit the ground running.
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Updated for May 2025: These PvP builds are based on the current top-performing players in the Warborne: Above Ashes ranked ladder. All featured setups are real builds used by top leaderboard Drifters. Most of them are optimized for solo PvP or small-group skirmishes, especially in zones like Rift, Veinhold, or contested resource points.
Some Drifters appear more than once — that’s because they can be built in multiple effective ways depending on playstyle, mods, and available gear. Mods play a critical role: if you acquire a powerful Legendary Mod for a Greatsword, it may shift your ideal loadout from Spear to Sword entirely.
Currently, the only truly viable consumable for PvP is:
- Mid-level Frost Potion – Using this grants Frozen and unable to act, gains [Target-based Max HP 150%] Shield for 6s. If the shield exists, recovers [Target-based Max HP 9%] HP per second. This ability can still be used even when skills are disabled.
Builds below are annotated with skill usage notes, suggested combo rotations, and context for their usage (burst, sustain, anti-CC, etc). For example, Overload Slash is favored due to CC immunity and burst scaling. Crowd control (stuns, slows, disables) is extremely dominant in the current meta — countering it is essential to survive and secure kills.
Overdrive
Overdrive + Judicator
This build turns Overdrive into a bruiser frontliner. With Judicator’s shield stacking and area burst, you can charge into fights, stack defensive bonuses, and use Flamecore Rampage to overpower enemies after absorbing their cooldowns.
Gear and Skills
Weapon: Judicator
- Basic Attack: Sword Cleave – Cast [Sword Cleave] every 5s. Deals [Damage Rate: 220%] Physical Damage to surrounding enemies. Gain 1 stack of [4% of target’s Max HP] Shield for each enemy hit, lasting 4s. Stacks up to 5 times.
- Skill 1: Crippling Strike – Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage and inflicting 50% Slow for 3seconds to nearby enemies upon landing. Gains [Shield Rate: 577%] Shield for 4seconds when hitting at least 1 enemy
- Skill 2: Obliteration – Dashes forward toward the target, dealing [Physical Damage Rate: 300%] Physical Damage to enemies in path and reducing their resistance based on [Sword Momentum] stacks (15%/24%/32%/40%) for 6 seconds. At 3+ Sword Momentum stacks, generates additional slashes (dealing 40% damage every 0.3 seconds for 1.8 seconds).
- Skill 3 (Drifter Active): Flamecore Rampage – Removes all current shield values, dealing [Damage Rate: 250%] Physical Damage to nearby enemies, while also gaining 70% Attack Speed, 30% Movement Speed, and 30% Critical Rate, and becoming Immune to Control Effects for 6 seconds.
Drifter Passive
- Passive: Hell Salvo’s Embrace – While without Armor, gains 5 Energy per second, and 5 Energy on Basic Attack Crit. When Energy reaches 100, restores 15% of max HP as Armor. While with Armor, gains 3% of max HP as Armor on Basic Attack Crit. Armor restored cannot exceed 25% of max HP. (Trigger Interval: 1-second cooldown.)
Armor:
- Helmet: EMP Blast – When dealing direct Basic Attack Damage, triggers an EMP blast at current position. After 1s, deals [Damage Rate: 200%] Physical Damage to enemies within 6m, Stuns them for 1.5seconds and reduces their damage dealt by 20% for 4seconds. Trigger Interval: 45s
- Chest: Dazzling Guard – Deals [Damage Rate: 200%] Physical Damage to nearby enemies, stunning them for 1.5seconds and reducing their Speed by 40% for 4seconds.
- Boots: Vanguard’s March – Remove Slow and immobilize effects. Increases Movement Speed by 60% and gains immunity to Slow and immobilize effects for 4seconds.
General Strategy
- Stack shield from Judicator’s Basic Attack before diving
- Use Skill 1 to leap in and slow the enemy frontline
- Trigger Rampage once you’ve drawn aggro and need burst
Combo Rotation
- Open with Crippling Strike to engage and slow
- Activate Flamecore Rampage for CC immunity and damage
- Follow up with Obliteration to shred enemy resistances
- Cycle autos with shield stacks, kite back if needed
- Pop Frost Potion mid-fight if focused hard
Overdrive + Sentinel’s Lance
This Overdrive setup uses Sentinel’s Lance for control and utility. Warding Flourish allows you to reflect damage, then dive with Banner of Justice to provide team buffs while unleashing Rampage safely.
Gear and Skills
Weapon: Sentinel’s Lance
- Basic Attack: Sweeping Strike – [Basic Attack]: Deals 100% Physical Damage. Can cast [Sweeping Strike] every 5s, dealing 240% Physical Damage to enemies in range. Gains 6% Damage Resistance per enemy hit for 4s (stacks up to 5 times).
- Skill 1: Warding Flourish – Channels for 4s, gaining Control Immunity and 60% Damage Resistance. While channeling, reflects 80% Physical Damage back to attackers when taking damage. Deals [Damage Rate: 40%] Physical Damage to nearby enemies every 0.5s. Recast again while channeling to charge forward, dealing [Damage Rate: 150%] Physical Damage to enemies hit and applying Armor Reduction 20% for 4s.
- Skill 2: Banner of Justice – Leaps to the target location, dealing [Damage Rate: 300%] Physical Damage and Immobilizing enemies for 2.5seconds on landing. Plants a Banner of Justice that lasts 8seconds. Allies within its range gain 30% Damage Resistance and 35% Attack Speed.
- Skill 3 (Drifter Active): Flamecore Rampage – Removes all current shield values, dealing [Damage Rate: 250%] Physical Damage to nearby enemies, while also gaining 70% Attack Speed, 30% Movement Speed, and 30% Critical Rate, and becoming Immune to Control Effects for 6 seconds.
Drifter Passive
- Passive: Hell Salvo’s Embrace – While without Armor, gains 5 Energy per second, and 5 Energy on Basic Attack Crit. When Energy reaches 100, restores 15% of max HP as Armor. While with Armor, gains 3% of max HP as Armor on Basic Attack Crit. Armor restored cannot exceed 25% of max HP. (Trigger Interval: 1-second cooldown.)
Armor:
- Helmet: (Helmet skill description not found)
- Chest: Ranger’s Hide – Deals [Damage Rate: 200%] Physical Damage to nearby enemies, reduces their Damage Resistance by 20% for 4seconds and increases own damage by 20% for 6seconds.
- Boots: Shadeveil Strippers – Increases Movement Speed by 40%, enters Stealth after 1seconds, gaining +60% Movement Speed for 4seconds. Using a skill, dealing damage or inflicting healing breaks Stealth
General Strategy
- Use Warding Flourish to absorb and reflect incoming hits
- Drop Banner in a contested space for group advantage
- Activate Rampage in the banner for full stat gain and immunity
Combo Rotation
- Start with Warding Flourish channel
- Leap in with Banner of Justice
- Activate Flamecore Rampage at the peak of engagement
- Recast Flourish if still alive or push with autos
- Use Frost Potion while mid-banner if targeted
Overdrive + Scarlet Hunger
This high-mobility burst build pairs Overdrive with Scarlet Hunger for fast flanks and staggered engage. It’s ideal for slipping past frontlines and deleting priority targets before activating Rampage to disengage or double down.
Gear and Skills
Weapon: Scarlet Hunger
- Basic Attack: Armor Breaker – Deals 200% damage to surrounding enemies, reduces enemy resistance by 20%, and increases own damage dealt by 12% for 8 seconds.
- Skill 1: Shadow Move – Instantly removes control effects and enters Stealth for 2 seconds and immunity to movement-limiting effects. Increases damage by 10% for 6 seconds (stacks up to 2 times); can be recast once within 6 seconds (does not remove control effects).
- Skill 2: Phase Blade – Dashes 3m backward while firing a Phase Blade forward that deals [Damage Rate: 100%] Physical Damage to the first enemy hit, inflicting 1 stack of [Bleed] and Stunning for 0.75seconds, while also marking them for 5seconds. Recast the skill within 15m while a mark exists to instantly appear behind the target, dealing [Damage Rate: 160%] Physical Damage and gaining +30% Attack Speed for 5seconds
- Skill 3 (Drifter Active): Flamecore Rampage – Removes all current shield values, dealing [Damage Rate: 250%] Physical Damage to nearby enemies, while also gaining 70% Attack Speed, 30% Movement Speed, and 30% Critical Rate, and becoming Immune to Control Effects for 6 seconds.
Drifter Passive
- Passive: Hell Salvo’s Embrace – While without Armor, gains 5 Energy per second, and 5 Energy on Basic Attack Crit. When Energy reaches 100, restores 15% of max HP as Armor. While with Armor, gains 3% of max HP as Armor on Basic Attack Crit. Armor restored cannot exceed 25% of max HP. (Trigger Interval: 1-second cooldown.)
Armor:
- Helmet: Grievous Wounds – When skills deal damage, inflicts [Damage Rate: 180%] Magic Damage to enemies in range and reduces their healing received by 25% for 5seconds. Trigger Interval: 25s
- Chest: Ranger’s Hide – Deals [Damage Rate: 200%] Physical Damage to nearby enemies, reduces their Damage Resistance by 20% for 4seconds and increases own damage by 20% for 6seconds.
- Boots: Savagefoot Boots – Increases Movement Speed by 50% and damage by 20% for 6seconds. When effect ends, reduces Damage Resistance by 15% for 4seconds
General Strategy
- Use Shadow Move and Phase Blade to disrupt backline
- Trigger Rampage when healing reduction or bleed lands
- Retreat with stealth if the burst fails or cooldowns are up
Combo Rotation
- Open with Shadow Move to break into enemy zone
- Mark with Phase Blade and trigger bonus speed
- Pop Rampage while target is stunned or bleeding
- Finish with Basic or Stealth boots as needed
- Use Frost Potion after combo for exit window
Revelation
Revelation + Spirit’s Call
This build lets Revelation adapt to various 1v1 and skirmish situations using Spirit’s Call. Sanctification provides key utility or survivability depending on how the fight unfolds.
Gear and Skills
Weapon: Spirit’s Call
- Basic Attack: Evil Seed – Throws an [Evil Seed] after 5 Basic Attacks. Throws an Evil Seed at the target location, creating a thorn zone that lasts 5 seconds. The zone deals [Damage Rate: 40%] Physical Damage every second to up to 5 enemies and reduces their Movement Speed by 25%.
- Skill 1: Winding Vines – After a brief delay, creates an entangling zone lasting 4seconds. Deals [Damage Rate: 90%] Magic Damage every second and immobilizes enemies that enter for 1.5seconds.
- Skill 2: Breeze of Resurgence – Summons a wind of growth that moves in the target direction, healing allies along its path for [Healing Rate: 150%] HP, cleansing 5 stacks of Damage over Time and Debuffs. Grants Immunity to Damage Over Time and Debuffs, and increases Healing Received by 35% for 4seconds.
- Skill 3 (Drifter Active): Sanctification – Creates an expanding Sanctification Field at the target location and channels for 5s. Cannot be interrupted while channeling. Cleanses control effects every 0.5s, 2 debuffs, and 2 DoT effects, from up to 20 allies in the field and restores [Healing Rate: 25%] HP.
Drifter Passive
- Passive: Holy Covenant – When healing with skills, the target gains +5% additional Damage Resistance for 4 seconds, stacking up to 6 times.
Armor:
- Helmet: Defiance – When taking damage at below 20% HP, prevents HP from falling below 1 and regenerates [Healing Rate: 75%] HP every second for 5seconds. Cannot be dispelled. Trigger Interval: 120s
- Chest: Hero’s Embrace – Creates a Rally aura around the caster, lasting 6seconds. Allies within 7m gain +30% Attack Speed and +30% Cooldown Speed
- Boots: Evasion Striders – Remove control effects and dash toward target direction. Gain Control Immunity for 2seconds. Can be used while skills are disabled
General Strategy
- Adapt your combo depending on matchup
- Use Skill 3 flexibly — engage, sustain, or escape
- Watch for burst windows after CC is used
Combo Rotation
- Skill 1 to start trade or enter zone
- Skill 2 to extend damage or reposition
- Skill 3 to finish or counter-control
- Auto and boots to chase or reset
- Frost Potion for safety net
Nyxa
Nyxa + Phantom Spear
This build lets Nyxa adapt to various 1v1 and skirmish situations using Phantom Spear. Soul Feast provides key utility or survivability depending on how the fight unfolds.
Gear and Skills
Weapon: Phantom Spear
- Basic Attack: Leap Strike – Can cast [Leap Strike] every 5s. Charges toward the enemy target, dealing [Damage Rate: 170%] Physical Damage and increasing Attack Speed by 20% for 4seconds
- Skill 1: Lance Impale – Throws a lance at the target location, dealing [Damage Rate: 160%] Physical Damage and reducing Movement Speed by 25% for 3seconds to enemies in range. The lance remains at the target location for 6seconds. Moving to its location allows retrieval, granting 20% Movement Speed and 20% Attack Speed for 4seconds. Gains 1 charge every 12s, up to 2 charges
- Skill 2: Shadow Dash – Dashes in the target direction, dealing [Damage Rate: 230%] Physical Damage and inflicting Knockup on for 0.75seconds. Inflicts Disarm and reduces Movement Speed by 30% for 3seconds. Gains 1 charge every 20s, up to 3 charges
- Skill 3 (Drifter Active): Soul Feast – Creates a Void Field lasting 8 seconds, enveloping the caster and up to 5 enemies, dealing 50% Magic Damage to enemies inside. While inside the void, enemies cannot perform basic attacks, are immune to Physical Damage, are slowed by 30%, and have their Magic Resistance reduced by 30%. The caster can still perform basic attacks and gains 35% Basic Attack Lifesteal, while also ignoring the Physical Damage immunity of enemies in the void.
Drifter Passive
- Passive: Shadow Veil – 30% chance to gain an effect granting immunity to Physical immunity, 30% reduced Magic Resistance, and 20% increased Healing Received that last 4s when taking Physical Damage. (Cooldown: 30s)
Armor:
- Helmet: (Helmet skill description not found)
- Chest: Exorcist’s Robe – Launches a dispel projectile that deals [Damage Rate: 180%] Magic Damage to enemies in the impact area, removes 1 buff and Shield effect, and prevents buff and shield effects for 4seconds.
- Boots: Savagefoot Boots – Increases Movement Speed by 50% and damage by 20% for 6seconds. When effect ends, reduces Damage Resistance by 15% for 4seconds
General Strategy
- Adapt your combo depending on matchup
- Use Skill 3 flexibly — engage, sustain, or escape
- Watch for burst windows after CC is used
Combo Rotation
- Skill 1 to start trade or enter zone
- Skill 2 to extend damage or reposition
- Skill 3 to finish or counter-control
- Auto and boots to chase or reset
- Frost Potion for safety net
Nyxa + Hailfire
This build lets Nyxa adapt to various 1v1 and skirmish situations using Hailfire. Soul Feast provides key utility or survivability depending on how the fight unfolds.
Gear and Skills
Weapon: Hailfire
- Basic Attack: Piercing Arrow – Replaces Basic Attack with [Piercing Arrow]. Fires an arrow forward, dealing [Damage Rate: 170%] Physical Damage and applying 10% Armor Reduction for 4 seconds to all enemies hit. Range increases with charge time.
- Skill 1: Backflip Shot – Throws a slowing trap forward while jumping backward 14m. When an enemy enters the trap’s range, it explodes, dealing [Damage Rate: 200%] Physical Damage to enemies in range and reducing their Movement Speed by 70% for 3s.
- Skill 2: Barrage – Rains arrows down at the target location, dealing [Damage Rate: 180%] Physical Damage to players ([Damage Rate: 270%] Physical Damage to mobs) and inflicting 30% Slow for 3seconds. Gains 1 charge every 8s, up to 3 charges
- Skill 3 (Drifter Active): Soul Feast – Creates a Void Field lasting 8 seconds, enveloping the caster and up to 5 enemies, dealing 50% Magic Damage to enemies inside. While inside the void, enemies cannot perform basic attacks, are immune to Physical Damage, are slowed by 30%, and have their Magic Resistance reduced by 30%. The caster can still perform basic attacks and gains 35% Basic Attack Lifesteal, while also ignoring the Physical Damage immunity of enemies in the void.
Drifter Passive
- Passive: Shadow Veil – 30% chance to gain an effect granting immunity to Physical immunity, 30% reduced Magic Resistance, and 20% increased Healing Received that last 4s when taking Physical Damage. (Cooldown: 30s)
Armor:
- Helmet: Rage – When dealing direct damage with Basic Attacks, grants +20% Critical Rate and +35% Attack Speed for 6seconds. Trigger Interval: 30s
- Chest: Exorcist’s Robe – Launches a dispel projectile that deals [Damage Rate: 180%] Magic Damage to enemies in the impact area, removes 1 buff and Shield effect, and prevents buff and shield effects for 4seconds.
- Boots: Evasion Striders – Remove control effects and dash toward target direction. Gain Control Immunity for 2seconds. Can be used while skills are disabled
General Strategy
- Adapt your combo depending on matchup
- Use Skill 3 flexibly — engage, sustain, or escape
- Watch for burst windows after CC is used
Combo Rotation
- Skill 1 to start trade or enter zone
- Skill 2 to extend damage or reposition
- Skill 3 to finish or counter-control
- Auto and boots to chase or reset
- Frost Potion for safety net
Sanguor
Sanguor + Judicator
This build lets Sanguor adapt to various 1v1 and skirmish situations using Judicator. Hemophage provides key utility or survivability depending on how the fight unfolds.
Gear and Skills
Weapon: Judicator
- Basic Attack: Sword Cleave – Cast [Sword Cleave] every 5s. Deals [Damage Rate: 220%] Physical Damage to surrounding enemies. Gain 1 stack of [4% of target’s Max HP] Shield for each enemy hit, lasting 4s. Stacks up to 5 times.
- Skill 1: Crippling Strike – Leaps to the target location, dealing [Damage Rate: 200%] Physical Damage and inflicting 50% Slow for 3seconds to nearby enemies upon landing. Gains [Shield Rate: 577%] Shield for 4seconds when hitting at least 1 enemy
- Skill 2: Obliteration – Dashes forward toward the target, dealing [Physical Damage Rate: 300%] Physical Damage to enemies in path and reducing their resistance based on [Sword Momentum] stacks (15%/24%/32%/40%) for 6 seconds. At 3+ Sword Momentum stacks, generates additional slashes (dealing 40% damage every 0.3 seconds for 1.8 seconds).
- Skill 3 (Drifter Active): Hemophage – Activates Crimson Vortex for 6 seconds. The vortex deals 75% Physical Damage to up to 5 enemies every second, while healing the caster for 60% of damage dealt. Damage increases up to 150% as HP drops.
Drifter Passive
- Passive: Blood Contract – Gains +4% Damage Resistance and +6% Attack Speed for every 10% HP lost.
Armor:
- Helmet: Rage – When dealing direct damage with Basic Attacks, grants +20% Critical Rate and +35% Attack Speed for 6seconds. Trigger Interval: 30s
- Chest: Dazzling Guard – Deals [Damage Rate: 200%] Physical Damage to nearby enemies, stunning them for 1.5seconds and reducing their Speed by 40% for 4seconds.
- Boots: Vanguard’s March – Remove Slow and immobilize effects. Increases Movement Speed by 60% and gains immunity to Slow and immobilize effects for 4seconds.
General Strategy
- Adapt your combo depending on matchup
- Use Skill 3 flexibly — engage, sustain, or escape
- Watch for burst windows after CC is used
Combo Rotation
- Skill 1 to start trade or enter zone
- Skill 2 to extend damage or reposition
- Skill 3 to finish or counter-control
- Auto and boots to chase or reset
- Frost Potion for safety net
Hive Queen
Hive Queen + Glacier Spark
This build lets Hive Queen adapt to various 1v1 and skirmish situations using Glacier Spark. Abyssal Sovereignty provides key utility or survivability depending on how the fight unfolds.
Gear and Skills
Weapon: Glacier Spark
- Basic Attack: Frostbite Zone – Replaces Basic Attack with [Frostbite Zone]. Creates a zone of deep frost in the target direction, dealing [Damage Rate: 130%] Magic Damage to enemies in range and reducing their Movement Speed by 25% for 4seconds
- Skill 1: Frost Blink – Deals [Damage Rate: 200%] Magic Damage to nearby enemies and Freezes them for 0.75seconds, then blinks in the target direction.
- Skill 2: Ice Blast – Creates a frost crystal at the target location that forms after 0.7s, dealing [Damage Rate: 200%] Magic Damage and Freezing enemies for 1.5seconds. After 1s, the crystal shatters, dealing [Damage Rate: 250%] Magic Damage, and reducing Movement Speed by 40% and Attack Speed by 40% for 4seconds
- Skill 3 (Drifter Active): Abyssal Sovereignty – Removes all control effects and gains [Submerge] for 2.5s. [Submerge]: Dives underground, becoming immune to all damage and control effects. Increases Movement Speed by 40% and recovers [Healing Rate: 49%] HP every second. Press skill again to exit [Submerge] early. Upon exiting [Submerge], deals [Damage Rate: 200%] Magic Damage to nearby enemies. Can be used while skills are disabled
Drifter Passive
- Passive: Hive Exaltation – Dealing damage with a skill grants 1 stack of Swarm, restoring [Healing Rate: 7.5%] HP every 2 seconds for 6 seconds (stacks do not boost healing effect). During this time, Damage Resistance increases by 5%, stacking up to 5 times. (Cooldown: 0.5s.)
Armor:
- Helmet: Repulsion – When taking damage at below 40% HP, gains a [Shield Rate: 722%] shield and generates a repulsion field lasting 6seconds. Enemies touching the field take [Damage Rate: 200%] Magic Damage and are knocked back 7m. Trigger Interval: 45s
- Chest: Warding Shroud – Gains a [Shield Rate: 1011%] shield for 4seconds. While the shield exists, restores 200 MP each time taking damage.
- Boots: Phantomstep Boots – After 1.5s cast time, enters Ghost Form, increases Movement Speed by 50% and becomes immune to damage and control effects for 6seconds. Cannot cast other skills or attack while in Ghost form.
General Strategy
- Adapt your combo depending on matchup
- Use Skill 3 flexibly — engage, sustain, or escape
- Watch for burst windows after CC is used
Combo Rotation
- Skill 1 to start trade or enter zone
- Skill 2 to extend damage or reposition
- Skill 3 to finish or counter-control
- Auto and boots to chase or reset
- Frost Potion for safety net
Vryssia
Vryssia + Scarlet Hunger
This build lets Vryssia adapt to various 1v1 and skirmish situations using Scarlet Hunger. Shadow Dive provides key utility or survivability depending on how the fight unfolds.
Gear and Skills
Weapon: Scarlet Hunger
- Basic Attack: Bleeding Thrust – Can cast [Bleeding Thrust] every 5s. Dash toward an enemy target, dealing [Damage Rate: 160%] Physical Damage and inflicting 2 stacks of [Bleed].
- Skill 1: Shadow Move – Instantly removes control effects and enters Stealth for 2 seconds and immunity to movement-limiting effects. Increases damage by 10% for 6 seconds (stacks up to 2 times); can be recast once within 6 seconds (does not remove control effects).
- Skill 2: Bloodeye Burst – Strikes continuously, dealing [Damage Rate: 50%] Physical Damage to players ([Damage Rate: 75%] Physical Damage to mobs). The final strike deals [Damage Rate: 80%] Physical Damage to players ([Damage Rate: 120%] Physical Damage to mobs). Each hit reduces Armor by 3% for 4seconds, stacking up to 4 times.
- Skill 3 (Drifter Active): Shadow Dive – Enters Stealth, gaining [Spectral Shield] and the ability [Phantom Bind], lasting 9s. Spectral Shield: Grants [Target-based Max HP 25%] shield effect; if the Spectral Shield fades out, the Phantom Bind effect ends prematurely. Phantom Bind: Summon phantoms that track enemies in range, dealing [Damage Rate: 183%] Magic Damage and replenishing [Target-based Max HP 5%] Spectral Shield. Doesn’t break Phantom Clone Stealth .. Using any skill other than Phantom Bind, or dealing direct healing or damage, reveals you for 2s before re-entering Stealth. Recovers 6% HP every 2s while in Stealth.
Drifter Passive
- Passive: Healing Bloom Hunter – Enters Stealth when standing still unhurt and not using skills for a short duration. Damage, skills, or movement breaks Stealth. Warning when enemies are 7-14m away. Stealth breaks after 3s within 7m. Recovers 6% HP every 2s while in Stealth
Armor:
- Helmet: Rage – When dealing direct damage with Basic Attacks, grants +20% Critical Rate and +35% Attack Speed for 6seconds. Trigger Interval: 30s
- Chest: Ranger’s Hide – Deals [Damage Rate: 200%] Physical Damage to nearby enemies, reduces their Damage Resistance by 20% for 4seconds and increases own damage by 20% for 6seconds.
- Boots: Shadeveil Strippers – Increases Movement Speed by 40%, enters Stealth after 1seconds, gaining +60% Movement Speed for 4seconds. Using a skill, dealing damage or inflicting healing breaks Stealth
General Strategy
- Adapt your combo depending on matchup
- Use Skill 3 flexibly — engage, sustain, or escape
- Watch for burst windows after CC is used
Combo Rotation
- Skill 1 to start trade or enter zone
- Skill 2 to extend damage or reposition
- Skill 3 to finish or counter-control
- Auto and boots to chase or reset
- Frost Potion for safety net
These builds reflect the best-performing endgame loadouts used by top-ranked players in Warborne: Above Ashes. Whether you’re queuing for Rift, defending Veinhold, or diving into 1v1 skirmishes, understanding how to combine gear, skills, and mobility is key to survival. Remember to adapt based on your Mods and use Frost Potions wisely — they remain the most clutch tool in high-pressure PvP. As balance patches roll out.