The ARC Raiders Skill Tree defines how your Raider evolves through every expedition. Instead of raw weapon damage boosts, it focuses on mobility, stamina efficiency, recovery, stealth, and survival tools that turn a struggling scavenger into a top-tier operative.
With limited skill points and no free respecs, every unlock matters. This guide breaks down every branch, what each skill does, and how to plan your full progression efficiently.
1. How The ARC Raiders Skill Tree Works
The skill tree is divided into three distinct branches: Conditioning, Mobility, and Survival. You earn Skill Points by gaining XP, leveling up, and completing raids. Each node enhances physical performance, crafting efficiency, or stealth.
2. The Three Skill Branches in ARC Raiders
- Conditioning: Improves stamina regeneration under pressure, shields, and downed-state endurance. It’s vital for Raiders carrying heavy weapons or playing frontline roles.
- Mobility: Enhances stamina efficiency, vault speed, dodge rolls, and climbing. These are your core movement upgrades, essential for every playstyle.
- Survival: Focuses on scavenging, stealth, and field crafting. Perfect for solo players or anyone prioritizing quiet movement and efficient looting.
While all three branches have value, starting with Mobility gives the biggest immediate improvement by reducing stamina costs and unlocking smoother traversal early on.
3. Best Skills To Unlock First
The early game is defined by stamina management and mobility. These are the best skills to unlock first across all trees:
- Nimble Climber (Mobility): Increases climb and vault speed — your first step toward smoother movement through rough terrain.
- Marathon Runner (Mobility): Reduces overall stamina consumption while moving. Essential for early exploration and combat repositioning.
- Slip and Slide (Mobility): Lets you slide faster and further for both evasive maneuvers and stylish escapes.
- Youthful Lungs (Mobility): Expands maximum stamina. Combined with Marathon Runner, this is one of the strongest early-game combos.
- Used to the Weight (Conditioning): Reduces movement penalties from equipped shields, keeping heavy builds mobile during combat.
- Silent Scavenger (Survival): Makes less noise while looting, allowing you to gather resources safely even when enemies are nearby.
Unlock these before exploring higher-tier branches. They ensure constant stamina flow, faster traversal, and quieter scavenging from the very start.
4. List of all skills
| Skill | Description | Max Points | Requirements |
|---|---|---|---|
| Used To The Weight | Wearing a shield doesn't slow you down as much. | 5 | – |
| Blast-Born | Your hearing is less affected by nearby explosions. | 5 | Used To The Weight |
| Gentle Pressure | You make less noise when breaching. | 5 | Used To The Weight |
| Fight Or Flight | When you're hurt in combat, regain a fixed amount of stamina. Has a cooldown between uses. | 5 | Blast-Born |
| Proficient Pryer | Breaching doors and containers takes less time. (Known: Base 10.04s → 7.07s at lvl 5) | 5 | Gentle Pressure |
| Survivor's Stamina | When you're critically hurt, your stamina regenerates faster. | 1 | Fight Or Flight and 15 Points in Conditioning |
| Unburdened Roll | If your shield breaks, your first Dodge Roll within a few seconds does not cost stamina. | 1 | Proficient Pryer and 15 Points in Conditioning |
| Downed But Determined | When you're downed, it takes longer before you collapse. | 5 | Survivor's Stamina |
| A Little Extra | Breaching an object generates resources. | 1 | Survivor's Stamina and Unburdened Roll |
| Effortless Swing | Melee abilities cost less stamina. | 5 | Unburdened Roll |
| Turtle Crawl | While downed, you take less damage. | 5 | Downed But Determined |
| Loaded Arms | Your equipped weapon has less impact on your encumbrance. | 1 | A Little Extra |
| Sky-Clearing Swing | You deal more melee damage to drones. | 5 | Effortless Swing |
| Back On Your Feet | When critically hurt, your health regenerates until a certain limit. | 1 | Turtle Crawl, Loaded Arms and 36 Points in Conditioning |
| Flyswatter | Wasps and Turrets can be destroyed with a single melee attack. | 1 | Loaded Arms, Sky-Clearing Swing and 36 Points in Conditioning |
| Skill | Description | Max Points | Requirements |
|---|---|---|---|
| Nimble Climber | Climb and vault faster. | 5 | – |
| Marathon Runner | Moving around costs less stamina. | 5 | Nimble Climber |
| Slip and Slide | Slide further and faster. | 5 | Nimble Climber |
| Youthful Lungs | Increases max stamina. | 5 | Marathon Runner |
| Sturdy Ankles | Take less fall damage when falling from a non-lethal height. | 5 | Slip and Slide |
| Carry The Momentum | After a Sprint Dodge Roll, sprinting does not consume stamina for a short time. Has a cooldown between uses. | 1 | Youthful Lungs and 15 Points in Mobility |
| Calming Stroll | While walking, stamina regenerates as if standing still. | 1 | Sturdy Ankles and 15 Points in Mobility |
| Effortless Roll | Dodge Rolls cost less stamina. | 5 | Carry The Momentum |
| Crawl Before You Walk | When you're downed, you crawl faster. | 5 | Carry The Momentum and Calming Stroll |
| Off The Wall | Wall Leap further. | 5 | Calming Stroll |
| Heroic Leap | Sprint Dodge Roll distance increased. | 5 | Effortless Roll |
| Vigorous Vaulter | Vaulting is no longer slowed down while exhausted. | 1 | Crawl Before You Walk |
| Ready To Roll | Timing window to perform a Recovery Roll after falling is increased. | 5 | Off The Wall |
| Vaults on Vaults on Vaults | Vaulting no longer costs stamina. | 1 | Heroic Leap, Vigorous Vaulter and 36 Points in Mobility |
| Vault Spring | Lets you jump at the end of a vault. | 1 | Vigorous Vaulter, Ready To Roll and 36 Points in Mobility |
| Skill | Description | Max Points | Requirements |
|---|---|---|---|
| Agile Croucher | Crouch movement speed increased. | 5 | – |
| Looter's Instincts | Loot is revealed faster when searching containers. | 5 | Agile Croucher |
| Revitalizing Squat | Stamina regeneration while crouched is increased. | 5 | Agile Croucher |
| In-Round Crafting | Unlocks the ability to field-craft items while topside / in the field. | 1 | Revitalizing Squat |
| Silent Scavenger | Make less noise when looting. | 5 | Looter's Instincts |
| Suffer In Silence | While critically hurt, your movement makes less noise. | 1 | Silent Scavenger and 15 Points in Survival |
| Good As New | While under a healing effect, stamina regeneration is increased. | 1 | In-Round Crafting and 15 Points in Survival |
| Stubborn Mule | Your stamina regeneration is less affected by being over-encumbered. | 5 | Good As New |
| Traveling Tinkerer | Unlocks additional items to field craft. | 1 | Suffer In Silence and Good As New |
| Broad Shoulders | Increases maximum carry weight. | 5 | Suffer In Silence |
| Looter's Luck | Chance to reveal twice as many items while looting. | 5 | Broad Shoulders |
| One Raider's Scraps | When looting Raider containers, small chance of finding additional field-crafted items. | 5 | Traveling Tinkerer |
| Three Deep Breaths | After an ability drains your stamina, you recover more quickly. | 5 | Stubborn Mule |
| Security Breach | Lets you breach Security Lockers. | 1 | Looter's Luck, One Raider's Scraps and 36 Points in Survival |
| Minesweeper | Mines and explosive deployables can be defused when in close proximity. | 1 | One Raider's Scraps, Three Deep Breaths and 36 Points in Survival |
5. Conditioning Tree – Full Breakdown
The Conditioning Tree builds endurance and staying power. It’s focused on stamina recovery under pressure, breaching, and survivability when downed. Below are all Conditioning skills and what they do:
- Used to the Weight: Wearing a shield slows you down less, letting you stay quick even while tanking hits.
- Blast-Born: Reduces the effect of nearby explosions on your hearing and awareness.
- Gentle Pressure: Lowers the noise you make while breaching doors or containers — perfect for stealthy entries.
- Fight or Flight: Restores stamina when you’re injured in combat. It triggers on damage and has a cooldown.
- Proficient Pryer: Reduces the time required to breach containers and locked doors.
- Survivor’s Stamina: Increases stamina regeneration when critically hurt, letting you recover and reposition faster.
- Unburdened Roll: If your shield breaks, your next dodge roll costs no stamina — a lifesaver in intense firefights.
- Downed but Determined: Extends bleed-out time when downed, giving teammates a better chance to revive you.
- A Little Extra: Breaching containers now grants bonus resources, rewarding active exploration.
- Effortless Swing: Reduces stamina costs for melee abilities.
- Turtle Crawl: Reduces incoming damage while downed.
- Loaded Arms: Reduces the encumbrance impact of equipped weapons, allowing heavier loadouts with less penalty.
- Sky-Clearing Swing: Boosts melee damage against drones.
- Back on Your Feet: When critically hurt, automatically regenerates health to a limited threshold.
- Flyswatter: Allows you to destroy Wasps and Turrets with a single melee strike.
Recommended route
Used to the Weight → Fight or Flight → Survivor’s Stamina → Downed but Determined. These four create a strong survivability foundation before moving toward Back on Your Feet or Flyswatter later on.
6. Mobility Tree – Full Breakdown
The Mobility Tree improves movement efficiency, stamina recovery, and parkour control. It’s the most universally useful branch for both solo and team play.
- Nimble Climber: Increases climbing and vaulting speed — ideal for quick escapes and vertical traversal.
- Marathon Runner: Reduces stamina cost during all movement, giving you longer uptime and faster recoveries.
- Slip and Slide: Extends slide distance and speed, useful for momentum-based dodging or entering cover.
- Youthful Lungs: Raises maximum stamina capacity, allowing longer sprints and dodges.
- Sturdy Ankles: Reduces fall damage from non-lethal heights, preventing injuries during vertical movement.
- Carry the Momentum: After a Sprint Dodge Roll, sprinting doesn’t consume stamina for a short time.
- Calming Stroll: Regenerates stamina while walking, maintaining readiness without standing still.
- Effortless Roll: Reduces stamina cost for dodge rolls — perfect for constant movement under fire.
- Crawl Before You Walk: Increases crawling speed while downed.
- Off the Wall: Extends wall-leap distance for creative movement options.
- Heroic Leap: Extends Sprint Dodge Roll distance for larger evasive bursts.
- Vigorous Vaulter: Removes slowdown from vaulting when exhausted.
- Ready to Roll: Increases timing window for performing a Recovery Roll after falling.
- Vaults on Vaults on Vaults: Removes stamina cost from vaulting entirely.
- Vault Spring: Allows a jump at the end of a vault, chaining momentum forward.
Recommended route
Nimble Climber → Marathon Runner → Youthful Lungs → Calming Stroll → Effortless Roll. This sequence maximizes stamina uptime and traversal freedom early on.
7. Survival Tree – Full Breakdown
The Survival Tree revolves around scavenging efficiency, stealth, and in-round crafting. It’s perfect for Raiders who value independence and resource control.
- Agile Croucher: Increases movement speed while crouched, improving stealth positioning.
- Looter’s Instincts: Speeds up how quickly loot is revealed when searching containers.
- Revitalizing Squat: Boosts stamina regeneration while crouched — excellent for patient players waiting in ambush.
- Silent Scavenger: Reduces noise when looting. Pairs well with crouched movement to stay silent.
- In-Round Crafting: Unlocks field crafting, allowing you to build healing or utility items topside.
- Suffer in Silence: When critically hurt, your movement makes less noise — a must for stealth survivalists.
- Good as New: Increases stamina regeneration while under a healing effect.
- Broad Shoulders: Expands your carry weight capacity by +2.
- Traveling Tinkerer: Unlocks additional field-crafting recipes.
- Stubborn Mule: Makes stamina regeneration less affected by being over-encumbered.
- Looter’s Luck: Grants a chance to reveal twice as many items while looting.
- One Raider’s Scraps: Adds a small chance to find crafted items in Raider containers.
- Three Deep Breaths: After stamina is drained by an ability, you recover faster.
- Security Breach: Allows you to breach Security Lockers for valuable loot.
- Minesweeper: Enables defusing nearby mines and explosive deployables.
Recommended route
Agile Croucher → Looter’s Instincts → Silent Scavenger → In-Round Crafting → Good as New. This route improves stealth and loot speed while granting field crafting for emergency survival.
8. Final Tips For Skill Progression
- Plan carefully: You can’t respec freely, so map your branch path before committing points.
- Balance branches: Mix at least two trees — Mobility for stamina and Survival or Conditioning for sustain.
- Use hybrid synergy: Combine crafting perks with stamina boosts to stay self-sufficient.
- Upgrade gradually: Unlock synergy nodes like Fight or Flight or Carry the Momentum as soon as prerequisites are met — they reshape gameplay flow.










