Expedition 2 in Arc Raiders is the second Expedition Project period, following the original Expedition and giving Raiders another opportunity to prepare a caravan, contribute resources, and ultimately leave the Rust Belt. Progression is split into multiple preparation stages, each requiring specific materials and stash value before departure becomes available.
1. How Expedition 2 Works
Expedition 2 in Arc Raiders is a recurring, optional progression event that lets you voluntarily reset your current Raider in exchange for permanent account rewards and temporary bonuses. There are 6 stages, and here’s what you need to do in each stage:
- Stages 1–4 require fixed materials such as metal parts, wiring, batteries, and ARC components
- Stage 5 (Load Stage) uses total stash value instead of item counts
- Stage 6 is the departure stage with no material requirement
After completing all stages, a limited Departure Window opens. During this period, you must confirm that you want to embark on the Expedition. If you do not confirm, your Raider continues normally, and no reset or rewards are applied.
2. Expedition 2 Schedule
Expeditions normally follow an approximate 60-day cycle between start and departure. Players who signed up will depart on 1 March 2026. That’s when the reset occurs – character level, inventory, stash, and blueprints. Here’s the complete schedule:
- 22 Dec 2025 – 21 Feb 2026: Gathering materials and stage progress.
- 25 Feb 2026 – 1 Mar 2026: Get ready to sign up during this window to trigger Expedition 2.
- 1 Mar 2026: The resets apply, and your new Raider starts with bonuses.
3. What You Keep Vs What You Reset in Expedition 2
When your raider departs on an expedition, anything tied to your account’s identity, achievements, and premium currency stays after a reset, and most raider character progression and inventory are reset. Stash Upgrade Progress, inventory items, blueprints, coins, player level, skill points, raider den, workshop, and quests are lost.
|
What Gets Reset |
What is Kept |
|
Player level |
Unlocked maps |
|
skill points |
Codex entries |
|
Inventory items |
Raider Tokens |
|
Stash items |
Cred |
|
Blueprints |
Raider Decks |
|
Coins |
Active Leaderboards |
|
Workshop benches |
Trials |
|
Raider Den |
Cosmetics |
|
Quests |
Bonus skill points |
4. All Expedition 2 Rewards
These rewards are permanently added to your account and remain even after you reset your Raider for Expedition or future runs.
| Reward | Details |
|---|---|
| Evolved Patchwork Raider Outfit | A more customizable version of the base Patchwork outfit with four extra toggle options and two new color schemes for Expedition 2 participants. |
| New Scrappy Cosmetics | New cosmetic items for Scrappy (appearance set) unlocked when you complete Expedition 2. |
| Upgraded Expedition Indicator Icon | Icon that evolves with each Expedition you complete (visual badge of progress). |
| +24 Stash Spaces (Permanent) | Your stash capacity increases by 24 total slots — this stacks with previous Expedition stash rewards. |
| +0–5 Skill Points (Permanent) | Bonus Skill Points based on your final stash value when you depart. Up to 5 Skill Points available from Expedition 2. |
4.1 New Skill Points Requirement
- You earn 1 Skill Point per 600,000 total stash & coin value (up to a maximum of 3,000,000 value for 5 points).
- Catch-Up Mechanic: If you participated in Expedition 1 but didn’t unlock all 5 Skill Points, you can “catch up” those missed points at a discounted value of 300,000 stash value per missing Skill Point. Coins contribute to the Expedition 2 points first, then toward any catch-up requirements.
- Players who departed on both Expedition 1 and Expedition 2 could potentially accumulate up to 10 total bonus Skill Points across both events.
The Skill Point cost has come down from 1,000,000 stash value per Skill Point to 600,000 in Expedition 2.
4.2 Temporary Buffs
Completing Expedition 2 immediately after Expedition 1 upgrades your temporary buffs, but these only remain active while you keep doing Expedition events consecutively. If you skip an Expedition, the temporary buffs reset.
| Temporary Buff | After Expedition 1 | After Expedition 2 |
|---|---|---|
| XP Gain Boost | +5% | +10% › applies to your next Raider run after Expedition 2. |
| Scrappy Material Bonus | +6% | +12% › increases chance/amount of Scrappy loot. |
| Repair Value Increase | +60% | +70% › makes repairs yield more value in your next runs. |
5. All Expedition 2 Requirements
Expedition Resources are specific items, crafting components, and stash value gathered during normal raids. These materials are not cosmetic or optional — they are directly tied to Expedition stage completion and reward scaling. Resources fall into two categories:
- Fixed material requirements used during preparation stages
- Total stash value used during the final Loading stage
5.1 Expedition Stage 1: Foundation
Stage 1 is the opening phase of Expedition 2 and focuses on collecting basic materials required to lay the groundwork for your caravan. These items are generally found in common loot zones, enemy drops, and recycled scraps.
| Material | Required Amount | Best Locations/How to Farm |
|---|---|---|
| Metal Parts | 150 | Loot containers in industrial/mechanical areas across all maps (Dam Battlegrounds, Spaceport, Buried City, Blue Gate); hotspots: Scrap Yard (Dam Battlegrounds), Warehouse & Container Storage (Spaceport); can also recycle items like ARC Alloy at base. |
| Plastic Parts | 200 | Found in commercial & residential containers (shops, apartments) across all maps; best: Apartment Interiors (Buried City) and stores/shops (Dam Battlegrounds); can recycle loot at base for extra. |
| ARC Alloy | 80 | Dropped by ARC enemies (Ticks, Pops) in heavy ARC zones: Dam Battlegrounds corridors, Spaceport ARC objectives, Blue Gate patrol areas; can also recycle into Metal Parts if needed. |
| Steel Spring | 15 | Found in industrial loot zones (toolboxes, garages, containers); reliable spots: Power Generation Complex & Water Treatment (Dam Battlegrounds), Vehicle Maintenance (Spaceport), Warehouses (Blue Gate); can buy 10/day from Celeste or recycle items like Cooling Coil. |
5.2 Expedition Stage 2: Core Systems
Stage 2 gets into the electrical and ventilation components needed to progress your Expedition caravan build. All items below must be brought back and donated — they are consumed when you commit them.
| Material | Required | Best Locations/How to Farm |
|---|---|---|
| Durable Cloth | 35 | Hospitals & clinics (Buried City, Dam Battlegrounds), shops/malls; recycle clothing items at hideout. |
| Wires | 25 | Control Towers, substations, generator rooms (Dam Battlegrounds, Buried City, Spaceport); loot containers & recycle cables. |
| Electrical Components | 20 | Power stations, tech labs, server rooms (Dam Battlegrounds, Spaceport, Blue Gate); recycle electronics for extras. |
| Cooling Coils | 4 | Industrial sectors: Loading Bay (Dam Battlegrounds), Rocket Assembly & Container Storage (Spaceport), warehouses (Blue Gate); rare, focus dedicated runs. |
5.3 Expedition Stage 3: Framework
Stage 3 focuses on assembling the core systems and electronics for your Expedition caravan. You’ll need electrical items, batteries, and rare tech components to progress.
| Material | Required Amount | Best Locations/How to Farm |
|---|---|---|
| Light Bulb | 4 | Loot electrical and tech areas: generator rooms, industrial buildings, research facilities, and even inside car hoods (Dam Battlegrounds, Spaceport, Buried City). |
| Battery | 30 | Found in technical loot areas, electrical rooms, utility closets, tech rooms, and containers across Dam Battlegrounds, Spaceport, and Buried City. |
| Shredder Gyro | 10 | Spawn in tech-heavy/industrial zones near research facilities, security offices, and labs (Dam Battlegrounds & Spaceport). |
| Exodus Modules | 1 | Obtain from Exodus loot areas (Stella Montis), high-tier vendor trades, or rare drops from high-level enemies in advanced zones. |
5.4 Expedition Stage 4: Outfitting
Stage 4 focuses on outfitting your Expedition caravan with advanced electrical and specialized ARC components.
| Material | Required Amount | Best Locations/How to Farm |
|---|---|---|
| Frequency Modulation Box | 5 | Loot Exodus zones in Stella Montis; check all containers and high-value rooms. |
| Advanced Electrical Components | 5 | Craft from basic Electrical Components and refined materials; also drop in tech-heavy and high-tier loot zones across Dam Battlegrounds, Spaceport, and Buried City. |
| Ion Sputters | 3 | Found in Exodus zones in Stella Montis; check all specialized loot rooms and containers. |
| Leaper Pulse Unit | 3 | Dropped by Leaper ARC enemies; focus farming in maps and zones where Leapers spawn (Dam Battlegrounds, Spaceport). |
5.5 Expedition Stage 5: Load Stage
Stage 5 focuses on stocking your Expedition caravan with all the consumables, combat gear, and crafting materials needed for departure.
| Material | Required Amount | Best Locations/How to Farm |
|---|---|---|
| Combat Items | 200K | Weapons, ammo, grenades, and attachments; craft cheaper weapons with mods to raise sell value for stash contribution. |
| Survival Items | 100K | Shields, armor parts, medkits, and other healing consumables; gather from loot crates, vendors, and enemy drops. |
| Provisions | 150K | Trinkets, keys, seeds, fruit, and high-value items like playing cards, statuettes, and keys; focus on commercial and rare loot containers. |
| Materials | 300K | Scrap, parts, electronics, and other crafting materials; farm across industrial zones and recycle loot for maximum value. |
5.6 Expedition Stage 6: Departure
Stage 6 is the final step of Expedition 2. Unlike the previous stages, you don’t need to gather or donate any materials here. Once you’ve completed Stages 1–5, all that’s left is to wait for the Expedition Departure Window to open.
When the window becomes active (25 Feb – 1 Mar 2026), go to the Expedition screen in the game and confirm your departure. Doing this triggers the Expedition reset, including your character level, inventory, stash, and blueprints, and grants all permanent Expedition rewards.


















