Home » Warborne: Above Ashes » Guides » Warborne: Above Ashes – All Drifters Complete List and Abilities Guide

Warborne: Above Ashes – All Drifters Complete List and Abilities Guide

Discover all available Drifters in Warborne: Above Ashes, including full skill descriptions, attribute scaling, and how to unlock them.

All Drifters in Warborne Above Ashes – Complete List and Abilities Guide (April 2025)

In Warborne: Above Ashes, players can choose from a roster of Drifters, each with unique abilities, scaling attributes, and strategic roles on the battlefield. There are nine core Drifters available to all players, while additional Drifters periodically rotate into the in-game shop for a limited 48-hour window. Standard Drifters are priced at 2,000 Eclipsium, rotating Drifters cost 3,000 Eclipsium, and players can also purchase an “Optional Drifter” from the previous rotation for 3,600 Eclipsium.

Note: This list was updated on September 21, 2025 to reflect the latest balance changes and the addition of Vire.

Each Drifter features a unique attribute growth system.

When leveling up, they do not gain the same amount of Strength, Agility, or Intelligence per point. For example, a Strength-focused Drifter might gain +1.5 Strength and +0.8 Intelligence per point, while an Intelligence-focused Drifter could gain +1.6 Intelligence. These differences significantly impact final combat stats such as damage, defense, critical rate, healing output, and cooldown reduction.

Strength Drifters (STR)

Strength Drifters are frontline bruisers and tanks, excelling at durability and strong close-combat abilities.

Aegis

  • Active Skill: Shield of Conviction — Grants Shield of Conviction to up to 5 allies around the caster for 6s. Allies with Shield of Conviction gain [Target-based Max HP 30%] Shield effect, and 30% of damage dealt will be converted into shield value, up to [Target-based Max HP 15%] additional Shield. After 6s, if the shield remains unbroken, deals [Damage Rate: 300%] Magic Damage to nearby enemies. Subsequent explosions deal reduced damage (15%).
  • Passive Skill: Defiant Resolve —Gains immunity to control effects and increases Damage by 20% whenever gaining shield, lasting up to 10s. (Cooldown: 20s.)

Auri

  • Active Skill: Skyward Leap — Creates a protection zone at the target location that grants allies within +30% Damage Resistance, +40% Healing Received, +40% Dodge and heals for [Healing Rate: 50%] HP every second. Then leaps to the target location, dealing [Damage Rate: 250%] Physical Damage to those hit and knocking them up for 1s. Immune to control during prep and leap.
  • Passive Skill: Healing Guardian —Gains 25% Damage Resistance for 1 second if HP is below 75%. Sends healing radiation waves in all directions, healing allies in range for 60% Healing Rate HP every second for 4 seconds. (Cooldown: 20s.)

Draknor

  • Active Skill: Shackled Grip —Channels for 4 seconds, gaining control immunity and 40% Damage Resistance. Can dash up to 18m to hit enemies. On pull, deals 150% Physical Damage and Stuns for 1.5s. If dash is used, deals 300% Physical Damage. Chains break at max range.
  • Passive Skill: Imprisonment — When inflicting Forced Movement (Pull, Knockback) on enemies, creates a circular prison lasting 4 seconds. Enemies touching the prison take 100% Magic Damage and are Immobilized until the prison ends. (Cooldown: 20s.)

Durion

  • Active Skill: Protector’s Radiance — Channel for 6s, gaining immunity to control. Allies on the field gain +40% Max HP and immunity to Forced Movement (Pull, Knockback). Each 5000 total damage taken by allies grants 1 Energy stack, up to 5. Use again within 12s of starting the channeling to unleash absorbed energy, dealing [Damage Rate: 350%]-[Damage Rate: 700%] Magic Damage based on stacks and reducing Movement Speed by 30% for 4s.
  • Passive Skill: Reflective Shield — Taking damage equal to 10% of Max HP within 5s after skill cast grants 25% Damage Resistance for 6 seconds. During this time, reflect Magic Damage equal to 65% +1.5% of Max HP to the attacker. (Cooldown: 25s.)

Firestorm

  • Active Skill: Cannonade —Transform into a turret for 25s. Basic Attacks become artillery strikes, firing projectiles at targets beyond 8m, dealing [Damage Rate: 230%] Physical Damage to players ([Damage Rate: 150%] to mobs). Can move slowly (1m/s) while in turret mode. Artillery Critical Damage no longer capped.
  • Passive Skill: Resolve —While standing still, gain 1 stack of [Steadfast] every second. [Steadfast]: +2% Damage Resistance for 3s. Stacks up to 15 times.

Izzy

  • Active Skill: Acid Blast —Sprays ooze for 4s, creating 4 ooze zones every second that last 8.5s. Enemies in ooze zones are Slowed by 50%. Enemies entering ooze zones gain [Acid Blast]. [Acid Blast] Reduces Damage by 40% and cancels Stealth. Takes [Damage Rate: 20%] Magic Damage every 1s per stack for 6s. Stacks up to 3 times.
  • Passive Skill: Corrosion Barrier — After taking 5 instances of damage, releases acid outward, dealing 70% Magic Damage to enemies in range, reducing their damage dealt by 25% and Movement Speed by 25% for 4 seconds.

Kyra

  • Active Skill: Frozen Maelstrom — After a brief charge-up, unleashes a Frozen Maelstrom forward, dealing 200% Magic Damage to enemies in the area, applying 40% Slow and reducing Attack Speed by 40% for 6 seconds. The punch also deals an additional 300% Magic Damage to enemies directly in front and applies Frozen for 3 seconds.
  • Passive Skill: Fractured Ice —Automatically releases freezing air every second for 6s after taking damage, dealing 80% Magic Damage, reducing Attack Speed and Movement Speed by 30% for 4s. Grants 25% Damage Resistance during this time. (Cooldown: 20s.)

Sirokos

  • Active Skill: Sandstorm Dominion — Creates a Sandstorm around the caster, pushing all enemies outside. Channels for 6 seconds, granting +45% Damage Resistance and control immunity. Enemies touching the field take Physical Damage (Damage Rate: 300%), and are Silenced and Slowed by 60% for 4 seconds. The storm knocks enemies back 11m from its center and applies 60% Slow.
  • Passive Skill: Sand Veil — Creates a circular storm field around the caster for 4 seconds when causing Forced Movement (Pull, Knockback). Deals 100% Physical Damage to enemies inside, inflicting 40% Slow and a 40% chance to miss Basic Attacks for 3 seconds. (Cooldown: 20s.)

Varnax

  • Active Skill: Magma Slam — Leaps to the target location, gaining immunity to control during the leap. Deals Physical Damage (Damage Rate: 350%) and knocks enemies up for 1.5 seconds.
  • Passive Skill: Seismic Impact — When inflicting Immobilize or Hard Control (Stun, Fear, Freeze, Knockup, Petrify), drops a meteor after 1 second, dealing Physical Damage (Damage Rate: 150%) and 30% Slow for 3 seconds. (Cooldown: 5s.)

Vire

  • Active Skill: Bloodstorm — Channels for 5s, releasing 8 Blood Seeds per second (40 total). Seeds explode after 1.5s, dealing [Damage Rate: 70%] Magic Damage to up to 5 enemies in range. Each enemy hit heals the caster for 15% HP. While channeling, caster gains +30% Movement Speed, decaying over time. Cannot be interrupted.
  • Passive Skill: Blood Curse — Dealing damage with skills or basic attacks marks the target. After 6s, the mark detonates, dealing 30% True Damage equal to damage taken during the mark and healing the caster for 20% HP. (Cooldown: 25s.)

Agility Drifters (AGI)

Agility Drifters focus on speed, critical hits, and evasion, perfect for burst damage and fast movement.

Elektrix

  • Active Skill: Storm Pulse —Activates an Electric Device for 8 seconds. The device hits up to 5 enemies every 0.5 seconds, dealing 40% Physical Damage per hit and reducing enemy Armor by 8% for 8 seconds. Stacks up to 10 times.
  • Passive Skill: Static Fortitude — Basic Attacks grant 1 stack of Electric Charge. At 5 stacks, the next attack triggers EMP Blast dealing [Damage Rate: 160%] Physical Damage to enemies in range.

Illusarch

  • Active Skill: Spectral Disguise — Creates a Spectral Disguise granting Stealth to the caster and up to 15 nearby allies, increasing Damage Resistance by 25% for 8s. Using a skill, dealing damage or inflicting healing breaks Stealth for 4s before reapplying.
  • Passive Skill: Echo Reflection — Skill and Basic Attack hits from the rear deal [Damage Rate: 60%] additional Physical Damage (Cooldown: 0.3s). Basic Attack Damage Bonuses affect damage and basic attack critical hits can cause the damage to crit.

Nyxa

  • Active Skill: Soul Feast — Creates a Void Field lasting 8 seconds, enveloping the caster and up to 5 enemies, dealing 50% Magic Damage to enemies inside. While inside the void, enemies cannot perform basic attacks, are immune to Physical Damage, are slowed by 30%, and have their Magic Resistance reduced by 30%. The caster can still perform basic attacks and gains 35% Basic Attack Lifesteal, while also ignoring the Physical Damage immunity of enemies in the void.
  • Passive Skill: Shadow Veil — 30% chance to gain an effect granting immunity to Physical immunity, 30% reduced Magic Resistance, and 20% increased Healing Received that last 4s when taking Physical Damage. (Cooldown: 30s.)

Overdrive

  • Active Skill: Flamecore Rampage —Removes all current shield values, dealing [Damage Rate: 100%] Physical Damage to nearby enemies, then additionally inflicts [Damage Rate: 50%] Physical Damage per second for 4s. Also grants 70% Attack Speed, 30% Movement Speed, 30% Critical Rate, and immunity to control effects for 6s.
  • Passive Skill: Hell Salvo’s Embrace — While without Armor, gains 5 Energy per second, and 5 Energy on Basic Attack Crit. When Energy reaches 100, restores 15% of max HP as Armor. While with Armor, gains 3% of max HP as Armor on Basic Attack Crit. Armor restored cannot exceed 25% of max HP. (Trigger Interval: 1s.)

Sanguor

  • Active Skill: Hemophage — Activates Crimson Vortex for 6 seconds. The vortex deals 75% Physical Damage to up to 5 enemies every second, while healing the caster for 60% of damage dealt. Damage increases up to 150% as HP drops.
  • Passive Skill: Blood Contract — Gains +4% Damage Resistance and +6% Attack Speed for every 10% HP lost.

Stormblade

  • Active Skill: Tempest Slash — Launches a flurry of slashes at the target and nearby enemies, each dealing [Damage Rate: 120%] Physical Damage. Damage reduces to 50% after the first hit on the same target. Flurry for 4s with Unstoppable and damage immunity. Can Critical Hit. Higher Attack Speed increases attack count.
  • Passive Skill: Cyclone Reap — On Critical Hit, deals 70% Physical Damage to nearby enemies and reduces their Armor by 15% for 4 seconds. (Cooldown: 1.3s.)

Umbra

  • Active Skill: Shadow Rift — Creates a field around the caster, lasting 20s. Then scatter 8 Shadow Clones, each dealing [Damage Rate: 200%] Physical Damage to those hit. Damage reduces to 15% for subsequent hits on the same target. While in the field, skill changes to [Shadow Swap]. Touching a Shadow Clone reduces Shadow Swap’s cooldown by 5s, grants [Target-based Max HP 10%] Shield and +20% Movement Speed for 4s. Field disappears when leaving range. Shadow Swap: Dash forward and increase the Attack Speed of the next 5 basic attacks within 6s by 60%.
  • Passive Skill: Umbra Kinetics — Grants Basic Attacks a 30% chance to trigger a shadow strike for 6s, dealing [Damage Rate: 100%] Physical Damage (Cooldown: 0.8s). Basic Attack Damage Bonuses affect damage and basic attack critical hits can cause the damage to crit.

Vryssia

  • Active Skill: Shadow Dive — Enters Stealth, gaining [Spectral Shield] and the ability [Phantom Bind], lasting 9s. Spectral Shield: Grants [Target-based Max HP 25%] shield effect; if the Spectral Shield fades out, the Phantom Bind effect ends prematurely. Phantom Bind: Summon phantoms that track enemies in range, dealing [Damage Rate: 183%] Magic Damage and replenishing [Target-based Max HP 5%] Spectral Shield. Doesn’t break Phantom Clone Stealth. Using any skill other than Phantom Bind, or dealing direct healing or damage, reveals you for 2s before re-entering Stealth. Recovers 6% HP every 2s while in Stealth.
  • Passive Skill: Healing Bloom Hunter —Enters Stealth when standing still unhurt and not using skills for a short duration. Damage, skills, or movement breaks Stealth. Warning when enemies are 7–14m away. Stealth breaks after 3s within 7m. While in Stealth, recovers 3% HP per second. (Cooldown: 45s.)

Zero

  • Active Skill: Null Pulse — Releases a Null Pulse in the target direction, dealing [Damage Rate: 50%] Physical Damage to enemies in range, knocking them back 12m, and applying Silence and 40% Slow for 3s.
  • Passive Skill: Overclocking Reflex — Has a 35% chance to dodge Basic Attack damage.

Intelligence Drifters (INT)

Intelligence Drifters specialize in magic damage, healing, and cooldown manipulation, providing powerful support and offense.

Astral Magus

  • Active Skill: Astral Gate — Creates an astral field beneath the caster. After 3 seconds, teleports up to 15 teammates in range to the target location. Upon arrival, deals 200% Magic Damage to surrounding enemies and Stuns them for 1 second. Allies gain a Shield equal to 20% of object-based Max HP, +30% Movement Speed, and immunity to Slow and Immobilize effects for 4 seconds.
  • Passive Skill: Celestial Rotation — Reduces the cooldown of all skills (except Tactical Item skills) by 0.3 seconds when this skill deals damage. (Cooldown: 0.5s.)

Helix

  • Active Skill: Genetic Cascade —Creates a Genetic Cascade link with the target, lasting 15s. For allied targets: Restores [Healing Rate: 30%] HP every second and increases damage dealt by 3% for 5s. Stacks up to 10 times. For enemy targets: Deals [Damage Rate: 50%] Magic Damage every second and reduces damage dealt by 3% for 5s. Stacks up to 10 times. Can link to another target of a different type while a link is active. Link breaks if the target moves over 25m away.
  • Passive Skill: Helical Convergence — After dealing damage 5 times, creates two Yin Vortexes around the caster that deal [Damage Rate: 100%] Magic Damage to enemies hit and reduce healing received by 5% for 4s. Stacks up to 3 times. (Cooldown: 0.5s.) After healing 5 times, creates two Yang Vortexes around self that restore [Healing Rate: 50%] HP to allies hit and increase healing received by 5% for 4s. Stacks up to 3 times. (Cooldown: 0.5s.)

Hive Queen

  • Active Skill: Abyssal Sovereignty — Removes all control effects and gains [Submerge] for 2.5s. [Submerge]: Dives underground, becoming immune to all damage and control effects. Increases Movement Speed by 40% and recovers [Healing Rate: 49%] HP every second. Press skill again to exit [Submerge] early. Upon exiting [Submerge], deals [Damage Rate: 200%] Magic Damage to nearby enemies. Can be used while skills are disabled.
  • Passive Skill: Hive Exaltation — Dealing damage with a skill grants 1 stack of Swarm, restoring [Healing Rate: 7.5%] HP every 2 seconds for 6 seconds (stacks do not boost healing effect). During this time, Damage Resistance increases by 5%, stacking up to 5 times. (Cooldown: 0.5s.)

Moonveil

  • Active Skill: Twinlance Infusion — Creates a Lunar Domain and channels for 8s. Enemies within are struck by starlight on skill use, taking [Damage Rate: 200%] Magic Damage and losing 20 MP. Allies within recover 8 MP every second and gain [Target-based Max HP 15%] Shield lasting 4s. Skill cannot be interrupted. +20% Movement Speed while channeling.
  • Passive Skill: Lunar Rebirth — Every 2 seconds, restores Moonveil’s Max MP + 1% MP to other allies within 12m.

Raven

  • Active Skill: Raven’s Gaze — Select an enemy target to summon ravens. After 2 seconds, ravens dive to attack, dealing 210% Magic Damage to up to 5 enemies in range, dispelling all buffs, shields, and HoT effects. Applies 50% Slow and reduces damage dealt by 50% for 6 seconds. Targets cannot gain buffs, shields, or HoT effects during this time.
  • Passive Skill: Raven’s Call —Skills dealing damage grant Raven’s Call to the caster. At 6 stacks, the next skill that deals damage within 8 seconds will summon ravens at the location, dealing 120% Magic Damage to up to 5 enemy targets in range. This effect removes 1 stack of buffs from hit targets and restores 60% Healing Rate HP to self. (Cooldown: 10s.)

Revelation

  • Active Skill: Sanctification — Creates an expanding Sanctification Field at the target location and channels for 5s. Cannot be interrupted while channeling. Cleanses control effects every 0.5s, 2 debuffs, and 2 DoT effects, from up to 20 allies in the field and restores [Healing Rate: 25%] HP.
  • Passive Skill: Holy Covenant — When healing with skills, the target gains +5% additional Damage Resistance for 4 seconds, stacking up to 6 times.

Shadowseer

  • Active Skill: Shadow Cascade — Focuses dark energy, channeling for 4s. Every 0.8s, launches 5 dark energy spheres forward (total of 25), each dealing [Damage Rate: 50%] Magic Damage to enemy targets and inflicting [Dark Matter Venom], reducing Healing Received by 8%, for 6s. Stacks up to 5 times. The skill cannot be interrupted. [Dark Matter Venom]: Each stack deals [Damage Rate: 15%] Magic Damage every 2 seconds for 12 seconds. Stacks up to 5 times.
  • Passive Skill: Umbra Resonance — Gains +5% Movement Speed for 3 seconds when inflicting an enemy with a DoT (Damage Over Time) effect, stacking up to 6 times.

Solenne

  • Active Skill: Bond of Light — Links to 8 targets within 10m around the caster, channeling for 4 seconds. Restores [Healing Rate: 40%] HP to the caster and linked allies every 0.5s, while dealing [Damage Rate: 70%] Magic Damage to linked enemies. Cannot be interrupted while channeling.
  • Passive Skill: Light’s Echo — Other allies within 12m receive +20% healing.

Veska

  • Active Skill: Serpent’s Whisper — Applies Serpent’s Whisper to the caster or an allied target, preventing movement and skill usage for 4s and granting immunity to damage and control. Deals [Damage Rate: 58%] Magic Damage to nearby enemies every 0.5s and applies [Creeping Stone]. [Creeping Stone]: Lasts 1s, stacking up to 4 times. Target is Petrified and has their Armor reduced by 25% for 2 at max stacks (cannot gain [Creeping Stone] for 6). Can be used while skills are disabled. Serpent’s Whisper cannot be dispelled.
  • Passive Skill: Shedskin — Retains 1 HP upon taking lethal damage, transforming into a spirit serpent, cleansing all negative effects (control, DoT, and debuffs), gaining immunity to control, debuffs, and damage for 2 seconds, +100% Movement Speed, and healing 5% HP every 0.5s. (Cooldown: 120s.)

Special Drifter: Mole (Gathering)

Mole is a special logistics Drifter focused on gathering activities, boosting resource yield and gathering speed.

Mole

  • Active Skill: Mole’s Escape — Jumps backward 6 meters while throwing a robotic grappling hook in the target direction, dealing [Damage Rate: 110%] Magic Damage to the first enemy hit and binding them for 10s. Enemies attempting to leave the binding range are pulled back to the center and take [Damage Rate: 142%] Magic Damage.
  • Passive Skill: Survivability Resilience — Increases own weight limit by 200.

Whether you’re diving into PvP battles, mastering faction wars, or simply exploring the vast world of Warborne: Above Ashes, understanding each Drifter’s strengths and abilities is essential for success. With the right Drifter and strategic planning, you can adapt to any situation and carve your path to victory. Stay tuned for future updates as the roster of Drifters continues to expand, bringing new playstyles and challenges to the battlefield!

 

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Warborne: Above Ashes