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Against the Storm – All Species Needs & Requirements

In Against the Storm, players utilize up to three different species in any settlement. Knowing how to fulfill as many needs as possible is the key to success, but certain blueprints will make all the difference in the higher Prestige levels.

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The Encyclopedia option in Against the Storm does a good job explaining the game’s mechanics, and the seven different species are no exception. Their needs are included in the Species tab, but the requirements necessary to fulfill them are not. This can make choosing new cornerstone perks or blueprints daunting.

1. BASIC & SPECIES HOUSING

Every species has its own unique building designed to fulfill both its Basic Housing and Species Housing needs. If the necessary materials and/or the species housing blueprint are unavailable, ordinary Shelters may be built for 10 Wood each (15 in Prestige 6+).

1.1. HUMAN

Humans are the simplest race in Against the Storm, and often the last to abandon a settlement. Their Starting Ability reveals the nearest patch of Fertile Soil. As the only species that favors both Biscuits and Pie, Flour is essential to raising their Resolve past their Demand threshold.

The Human species of Against the Storm.

The Human species of Against the Storm.

Human Needs Ingredients
Species Housing 4x Planks (6x on P6+)
2x Bricks (3x on P6+)
Porridge 4x – 5x Grain, Vegetables, Mushrooms, Herbs, or Fish
Water (6x – 7x Drizzle, 8x – 9x Clearance, or 10x – 11x Storm)
Biscuits 6x – 8x Flour
2x – 4x Herbs, Berries, Roots, Eggs, or Salt
Pie 6x – 8x Flour
3x – 5x Herbs, Meat, Insects, Berries, or Fish
Coats 1x – 3x Fabric or 1x – 3x Leather
2x – 4x Dye or 2x – 4x Resin
Leisure (Ale) 4x – 6x Grain or Roots
2x – 3x Pottery or Waterskins, or 1x – 2x Barrels
Religion (Incense) 5x – 6x Herbs, Roots, Insects, Scales, or Salt, or 7x – 8x Resin
6x Wood, or 3x Oil, or 2x Coal or Sea Marrow

1.2. BEAVER

Beavers are the most efficient at chopping trees and discovering glades. Their Starting Ability adds one additional trade offer in each neighboring settlement. They are less useful than other species in higher Prestige levels, but are the most reliable in winning Sealed Forest scenarios, no matter the difficulty.

The Beaver species of Against the Storm.

The Beaver species of Against the Storm.

Beaver Needs Ingredients
Species Housing 8x Planks (12x on P6+)
Biscuits 6x – 8x Flour
2x – 4x Herbs, Berries, Roots, Eggs, or Salt
Pickled Goods 4x – 6x Vegetables, Mushrooms, Roots, Berries, or Eggs
3x Pottery or Barrels, or 2x Waterskins
Coats 1x – 3x Fabric or 1x – 3x Leather
2x – 4x Dye or 2x – 4x Resin
Leisure (Ale) 4x – 6x Grain or Roots
2x – 3x Pottery or Waterskins, or 1x – 2x Barrels
Education (Scrolls) 2x – 4x Leather or Plant Fiber, or 6x – 10x Wood
1x – 3x Dye or Wine
Luxury (Wine) 2x – 4x Berries, Mushrooms, or Reed
2x – 3x Pottery, Barrels, or Waterskins

1.3. LIZARD

Lizards have the highest Hunger Tolerance of all species, and grant a free point to Global Resolve as a Firekeeper. Their Starting Ability grants 10 Tools, which can help open early-game caches. If food runs low, Consumption Control can be placed on Lizards to ensure every villager survives.

The Lizard species of Against the Storm.

The Lizard species of Against the Storm.

Lizard Needs Ingredients
Species Housing 2x Bricks (3x on P6+)
2x Fabric (3x on P6+)
Jerky 4x – 6x Insects or Meat
5x Wood, or 2x Oil or Salt, or 1x Coal or Sea Marrow
Skewers 2x – 5x Insects, Meat, Mushrooms, or Fish, or 1x – 4x Jerky
3x – 5x Vegetables, Roots, Berries, or Eggs
Pie 6x – 8x Flour
3x – 5x Herbs, Meat, Insects, Berries, or Fish
Pickled Goods 4x – 6x Vegetables, Mushrooms, Roots, Berries, or Eggs
3x Pottery, or Barrels, or 2x Waterskins
Boots 3x – 5x Leather or Scales
Brawling (Training Gear) 3x – 8x Stone, or 1x – 3x Copper Bars or Crystalized Dew
2x – 3x Planks, Reed, or Leather

1.4. HARPY

Harpies are the most vulnerable species during the Storm, yet are the quickest to yield Reputation when their Resolve is high. Dye is essential to raising their Resolve. Their Starting Ability grants 50 Coats, though they are easily wasted without Consumption Control when starting a new settlement.

The Harpy species of Against the Storm.

The Harpy species of Against the Storm.

Harpy Needs Ingredients
Species Housing 4x Fabric (6x on P6+)
Jerky 4x – 6x Insects or Meat
5x Wood, or 2x Oil or Salt, or 1x Coal or Sea Marrow
Paste 2x Dye or 3x Salt
4x – 8x Eggs, Fish, or Meat
Boots 3x – 5x Leather or Scales
Coats 1x – 3x Fabric or 1x – 3x Leather
2x – 4x Dye or 2x – 4x Resin
Education (Scrolls) 2x – 4x Leather or Plant Fiber, or 6x – 10x Wood
1x – 3x Dye or Wine
Treatment (Tea) 2x – 3x Herbs, Dye, Resin, Mushrooms, or Roots
Water (2x – 3x Drizzle, 3x – 4x Clearance, or 4x – 5x Storm)
2x – 3x Pottery or Waterskins, or 1x – 2x Barrels

1.5. FOX

Foxes are inherently immune to the two-point Global Resolve drop applied from each level of Hostility, but have the lowest Hunger Tolerance. Their Starting Ability reveals the nearest Rainwater Geyser and its water type. In higher Prestige levels, their Proficiency and Glade Event bonuses are extremely useful.

The Fox species of Against the Storm.

The Fox species of Against the Storm.

Fox Needs Ingredients
Species Housing 4x Planks (6x on P6+)
2x Crystalized Dew (3x on P6+)
Porridge 4x – 5x Grain, Vegetables, Mushrooms, Herbs, or Fish
Water (6x – 7x Drizzle, 8x – 9x Clearance, or 10x – 11x Storm)
Skewers 2x – 5x Insects, Meat, Mushrooms, or Fish, or 1x – 4x Jerky
3x – 5x Vegetables, Roots, Berries, or Eggs
Pickled Goods 4x – 6x Vegetables, Mushrooms, Roots, Berries, or Eggs
3x Pottery, or Barrels, or 2x Waterskins
Boots 3x – 5x Leather or Scales
Religion (Incense) 5x – 6x Herbs, Roots, Insects, Scales, or Salt, or 7x – 8x Resin
6x Wood, or 3x Oil, or 2x Coal or Sea Marrow
Treatment (Tea) 2x – 3x Herbs, Dye, Resin, Mushrooms, or Roots
Water (2x – 3x Drizzle, 3x – 4x Clearance, or 4x – 5x Storm)
2x – 3x Pottery or Waterskins, or 1x – 2x Barrels

1.6. FROG (DLC)

Available through the Keepers of the Stone DLC, Frogs are the only species that cannot utilize regular Shelters. Therefore, Bricks are essential to housing them. Their Starting Ability reveals the nearest Ruin. Their Firekeeper bonus makes them a strong early-game option, since they bring new villagers much faster.

The Frog species of Against the Storm.

The Frog species of Against the Storm.

Frog Needs Ingredients
Species Housing 4x Bricks (6x on P6+)
Porridge 4x – 5x Grain, Vegetables, Mushrooms, Herbs, or Fish
Water (6x – 7x Drizzle, 8x – 9x Clearance, or 10x – 11x Storm)
Paste 2x Dye or 3x Salt
4x – 8x Eggs, Fish, or Meat
Pie 6x – 8x Flour
3x – 5x Herbs, Meat, Insects, Berries, or Fish
Boots 3x – 5x Leather or Scales
Brawling (Training Gear) 3x – 8x Stone, or 1x – 3x Copper Bars or Crystalized Dew
2x – 3x Planks, Reed, or Leather
Religion (Incense) 5x – 6x Herbs, Roots, Insects, Scales, or Salt, or 7x – 8x Resin
6x Wood, or 3x Oil, or 2x Coal or Sea Marrow
Luxury (Wine) 2x – 4x Berries, Mushrooms, or Reed
2x – 3x Pottery, Barrels, or Waterskins

1.7. BAT (DLC)

Available through the Nightwatchers DLC, Bats are the only species with no comfort bonus. They only truly shine when their Starting Ability, the Manorial Court blueprint, is unlocked, since their innate Dedication grants one point of Resolve for every two non-Bat villagers who leave or die.

The Bat species of Against the Storm.

The Bat species of Against the Storm.

Bat Needs Ingredients
Species Housing 2x Planks (3x on P6+)
2x Pipes (3x on P6+)
Biscuits 6x – 8x Flour
2x – 4x Herbs, Berries, Roots, Eggs, or Salt
Paste 2x Dye or 3x Salt
4x – 8x Eggs, Fish, or Meat
Skewers 2x – 5x Insects, Meat, Mushrooms, or Fish, or 1x – 4x Jerky
3x – 5x Vegetables, Roots, Berries, or Eggs
Coats 1x – 3x Fabric or 1x – 3x Leather
2x – 4x Dye or 2x – 4x Resin
Brawling (Training Gear) 3x – 8x Stone, or 1x – 3x Copper Bars or Crystalized Dew
2x – 3x Planks, Reed, or Leather
Education (Scrolls) 2x – 4x Leather or Plant Fiber, or 6x – 10x Wood
1x – 3x Dye or Wine

2. ADDITIONAL RECIPES FOR INGREDIENTS

  • Barrels (1x – 2x Copper Bars or Crystalized Dew + 2 Planks)
  • Bricks (2x – 6x Clay or Stone)
  • Coal (10x – 15x Wood or 4x – 8x Algae)
  • Copper Bars (4x Copper Ore or Scales + 5x Wood, or 2x Oil or 1x Coal or Sea Marrow)
  • Crystalized Dew ((2x – 3x Herbs, Insects, Resin, Vegetables, or Algae + 3x Clay or Stone, or 2x Salt + Water (16x – 18x Drizzle, 12x – 14x Clearance, or 8x – 10x Storm)
  • Dye (3x – 5x Insects, Berries, Copper Ore, Scales, or Coal)
  • Fabric (2x – 6x Plant Fiber, Reed, or Algae)
  • Flour (5x – 8x Grain, Mushrooms, Roots, or Algae)
  • Jerky* (4x – 6x Insects or Meat + 5x Wood, or 2x Oil or Salt, or 1x Coal or Sea Marrow)
  • Leather (2x Algae, Reed, or Grain, or 1x Vegetables)
  • Oil (2x – 3x Grain, Meat, Vegetables, Plant Fiber, or Fish)
  • Planks (3x – 8x Wood)
  • Pottery (3x Clay + 5x Wood, or 2x Oil, or 1x Coal or Sea Marrow)
  • Reed (2x Clearance Water)
  • Resin (2x Clearance Water)
  • Waterskins (4x Leather or Scales + 2x Oil, Meat, or Salt)
  • Wine** (2x – 4x Berries, Mushrooms, or Reed + 2x – 3x Pottery, Barrels, or Waterskins)
    *Also used for Complex Food Need.
    **Also used for Luxury Need.

3. SPECIES/NEED OVERLAPS

Species # of Overlaps
  3 2 1
Human Beaver (Biscuits, Coats, Leisure)
Frog (Porridge, Pie, Religion)
Fox (Porridge, Religion)
Bat (Biscuits, Coats)
Lizard (Pie)
Harpy (Coats)
Beaver Human (Biscuits, Coats, Leisure)
Bat (Biscuits, Coats, Education)
Harpy (Coats, Education) Lizard (Pickled Goods)
Fox (Pickled Goods)
Frog (Luxury)
Lizard Fox (Skewers, Pickled Goods, Boots)
Frog (Pie, Boots, Brawling)
Harpy (Jerky, Boots)
Bat (Skewers,  Brawling)
Human (Pie)
Beaver (Pickled Goods)
Harpy Bat (Paste, Coats, Education) Beaver (Coats, Education)
Lizard (Jerky, Boots)
Fox (Boots, Treatment)
Frog (Paste, Boots)
Human (Coats)
Fox Lizard (Skewers, Pickled Goods, Boots)
Frog (Porridge, Boots, Religion)
Human (Porridge, Religion)
Harpy (Boots, Treatment)
Beaver (Pickled Goods)
Bat (Skewers)
Frog Human (Porridge, Pie, Religion)
Lizard (Pie, Boots, Brawling)
Fox (Porridge, Boots, Religion)
Harpy (Paste, Boots)
Bats (Paste, Brawling)
Beaver (Luxury)
Bat Beaver (Biscuits, Coats, Education)
Harpy (Paste, Coats, Education)
Human (Biscuits, Coats)
Lizard (Skewers, Brawling)
Frog (Paste, Brawling)
Fox (Skewers)

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