The Encyclopedia option in Against the Storm does a good job explaining the game’s mechanics, and the seven different species are no exception. Their needs are included in the Species tab, but the requirements necessary to fulfill them are not. This can make choosing new cornerstone perks or blueprints daunting.
1. BASIC & SPECIES HOUSING
Every species has its own unique building designed to fulfill both its Basic Housing and Species Housing needs. If the necessary materials and/or the species housing blueprint are unavailable, ordinary Shelters may be built for 10 Wood each (15 in Prestige 6+).
1.1. HUMAN
Humans are the simplest race in Against the Storm, and often the last to abandon a settlement. Their Starting Ability reveals the nearest patch of Fertile Soil. As the only species that favors both Biscuits and Pie, Flour is essential to raising their Resolve past their Demand threshold.
| Human Needs | Ingredients |
|---|---|
| Species Housing | 4x Planks (6x on P6+) 2x Bricks (3x on P6+) |
| Porridge | 4x – 5x Grain, Vegetables, Mushrooms, Herbs, or Fish Water (6x – 7x Drizzle, 8x – 9x Clearance, or 10x – 11x Storm) |
| Biscuits | 6x – 8x Flour 2x – 4x Herbs, Berries, Roots, Eggs, or Salt |
| Pie | 6x – 8x Flour 3x – 5x Herbs, Meat, Insects, Berries, or Fish |
| Coats | 1x – 3x Fabric or 1x – 3x Leather 2x – 4x Dye or 2x – 4x Resin |
| Leisure (Ale) | 4x – 6x Grain or Roots 2x – 3x Pottery or Waterskins, or 1x – 2x Barrels |
| Religion (Incense) | 5x – 6x Herbs, Roots, Insects, Scales, or Salt, or 7x – 8x Resin 6x Wood, or 3x Oil, or 2x Coal or Sea Marrow |
1.2. BEAVER
Beavers are the most efficient at chopping trees and discovering glades. Their Starting Ability adds one additional trade offer in each neighboring settlement. They are less useful than other species in higher Prestige levels, but are the most reliable in winning Sealed Forest scenarios, no matter the difficulty.
| Beaver Needs | Ingredients |
|---|---|
| Species Housing | 8x Planks (12x on P6+) |
| Biscuits | 6x – 8x Flour 2x – 4x Herbs, Berries, Roots, Eggs, or Salt |
| Pickled Goods | 4x – 6x Vegetables, Mushrooms, Roots, Berries, or Eggs 3x Pottery or Barrels, or 2x Waterskins |
| Coats | 1x – 3x Fabric or 1x – 3x Leather 2x – 4x Dye or 2x – 4x Resin |
| Leisure (Ale) | 4x – 6x Grain or Roots 2x – 3x Pottery or Waterskins, or 1x – 2x Barrels |
| Education (Scrolls) | 2x – 4x Leather or Plant Fiber, or 6x – 10x Wood 1x – 3x Dye or Wine |
| Luxury (Wine) | 2x – 4x Berries, Mushrooms, or Reed 2x – 3x Pottery, Barrels, or Waterskins |
1.3. LIZARD
Lizards have the highest Hunger Tolerance of all species, and grant a free point to Global Resolve as a Firekeeper. Their Starting Ability grants 10 Tools, which can help open early-game caches. If food runs low, Consumption Control can be placed on Lizards to ensure every villager survives.
| Lizard Needs | Ingredients |
|---|---|
| Species Housing | 2x Bricks (3x on P6+) 2x Fabric (3x on P6+) |
| Jerky | 4x – 6x Insects or Meat 5x Wood, or 2x Oil or Salt, or 1x Coal or Sea Marrow |
| Skewers | 2x – 5x Insects, Meat, Mushrooms, or Fish, or 1x – 4x Jerky 3x – 5x Vegetables, Roots, Berries, or Eggs |
| Pie | 6x – 8x Flour 3x – 5x Herbs, Meat, Insects, Berries, or Fish |
| Pickled Goods | 4x – 6x Vegetables, Mushrooms, Roots, Berries, or Eggs 3x Pottery, or Barrels, or 2x Waterskins |
| Boots | 3x – 5x Leather or Scales |
| Brawling (Training Gear) | 3x – 8x Stone, or 1x – 3x Copper Bars or Crystalized Dew 2x – 3x Planks, Reed, or Leather |
1.4. HARPY
Harpies are the most vulnerable species during the Storm, yet are the quickest to yield Reputation when their Resolve is high. Dye is essential to raising their Resolve. Their Starting Ability grants 50 Coats, though they are easily wasted without Consumption Control when starting a new settlement.
| Harpy Needs | Ingredients |
|---|---|
| Species Housing | 4x Fabric (6x on P6+) |
| Jerky | 4x – 6x Insects or Meat 5x Wood, or 2x Oil or Salt, or 1x Coal or Sea Marrow |
| Paste | 2x Dye or 3x Salt 4x – 8x Eggs, Fish, or Meat |
| Boots | 3x – 5x Leather or Scales |
| Coats | 1x – 3x Fabric or 1x – 3x Leather 2x – 4x Dye or 2x – 4x Resin |
| Education (Scrolls) | 2x – 4x Leather or Plant Fiber, or 6x – 10x Wood 1x – 3x Dye or Wine |
| Treatment (Tea) | 2x – 3x Herbs, Dye, Resin, Mushrooms, or Roots Water (2x – 3x Drizzle, 3x – 4x Clearance, or 4x – 5x Storm) 2x – 3x Pottery or Waterskins, or 1x – 2x Barrels |
1.5. FOX
Foxes are inherently immune to the two-point Global Resolve drop applied from each level of Hostility, but have the lowest Hunger Tolerance. Their Starting Ability reveals the nearest Rainwater Geyser and its water type. In higher Prestige levels, their Proficiency and Glade Event bonuses are extremely useful.
| Fox Needs | Ingredients |
|---|---|
| Species Housing | 4x Planks (6x on P6+) 2x Crystalized Dew (3x on P6+) |
| Porridge | 4x – 5x Grain, Vegetables, Mushrooms, Herbs, or Fish Water (6x – 7x Drizzle, 8x – 9x Clearance, or 10x – 11x Storm) |
| Skewers | 2x – 5x Insects, Meat, Mushrooms, or Fish, or 1x – 4x Jerky 3x – 5x Vegetables, Roots, Berries, or Eggs |
| Pickled Goods | 4x – 6x Vegetables, Mushrooms, Roots, Berries, or Eggs 3x Pottery, or Barrels, or 2x Waterskins |
| Boots | 3x – 5x Leather or Scales |
| Religion (Incense) | 5x – 6x Herbs, Roots, Insects, Scales, or Salt, or 7x – 8x Resin 6x Wood, or 3x Oil, or 2x Coal or Sea Marrow |
| Treatment (Tea) | 2x – 3x Herbs, Dye, Resin, Mushrooms, or Roots Water (2x – 3x Drizzle, 3x – 4x Clearance, or 4x – 5x Storm) 2x – 3x Pottery or Waterskins, or 1x – 2x Barrels |
1.6. FROG (DLC)
Available through the Keepers of the Stone DLC, Frogs are the only species that cannot utilize regular Shelters. Therefore, Bricks are essential to housing them. Their Starting Ability reveals the nearest Ruin. Their Firekeeper bonus makes them a strong early-game option, since they bring new villagers much faster.
| Frog Needs | Ingredients |
|---|---|
| Species Housing | 4x Bricks (6x on P6+) |
| Porridge | 4x – 5x Grain, Vegetables, Mushrooms, Herbs, or Fish Water (6x – 7x Drizzle, 8x – 9x Clearance, or 10x – 11x Storm) |
| Paste | 2x Dye or 3x Salt 4x – 8x Eggs, Fish, or Meat |
| Pie | 6x – 8x Flour 3x – 5x Herbs, Meat, Insects, Berries, or Fish |
| Boots | 3x – 5x Leather or Scales |
| Brawling (Training Gear) | 3x – 8x Stone, or 1x – 3x Copper Bars or Crystalized Dew 2x – 3x Planks, Reed, or Leather |
| Religion (Incense) | 5x – 6x Herbs, Roots, Insects, Scales, or Salt, or 7x – 8x Resin 6x Wood, or 3x Oil, or 2x Coal or Sea Marrow |
| Luxury (Wine) | 2x – 4x Berries, Mushrooms, or Reed 2x – 3x Pottery, Barrels, or Waterskins |
1.7. BAT (DLC)
Available through the Nightwatchers DLC, Bats are the only species with no comfort bonus. They only truly shine when their Starting Ability, the Manorial Court blueprint, is unlocked, since their innate Dedication grants one point of Resolve for every two non-Bat villagers who leave or die.
| Bat Needs | Ingredients |
|---|---|
| Species Housing | 2x Planks (3x on P6+) 2x Pipes (3x on P6+) |
| Biscuits | 6x – 8x Flour 2x – 4x Herbs, Berries, Roots, Eggs, or Salt |
| Paste | 2x Dye or 3x Salt 4x – 8x Eggs, Fish, or Meat |
| Skewers | 2x – 5x Insects, Meat, Mushrooms, or Fish, or 1x – 4x Jerky 3x – 5x Vegetables, Roots, Berries, or Eggs |
| Coats | 1x – 3x Fabric or 1x – 3x Leather 2x – 4x Dye or 2x – 4x Resin |
| Brawling (Training Gear) | 3x – 8x Stone, or 1x – 3x Copper Bars or Crystalized Dew 2x – 3x Planks, Reed, or Leather |
| Education (Scrolls) | 2x – 4x Leather or Plant Fiber, or 6x – 10x Wood 1x – 3x Dye or Wine |
2. ADDITIONAL RECIPES FOR INGREDIENTS
- Barrels (1x – 2x Copper Bars or Crystalized Dew + 2 Planks)
- Bricks (2x – 6x Clay or Stone)
- Coal (10x – 15x Wood or 4x – 8x Algae)
- Copper Bars (4x Copper Ore or Scales + 5x Wood, or 2x Oil or 1x Coal or Sea Marrow)
- Crystalized Dew ((2x – 3x Herbs, Insects, Resin, Vegetables, or Algae + 3x Clay or Stone, or 2x Salt + Water (16x – 18x Drizzle, 12x – 14x Clearance, or 8x – 10x Storm)
- Dye (3x – 5x Insects, Berries, Copper Ore, Scales, or Coal)
- Fabric (2x – 6x Plant Fiber, Reed, or Algae)
- Flour (5x – 8x Grain, Mushrooms, Roots, or Algae)
- Jerky* (4x – 6x Insects or Meat + 5x Wood, or 2x Oil or Salt, or 1x Coal or Sea Marrow)
- Leather (2x Algae, Reed, or Grain, or 1x Vegetables)
- Oil (2x – 3x Grain, Meat, Vegetables, Plant Fiber, or Fish)
- Planks (3x – 8x Wood)
- Pottery (3x Clay + 5x Wood, or 2x Oil, or 1x Coal or Sea Marrow)
- Reed (2x Clearance Water)
- Resin (2x Clearance Water)
- Waterskins (4x Leather or Scales + 2x Oil, Meat, or Salt)
- Wine** (2x – 4x Berries, Mushrooms, or Reed + 2x – 3x Pottery, Barrels, or Waterskins)
*Also used for Complex Food Need.
**Also used for Luxury Need.
3. SPECIES/NEED OVERLAPS
| Species | # of Overlaps | ||
|---|---|---|---|
| 3 | 2 | 1 | |
| Human | Beaver (Biscuits, Coats, Leisure) Frog (Porridge, Pie, Religion) |
Fox (Porridge, Religion) Bat (Biscuits, Coats) |
Lizard (Pie) Harpy (Coats) |
| Beaver | Human (Biscuits, Coats, Leisure) Bat (Biscuits, Coats, Education) |
Harpy (Coats, Education) | Lizard (Pickled Goods) Fox (Pickled Goods) Frog (Luxury) |
| Lizard | Fox (Skewers, Pickled Goods, Boots) Frog (Pie, Boots, Brawling) |
Harpy (Jerky, Boots) Bat (Skewers, Brawling) |
Human (Pie) Beaver (Pickled Goods) |
| Harpy | Bat (Paste, Coats, Education) | Beaver (Coats, Education) Lizard (Jerky, Boots) Fox (Boots, Treatment) Frog (Paste, Boots) |
Human (Coats) |
| Fox | Lizard (Skewers, Pickled Goods, Boots) Frog (Porridge, Boots, Religion) |
Human (Porridge, Religion) Harpy (Boots, Treatment) |
Beaver (Pickled Goods) Bat (Skewers) |
| Frog | Human (Porridge, Pie, Religion) Lizard (Pie, Boots, Brawling) Fox (Porridge, Boots, Religion) |
Harpy (Paste, Boots) Bats (Paste, Brawling) |
Beaver (Luxury) |
| Bat | Beaver (Biscuits, Coats, Education) Harpy (Paste, Coats, Education) |
Human (Biscuits, Coats) Lizard (Skewers, Brawling) Frog (Paste, Brawling) |
Fox (Skewers) |













