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Dune: Awakening – Les Meilleurs Builds en Fin de Jeu

Découvrez les meilleures configurations de fin de jeu dans Dune: Awakening, incluant armes, compétences et aptitudes passives essentielles pour dominer en PvE et en PvP. Maîtrisez le désert profond grâce aux équipements ultimes adaptés à chaque style de jeu.

Dune: Awakening offre une grande diversité de builds une fois que vous atteignez la fin du jeu, avec des armes uniques, des compétences spécialisées et des ensembles d’armures de fin de jeu qui transforment votre façon de jouer. Ce guide couvre les 3 meilleurs builds de fin de jeu dans Dune: Awakening, présentant leurs équipements d’armes, compétences, capacités passives, et comment les jouer efficacement en PvE comme en PvP.

Si vous avez besoin de voir la description de n’importe quelle compétence dans Dune: Awakening, assurez-vous de consulter le tableau en bas du guide.

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1. Le Meilleur Build de Mêlée en Fin de Jeu

Le build de mêlée de fin de jeu repose sur une grande mobilité et des dégâts explosifs punitifs. Cette configuration combine des compétences des arbres Maître d’Armes et Bene Gesserit, permettant de réduire rapidement la distance, d’asséner des étourdissements et d’attaquer par téléportation. Il excelle à éliminer les ennemis aussi bien dans les laboratoires PvE que lors des escarmouches PvP.

1.1 Meilleures compétences actives pour un build de mêlée hybride

  • Griffe Shigawire – Essentielle pour attirer les ennemis vers soi ou les étourdir en plein combat.
  • Ruée et coup de genou – Inflige d’énormes dégâts de posture, faisant chanceler les ennemis même à travers les boucliers. Coup d’ouverture principal pour les enchaînements brise-bouclier.
  • Weirding Step – Vous téléporte derrière un ennemi pour des attaques puissantes surprises.
  • Riposte – Contre les attaques de mêlée ennemies avec une frappe dévastatrice qui inflige de lourds dégâts de saignement.

1.2 Meilleures Compétences Passives pour un Build Mêlée Hybride

  • Dégâts de Lame – Augmente tous les dégâts d’épée.
  • S’épanouir dans le Danger – Régénère la santé et réduit la consommation d’endurance lorsqu’on a peu de PV, vous maintenant en vie dans les combats risqués.
  • Dégâts de Lame Longue – Augmente les dégâts des lames longues en particulier.
  • Hydratation Optimisée – Confère de l’endurance supplémentaire lorsqu’on est hydraté, essentiel pour enchaîner attaques et esquives.
  • Réduction des Dégâts de Posture – Aide à résister aux effets de chancèlement lors des combats de mêlée.
  • Vitalité – Augmente la santé maximale pour une meilleure survie.

1.3 Meilleures Armes pour un Build Mêlée Hybride

  • Épée de Décharge – Épée à dégâts de base élevés obtenue via la quête du Maître d’Épée. Inflige de puissantes attaques lourdes et permet des éliminations en deux coups contre des ennemis avec bouclier. Excellente également pour parer avec Riposte.
  • Le Meilleur de Thufir Souvent utilisée pour ses dégâts de poison qui ignorent les boucliers.

1.4 Meilleure Armure et Équipement pour un Build Mêlée Hybride

  • Plastron de Charognard – Réduit le coût en endurance des ruées et augmente la mobilité pour combler la distance.
  • Bouclier Holtzman – Niveau V ou supérieur recommandé pour se protéger des dégâts à distance lors de l’approche des ennemis.
  • Ceinture à Suspenseur Complète – Cruciale pour traverser le désert et engager ou fuir rapidement les combats.

1.5 Conseils de Style de Jeu

  1. Commencez les combats avec Charge de Genou ou Weirding Step pour briser les boucliers ou faire chanceler les ennemis.
  2. Utilisez Riposte lorsque les ennemis de mêlée attaquent, transformant leur assaut en contre-attaque saignante.
  3. Griffe Shigawire peut attirer les ennemis à portée ou interrompre ceux qui préparent une attaque.
  4. Restez mobile grâce aux ruées et à la téléportation pour éviter d’être coincé dans un coin.
  5. Envisagez d’équiper un fusil de précision pour entamer le combat avant d’engager à courte portée.

2. Meilleur Build Tireur d’Élite à Distance en Fin de Jeu

Ce build mise sur l’optimisation des dégâts à longue distance tout en assurant la sécurité via le positionnement et la gestion des boucliers. Il est idéal pour les joueurs qui préfèrent les tirs de précision et l’élimination rapide des menaces avant que celles-ci n’attaquent en mêlée.

2.1 Meilleures Compétences Actives pour un Build Tireur d’Élite

  • Marksman – Augmente les dégâts aux tirs à la tête jusqu’à 20 % au niveau maximum.
  • Exploit Weakness – Augmente les dégâts supplémentaires en touchant plusieurs fois la même zone sur un ennemi sans bouclier.
  • Suspensor Dash – Fournit de la mobilité sans consommer d’endurance, essentiel pour se repositionner pendant un duel ou battre en retraite.
  • Iron Will – Permet de résister aux contrôles de foule des voix Bene Gesserit en PvP.

2.2 Meilleures Compétences Passives pour un Build Tireur d’Élite

  • Ranged Damage – Augmente tous les dégâts des armes à distance.
  • Assassin Shot – Inflige des dégâts supplémentaires lorsqu’on attaque des ennemis non alertés par derrière.
  • Suspensor Efficiency – Réduit la consommation d’énergie en lévitation ou lors des ruées.

2.3 Meilleures Armes pour un Build Tireur d’Élite

  • Fusil de sniper Vigile des Dunes – Fusil à coup unique infligeant de lourds dégâts (~370 de base), sans dispersion, idéal pour les tirs de précision à grande distance.
  • Fusil à triple tir Cinq-Doigts  – Alternative puissante offrant trois tirs de poison (~271 dégâts de base cumulés). Idéal à moyenne portée si la dispersion est contrôlée.
  • Penetrator – Pour les ennemis avec boucliers, inflige des dégâts de saignement et ignore les boucliers sans le délai de charge des tirs foreurs.

2.4 Meilleure Armure et Équipement pour un Build Tireur d’Élite

  • Armure lourde Kirab Jerkin – Recommandée pour encaisser les dégâts à distance tout en gardant les ennemis à distance.
  • Bouclier Holtzman – Indispensable pour encaisser les dégâts entrants.
  • Ceinture à Suspenseur Complète – Permet des repositionnements verticaux et des manœuvres d’esquive.

2.5 Conseils de Style de Jeu

  1. Engagez depuis les hauteurs pour éviter les menaces de mêlée et avoir l’avantage de la ligne de vue.
  2. Ciblez d’abord les boucliers ennemis avec le Penetrator ou des grenades, puis passez aux tirs létaux avec le fusil de précision.
  3. Utilisez la Suspensor Dash pour éviter les tirs ennemis ou vous repositionner rapidement.
  4. Maintenez la distance et évitez d’être acculé par les joueurs en mêlée.
  5. Profitez de Assassin Shot en tendant des embuscades aux ennemis non alertés.

3. Meilleur Build Solo avec Armes Lourdes en Fin de Jeu

Ce build est parfait pour les joueurs solo affrontant les laboratoires PvE ou se défendant en PvP. Il repose sur l’absorption des dégâts tout en infligeant de puissantes salves avec des armes lourdes et des explosifs.

3.1 Meilleures Compétences Actives pour un Build Solo avec Armes Lourdes

  • Underslung Agility – Réduit la pénalité de mouvement en maniant des armes lourdes.
  • Energy Capsule – Augmente les dégâts à distance de 35 % pendant 10 secondes.
  • Battle Hardened – Réduit le temps de recharge des capacités de Troupier, permettant une utilisation plus fréquente des grenades et drones traqueurs.
  • Gravity Field – Piège les groupes d’ennemis, idéal pour les frappes de roquettes ou de canons.
  • Underslung Agility – Permet de rester mobile avec des armes lourdes.

3.2 Meilleures Compétences Passives pour un Build Solo avec Armes Lourdes

  • Dégâts d’Armes Lourdes – Augmente les dégâts infligés par toutes les armes lourdes.
  • Maintenance sur le Terrain – Aide à éviter des réparations coûteuses sur l’équipement avancé.
  • Conditionnement Général – Augmente l’endurance maximale pour tenir plus longtemps en combat et esquiver.

3.3 Meilleures Armes pour un Build Solo avec Armes Lourdes

  • Arhun K-28 Lasgun – Inflige de lourds dégâts sans consommer de munitions, utilisant l’énergie de votre générateur. Excellente pour les combats prolongés.
  • Plasma Cannon – Arme lourde infligeant des dégâts de zone, essentielle dans les vagues de laboratoires.
  • Regis Missile Launcher – À combiner avec des grenades pour anéantir les groupes pendant les vagues.
  • Réplique d’Épée à Impulsions – Arme de mêlée de secours pour les ennemis trop proches, capable de tuer en deux coups.

3.4 Meilleure Armure et Équipement pour un Build Solo avec Armes Lourdes

  • CHOAM Heavy Armor – Offre 450 d’armure sur le plastron, assurant une bonne survie lors des combats intenses.
  • Holtzman Shield – Essentiel pour encaisser les dégâts entrants.
  • Power Pack Mk6 – Indispensable pour les armes à énergie comme le Lasgun et le Canon à Plasma.

3.5 Conseils de Style de Jeu

  1. Lancez les vagues avec une grenade de Gravity Field pour regrouper les ennemis.
  2. Enchaînez avec des tirs de missiles et de plasma pour les éliminer rapidement.
  3. Passez à la Réplique d’Épée à Impulsions si des ennemis s’approchent trop.
  4. Gérez bien votre énergie pour ne pas tomber à court en plein combat ; emportez toujours un Power Pack Mk6.
  5. Utilisez Battle Hardened pour réinitialiser les grenades et drones et garder un contrôle constant.

4. Compétences Passives Utilitaires Essentielles pour Tous les Builds

  • Tolérance au soleil – Réduit le risque d’insolation lors de l’exploration du Désert profond.
  • Autoguérison – Augmente la récupération de santé via bandages et trousses de soin.
  • Réparation de véhicules – Réduit les coûts de réparation des véhicules de haut niveau.
  • Pilote économe en carburant – Économise du carburant lors des vols à travers Arrakis.

5. Où Obtenir des Armes et Armures de Fin de Jeu dans Dune: Awakening

De nombreuses armes et armures uniques de fin de jeu proviennent de points d’intérêt spécifiques et de donjons. Voici où trouver certains des meilleurs équipements utilisés dans ces configurations :

  • Fusil à triple tir Cinq-Doigts – Butin dans l’Épave de l’Euporia et l’Épave du Delphis à Sheol, ou dans certains donjons PvE comme le Bord d’Acron.
  • Épée de Décharge – Récompense de la quête du Maître des Armes
  • Le Meilleur de Thufir – Available as a drop at Rack of Euporia or through advanced Mentat quests.
  • Armure Lourde du CHOM – Disponible en butin à l’Épave de l’Euporia ou via des quêtes avancées de Mentat.
  • Fusil de sniper Vigile des Dunes – Parfois disponible via les importations du Landsraad ou dans les stations de test pendant certaines semaines.

Vérifiez toujours les rotations hebdomadaires dans les zones sûres du Désert profond, car de nombreux objets haut de gamme n’apparaissent que durant certaines semaines ou événements.

Dune Awakening - Sniper Mentat

Sniper Mentat

6. Meilleures Compétences Ultime pour les Builds en Fin de Jeu dans Dune: Awakening

Les compétences de fin d’arbre sont des capacités ultimes puissantes qui transforment votre style de jeu et apportent des avantages majeurs en PvE comme en PvP. Voici les meilleures compétences à débloquer selon chaque configuration de fin de jeu, et leur utilité stratégique.

6.1 Meilleures Compétences Ultimes pour les Builds de Mêlée Hybride

  • Frappes Prana Bindu (Bene Gesserit) – Permet à votre prochaine attaque à l’épée de frapper deux fois après avoir utilisé une capacité de Maître des armes. S’associe parfaitement à l’Épée de décharge pour infliger de lourds dégâts rapides. Idéal pour les configurations hybrides mêlée axées sur les éliminations rapides en PvE et PvP.

6.2 Meilleures Compétences pour les Builds de Sniper à Distance

  • Rechargement réflexe (Fantassin/Tacticien) – Recharge instantanément votre arme après avoir lancé une grenade ou un traqueur sous Effet d’Épice. Parfait pour les configurations à distance à haut DPS utilisant le Fusil de sniper Vigile des Dunes ou le Fusil à triple tir Cinq-Doigts.
  • Surcharge de bouclier (Mentat) – Augmente temporairement la puissance du bouclier et la résistance aux dégâts pendant les moments critiques. Excellente pour les snipers qui doivent se repositionner ou survivre sous pression en PvP.

6.3 Meilleure Compétence pour les Builds d’Armes Lourdes en Solo

  • Surcharge de bouclier (Mentat) – Également très recommandée pour les configurations lourdes, permettant d’encaisser plus de dégâts lors de combats PvE intenses comme les laboratoires ou vagues de boss.
  • Inspiration du champ de bataille (Fantassin) – Augmente les dégâts pour vous et vos alliés proches après l’utilisation de certaines capacités. Utile pour les joueurs solo souhaitant un surplus de puissance ou pour les groupes nécessitant de lourds dégâts de zone.

6.4 Comment Débloquer les Compétences Ultimes dans Dune: Awakening

  1. Terminez toutes les quêtes de votre entraîneur de classe (de base et avancées). Vous trouverez les quêtes correspondantes sur notre site.
  2. Dépensez suffisamment de points de compétence pour atteindre la fin de l’arbre de compétences de cette classe.
  3. Terminez les quêtes spéciales de Pinnacle ou Capstone fournies par l’entraîneur.

Une fois débloquée, la compétence ultime devient un pilier central de votre configuration, améliorant grandement votre efficacité en PvE et PvP de fin de jeu.

7. Liste de toutes les Classes et de leurs Compétences

SkillSkill TreeTypeSchool (Class)Skill Description
Bindu DodgeWeirding WayPassiveBene GesseritWhen enough spice permeates your bloodstream, you become able to combine your prana-bindu training with your limited ability to see the future. After a successful parry, dart and blade attacks pass through you.
Bindu SprintWeirding WayAbilityBene GesseritYou override your nervous system and musculature with an immense surge of activity, allowing you to run forward at an incredible speed.Abilities must be equipped and activated from the ability bar.
Blade DamageWeirding WayPassiveBene GesseritYou know exactly where and how to strike with a blade to cause additional damage.
CompelThe VoiceAbilityBene GesseritYou use the Voice to force a target to your position from afar. Voice abilities require a short period for you to "register" your opponent before they can be used.Abilities must be equipped and activated from the ability bar.
IgnoreThe VoiceAbilityBene GesseritYou use the Voice to force your target to ignore you. For a short while, they will act as if you are completely invisible. Voice abilities require a short period for you to "register" your opponent before they can be used.Abilities must be equipped and activated from the ability bar.
Litany Against FearBody ControlAbilityBene GesseritReciting this litany aloud will instantly hearten any allies nearby, as well as providing you with the strength to push through almost any attacks. You and your allies will have boosted damage mitigation and stagger resistance for the duration.Abilities must be equipped and activated from the ability bar.
Manipulate InstabilityWeirding WayTechniqueBene GesseritOnce an enemy is stunned, staggered or knocked back, you strike in vulnerable nerve endings to cause more damage.Techniques only take effect when equipped.
Metabolize PoisonBody ControlTechniqueBene GesseritYou have developed your internal systems to the extent that any poison you take can quickly be catalyzed and removed from your system. Furthermore, attempts to poison you will not succeed - provided that you have enough stamina to fuel the process.Techniques only take effect when equipped.
Poison ToleranceBody ControlPassiveBene GesseritYou have tuned your immune system to fight off toxins more effectively. Whenever you are poisoned it takes longer to reach damaging levels.
Prana-Bindu StabilityBody ControlTechniqueBene GesseritThrough a combined focus of your nerves and muscles, you are able to resist being staggered by reducing all incoming poise damage.Techniques only take effect when equipped.
Prana-Bindu StrikesWeirding WayAbilityBene GesseritYou tap into your training to deliver a rapid series of powerful, painful strikes to enemies. This attack leaves them temporarily staggered.Abilities must be equipped and activated from the ability bar.
Rapid RegisterThe VoiceTechniqueBene GesseritThe Voice only works on targets who have been "registered". This technique allows you to focus on registering opponents more quickly, in order to use the Voice faster.Techniques only take effect when equipped.
RecoveryBody ControlPassiveBene GesseritYou are able to heal your body more effectively after suffering catastrophic injury - regenerating your health to a higher threshold than normal.
ScreechThe VoicePassiveBene GesseritWhen enough spice permeates your bloodstream, your Voice becomes more powerful, causing those around your registered target to stagger under the force of your commands.
Self-HealingBody ControlPassiveBene GesseritYou are strongly in touch with your own nervous and immune systems and are able to boost any healing that you perform yourself.
Short Blade DamageWeirding WayPassiveBene GesseritYou've been trained in the use of concealed blades such as daggers and slip-tips. You know precisely where to place these blades for maximum damage.
StopThe VoiceAbilityBene GesseritYou use the Voice to stop your enemy from performing any actions for a brief period. Voice abilities require a short period for you to "register" your opponent before they can be used.Abilities must be equipped and activated from the ability bar.
Sun ToleranceBody ControlPassiveBene GesseritYou are able to slow the effects of direct sun exposure on Arrakis, by altering minor chemical reactions occurring in the layers of your own skin, thereby reducing the rate of Sunstroke buildup.
Trauma RecoveryBody ControlTechniqueBene GesseritYou can use your own body to effectively heal catastrophic damage - improving both the rate at which healing occurs, and the amount.Techniques only take effect when equipped.
VitalityBody ControlPassiveBene GesseritThrough careful tuning of your internal enzyme balance and musculature, you can increase your overall health.
Voice TrainingThe VoicePassiveBene GesseritYour rigorous training with the Voice allows you to reduce the time between uses.
Weirding StepWeirding WayAbilityBene GesseritCombining the Voice and a limited form of Bindu Sprint - you force a single enemy to ignore you while moving with superhuman speed behind them.
SkillSkill TreeTypeSchool (Class)Skill Description
Anti-gravity MineTacticianAbilityMentatThis mine, when triggered, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.Abilities must be equipped and activated from the ability bar.
Assassin's ShotAssassinationPassiveMentatYou do not squander an advantage in battle. Ever. You deal additional damage to your enemies when shooting them in the back.
Exploit WeaknessMental CalculusTechniqueMentatYou have learned to observe your enemies and predict their weaknesses based on a thousand minutiae. When you damage an unshielded enemy with a ranged weapon, the hit location becomes a weak point which you can target to increase the damage of subsequent attacks. Only one weak point may be visible at a time.Techniques only take effect when equipped.
Garment KeeperMental CalculusPassiveMentatYou are able to spot the flaws in any garment and see where it is most likely to tear first. This allows you to reinforce it, preventing wear and tear. Your garments maintain their durability for longer.
Gravity MineTacticianAbilityMentatThis mine, when triggered, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.Abilities must be equipped and activated from the ability bar.
Headshot DamageAssassinationPassiveMentatAs you train with ranged weapons, you become more proficient at shooting the vulnerable parts of the human body. Your headshot damage is increased.
Hunter-SeekerAssassinationAbilityMentatYou have been trained in the use of the Hunter-Seeker, a specialized assassination device used to kill enemies without causing alarm. You pilot a thin sliver of metal that, when it strikes, burrows inside the arteries of the enemy and causes them incredible pain and often, instant death. You are vulnerable while piloting the device.Abilities must be equipped and activated from the ability bar.
Iron WillTacticianTechniqueMentatYou have developed such a strong sense of self, that you are able to alter your thought patterns to avoid the manipulations of the Bene Gesserit voice at the cost of stamina. At least, those of lesser practitioners.Techniques only take effect when equipped.
MarksmanMental CalculusTechniqueMentatYou are an expert at focusing on the most vulnerable part of the human body, the head. However your training to hit this smaller target has actually made you worse at putting darts into the center of gravity. Your headshot damage is increased, but your body shot damage is decreased.Techniques only take effect when equipped.
Pistol DamageMental CalculusPassiveMentatHandfired weapons are usually less lethal the further away they are, but you have used your mental training to optimize your shots. All damage with pistol style weapons such as the Maula Pistol and Rafiq Subnose is increased.
Poison CapsuleAssassinationAbilityMentatYou have a hidden dart dispenser that fires off a specially prepared capsule filled with poisonous spores. On impact, a cloud of poison spores appears, building poison on all who remain within.Abilities must be equipped and activated from the ability bar.
Poison MineAssassinationAbilityMentatYou can place a remotely triggered mine that, once triggered, releases a cloud of poisonous spores - stacking poison on all who stand within.Abilities must be equipped and activated from the ability bar.
Poison ToothAssassinationTechniqueMentatInstalled by a Suk Doctor, you can activate this poison tooth when downed in combat, causing a cloud of poison mist that damages and poisons anybody nearby. The downside, of course, is that it damages you as well.Techniques only take effect when equipped.
Ranged DamageMental CalculusPassiveMentatYou use your considerable mental prowess to calculate the most impactful trajectories for your darts – increasing your damage with all ranged weapons.
Rifle DamageMental CalculusPassiveMentatLearning to overcome the drop in trajectory that occurs when a firing rifles at long range, you have increased your lethality with rifles such as the Karpov 38 and JABAL Spitdart. All damage with these weapons is increased.
Shield OverchargeMental CalculusPassiveMentatWhen your blood is saturated with the melange any ranged attack on a shield will reveal a vulnerability in the Holtzman shield. Continual attacks against this vulnerability will overcharge the enemy shield, causing it to drain their power pack more quickly.
Shield WallTacticianAbilityMentatYou deploy a half-height holtzman shield that provides cover during combat for you and your allies. It will also slow enemies who attempt to pass through it - giving you time to take them down.Abilities must be equipped and activated from the ability bar.
Solido DecoyTacticianAbilityMentatYou use a miniature solido projector to project a near-perfect image of yourself onto the battlefield. Triggering it again will force the projection to move forward, fooling enemies into attacking.Abilities must be equipped and activated from the ability bar.
Source of PowerTacticianAbilityMentatYou place out a powerful generator that continuously regenerates power for nearby allies. Though the device uses a form of nuclear fission, it is small enough to be safe provided that it is given adequate time to cool between uses.Abilities must be equipped and activated from the ability bar.
StunnerAssassinationAbilityMentatYou have a hidden dart dispenser that fires off a specially prepared sedative tipped dart. On impact, this dart stuns the enemy, locking their muscles and rendering them unable to move or attack.Abilities must be equipped and activated from the ability bar.
TailoringMental CalculusPassiveMentatYour skills with a needle are legendary. Every time you repair a garment, you reduce the maximum durability damage the repair would cause.
The SentinelMental CalculusAbilityMentatYou deploy a suspensor buoyed dart projector that uses motion detection to cover a field of fire. Trigger a second time to activate.Abilities must be equipped and activated from the ability bar.
SkillSkill TreeTypeSchool (Class)Skill Description
CartographerExplorerPassivePlanetologistYou can now create sinkcharts of the areas revealed by your surveys.Create sinkcharts from the Map Screen, but you will require a blank sinkchart in your inventory.
CompactionScientistPassivePlanetologistYou've made minor adjustments to the way you use the compactor that improves the efficiency of its resource yields.
Conservation of EnergyScientistTechniquePlanetologistWhen you focus your efforts, you can reduce the power drain of every action that you take.Techniques only take effect when equipped.
Cutteray MiningScientistPassivePlanetologistYour understanding of structural and mineral composition leads to an increase in the resource yield when using a cutteray.
Deep AnalysisScientistPassivePlanetologistYou develop an understanding of analysis mode mining with the cutteray. Your bonus yields are increased.
Dew GatheringScientistPassivePlanetologistCareful manipulation of the Holtzman field on the dew reaper allows you to increase the water yield.
Fuel Efficient DriverMechanicPassivePlanetologistDriving groundcars has taught you several techniques for fuel conservation while exploring. This applies to all types of ground vehicles.
Fuel Efficient PilotMechanicPassivePlanetologistPiloting ornithopters has taught you several techniques for fuel conservation while exploring. This applies to all types of ornithopters.
Heat ManagementMechanicPassivePlanetologistWhile under the influence of large amounts of melange, you can instinctively sense where and how to shift a vehicle to reduce heat buildup.
MountaineerExplorerPassivePlanetologistYou are better at finding handholds and footholds while climbing, reducing your stamina drain.
OverchargeScientistPassivePlanetologistYou have learned to push your power pack beyond its limits, allowing you to increase the maximum power capacity.
ReroutingScientistPassivePlanetologistTinkering with your power pack allows you to increase the recharge rate.
Sandcrawler YieldMechanicPassivePlanetologistYour understanding of sand and the vacuum static action of the sandcrawler allows you to harvest spice more efficiently.
Scanner MasteryExplorerPassivePlanetologistYou have become proficient with the hand scanner - improving the range of detection.
Spice SurveyorExplorerPassivePlanetologistThrough research and field experience, you've learned to recognize the density of a spice bed from surveys. This ability is of most use in the Deep Desert.
Stillsuit SealsExplorerPassivePlanetologistThough you have no formal training with the stillsuit, you’ve adjusted several seals and tabs that must be properly fitted for the suit to act with optimal efficiency. Your water reclamation while wearing a stillsuit is improved.
Suspensor PadExplorerAbilityPlanetologistDrop a suspensor device that launches yourself (and targets) into the air. Useful for navigation and traversal.Abilities must be equipped and activated from the ability bar.
Vehicle MiningMechanicPassivePlanetologistApplying your understanding of structural and mineral composition to heavier vehicle machinery results in a larger resource yield.
Vehicle RepairMechanicPassivePlanetologistYour field training as a mechanic reduces the maximum durability loss of vehicle components when performing repairs.
Vehicle ScanningMechanicPassivePlanetologistYou have become proficient with vehicle mounted scanners - improving the range of detection.
SkillSkill TreeTypeSchool (Class)Skill Description
Anti-gravity FieldSuspensor TrainingAbilityTrooperThis device, when thrown, uses a modified secondary phase Holtzman field to negate the effect of gravity in a spherical area. You can use the sphere to lift enemies or prevent fall damage during traversal.Abilities must be equipped and activated from the ability bar.
Assault SeekerTactical TechAbilityTrooperA modified hunter seeker that will fly in a direct line and explode upon contact with anything. Can be triggered to explode with a second activation. Useful for situations where a thrown grenade is not precise enough.Abilities must be equipped and activated from the ability bar.
Attractor FieldTactical TechAbilityTrooperOriginally used as a training device to offset poor aim, the Attractor Field uses a modified Holtzman field to draw attacks towards it’s center. Attach it to an enemy and any shot fired into the field will redirect into their center of mass.Abilities must be equipped and activated from the ability bar.
Battle HardenedTactical TechTechniqueTrooperThe inexperienced and untrained will flinch in the heat of battle, panicked and unable to remember their basic training. Trooper training prepares you for the realities of combat and allows you to use your abilities more often.Techniques only take effect when equipped.
Center of MassGunneryTechniqueTrooperYou've been taught to shoot where you are most likely to hit and you do it by instinct - increasing damage that hits the body, but reducing your damage via headshots.Techniques only take effect when equipped.
Collapse GrenadeSuspensor TrainingAbilityTrooperThis device, when thrown, uses a modified secondary phase Holtzman field to attract anybody within a spherical area. Those inside the sphere are drawn together and temporarily stunned, leaving them open to your area of effect attacks.Abilities must be equipped and activated from the ability bar.
Death from AboveSuspensor TrainingTechniqueTrooperWhile you are suspended in the air, any attacks using weapons will have a damage bonus.Techniques only take effect when equipped.
Disruptor DamageGunneryPassiveTrooperUsing steady hands you are able to guide the disruptor's rapid fire darts more effectively to their target, thus increasing your damage.
Energy CapsuleGunneryAbilityTrooperYou pop an energy capsule, which fills you with concoction of neurostimulants and pain dampeners. You become detached allowing better targeting and ranged damage.Abilities must be equipped and activated from the ability bar.
Explosive GrenadeTactical TechAbilityTrooperYou throw a grenade with an explosive core that detonates in spray of shrapnel, damaging anybody within the radius. Though the shrapnel is incapable of penetrating a shield, the shockwave of the blast can still stagger a shielded enemy.Abilities must be equipped and activated from the ability bar.
Field MaintenanceGunneryPassiveTrooperYou know how to strip down and clean your weaponry, slowing the durability cost of firing weapons and tools in hostile environments.
Gravity FieldSuspensor TrainingAbilityTrooperThis device, when thrown, uses a modified secondary phase Holtzman field to amplify the effect of gravity in a spherical area. You can use the sphere to slow enemies and drain their power or decrease the speed of projectiles.Abilities must be equipped and activated from the ability bar.
GunsmithGunneryPassiveTrooperYou are skilled in the repair of weapons and tools reducing the maximum durability cost of each repair.
Heavy Weapon DamageGunneryPassiveTrooperThe bigger the gun, the bigger the mess. Your skill with heavy weapons such as the Flamethrower, Lasgun and Vulcan GAU-92 leads to more damage when you use them.
Ranged DamageGunneryPassiveTrooperYour time spent practicing your aim leads to bonus damage using all ranged weapons.
Reflexive ReloadTactical TechPassiveTrooperWhen your blood is saturated with the melange, the actions that you have performed a thousand times become effortless. Whenever you throw a grenade or drop a mine, you instantly reload your current weapon – your hands moving before your mind can even think.
Scattergun DamageGunneryPassiveTrooperYou have mastered the spread patterns of the pellet firing GRDA 44 and Drillshot FK7 scatterguns, thus improving your damage with these weapons.
Shigawire ClawTactical TechAbilityTrooperYou use a wrist-mounted launcher to fire off a claw attached to a cable of shigawire. The extreme tensile strength of shigawire launches you in the direction of the cable. It can also be used to stagger opponents during combat.Abilities must be equipped and activated from the ability bar.
Suspensor BlastSuspensor TrainingAbilityTrooperYou manipulate the suspensor field generated by your suspensor belt - forcing it to explode around you with extreme force, pushing enemies back, damaging them, and impairing their movement for a short time. You can hold the ability to increase the damage dealt and time the blast release.Abilities must be equipped and activated from the ability bar.
Suspensor DashSuspensor TrainingTechniqueTrooperYour training with suspensors allows you to manipulate your flow of movement. Press the Dash button while suspended to perform a mid-air dash.Techniques only take effect when equipped.
Suspensor EfficiencySuspensor TrainingPassiveTrooperYour practice with the suspensor has taught you how to position yourself in the air to remain aerodynamic - reducing the power drain on your suspensor belts.
Underslung AgilityGunneryTechniqueTrooperYou have trained yourself to move faster while using heavy weapons such as the Flamethrower, Lasgun or Vulcan GAU-92.Techniques only take effect when equipped.
SkillSkill TreeTypeSchool (Class)Skill Description
Blade DamageThe BladePassiveSwordmasterYou've learned the difference between a cut and a slice, a point and an edge. You do more damage with bladed weapons.
Bleed ToleranceThe WillPassiveSwordmasterYou have become harder to bleed due to a combination of training and resistance. Bleeding status takes a longer time to build on you.
ConfidenceThe WillPassiveSwordmasterEvery time you attempt a difficult attack like a sprint attack or a slow blade, you gain increased confidence, which reflects as damage mitigation.
Crippling StrikeThe WayAbilitySwordmasterYou move in, striking at a low angle to cut your enemies below the knees. For a while after being hit, your enemies are slowed and their dashes require more stamina. While not the most honorable of attacks, the swordmaster understands that there is a difference between a duel and a war.Abilities must be equipped and activated from the ability bar.
Dance of BladesThe BladeTechniqueSwordmasterDefeating an enemy with a blade empowers your next attack with the blade for a brief period. The skilled swordmaster dances between opponents, keeping their damage high.Techniques only take effect when equipped.
DeflectionThe WillAbilitySwordmasterYou enter a defensive stance, deflecting darts that are fired at you. This ability lasts as long as your stamina holds out.Abilities must be equipped and activated from the ability bar.
Desert ConditioningThe WayPassiveSwordmasterYou have trained yourself to deal with the rigors of the deserts, decreasing your max stamina loss while dehydrated.
Disciplined BreathingThe WayTechniqueSwordmasterWhen you focus on your technique and breathing, you can recuperate your stamina reserves more quickly.Techniques only take effect when equipped.
Eye of the StormThe BladeAbilitySwordmasterYou pirouette with your blade, becoming a whirlwind of piercing damage that cuts everything around you. While seemingly chaotic, the swordmaster maintains calm - the eye at the heart of the storm.Abilities must be equipped and activated from the ability bar.
Field MedicineThe WayPassiveSwordmasterYou recover more health immediately when using healkits due to your excellent conditioning.
FoilThe BladeAbilitySwordmasterYou enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a precise strike that damages their arm and numbs them. For a short period of time, their damage output is reduced.Abilities must be equipped and activated from the ability bar.
General ConditioningThe WayPassiveSwordmasterYour extensive physical training has increased your maximum stamina.
InspirationThe WayAbilitySwordmasterYou inspire yourself and your companions to greater heights, increasing the damage of your melee attacks.Abilities must be equipped and activated from the ability bar.
Knee ChargeThe WayAbilitySwordmasterYou propel yourself forward into battle with a terrific knee charge into the enemy. Deals damage and severely staggers your opponent, but costs stamina.Abilities must be equipped and activated from the ability bar.
Long Blade DamageThe BladePassiveSwordmasterYour training with long blades such as swords and rapiers gives you increased damage with those weapons.
Optimized HydrationThe WayPassiveSwordmasterYour body knows how to make optimal use of water, so you have additional stamina reserves when well-hydrated.
Precise ParryThe BladePassiveSwordmasterWhen your blood is infused with melange, your parries expose additional weaknesses in the defense of your enemies. Their ability to mitigate damage is decreased.
Prescient StrikeThe WayPassiveSwordmasterWhen your blood is saturated with melange, you see multiple ways in which to damage your enemies. After using any swordmaster ability, your next strike will strike twice, reflecting two possible versions of the future converging in a single spacetime.
Reckless LungeThe WillTechniqueSwordmasterLunging at an enemy will often provide them with an easy opening to attack, but you have learned to turn a lunge into an advantage. Sprint attacks provide bonus damage mitigation for a short while after a lunge.Techniques only take effect when equipped.
RetaliateThe BladeAbilitySwordmasterYou enter a heightened state of awareness and when next attacked in melee, you parry and counterattack with a savage riposte that bleeds and damages your enemy.Abilities must be equipped and activated from the ability bar.
Solid StanceThe WillPassiveSwordmasterAs your training increases, you have learned to avoid being knocked around by enemy attacks. You can take more poise damage before being staggered.
Thrive on DangerThe WillTechniqueSwordmasterWhen you are low on health, you regenerate health faster, receive less poise damage, and reduce all stamina costs for actions.Techniques only take effect when equipped.

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Dune: Awakening