is a team of 20 youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage.
They’ve been making mobile games as a team since 2009 – their biggest success came with Overkill in 2011, which reached #1 on iPhone US charts.
Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was completely 2D, we already had 3D enemies and gun models in Overkill 2. The last one, Overkill 3, was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. They learned a lot about 3D modeling, did their own character animations in their newly set-up mocap studio. It truly was their biggest game… until now.
After more than two years of extensive development and fine-tuning as well as Alpha stage, the open world sandbox game Planet Nomads is nearing its...
The fourth installment of Nomadic Journal will highlight the changes Craneballs Studio made to Planet Nomads in August.
Craneballs Studio has released a developer update on what's going on with their sandbox game, Planet Nomads.
Read our interview with Petr, senior graphical designer of Planet Nomads. How does he develop the game? How long does everything take? What does he...