Novus Inceptio - we made an interview with Martin about the Greenlight campaign on Steam. Was the preparation intensive, long? Or rather short and very time consuming? What had to be done to get Greenlighted? In the last days Novus Incepti...
Novus Inceptio - rozhovor s Martinem o celé akci a kampani na Steamu, jak probíhala příprava a samotný pokus o "zazelenání" a co vše to obnášelo. Během posledních dní se Novus Inceptio dostalo do mnoha periodik, herních...
Since the introduction of ESQ to the world in February the team is very busy answering all the questions coming to them from all sides. It makes us very, very happy. As a reward for all the interest you can read first interview and more wil...
Po zveřejnění informací o ESQ v únoru měl tým plné ruce práce s odpovídáním na otázky z různých stran. U nás jsme zveřejnili základní informace v březnu a teď vám budeme postupně přibližovat jak celou hru, tak i tým, který na ní v současné ...
Sword Coast Legends - Brand Director's interview on MMORPG. The buzz around this game is big. Because there is A LOT of old school players who loved Neverwinter or Baldur's gate and recently few similar games were released and it seems...
Total War - interview with Creative Assembly. GamesBeat made an interview with Creative Assembly about the success of the Total War brand. Even without a major release, Total War games have around 850,000 players every month. And that is wo...
Aion - ask Aion Episode 1 (for EU players). Nic, Product Director for AION Free-to-Play Europe, answers the most frequently asked and most important questions that the developers receive via Twitter #askAION hashtag. Below is the firs...
Elite: Dangerous - why there is no offline mode? Watch the interview with David Braben. PCGAMER made an interview with David Braben and discussed with him several topics. For example what the studio learned during the beta phase. But the mo...
Kingdom Come: Deliverance - what's in the new video update? Read the summary! Message on the t-shirt could be right or wrong (depends on your gender) but that is not the main information given in the video :-). Anna from the Q&A departm...
Shards Online - crafting discussion with Lead Designer. The game was successfully funded and at this moment the fans gave $75,938 to the developers and wish the game only the best and to be finished soon. That's great news! And below y...
Star Citizen - 10 for the chairman ep. 46 is out! What's in the new 10 for the chairman??? Have you considered handling the capture of criminal player characters in a similar fashion to the death mechanics? Will corpses in FPS have hit...
Space Engineers - interview in Czech newspaper. Aktuálně.cz – Czech online newspaper made an interview with the boss of Keen Software House studio, Marek Rosa. At the beginning the game is presented for the readers and later on...
Elite: Dangerous - the making of the game. The Frontier Developments team talk through the development process behind Elite: Dangerous.
The Vanishing of Ethan Carter - designer interview Gameinformer caught the designer Adrian Chmielarz and talked with him about the game's unstructured nature, how the team conjured up Ethan Carter’s photo-like visuals, and why th...
Elite: Dangerous - interview with David Braben. GamereactorTV has made an interesting interview with David Braben, the man in charge of Elite: Dangerous. He talks about the past, about the near future. How should the game be played (there i...
ArcheAge - interview with Scott Hartsman about the current status. Scott Hartsman from Trion was interviewed by Massively. What did he say? How is the launch doing? How will they remove queues? First Scott said that it is hard to forecast h...
No Man's Sky - how does the game work? It's amazing! How does the game work? How is the world made? How can a computer, database, servers and all the stuff around retain everything together for all players? These and other questions are ask...
Hearthstone Interview on New Classes, Class Balance and More MMORPG made an interview with Eric Dodds and discussed the recently released Naxxramas, game balance and what lies ahead in the future for the HS players. It is quite short but in...
Dev responds to the rumours and clarifies the situation The most important thing what was said is: "We are working hard on optimizing the game and nothing is set in stone," Tinc explained. "Our engine team remains optimistic ...
Interview with Bungie on the Destiny level cap, raids and game size made by Eurogamer at Gamescon 2014. At gamescon Jonty Barnes and lead concept artist Jesse van Dijk were interrogated by Eurogamer about many questions which needed to be a...
Writing Villains - check who is the favorite villaine from previous Dragon Age games according to its writers. 3 writers talk about villains, how did they create them, if it is hard to get into their mind and what do they think in general. ...
"It's something we have talked about for ten years," World of Warcraft game director Tom Chilton says in interview with Gamespot. During Gamescom this week, Game Informer spoke with World of Warcraft game director Tom Chilton and asked him ...