is a multiplayer first-person shooter in development by Blizzard Entertainment. read more
is a multiplayer first-person shooter in development by Blizzard Entertainment.
Overwatch features squad-based combat with two opposing teams of six players each. Similar to a Multiplayer online battle arenagame, players choose one of several hero characters, each with their own unique abilities and role classes: they include offense-oriented characters with high speed and attack but low defense, defense-oriented characters are meant to form choke points for enemies, supports that provide buffs for their allies such as healing and other boosts, and tanks that have a large amount of armor and hit points to withstand enemy attacks. Players can switch between characters in-game following deaths—a mechanism which is encouraged by the game's overall design. The game's maps are inspired by real-world locations; the first three maps to be unveiled, "King's Row", "Haramura", and "Temple of Anubis", are inspired by England, Japan, and Ancient Egypt respectively.
Two game modes were initially unveiled; in Payload, a team must escort a bomb to a certain delivery point before time runs out, while the opposing team attempts to disrupt their process. In Point Capture, a team must attempt to capture points on the map that are defended by members of the opposing team.
According to Blizzard co-founder Michael Morhaime, Overwatch is intended to "create an awesome FPS experience that's more accessible to a much wider audience while delivering the action and depth that shooter fans love." Chris Metzen acknowledged that aspects of the game, such as maps, have "continuity" with "Titan", a cancelledMMORPG that was in development by Blizzard. However, beyond these aesthetic similarities, the games are not identical.
Citing a desire to keep its game styles "simple", and because it contradicted with its emphasis on accomplishing goals as a team rather than trying to achieve large amounts of kills, Overwatch will not contain a traditional deathmatch mode. Metzen stated that "we have a long legacy of developing multiplayer games, and it came down to 'is it even possible to build a shooter that doesn't feel cynical, that doesn't feel cruel, that doesn't feel nasty? Can you build one that really promotes teamwork and relationship and having fun with your friends, and not getting killed with a thrown knife from halfway across the map as soon as you jump in?'"
The cast of playable characters in Overwatch is intended to portray diverse, non-sexualized representations of genders and ethnicities (including males, females, and non-human characters such as robots and a gorilla); Jeff Kaplan explained that the industry was "clearly in an age where gaming is for everybody", going on to say that "increasingly, people want to feel represented, from all walks of life, boys and girls, everybody. We feel indebted to do our best to honor that." Metzen admitted that even his daughter had asked why the characters in a Warcraft cutscene were wearing swimsuits.
This article uses material from the Wikipedia article Overwatch, which is released under the Creative Commons Attribution-Share-Alike License 3.0.