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is a historical action role-playing video game developed by Team Ninja for the PlayStation 4. read more

Platforms PlayStation 4
Themes Fantasy
Developers Team Ninja...
Status: Released
Release: 07-Feb-2017

is a historical action role-playing video game developed by Team Ninja for the PlayStation 4.



The game follows the story of William, loosely based upon William Adams, a blond-haired Samurai and son of a Japaneselord and a Western woman during the Warring States period in 17th-century Japan.


Nioh is an action role-playing game set in Japan during the year 1600, with players taking the role of a European samurai named William. The player guides William on missions through enclosed environments fighting both human enemies and supernatural beings called yokai: missions are self-contained, hold alternate routes William can navigate, and selected from a menu rather than reached by navigating an open world. While navigating environments, William can find various collectables both in crates scattered through the environment and in other places within the environments such as fallen soldiers. These collectables include Amrita, the game's experience points (EXP); gold, the in-game currency; new weapons and armor, and consumable items such as bombs. Weapons and armor found in the environment can be taken to a blacksmith, who are able to buy it from William or can break it down into base material. Shrines scattered through levels act as checkpoints, allowing players to save progress, replenish health and raise William's experience level through accrued EXP: doing this respawns all normal enemies within an area. Skill points acquired in combat are assigned at shrines.

Fighting is based around hack and slash combat, with William being able to attack enemies and block their attacks in turn. William can run, dodge, and sprint with these and combat actions draining his Ki stamina bar. When his Ki has been depleted, William is left vulnerable to attack. If timed right, William is able to replenish lost Ki with an action called "Ki pulse". The Ki pulse also grants status buffs onto William, and dispels patches of miasma generated by yokai and other supernatural enemies which rapidly saps Ki. Defeated enemies drop loot, which includes money and weapons. The speed at which William can move through levels depends on the weight of his equipped armor; the heavier it is, the faster his Ki will drain. If William dies, all the EXP acquired up to that point is left where he fell, and he must travel back to retrieve it, but if he dies again and therefore failing to reach it, the amount of EXP dropped is lost and the spirit animal is automatically recovered.

William has access to multiple types of melee weapons: these include single and dual swords, axes, polearms and kusarigama. In addition to melee weapons, William has access to ranged weapons such as a bow, a rifle, and a hand cannon. The more each weapon is used, the stronger and more effective it becomes. In combat, William can change between three Stances with melee weapons, with each stance having different effects; High Stance causes higher damage while lowering defense, Low Stance allows for quick attacks and better defense, while Middle Stance balances elements of the other two Stances. These Stances also consume different amounts of Ki depending on their attack strength. William can also summon Guardian Spirits, animals which combine his health and Ki into a single meter with added stat boosts such as increasing attack power or defense. Each Guardian Spirit boosts different stats, and can only be switched out at shrines. Guardian Spirits are also lost when William dies, but they can be summoned to him at a shrine at the cost of his lost EXP. In addition to normal enemies, William can summon Revenants, hostile ghosts based on other fallen players, to battle and gain experience, money and items. A cooperative multiplayer allows for other players to be summoned to help in battles.

William's character growth is governed by EXP. Some statistical points can be assigned to William's character following the game's opening mission, and during the main game stat points can be assigned to William's attributes, which range from increased physical strength to heightened speed. Stat points are split between three skill trees: "Samurai" for weapon skill trees for standard melee combat, "Ninja" for distance weapons such as shurikens and poisons, and "Onmyo" which link to the creation of talismans, consumable items which grant temporary stat boosts. If William finds and guides Kodama to the Shrines within each mission, he can purchase otherwise inaccessible bonus material such as items and weapons. Offerings of items can be made at the shrine in exchange for EXP. Additional buffs can be granted using Prestige Points, which are acquired by fulfilling certain tasks within levels such as dealing a certain amount of damage or killing a number of enemies with one weapon type.


Originally announced by Koei in 2004 (before their merger with Tecmo made them Koei Tecmo), the game is based on an unfinished script by filmmaker Akira Kurosawa titled Oni (Japanese word for demon). The game was to be released with a companion film, also titled Oni, that would have seen the directoral debut of Hisao Kurosawa, Akira Kurosawa's son. Hisao Kurosawa was completing his father's script with assistance from game producer Kou Shibusawa of Koei, with a combined production budget of ¥ 3 billion for both film and game. "When reading Hisao Kurosawa's script", Shibusawa said during a press conference, "it gave me the impression of stories like Seven Samurai and The Hidden Fortress".

The first announced release date (with the new title of Ni-Oh) was summer of 2006. Although this was the first release date to be announced for any PlayStation 3 game, it was slated several months after the PlayStation 3's planned release in spring 2006, suggesting it was not intended as a launch title. In preparation for the 2006 release, a pre-rendered game trailer was shown at the 2005 Electronic Entertainment Expo, and a similar trailer was shown at the 2006 Tokyo Game Show.

The game missed the initial 2006 release window without comment from Koei. It wasn't until 2009 that Koei confirmed that the game was still in development, apologizing for the lack of updates. In 2010 Koei (now Koei Tecmo) announced that Tecmo's Team Ninja would be finishing development of the game, which had been suspended by Koei. In an interview with Siliconera, Team Ninja head Yosuke Hayashi described their vision of the adopted game:

We ran lots of tests and trials for Ni-Oh. After we ran through these we found a style that fits this title. At Team Ninja, we want you to experience the feel of action in our games. Ni-Oh is set with during the samurai era and we want you to feel what it's like to be a samurai.

— Yosuke Hayashi

In 2012 Koei Tecmo's President and CEO, Yoichi Erikawa, announced that the game had completed its alpha development cycle, and that the work was "continuing steadily."

In August 2014, Koei Tecmo filed a new U.S. trademark for the game. In an interview with Venture Beat from November 2014, Hayashi confirmed that the game was still in development and that "it is starting to come together and feel good."

The game was officially re-revealed, now retitled slightly as Nioh, for the PlayStation 4 at the Tokyo Game Show on September 15, 2015. A demo for the game began on April 26, 2016, and will end on May 5, 2016. After successfully clearing the stages in the demo, players are given access to the The Mark of the Conqueror downloadable content when the full game is officially released. Nioh is set to be released in 2016.

Notable for a console game, Nioh will allow players to select between a more stable frame rate or a higher display resolution, similar to options offered to players on a PC.

This article uses material from the Wikipedia article Nioh, which isreleased under the Creative Commons Attribution-Share-Alike License 3.0.



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