is puzzle, point-and-click adventure game by the makers of games Samorost and Botanicula, Czech independent studio Amanita Design. read more
is puzzle, point-and-click adventure game by the makers of games Samorost and Botanicula, Czech independent studio Amanita Design.
Machinarium is first full-length adventure game developed by Amanita Design.
Players take on the role of a robot who has been exiled to the scrap heap. The main goal is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story.
Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the city of Machinarium so he can rescue his robot-girlfriend, save the head of the city, and defeat the bad guys from the Black Cap Brotherhood.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef (named after Josef Čapek, the creator of the word "robot" and brother to Karel Čapek) is dumped on a scrapheap, where he re-assembles himself and sets off for the city.
Entering the city, he discovers a plot by the Black Cap Brotherhood, his three criminal antagonists, to blow up the city's tower. Unfortunately, he is himself discovered and locked up. After breaking out of prison, Josef aids the citizens of the city, as he discovers the mischief which the Brotherhood has been working. Shortly after flooding the bad guys' room (leaving them helpless), Josef locates his girlfriend Berta, who has been locked up and forced to cook. Unable to free her, he works his way to the top of the tower. He foils the Black Cap Brotherhood's plot by disarming the bomb taped to the tower. After preventing destruction, Josef climbs to the top of the tower where he finds the room where the story began. A huge-headed robot, the head of the city, sits in the middle of the room, incapacitated and gibbering. Josef recalls how the three of them lived happily until the Black Cap Brotherhood zapped this friend, leaving him disabled, and kidnapped Berta. When a garbage sucker arrived to dispose of the Black cap thug, it gets Josef instead. After this revelation, Josef restores his friend to sanity, dumps the Brotherhood down a drain, and frees Berta. The two of them climb back to the tower, wave goodbye to their friend, and fly off into the sunset. In the final closing scene, their vehicle suffers a collision and falls, and they are seen being carried away separately by two fliers.
IGF 2009, Excellence in Visual Art Award
Nomination for 13th Annual Interactive Achievement Awards (DICE Awards)
Gamasutra, Best Indie Game Of 2009
VGChartz.com, Best Indie Game Of 2009
PC Gamer, Best Soundtrack of 2009
Machinarium was developed over a period of three years, by seven Czech developers, who financed the project with their own savings. The marketing budget for the game was a scant $1,000.