is a forthcoming space trading and combat simulator that represents the fourth installment in the Elite video game series. read more
is a forthcoming space trading and combat simulator that represents the fourth installment in the Elite video game series.
Having been unable to agree to a funding deal with a publisher for many years, the developers crowdfunded the project through a Kickstarter campaign. The Windows version is due to be released at the end of 2014, with a Mac OS version three months later.
Elite: Dangerous retains the basic premise of previous games - players start with a spaceship and a small amount of money and make their own way in an open galaxy, furthering themselves either legally or illegally, through trading, bounty-hunting, piracy and assassination. Braben has described the game as a mix of the original Elite and Frontier, describing it as closer to Frontier in terms of the way that the galaxy works, but with the "visceral and seat-of-the-pants" combat of the original Elite. An update to the game will allow the player to walk around.
Elite: Dangerous features a massively multiplayer, persistent universe, with a development video showing Braben dodging enemy fire from a colleague. The actions of players will affect the wider galaxy within the game.The creators have often noted how the previous games lend themselves naturally to modern online gaming - for example, destroying an innocent ship has always led to a criminal record and to police attention in systems rich enough to afford law enforcement, which would provide a powerful anti-griefing mechanism in a multiplayer game. The developers have also considered allowing players to play within small, trusted groups, so that any in-game encounters are only drawn from that group.
Elite: Dangerous will be set around 50 years after the events of Frontier: First Encounters, and the Thargoids, the insectoid aliens from the original game, are due to make an appearance.
Elite 4 was to be the third sequel to 1984's Elite, a game that David Braben and his former associate, Ian Bell, wrote for the BBC Micro computer, and ported to most other platforms of the day. At the 2011 Game Developers Conference, Braben presented a post-mortem discussing the development of Elite. The final question in the Q&A section asked if Elite 4 was still on the drawing board and he replied "yes, it would be a tragedy for it not to be."
The project, referred to as Elite 4, had difficulty in finding funds, which Braben has attributed to the traditional publishing model, which he sees as being biased against games which have no recent predecessors. In November 2012, Frontier Developments announced that the game was now named Elite: Dangerous, and would be funded via Kickstarter which aimed to raise £1.25m and deliver a game in 18 months. The Kickstarter project remained open for 60 days, and rewards included a digital copy of the game, standard and premium boxed copies, a T-shirt, and access to alpha and beta test versions of the game. Funding was also made possible through the game's website, via PayPal. By April 2014, the campaign had raised £1.7m, and Braben had reacquired the rights to the Elite franchise.
Elite: Dangerous is being developed using Frontier Development's own in-house "Cobra" game development engine. The engine was developed prior to the Kickstarter project.
In October 2013, it was announced that the game would officially support the Oculus Rift VR headset.
In May 2014, Frontier Developments announced the fourth phase of Alpha testing was underway for the game. The latest Alpha build offered players a more expanded game world with more scale, scope and depth.
On 30 May 2014, Frontier Developments officially launched the Premium Beta phase of Elite Dangerous. It is the same size and scope of the last Alpha phase but with multiple bug fixes and expanded networking to deal with more players.
This article uses materialfrom the Wikipedia article Elite: Dangerous, which is released under the CreativeCommons Attribution-Share-Alike License 3.0.